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Adaptive Server Size (1.3.5.3 - 06/14/15)


ColColonCleaner

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Originally Posted by Level*:

 

Have you read the post above yours?

 

Sent from my Galaxy S6 Edge using Tapatalk

Yes I have, but there are many server i see they start with 16 or 32 slots.

 

If more Joine, they have 64 slots, how does that work?

 

THX Level

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Originally Posted by EBassie*:

 

Yes I have, but there are many server i see they start with 16 or 32 slots.

 

If more Joine, they have 64 slots, how does that work?

 

THX Level

I believe they are manually putting maps / modes on the maplists that has a default playercount of 16 or 32.

And by removing the vars.maxPlayers from the startup.txt the server will automatically reduce the playerslots when such a map/mode is on the maplist.

 

Something like that...

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  • 2 months later...

Originally Posted by Crowdy*:

 

I believe they are manually putting maps / modes on the maplists that has a default playercount of 16 or 32.

And by removing the vars.maxPlayers from the startup.txt the server will automatically reduce the playerslots when such a map/mode is on the maplist.

 

Something like that...

Is there any manual how to set both (Ultimate Map Change and Automatic Round Restarter) up to work like Adaptive Server Size for BF4? Unfortunatly it won't work for me in my setup.
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Originally Posted by ColColonCleaner*:

 

I believe they are manually putting maps / modes on the maplists that has a default playercount of 16 or 32.

And by removing the vars.maxPlayers from the startup.txt the server will automatically reduce the playerslots when such a map/mode is on the maplist.

 

Something like that...

Wow that is a sneaky way of doing it, but i can totally see that working.
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Originally Posted by s1ngular1ty*:

 

Choosing a mode like domination will reduce server player count to 20 but when you go to a conquest large map the size will reset back to whatever is in your startup file.

 

This isn't really feasible unless you want to run a mixed mode server.

 

DICE intentionally tried to make this impossible.

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  • 3 years later...

Originally Posted by ColColonCleaner*:

 

Dose this plugin not work on BFH servers anymore?

Thanks

I didn't realize hardline still had players. But no, they patched out modifying player counts mid-game a while ago.
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  • 5 months later...

yes it does work with BFH and i fixed the Crosshair and Rescue bug also, where at half time the score would go back to the zero.

 

Download here: http://teamsu.net/LF/

 

Not sure that this version will work with any other battlefields, should do was only a small change, but you can use with with Rescue and Crosshair now :)

 

Sharing now once again to the BFH community 

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  • 5 months later...
20 minutes ago, iKorion said:

Does this still work? Because I cant seem to get it to work anymore 

For BF4:

No, DICE changed that... the max Server Slots can only be set at the server start.

 

However, you set the max slot count to 0 and then add maps with lower default player counts to end of the rotation. e.g: Domination. The server will then have the  slot count of the map with the lowest default slot count. A switch back to all slots is possible by removing the map.

Edited by Hedius

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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  • 11 months later...

What does changing the slot size do to make it work? I don't get it to work aswell trying with different slot counts and game modes but it never changes anything. 😕

My Settings: 

Enable adaptive server size : Yes
On startup, assume round started at max server size : No (But I tried with Yes aswell)
Display welcome...     : No
Maximum server size : 64
Size w/ 0 players : 31
Size w/ 1 players : 32
Size w/ 2 players : 33
...

Debug Output works I get the right message in the console:
[18:35:10 04] AdaptiveServerSize: WORK -> 0 players online. 0 players joining. Server size changed to 31. Round started at 64.

 

Favourable Gamemode is Conquest Large

I'd really appreciate any help from u guys that would be great :D

Edited by FinkTheKid
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45 minutes ago, FinkTheKid said:

What does changing the slot size do to make it work? I don't get it to work aswell trying with different slot counts and game modes but it never changes anything. 😕

My Settings: 

Enable adaptive server size : Yes
On startup, assume round started at max server size : No (But I tried with Yes aswell)
Display welcome...     : No
Maximum server size : 64
Size w/ 0 players : 31
Size w/ 1 players : 32
Size w/ 2 players : 33
...

Debug Output works I get the right message in the console:
[18:35:10 04] AdaptiveServerSize: WORK -> 0 players online. 0 players joining. Server size changed to 31. Round started at 64.

 

Favourable Gamemode is Conquest Large

I'd really appreciate any help from u guys that would be great :D

This is not possible anymore in BF4. DICE removed the ability to set the slot count during rounds. You have to set the slot count during startup.

 

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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Just now, FinkTheKid said:

How can i manipulate this on startup?

Do I have to config startup.txt or am I missing some configurations for the plugin in Procon??

And thanks for the fast reply :)

vars.maxPlayers 32

 

sets the player count of the server during startup to 32 until the next server restart... when it reads the config again

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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Thanks I got it. Maximum server size is 64 on procon is this a problem? Unfortunately  Im getting no joins on the server at all...

I get:

AdaptiveServerSize: IDLE -> 1 players online. 0 players joining. Server size set to 32. Round started at 64.

AdaptiveServerSize: WORK -> 0 players online. 0 players joining. Server size set to 31. Round started at 64.

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43 minutes ago, FinkTheKid said:

Thanks I got it. Maximum server size is 64 on procon is this a problem? Unfortunately  Im getting no joins on the server at all...

I get:

AdaptiveServerSize: IDLE -> 1 players online. 0 players joining. Server size set to 32. Round started at 64.

AdaptiveServerSize: WORK -> 0 players online. 0 players joining. Server size set to 31. Round started at 64.

I said above "This is not possible anymore in BF4. DICE removed the ability to set the slot count during rounds. You have to set the slot count during startup. "

 

This plugin does not work anymore! You cannot change the slot count after the server started!

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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  • 1 year later...

Hello! Maybe someone knows how to configure this plugin so that there are 10 slots on an empty server and when half of the 15 players, the server switched to 32 slots. The server is 32-slot. The version of the Adaptive Server Size plugin is 1.3.5.3. I would really appreciate your help.

Adaptive sercer size.png

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