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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by dmmaciag*:

 

Yes it would affect the players to remove those records. If you want to remove chat logs from those servers that's fine, it wont affect players, you'll just be missing logs. I thought the WebAdmin had a disable switch to hide servers that were no-longer active? If it doesn't, that might be something you should request.

It does but it stil shows up, perhaps a bug. At any rate, I'll just remove the chat logs. Thanks
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Originally Posted by Jasonpb*:

 

It doesn't show up on the main page for everyone to see, it shows up in the backend admin panel that's all....

 

There is a "delete" key, though I manually cleared out my DB (don't recommend it) as we moved hosts about 5x times over a one year period and it became annoying seeing the same name multiple times over.

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Originally Posted by dmmaciag*:

 

It doesn't show up on the main page for everyone to see, it shows up in the backend admin panel that's all....

 

There is a "delete" key, though I manually cleared out my DB (don't recommend it) as we moved hosts about 5x times over a one year period and it became annoying seeing the same name multiple times over.

It actually shows one of the inactive servers on the main page even though it's disabled. Hell if I know why. I've even deleted them both but they are still showing on the backend and one showing on the main page.
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Originally Posted by ColColonCleaner*:

 

It actually shows one of the inactive servers on the main page even though it's disabled. Hell if I know why. I've even deleted them both but they are still showing on the backend and one showing on the main page.

If you are running the current full release of the webadmin i'm sure that issue has been fixed in the next version, queued for release soon.
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Originally Posted by ColColonCleaner*:

 

Update 5.1.1.6

 

All users can update to this version. This will be for both enhancements to AdKats itself, and for compatibility with the updated WebAdmin Prophet is releasing soon.

 

Also, after you install this version your layer will automatically update to the full release once it comes out.

 

https://raw.githubusercontent.com/Co...test/AdKats.cs

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Originally Posted by Jasonpb*:

 

Update 5.1.1.6

 

All users can update to this version. This will be for both enhancements to AdKats itself, and for compatibility with the updated WebAdmin Prophet is releasing soon.

 

Also, after you install this version your layer will automatically update to the full release once it comes out.

 

https://raw.githubusercontent.com/Co...test/AdKats.cs

Thanks, I couldn't recreate that thread issue either, seems you've fixed it (fingers crossed), prior to that test version I ran it would do it on at least one instance after a day of running.
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Originally Posted by ColColonCleaner*:

 

Thanks, I couldn't recreate that thread issue either, seems you've fixed it (fingers crossed), prior to that test version I ran it would do it on at least one instance after a day of running.

Yeah, i hope i located the issue. The fix makes sense in theory at least. Keep me posted.
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Originally Posted by Visachi*:

 

Hey all, I'm experiencing some issues with Adkats,

I can't seem to execute your SQL without running into problems,

i.e

 

 

CREATE TRIGGER `tbl_chatlog_player_id_insert` BEFORE INSERT ON `tbl_chatlog`

FOR EACH ROW BEGIN

SET NEW.logPlayerID = (SELECT `tbl_playerdata`.`PlayerID` FROM `tbl_server`

INNER JOIN `tbl_games` ON `tbl_server`.`GameID` = `tbl_games`.`GameID`

INNER JOIN `tbl_playerdata` ON `tbl_games`.`GameID` = `tbl_playerdata`.`GameID`

WHERE `tbl_playerdata`.`SoldierName` = NEW.logSoldierName AND `tbl_server`.`ServerID` = NEW.ServerID LIMIT 1);

END

$$

MySQL said: Documentation

 

#1054 - Unknown column 'logSoldierName' in 'NEW'

 

 

Would anyone happen to have any clue?

 

Thanks for your time,

Visachi.

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Originally Posted by ColColonCleaner*:

 

Hey all, I'm experiencing some issues with Adkats,

I can't seem to execute your SQL without running into problems,

i.e

 

 

CREATE TRIGGER `tbl_chatlog_player_id_insert` BEFORE INSERT ON `tbl_chatlog`

FOR EACH ROW BEGIN

SET NEW.logPlayerID = (SELECT `tbl_playerdata`.`PlayerID` FROM `tbl_server`

INNER JOIN `tbl_games` ON `tbl_server`.`GameID` = `tbl_games`.`GameID`

INNER JOIN `tbl_playerdata` ON `tbl_games`.`GameID` = `tbl_playerdata`.`GameID`

WHERE `tbl_playerdata`.`SoldierName` = NEW.logSoldierName AND `tbl_server`.`ServerID` = NEW.ServerID LIMIT 1);

END

$$

MySQL said: Documentation

 

#1054 - Unknown column 'logSoldierName' in 'NEW'

 

 

Would anyone happen to have any clue?

 

Thanks for your time,

Visachi.

Which version of MySQL are you running? Did a short lookup and it appears to be a bug in specific versions of MySQL.

 

http://bugs.mysql.com/bug.php_id=72446

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Originally Posted by Visachi*:

 

Which version of MySQL are you running? Did a short lookup and it appears to be a bug in specific versions of MySQL.

 

http://bugs.mysql.com/bug.php_id=72446

Server version: 5.6.17 - MySQL community Server (G

 

Web server

cpsrvd 11.44.1.18

Database client version: libmysql - 5.1.73

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Originally Posted by ColColonCleaner*:

 

How can i disable the follow chat messages?

 

FluX_P4viLi0n changed their name to V4lpix

 

WouterBF71 just joined this server group for the first time!

 

couldnt find it in the plugin

Because the options aren't added yet on the stable release, they are slated for the coming one.

 

You can grab the latest test version to have an option for first join notifications, but I haven't finished the option for name changes yet.

 

https://raw.githubusercontent.com/Co...test/AdKats.cs

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Originally Posted by ColColonCleaner*:

 

Server version: 5.6.17 - MySQL community Server (G

 

Web server

cpsrvd 11.44.1.18

Database client version: libmysql - 5.1.73

I'll look into it further. But it appears to be your particular version of MySQL that has the bug.

 

If you want, I can attempt to run the script from a different client and see if that makes a difference. If that's an option, PM me database credentials to handle it. If it's just a client issue, i'll finish the database setup for AdKats, assuming you already have stat logger successfully running on your layers. If it is not a client issue, I am not sure where to begin, those triggers are required for certain functions of AdKats and the WebAdmin to operate.

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Originally Posted by markrlomas*:

 

Keep getting this showing up every time I connect to the procon layer, but database connection is fine as everything is working as expected:

 

Code:

[15:40:25 86] [AdKats] ERROR: Database connection fault detected. This is fault 2. Critical disconnect at 10.
[15:40:42 76] [AdKats] ERROR: Database connection fault detected. This is fault 1. Critical disconnect at 10.
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Originally Posted by ColColonCleaner*:

 

Keep getting this showing up every time I connect to the procon layer, but database connection is fine as everything is working as expected:

 

Code:

[15:40:25 86] [AdKats] ERROR: Database connection fault detected. This is fault 2. Critical disconnect at 10.
[15:40:42 76] [AdKats] ERROR: Database connection fault detected. This is fault 1. Critical disconnect at 10.
By what that log shows, you got a successful connection, two timeouts, a successful connection, and then another timeout. The connection to your database doesn't seem to be reliable. 3 requests/queries to the database timed out within those few seconds.
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Originally Posted by markrlomas*:

 

By what that log shows, you got a successful connection, two timeouts, a successful connection, and then another timeout. The connection to your database doesn't seem to be reliable. 3 requests/queries to the database timed out within those few seconds.

I'll have to keep an eye on it and see what happens. I know the database server itself is stable as the web admin is fine, and its the same server (but different virtual machine) as our teamspeak server and the TS connection isn't having any issues.

 

I have a feeling it could be out procon layer host having a few problems, i know the last day or so i've been having a few problems connecting to the layer and sometimes it seems to connect and do things really slow, and have been having occasional connection lost while I'm logged into the layer So I think this could be an issue with their service currently.

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Originally Posted by ColColonCleaner*:

 

I'll have to keep an eye on it and see what happens. I know the database server itself is stable as the web admin is fine, and its the same server (but different virtual machine) as our teamspeak server and the TS connection isn't having any issues.

 

I have a feeling it could be out procon layer host having a few problems, i know the last day or so i've been having a few problems connecting to the layer and sometimes it seems to connect and do things really slow, and have been having occasional connection lost while I'm logged into the layer So I think this could be an issue with their service currently.

Timeouts can cause loss of information. Whenever there is a database error/timeout while someone is issuing a command/record i have to scrap the command issued and cancel execution of the action, otherwise incorrect action could be taken (punish case).

 

However this only happens with intermittent timeouts, there is a whole section dedicated to handling complete database shutdown while AdKats is still running.

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Originally Posted by Tobsen03*:

 

i´ve got a little problem ...

I can't find the right syntax to trigger a timeban for 3 days using the punishment system, tried tban3days, tban3day, tban3d ... but nothing works. I always get this Error: [AdKats] EXCEPTION: [PunishTarget][Punish options are set incorrectly. 'tban3days (or the other versions i tried)' not found. Inform plugin setting manager.]. In all other aspects the punishment system works fine (warn, kill, kick and ban work). i'd be very glad if you could help me here.

 

p.s.: Is there any way to get a feedback for the punishment system delivering a warning for the admin?

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Originally Posted by ColColonCleaner*:

 

i´ve got a little problem ...

I can't find the right syntax to trigger a timeban for 3 days using the punishment system, tried tban3days, tban3day, tban3d ... but nothing works. I always get this Error: [AdKats] EXCEPTION: [PunishTarget][Punish options are set incorrectly. 'tban3days (or the other versions i tried)' not found. Inform plugin setting manager.]. In all other aspects the punishment system works fine (warn, kill, kick and ban work). i'd be very glad if you could help me here.

 

p.s.: Is there any way to get a feedback for the punishment system delivering a warning for the admin?

There is not a 3 day ban available, the available options are: https://github.com/ColColonCleaner/A...ment-hierarchy

 

I might be able to add custom value parsing for temp-bans, but that isn't available yet.

 

What do you mean feedback for the warning to an admin?

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Originally Posted by ghent*:

 

Hi ColColon,

 

Doing a server migration of DB and website for ADKats and running into this error msg when tring to reload AdKats,

ERROR: Tables from XPKiller's Stat Logger not present in the database. Enable that plugin then re-run AdKats!

 

I have XPkiller's Stats installed and it's connecting fine to the new and even the old DB still.

How ever know when I even try to connect to old DB I get the same error msg when it was working fine this morning with no changes to old DB at all.

 

Running ADK 5.1.2.0

Procon Chat 1.0.0.2

 

If need be I can pm you account information if you wanted to log into cpanel to take a look around.

 

Thanks,

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Originally Posted by ColColonCleaner*:

 

Hi ColColon,

 

Doing a server migration of DB and website for ADKats and running into this error msg when tring to reload AdKats,

ERROR: Tables from XPKiller's Stat Logger not present in the database. Enable that plugin then re-run AdKats!

 

I have XPkiller's Stats installed and it's connecting fine to the new and even the old DB still.

How ever know when I even try to connect to old DB I get the same error msg when it was working fine this morning with no changes to old DB at all.

 

Running ADK 5.1.2.0

Procon Chat 1.0.0.2

 

If need be I can pm you account information if you wanted to log into cpanel to take a look around.

 

Thanks,

This might sound crazy simple, make sure the settings are correct for your new DB in the settings tab with AdKats disabled, then reboot your procon layer, enable AdKats. If it still happens after that, let me know.
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Originally Posted by ghent*:

 

This might sound crazy simple, make sure the settings are correct for your new DB in the settings tab with AdKats disabled, then reboot your procon layer, enable AdKats. If it still happens after that, let me know.

You know what, it did sound a bit crazy but it did work, well with the old DB. I will try with the new DB once the server dies down in the morning again. I'm a little shocked I never tried that in the first place, but someone else looking from the outside can normal find the fix.

 

Thanks.

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Originally Posted by ColColonCleaner*:

 

You know what, it did sound a bit crazy but it did work, well with the old DB. I will try with the new DB once the server dies down in the morning again. I'm a little shocked I never tried that in the first place, but someone else looking from the outside can normal find the fix.

 

Thanks.

AdKats creates one master connector on startup, so that it can perform all of the needed DB queries with as few connections as possible. This connector is sometimes not deleted/recreated when you changed databases on the fly, so it requires a layer reboot. I have yet to find out why this happens...
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Originally Posted by Jasonpb*:

 

Might have found an issue, tried to use the @join command which I use sometimes and it attempted to join me and ended up just killing me, restarted layer etc to make sure nothing odd was going on, captured this but it says I joined when I didn't (just kept dying)

 

Code:

18:30:06 82] [AdKats] Command sent to unparsed commands.[18:30:06 82] [AdKats] MESSAGE: No inbound messages. Waiting for Input.
[18:30:06 82] [AdKats] Preparing to queue message for parsing
[18:30:06 82] [AdKats] Message queued for parsing.
[18:30:06 82] [AdKats] MESSAGE: Inbound messages found. Grabbing.
[18:30:06 82] [AdKats] MESSAGE: begin reading message
[18:30:06 82] [AdKats] MESSAGE: No inbound messages. Waiting for Input.
[18:30:06 84] [AdKats] COMMAND: Inbound commands found. Grabbing.
[18:30:06 84] [AdKats] COMMAND: begin reading command
[18:30:06 84] [AdKats] Raw Command: join
[18:30:06 84] [AdKats] Command parsed. Command is player_join.
[18:30:06 84] [AdKats] attempting to cancel command
[18:30:06 84] [AdKats] Num params: 1
[18:30:06 84] [AdKats] Attempting to handle based on round report.
[18:30:06 90] [AdKats] attempting to cancel command
[18:30:07 52] [AdKats] Preparing to queue player list for processing
[18:30:07 52] [AdKats] Player list queued for processing
[18:30:07 52] [AdKats] PLIST: Inbound player lists found. Grabbing.
[18:30:07 52] [AdKats] Listing Players
[18:30:07 54] [AdKats] PLIST: No inbound player lists or removals found. Waiting for Input.
[18:30:07 54] [AdKats] Team Info: US Army: 32/32 Russian Army: 32/32
[18:30:07 54] [AdKats] TSWAP: No players to swap. Waiting for Input.
[18:30:07 79] [AdKats] Preparing to queue kill for processing
[18:30:07 79] [AdKats] Kill queued for processing
[18:30:07 79] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:07 79] [AdKats] KILLPROC: begin reading player kills
[18:30:07 79] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:07 80] [AdKats] HackerChecker running on lmInsomnia
[18:30:07 80] [AdKats] Preparing to DPS check lmInsomnia
[18:30:07 80] [AdKats] Preparing to HSK check lmInsomnia
[18:30:07 80] [AdKats] Checking scar-h HSKR (0.21256038647343 >_ 0.6)
[18:30:07 80] [AdKats] Checking aek-971 HSKR (0.25 >_ 0.6)
[18:30:07 80] [AdKats] Checking l85a2 HSKR (0.250225835591689 >_ 0.6)
[18:30:07 80] [AdKats] Checking mg4 HSKR (0.194415718717684 >_ 0.6)
[18:30:07 80] [AdKats] Checking f2000 HSKR (0.226613965744401 >_ 0.6)
[18:30:07 80] [AdKats] Checking m416 HSKR (0.24585635359116 >_ 0.6)
[18:30:07 80] [AdKats] Checking m249 HSKR (0.180645161290323 >_ 0.6)
[18:30:07 82] [AdKats] Checking acw-r HSKR (0.200647249190939 >_ 0.6)
[18:30:07 82] [AdKats] Checking aku-12 HSKR (0.18135593220339 >_ 0.6)
[18:30:07 82] [AdKats] Checking ace-52-cqb HSKR (0.206405693950178 >_ 0.6)
[18:30:07 82] [AdKats] Checking qbz-95-1 HSKR (0.207547169811321 >_ 0.6)
[18:30:07 82] [AdKats] Checking aws HSKR (0.20722433460076 >_ 0.6)
[18:30:07 82] [AdKats] Checking pkp-pecheneg HSKR (0.219465648854962 >_ 0.6)
[18:30:07 82] [AdKats] Checking ace-23 HSKR (0.187739463601533 >_ 0.6)
[18:30:07 82] [AdKats] Players with BF4Stats: 94.12%
[18:30:07 82] [AdKats] HCKCHK: begin reading player
[18:30:07 99] [AdKats] Preparing to queue message for parsing
[18:30:07 99] [AdKats] Message queued for parsing.
[18:30:07 99] [AdKats] MESSAGE: Inbound messages found. Grabbing.
[18:30:07 99] [AdKats] MESSAGE: begin reading message
[18:30:07 99] [AdKats] MESSAGE: No inbound messages. Waiting for Input.
[18:30:08 07] [AdKats] Preparing to queue kill for processing
[18:30:08 07] [AdKats] Kill queued for processing
[18:30:08 07] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:08 07] [AdKats] KILLPROC: begin reading player kills
[18:30:08 07] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:08 13] [AdKats] Preparing to queue kill for processing
[18:30:08 13] [AdKats] Kill queued for processing
[18:30:08 13] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:08 13] [AdKats] KILLPROC: begin reading player kills
[18:30:08 13] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:08 32] [AdKats] Preparing to queue message for parsing
[18:30:08 32] [AdKats] Message queued for parsing.
[18:30:08 32] [AdKats] MESSAGE: Inbound messages found. Grabbing.
[18:30:08 34] [AdKats] MESSAGE: begin reading message
[18:30:08 34] [AdKats] Preparing to queue command for parsing
[18:30:08 34] [AdKats] Command sent to unparsed commands.
[18:30:08 34] [AdKats] MESSAGE: No inbound messages. Waiting for Input.
[18:30:08 35] [AdKats] COMMAND: Inbound commands found. Grabbing.
[18:30:08 35] [AdKats] COMMAND: begin reading command
[18:30:08 35] [AdKats] Raw Command: yes
[18:30:08 35] [AdKats] Command parsed. Command is command_confirm.
[18:30:08 35] [AdKats] attempting to confirm command
[18:30:08 35] [AdKats] command found, calling processing
[18:30:08 35] [AdKats] Preparing to check player_join record for pre-upload processing.
[18:30:08 35] [AdKats] Preparing to queue player_join record for processing
[18:30:08 35] [AdKats] Record queued for processing
[18:30:08 35] [AdKats] In-Game/Automated command_confirm record took 0ms to complete.
[18:30:08 35] [AdKats] no command to confirm
[18:30:08 35] [AdKats] In-Game/Automated command_confirm record took 0ms to complete.
[18:30:08 35] [AdKats] DBCOMM: Unprocessed: 1 Current: 0
[18:30:08 37] [AdKats] DBCOMM: Inbound records found. Grabbing.
[18:30:08 37] [AdKats] DBCOMM: Unprocessed: 0 Current: 1
[18:30:08 37] [AdKats] DBCOMM: Entering handle record upload
[18:30:08 37] [AdKats] DBCOMM: Record needs full upload, checking.
[18:30:08 37] [AdKats] UPLOADING record for Join Player
[18:30:08 37] [AdKats] uploadRecord starting!
[18:30:08 38] [AdKats] player_join upload for Player1 by Player2 SUCCESSFUL!
[18:30:08 38] [AdKats] uploadRecord finished!
[18:30:08 38] [AdKats] DBCOMM: Upload success. Attempting to add to action queue.
[18:30:08 38] [AdKats] Entering queueRecordForActionHandling
[18:30:08 38] [AdKats] Preparing to queue record for action handling
[18:30:08 38] [AdKats] Record queued for action handling
[18:30:08 38] [AdKats] Exiting queueRecordForActionHandling
[18:30:08 40] [AdKats] ACTION: Inbound actions found. Grabbing.
[18:30:08 40] [AdKats] ACTION: Preparing to Run Actions for record
[18:30:08 40] [AdKats] Entering runAction
[18:30:08 40] [AdKats] Entering joinTarget
[18:30:08 98] [AdKats] MULTIBalancer Unswitcher Disabled
[18:30:09 04] [AdKats] Exiting joinTarget
[18:30:09 04] [AdKats] player_join last used 1m8s ago.
[18:30:09 04] [AdKats] Exiting runAction
[18:30:09 04] [AdKats] Preparing to queue player_join record for processing
[18:30:09 04] [AdKats] Record queued for processing
[18:30:09 04] [AdKats] DBCOMM: Unprocessed: 1 Current: 0
[18:30:09 04] [AdKats] DBCOMM: Inbound records found. Grabbing.
[18:30:09 05] [AdKats] DBCOMM: Unprocessed: 0 Current: 1
[18:30:09 05] [AdKats] ACTION: No inbound actions. Waiting.
[18:30:09 05] [AdKats] DBCOMM: Entering handle record upload
[18:30:09 05] [AdKats] DBCOMM: UPDATING record for Join Player
[18:30:09 05] [AdKats] UpdateInnerRecord starting!
[18:30:09 07] [AdKats] FetchRecentRecords starting!
[18:30:09 09] [AdKats] FetchRecentRecords finished!
[18:30:09 09] [AdKats] FetchRecentRecords starting!
[18:30:09 10] [AdKats] FetchRecentRecords finished!
[18:30:09 15] [AdKats] FetchRecentRecords starting!
[18:30:09 18] [AdKats] Target player fetched from memory.
[18:30:09 18] [AdKats] fetchPlayer starting!
[18:30:09 18] [AdKats] Attempting to fetch player 679 from pre-fetch list.
[18:30:09 18] [AdKats] Player 679 successfully fetched from pre-fetch list.
[18:30:09 18] [AdKats] FetchRecentRecords finished!
[18:30:09 18] [AdKats] FetchRecentRecords starting!
[18:30:09 18] [AdKats] Preparing to queue kill for processing
[18:30:09 18] [AdKats] Kill queued for processing
[18:30:09 19] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:09 19] [AdKats] KILLPROC: begin reading player kills
[18:30:09 19] [AdKats] FetchRecentRecords finished!
[18:30:09 21] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:09 21] [AdKats] player_join update for Player1 by Player2 SUCCESSFUL!
[18:30:09 21] [AdKats] UpdateInnerRecord finished!
[18:30:09 21] [AdKats] DBCOMM: Update success. Record does not need action handling.
[18:30:09 21] [AdKats] In-Game/Automated player_join record took 2375.0057ms to complete.
[18:30:10 02] [AdKats] HackerChecker running on AFEVOLA
[18:30:10 02] [AdKats] Preparing to DPS check AFEVOLA
[18:30:10 02] [AdKats] Preparing to HSK check AFEVOLA
[18:30:10 02] [AdKats] Checking aek-971 HSKR (0.273615635179153 >_ 0.6)
[18:30:10 02] [AdKats] Players with BF4Stats: 94.23%
[18:30:10 02] [AdKats] HCKCHK: begin reading player
[18:30:10 41] [AdKats] Preparing to queue kill for processing
[18:30:10 41] [AdKats] Kill queued for processing
[18:30:10 41] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:10 41] [AdKats] KILLPROC: begin reading player kills
[18:30:10 41] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:10 94] [AdKats] Preparing to queue kill for processing
[18:30:10 94] [AdKats] Kill queued for processing
[18:30:10 94] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:10 94] [AdKats] KILLPROC: begin reading player kills
[18:30:10 94] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:11 66] [AdKats] HackerChecker running on Player1
[18:30:11 66] [AdKats] Preparing to DPS check Player1
[18:30:11 66] [AdKats] Preparing to HSK check Player1
[18:30:11 66] [AdKats] Checking m416 HSKR (0.216981132075472 >_ 0.6)
[18:30:11 68] [AdKats] Checking aws HSKR (0.189944134078212 >_ 0.6)
[18:30:11 68] [AdKats] Checking mg4 HSKR (0.189705031810295 >_ 0.6)
[18:30:11 68] [AdKats] Checking ace-23 HSKR (0.206572769953052 >_ 0.6)
[18:30:11 68] [AdKats] Checking ace-21-cqb HSKR (0.187192118226601 >_ 0.6)
[18:30:11 68] [AdKats] Checking ar160 HSKR (0.2 >_ 0.6)
[18:30:11 68] [AdKats] Checking ace-52-cqb HSKR (0.148496240601504 >_ 0.6)
[18:30:11 68] [AdKats] Checking m60-e4 HSKR (0.185606060606061 >_ 0.6)
[18:30:11 68] [AdKats] Checking scar-h HSKR (0.192748091603053 >_ 0.6)
[18:30:11 68] [AdKats] Checking cz-805 HSKR (0.208812260536398 >_ 0.6)
[18:30:11 68] [AdKats] Checking bulldog HSKR (0.211132437619962 >_ 0.6)
[18:30:11 68] [AdKats] Checking famas HSKR (0.205769230769231 >_ 0.6)
[18:30:11 69] [AdKats] Players with BF4Stats: 94.34%
[18:30:11 69] [AdKats] HCKCHK: begin reading player
[18:30:11 85] [AdKats] Preparing to queue kill for processing
[18:30:11 85] [AdKats] Kill queued for processing
[18:30:11 85] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:11 85] [AdKats] KILLPROC: begin reading player kills
[18:30:11 85] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:12 12] [AdKats] Preparing to queue message for parsing
[18:30:12 12] [AdKats] Message queued for parsing.
[18:30:12 12] [AdKats] MESSAGE: Inbound messages found. Grabbing.
[18:30:12 12] [AdKats] MESSAGE: begin reading message
[18:30:12 12] [AdKats] MESSAGE: No inbound messages. Waiting for Input.
[18:30:12 76] [AdKats] Preparing to queue kill for processing
[18:30:12 76] [AdKats] Kill queued for processing
[18:30:12 76] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:12 76] [AdKats] KILLPROC: begin reading player kills
[18:30:12 76] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:12 80] [AdKats] HackerChecker running on somavg
[18:30:12 80] [AdKats] Preparing to DPS check somavg
[18:30:12 80] [AdKats] Preparing to HSK check somavg
[18:30:12 80] [AdKats] Players with BF4Stats: 94.44%
[18:30:12 80] [AdKats] HCKCHK: begin reading player
[18:30:13 02] [AdKats] Preparing to queue kill for processing
[18:30:13 02] [AdKats] Kill queued for processing
[18:30:13 02] [AdKats] KILLPROC: Inbound kills found. Grabbing.
[18:30:13 02] [AdKats] KILLPROC: begin reading player kills
[18:30:13 02] [AdKats] KILLPROC: No inbound player kills. Waiting for Input.
[18:30:13 09] [AdKats] Players with BF4Stats: 92.73%
[18:30:13 09] [AdKats] HCKCHK: begin reading player
* Restored post. It could be that the author is no longer active.
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  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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