ImportBot Posted January 6, 2012 Share Posted January 6, 2012 Originally Posted by dank*: No. It's most likely due to another plugin. I just can't figure out which one. Which of your plugins is putting this line in the console? [01:37:35] procon.plugin.onConsole -8588758578363813308 Player Joining: elkabong86 is an admin That said, one of you guys having this issue try this version and tell me if it works, or not. I believe we've narrowed it down to the "player based welcoming" plugin causing the issue. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2012 Share Posted January 6, 2012 Originally Posted by falcontx*: I believe we've narrowed it down to the "player based welcoming" plugin causing the issue.Good deal. Did you get a chance to test with the version I posted to see if that fixes it? EDIT: I investigated the code for the Player Based Welcoming plugin, and it was indeed causing the problem. However, it wasn't really a bug in their code. It was due to the fact that I wasn't checking the listPlayers subset prior to setting the variable for number of players. I actually noticed that I did the same thing for all of my plugins, so I'll be releasing updates for all of them to fix this issue. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2012 Share Posted January 6, 2012 Originally Posted by falcontx*: New version is up. This fixes the "0 players" bug caused by the conflict with the "Player Based Welcoming" plugin and now ignores welcome/join messages if they are left blank. 1.3.2.5 (01/05/2012) - fixed wrong number of players detected when listplayers not called with 'all' - welcome/join messages will be skipped if they are left empty Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2012 Share Posted January 7, 2012 Originally Posted by cableguy619*: New version is up. This fixes the "0 players" bug caused by the conflict with the "Player Based Welcoming" plugin and now ignores welcome/join messages if they are left blank. 1.3.2.5 (01/05/2012) - fixed wrong number of players detected when listplayers not called with 'all' - welcome/join messages will be skipped if they are left empty Has anyone had issues with round restarting in a loop 2-3 at times with this plugin enabled?I have had the server go into a restart loop at map load 2-3 sometime smore before I disable it. Once disabled the round starts. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2012 Share Posted January 7, 2012 Originally Posted by falcontx*: Has anyone had issues with round restarting in a loop 2-3 at times with this plugin enabled? I have had the server go into a restart loop at map load 2-3 sometime smore before I disable it. Once disabled the round starts. Need logs, please. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by cableguy619*: Has anyone had issues with round restarting in a loop 2-3 at times with this plugin enabled? I have had the server go into a restart loop at map load 2-3 sometime smore before I disable it. Once disabled the round starts. I'll get them posted asap.. was just checking to see if you heard of this before.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by cableguy619*: Added is where I had to disable it to stop the restarting of a round at start of a round. had another clan member from NfB in my TS and he stated it happens on his server as well. Attached Files: adaptive.txt Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by falcontx*: Added is where I had to disable it to stop the restarting of a round at start of a round. had another clan member from NfB in my TS and he stated it happens on his server as well.You don't have it set up properly. It appears as though you are operating a 32 player server, but you have "Maximum server size" set to 64. The plugin keeps restarting because it's trying to set the max server size to 64 and it's not successful. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by cableguy619*: I actually have a 48 man server... Ill replace the 64 for max server size to 48.. It's wierd though it works fine for hours then will act up here and there This also does this on my other server which is 32 man. So I guess that max server size needs to be set accordingly correct? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by falcontx*: I actually have a 48 man server... Ill replace the 64 for max server size to 48.. It's wierd though it works fine for hours then will act up here and there This also does this on my other server which is 32 man. So I guess that max server size needs to be set accordingly correct? Of course! If the plugin is not set up properly, you will receive unexpected results. Setting the proper max server size should solve your problems. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by cableguy619*: awesome thanks.. I made the change. Maybe that is what i forgot to change because it was working fiine prior until I did a full clean up and resinstalled everything procon Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by TMiland*: Hi, would it be possible to add a idle kick whitelist? Regards. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by falcontx*: Hi, would it be possible to add a idle kick whitelist? Regards. No. The idle kick is handled by the server itself, not by the plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2012 Share Posted January 8, 2012 Originally Posted by TMiland*: No. The idle kick is handled by the server itself, not by the plugin.Damn, it's a pain in the butt to switch it on and off all the time :-P Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by FSUNOLE*: Is this working for anyone with a 32 slot Hardcore server? It is not working for me. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by Armor9*: FYI if you run a 64 man CQ/Rush server do not use this plugin! It limits rush to 32 so it will kick 1/2 your server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by falcontx*: Is this working for anyone with a 32 slot Hardcore server? It is not working for me.Yes. It works with all game modes and presets if it's set up properly. If you're having issues, you'll need to be more specific in order to get help. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by falcontx*: FYI if you run a 64 man CQ/Rush server do not use this plugin! It limits rush to 32 so it will kick 1/2 your server.Only if you don't set it up properly. There are options to change the limits for each game mode at the bottom of the options list. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by FSUNOLE*: I guess I don't have it set up properly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by FSUNOLE*: Here is what I have as settings. vars.roundRestartPlayerCount 0 vars.roundStartPlayerCount 0 Is this correct? Attached Files: adss.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by falcontx*: Here is what I have as settings. vars.roundRestartPlayerCount 0 vars.roundStartPlayerCount 0 Is this correct? The minimum value for "vars.roundStartPlayerCount" is 1. Aside from that, and the fact that the plugin is not enabled (checked) in the screenshot, everything looks fine. When you say it's not working, what do you mean? Have you turned on debug messages to see what it's doing? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2012 Share Posted January 9, 2012 Originally Posted by FSUNOLE*: I have changed the value & restarted the server. I will enable debugging & let you know. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2012 Share Posted January 10, 2012 Originally Posted by Xtrem*: What really brings me the plugin? The server is stuffed so not too quickly. And what plugin is better for Squad Enforcer TrueBalancer for BF3 or Insane Balancer 0.0.0.6-patch-4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2012 Share Posted January 10, 2012 Originally Posted by CoMPaHoLiC*: At least browser through the Insane topic until you find the link to the pre-beta 5 or 6 ... but can't comment on the decision as I've only been using Adaptive Server Size + Insane ... it has it's moments and you def. need some tweaking to both in my opinion but out of the box it's a pretty decent combo. Within a day or two you should have it running fine (that said, we're up to 95 percentile again thanks to majorly this plugin ) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by Twieb*: I keep getting the following issue with the plugin: [22:06:26 18] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. [22:06:35 95] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. [22:06:56 65] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. [22:07:06 38] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. [22:07:27 02] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. [22:07:36 79] AdaptiveServerSize: TASK -> 16 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end. It does this basically every round, and it won't upscale the server size. Any idea? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by falcontx*: I keep getting the following issue with the plugin: It does this basically every round, and it won't upscale the server size. Any idea? What version are you running? Can you post the corresponding PRoCon console log? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by Gunslinger*: I've had problems with it not changing the server size a few times, for instance just yesterday I looked and the server was 8/8(2). I had to restart the plugins to fix it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by Twieb*: What version are you running? Can you post the corresponding PRoCon console log?I'm running the latest version (1.3.2.5 - 01/05/12).Do you mind if I PM the log? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by falcontx*: I'm running the latest version (1.3.2.5 - 01/05/12). Do you mind if I PM the log? That's fine. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Share Posted January 11, 2012 Originally Posted by DevilsRonin*: Had to turn off plugin again. It seems to be booting last person that joined when a new person starts to load in. I know it says something about PB losing connection in the console logs, but this only happens when the plugin is on. There have been times when its done it to groups of people. Perhaps I set up the plugin wrong? attached console logs and screens of plugin variables. Thanks. Attached Files: tofalcon2.jpg tofalcon3.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
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