Jump to content

Adaptive Server Size (1.3.5.3 - 06/14/15)


ColColonCleaner

Recommended Posts

Originally Posted by falcontx*:

 

plugin was working great. then i got up to 8 players and over half of them got disconnected. this happend twice tonight, and had to just turn off the plugin. i have the "On startup, assume round started at max server size_" as yes, but i dont think its setting the sever max players back up to 40 on a new round. Not sure how to get you a log, when this plugin is turned on, the console goes super fast, like flickering info in and out.

Yeah, the console is pretty useless on it's own. That's why you need the logs. To turn on logs, you just click "Tools -> Options" and then enable the logging using the checkboxes. Then, go to the console tab and ensure that "Events" is checked in the lower right.

 

I should note that if you're trying to do this on a layer server that you don't have GUI access to, you have to edit some config files in order to enable logs.

* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 1.5k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Originally Posted by Porthos*:

 

I updated to the latest version this morning and battlelog and gametracker will not show more than 24 max players yet I have 40 players on line.

 

Battlelog and Gametracker always showed the cuttent max players before this update.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by GitSum*:

 

I updated to the latest version this morning and battlelog and gametracker will not show more than 24 max players yet I have 40 players on line.

 

Battlelog and Gametracker always showed the cuttent max players before this update.

Sounds like you have a TDM map in your maplist. Due to a server bug, Procon or Gametracker will not show the proper server size in this situation - but Battlelog will.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Porthos*:

 

I did have a tdm to as the first map to get the server going and then used procon to removed it once the next map started. Battlelog was still showing 24/24 even though I had 40 players on the server which is the max.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

I did have a tdm to as the first map to get the server going and then used procon to removed it once the next map started. Battlelog was still showing 24/24 even though I had 40 players on the server which is the max.

Simply removing the TDM map is not enough. You have to issue the "mapList.clear" command to reset the map list. Then you have to either add all of your maps back using PRoCon or use the "mapList.load" command to pull them from the save file on your server.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DevilsRonin*:

 

plugin is still kicking people when server gets up to about 8-10. My max server size was set to 40 on all game modes too, even turned off idle kick. What should I be looking for in the logs, there is a lot to go through? And how should I post it in the thread I dont want to take up a whole page?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by halli42*:

 

so just to be sure if i got this all right:

 

when i restart my server after i installed this plugin, i have to set it to a maximum of 8 players?

 

AND

 

On startup, assume round started at max server size? -> what's the better setting, yes or no?

 

Thanks for your help guys!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

plugin is still kicking people when server gets up to about 8-10. My max server size was set to 40 on all game modes too, even turned off idle kick. What should I be looking for in the logs, there is a lot to go through? And how should I post it in the thread I dont want to take up a whole page?

This plugin does not kick people. If people are being kicked, then there's something going on with the server. When you believe a problem is occurring, take note of the timestamp. Then copy/paste the logs starting 2 minutes before that timestamp and ending 2 minutes after into a text file. Then, when posting here, attach the text file to your post.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

so just to be sure if i got this all right:

 

when i restart my server after i installed this plugin, i have to set it to a maximum of 8 players?

 

AND

 

On startup, assume round started at max server size? -> what's the better setting, yes or no?

 

Thanks for your help guys!

If you always have this plugin enabled, you should choose "yes" for "On startup, assume round started at max server size_"
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by WaxMyCarrot*:

 

You can also put the txt file here between CODE tags like these:

 

[C0DE] blah blah blah [/C0DE]

 

Which will look like this and keep it all in a scrolling box.

 

Code:

blah blah blah
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

You can also put the txt file here between CODE tags

I'd prefer that people not post the logs to the forums, as typically, a large amount of data is required, and if it's posted as text in a post, it clutters up the thread. Attachments are much more manageable.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by elkabong86*:

 

Ok, this is what's happening;

 

Code:

[09:45:39 42] AdaptiveServerSize: IDLE -> 4 players online. 0 players joining. Server size set to 8. Round started at 32.
[09:45:43 45] AdaptiveServerSize: IDLE -> 4 players online. 0 players joining. Server size set to 8. Round started at 32.
[09:46:09 43] AdaptiveServerSize: IDLE -> 4 players online. 0 players joining. Server size set to 8. Round started at 32.
[09:46:10 22] AdaptiveServerSize: IDLE -> 4 players online. 1 players joining. Server size set to 8. Round started at 32.
[09:46:13 25] AdaptiveServerSize: WORK -> 0 players online. 1 players joining. Server size changed to 4. Round started at 32.
[09:46:13 85] AdaptiveServerSize: WORK -> 4 players online. 1 players joining. Server size changed to 8. Round started at 32.
Where it suddenly says WORK -. 0 players and then switches to 4 before raising to 8; this is killing the server.

 

vars.RestartPlayerRound is 0

it's a 1 start server

Plug-in is set to "Assume started at max players"

 

Should I set restart round players to above the max?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Where it suddenly says WORK -. 0 players and then switches to 4 before raising to 8; this is killing the server.

 

vars.RestartPlayerRound is 0

it's a 1 start server

Plug-in is set to "Assume started at max players"

 

Should I set restart round players to above the max?

No. You're doing everything right. The number of players is determined by the admin.listPlayers command. I wonder if you're running another plugin that's calling something other than "admin.listPlayers all". If so, that could be the issue. Is there any chance you could attach a copy of your PRoCon console log for the same timestamps that you quoted above?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Thanks for your help man! I appreciate it. Here is the log I scaled it down to include a couple recent line items.

 

The only other ACTIVE plug-ins are SQUAD ENFORCER and TRUE BALANCER.

Thanks, but I need the PRoCon console logs, not the plugin console logs.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by GitSum*:

 

Do you have ftp access to the server files and can you edit the procon.cfg file?

 

There are basically some settings there that need to be changed from false to true. Once you have done that and you restart the layer server it will create a logs folder - and your logs will be stored there

 

 

Code:

procon.private.options.chatLogging True
procon.private.options.consoleLogging True
procon.private.options.eventsLogging True
procon.private.options.pluginLogging True
I think there might be one more setting - to capture the "events" in the actual .cfg file for each layer (I *think* this is what you need)

Code:

procon.protected.console.settings True True False True True True
ooops - I see that falcontx replied just after I did, and I had this last line wrong - so I corrected it to match his
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Total noob question. Where would console logs be? I can only find plug in logs. I am running on a procon layer.

In the same place, but you have to have them turned on. Look at procon.cfg and ensure that you have this setting:

 

procon.private.options.consoleLogging True

 

Then, to also log events in the console log, look at the cfg for that specific server (usually IPaddress_port.cfg) and ensure that you have this setting:

 

procon.protected.console.settings True True False True True True

 

Also, I've checked the other plugins you're running and they shouldn't be causing an issue, so this is a very odd case.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by elkabong86*:

 

ok I did that, will start logging; and I'm again a total noob.

 

Plugins running:

Squad Forcer

True Balancer

Spambot

Player Based Welcoming

Rules on Request

ProCon Votekick

In-game Admin

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by elkabong86*:

 

Dude, I think I just came up with a work around, although I will still log so you can see the events leading up to "0" detected.

 

I changed the max players for 0 to the max server size. That way when it does errorneously detect "0" it will instead set to max players. God man, my IQ is 150 but I can be such a damn idiot.

 

EDIT:::

 

That didn't work. I have PBBans streaming and ggc streaming running hack protection.

 

Also, here are some console logs of the issue.

 

Code:

[01:36:28] OK
[01:36:28] punkBuster.onMessage PunkBuster Server: End of Player List (7 Players)
[01:36:28] OK
[01:36:28] player.onKill Darkely4u rEcK22 AEK-971 true
[01:36:28] OK
[01:36:31] player.onKill rEcK22 Nurdyman M67 false
[01:36:31] OK
[01:36:35] player.onSpawn rEcK22 2
[01:36:35] OK
[01:36:37] player.onSpawn Nurdyman 1
[01:36:37] OK
[01:36:37] procon.plugin.onConsole -8588758578934907058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:37] OK
[01:36:41] procon.plugin.onConsole -8588758578896938308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:41] OK
[01:36:41] procon.updated 1A3EFF59CB62A4FD6451225354271200 mapList.getMapIndices
[01:36:41] OK
[01:36:51] player.onSpawn Carpomatic 2
[01:36:51] OK
[01:36:51] player.onKill Smoke_The_Dank rEcK22 M320 false
[01:36:51] OK
[01:36:52] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 []
[01:36:52] OK
[01:36:53] serverInfo
[01:36:54] OK N00bukkake Procon 7 10 TeamDeathMatch0 XP1_001 0 1 2 125 103 150  true true false 51404 1505    NAm dfw US
[01:36:54] admin.listPlayers all
[01:36:54] OK 7 name guid teamId squadId kills deaths score 7 Smoke_The_Dank EA_F91B87A146B4CB99D57BEBDC594F2EAD 1 1 12 20 1605 rEcK22 EA_CCF07E7EDF0FA23756BCFF5927FD485A 2 1 35 37 4280 Darkely4u EA_C5569D0EED9743FE052E331C70A01C02 1 1 59 20 7164 Carpomatic EA_7C8C28D7E4946E71ACF8362B0635C8BF 2 2 30 24 4154 DeadlySarcasm EA_805BF8AC9287969E529B97F8177AD571 1 2 21 18 3364 Nurdyman EA_1F970EE126EABD2CA090FD3D07DD531A 1 2 17 16 2358 Pyze EA_ABEB8440EEE99DF336D74AA73AFCFE54 2 1 0 0 0
[01:36:54] procon.plugin.onConsole -8588758578772875808 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:54] OK
[01:36:54] procon.plugin.onConsole -8588758578765532058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:54] OK
[01:36:57] player.onSpawn rEcK22 2
[01:36:57] OK
[01:36:58] procon.plugin.onConsole -8588758578732563308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:58] OK
[01:37:01] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 [...Pi.6...]
[01:37:01] OK
[01:37:03] player.onKill DeadlySarcasm Carpomatic MG36 false
[01:37:03] OK
[01:37:03] player.onKill rEcK22 DeadlySarcasm M320 false
[01:37:03] OK
[01:37:05] player.onChat Server LIKE TDM_ CHECK OUT OUR 32 MAN DEATHMATCH SERVER! www.anu5deathmatch.com
[01:37:05] OK
[01:37:05] procon.updated  admin.say LIKE TDM_ CHECK OUT OUR 32 MAN DEATHMATCH SERVER! www.anu5deathmatch.com all
[01:37:05] OK
[01:37:08] procon.plugin.onConsole -8588758578630844558 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:08] OK
[01:37:08] procon.updated 2E598F2262BAE26C379FBFDBE65DFFFB mapList.getMapIndices
[01:37:08] OK
[01:37:08] player.onSpawn Carpomatic 2
[01:37:08] OK
[01:37:12] procon.plugin.onConsole -8588758578592563308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: Player List: [Slot #] [GUID] [Address] [Status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 1  dc227c8f804cee350d74d01e14ef1d24(-) 68.96.200.190:3659 OK   1 3.3 0 (W) "Pyze"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 2  dd238dc7c39b546d4abf4633d8c4adb0(-) 72.223.105.74:3659 OK   1 3.0 0 (W) "Smoke_The_Dank"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 4  7dd3f0c271603affda5f48b92893263d(-) 24.44.163.242:3659 OK   1 3.0 1 (W) "rEcK22"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 8  904d910b6796b8fc6d03bf87c3665328(-) 71.193.85.161:3659 OK   1 3.0 0 (W) "Carpomatic"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 9  0fbab0650f2d0a54735990411e322fb5(-) 76.179.220.123:3659 OK   1 3.0 0 (W) "DeadlySarcasm"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 10 6c283f610a8177214679c8be3c6e9b45(-) 70.73.40.89:3659 OK   1 3.0 0 (W) "Nurdyman"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 13 299ea30b566fc17407395a5aae870e7b(-) 69.165.135.75:3659 OK   1 3.0 0 (W) "Darkely4u"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: End of Player List (7 Players)
[01:37:12] 
EDFED245CB824FDA61 mapList.getMapIndices
[01:37:24] OK
[01:37:24] procon.plugin.onConsole -8588758578465532058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:24] OK
[01:37:26] player.onSpawn rEcK22 2
[01:37:26] OK
[01:37:28] player.onKill Smoke_The_Dank Pyze M320 false
[01:37:28] OK
[01:37:28] procon.plugin.onConsole -8588758578428500808 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:28] OK
[01:37:28] procon.updated 6425B1324925E16243613D6966418AC2 mapList.getMapIndices
[01:37:28] OK
[01:37:31] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 []
[01:37:31] OK
[01:37:32] player.onJoin elkabong86 EA_C6AE9C51A0DFDF178B46F9C3E7280B96
[01:37:32] OK
[01:37:32] procon.plugin.onConsole -8588758578393969558 AdaptiveServerSize: IDLE -> 7 players online. 1 players joining. Server size set to 10. Round started at 64.
[01:37:32] OK
[01:37:35] procon.plugin.onConsole -8588758578363813308 Player Joining: elkabong86 is an admin
[01:37:35] OK
[01:37:35] procon.plugin.onConsole -8588758578363813308 AdaptiveServerSize: WORK -> 0 players online. 1 players joining. Server size changed to 6. Round started at 64.
[01:37:35] OK
[01:37:35] player.onLeave Pyze 7 name guid teamId squadId kills deaths score 1 Pyze EA_ABEB8440EEE99DF336D74AA73AFCFE54 2 1 0 1 0
[01:37:35] OK
[01:37:35] procon.plugin.onConsole -8588758578363188308 AdaptiveServerSize: WORK -> -1 players online. 1 players joining. Server size changed to 64. Round started at 64.
[01:37:35] OK
[01:37:35] player.onSquadChange Pyze 2 0
[01:37:35] OK
[01:37:35] serverInfo
[01:37:35] procon.updated  vars.maxPlayers 6
[01:37:35] OK
[01:37:35] punkBuster.onMessage PunkBuster Server: Lost Connection (slot #1) 68.96.200.190:3659 dc227c8f804cee350d74d01e14ef1d24(-) Pyze
[01:37:35] OK
[01:37:35] procon.updated  vars.maxPlayers 64
[01:37:35] OK
[01:37:35] serverInfo
[01:37:35] OK [anu5]64man-hitix-b2k-CQ-nolag-activeADMIN-WIN$100 6 24 TeamDeathMatch0 XP1_001 0 1 2 128 104 150  true true false 51445 1547    NAm dfw US
[01:37:35] OK N00bukkake Procon 6 24 TeamDeathMatch0 XP1_001 0 1 2 128 104 150  true true false 51445 1547    NAm dfw US
[01:37:37] player.onKill rEcK22 DeadlySarcasm M320 false
[01:37:37] OK
[01:37:38] procon.plugin.onConsole -8588758578326938308 AdaptiveServerSize: WORK -> 6 players online. 1 players joining. Server size changed to 10. Round started at 64.
[01:37:38] OK
[01:37:38] serverInfo
[01:37:38] procon.updated  vars.maxPlayers 10
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: Player List: [Slot #] [GUID] [Address] [Status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: 2  dd238dc7c39b546d4abf4633d8c4adb0(-) 72.223.105.74:3659 OK   1 3.0 0 (W) "Smoke_The_Dank"
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: 4  7dd3f0c271603affda5f48b92893263d(-) 24.44.163.242:3659 OK   1 3.0 1 (W) "rEcK22"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 8  904d910b6796b8fc6d03bf87c3665328(-) 71.193.85.161:3659 OK   1 3.0 0 (W) "Carpomatic"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 9  0fbab0650f2d0a54735990411e322fb5(-) 76.179.220.123:3659 OK   1 3.0 0 (W) "DeadlySarcasm"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 10 6c283f610a8177214679c8be3c6e9b45(-) 70.73.40.89:3659 OK   1 3.0 0 (W) "Nurdyman"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 13 299ea30b566fc17407395a5aae870e7b(-) 69.165.135.75:3659 OK   1 3.0 0 (W) "Darkely4u"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: End of Player List (6 Players)
[01:37:39] OK
UPDATE 2 ::::

 

Ok, I just tested running the plug-in locally versus running it on procon layer.

 

It seems that when I run my procon client locally and direct connect to the server it doesn't have a return of "0" players. It only does this random "0" players return when I run it on my procon layer. Could it be that the plug-in is asking for a player list on join, but the procon layer hasn't returned with the new player list fast enough?

 

UPDATE 3 ::::

 

Ok, so we coded it to where it ignores the Join players count and we have the size of the server at 0 players set to 64. WOOOOT. So, if anyone else is having this problem that's a good fix; I can send you the .inc we made.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by powerbits*:

 

Dude, I think I just came up with a work around, although I will still log so you can see the events leading up to "0" detected.

 

I changed the max players for 0 to the max server size. That way when it does errorneously detect "0" it will instead set to max players. God man, my IQ is 150 but I can be such a damn idiot.

 

EDIT:::

 

That didn't work. I have PBBans streaming and ggc streaming running hack protection.

 

Also, here are some console logs of the issue.

 

Code:

[01:36:28] OK
[01:36:28] punkBuster.onMessage PunkBuster Server: End of Player List (7 Players)
[01:36:28] OK
[01:36:28] player.onKill Darkely4u rEcK22 AEK-971 true
[01:36:28] OK
[01:36:31] player.onKill rEcK22 Nurdyman M67 false
[01:36:31] OK
[01:36:35] player.onSpawn rEcK22 2
[01:36:35] OK
[01:36:37] player.onSpawn Nurdyman 1
[01:36:37] OK
[01:36:37] procon.plugin.onConsole -8588758578934907058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:37] OK
[01:36:41] procon.plugin.onConsole -8588758578896938308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:41] OK
[01:36:41] procon.updated 1A3EFF59CB62A4FD6451225354271200 mapList.getMapIndices
[01:36:41] OK
[01:36:51] player.onSpawn Carpomatic 2
[01:36:51] OK
[01:36:51] player.onKill Smoke_The_Dank rEcK22 M320 false
[01:36:51] OK
[01:36:52] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 []
[01:36:52] OK
[01:36:53] serverInfo
[01:36:54] OK N00bukkake Procon 7 10 TeamDeathMatch0 XP1_001 0 1 2 125 103 150  true true false 51404 1505    NAm dfw US
[01:36:54] admin.listPlayers all
[01:36:54] OK 7 name guid teamId squadId kills deaths score 7 Smoke_The_Dank EA_F91B87A146B4CB99D57BEBDC594F2EAD 1 1 12 20 1605 rEcK22 EA_CCF07E7EDF0FA23756BCFF5927FD485A 2 1 35 37 4280 Darkely4u EA_C5569D0EED9743FE052E331C70A01C02 1 1 59 20 7164 Carpomatic EA_7C8C28D7E4946E71ACF8362B0635C8BF 2 2 30 24 4154 DeadlySarcasm EA_805BF8AC9287969E529B97F8177AD571 1 2 21 18 3364 Nurdyman EA_1F970EE126EABD2CA090FD3D07DD531A 1 2 17 16 2358 Pyze EA_ABEB8440EEE99DF336D74AA73AFCFE54 2 1 0 0 0
[01:36:54] procon.plugin.onConsole -8588758578772875808 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:54] OK
[01:36:54] procon.plugin.onConsole -8588758578765532058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:54] OK
[01:36:57] player.onSpawn rEcK22 2
[01:36:57] OK
[01:36:58] procon.plugin.onConsole -8588758578732563308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:36:58] OK
[01:37:01] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 [...Pi.6...]
[01:37:01] OK
[01:37:03] player.onKill DeadlySarcasm Carpomatic MG36 false
[01:37:03] OK
[01:37:03] player.onKill rEcK22 DeadlySarcasm M320 false
[01:37:03] OK
[01:37:05] player.onChat Server LIKE TDM_ CHECK OUT OUR 32 MAN DEATHMATCH SERVER! www.anu5deathmatch.com
[01:37:05] OK
[01:37:05] procon.updated  admin.say LIKE TDM_ CHECK OUT OUR 32 MAN DEATHMATCH SERVER! www.anu5deathmatch.com all
[01:37:05] OK
[01:37:08] procon.plugin.onConsole -8588758578630844558 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:08] OK
[01:37:08] procon.updated 2E598F2262BAE26C379FBFDBE65DFFFB mapList.getMapIndices
[01:37:08] OK
[01:37:08] player.onSpawn Carpomatic 2
[01:37:08] OK
[01:37:12] procon.plugin.onConsole -8588758578592563308 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: Player List: [Slot #] [GUID] [Address] [Status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 1  dc227c8f804cee350d74d01e14ef1d24(-) 68.96.200.190:3659 OK   1 3.3 0 (W) "Pyze"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 2  dd238dc7c39b546d4abf4633d8c4adb0(-) 72.223.105.74:3659 OK   1 3.0 0 (W) "Smoke_The_Dank"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 4  7dd3f0c271603affda5f48b92893263d(-) 24.44.163.242:3659 OK   1 3.0 1 (W) "rEcK22"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 8  904d910b6796b8fc6d03bf87c3665328(-) 71.193.85.161:3659 OK   1 3.0 0 (W) "Carpomatic"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 9  0fbab0650f2d0a54735990411e322fb5(-) 76.179.220.123:3659 OK   1 3.0 0 (W) "DeadlySarcasm"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 10 6c283f610a8177214679c8be3c6e9b45(-) 70.73.40.89:3659 OK   1 3.0 0 (W) "Nurdyman"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: 13 299ea30b566fc17407395a5aae870e7b(-) 69.165.135.75:3659 OK   1 3.0 0 (W) "Darkely4u"
[01:37:12] OK
[01:37:12] punkBuster.onMessage PunkBuster Server: End of Player List (7 Players)
[01:37:12] 
EDFED245CB824FDA61 mapList.getMapIndices
[01:37:24] OK
[01:37:24] procon.plugin.onConsole -8588758578465532058 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:24] OK
[01:37:26] player.onSpawn rEcK22 2
[01:37:26] OK
[01:37:28] player.onKill Smoke_The_Dank Pyze M320 false
[01:37:28] OK
[01:37:28] procon.plugin.onConsole -8588758578428500808 AdaptiveServerSize: IDLE -> 7 players online. 0 players joining. Server size set to 10. Round started at 64.
[01:37:28] OK
[01:37:28] procon.updated 6425B1324925E16243613D6966418AC2 mapList.getMapIndices
[01:37:28] OK
[01:37:31] punkBuster.onMessage PunkBuster Server: PB UCON Packet ignored "ggc_85.214.107.154"@85.214.107.154:13100 []
[01:37:31] OK
[01:37:32] player.onJoin elkabong86 EA_C6AE9C51A0DFDF178B46F9C3E7280B96
[01:37:32] OK
[01:37:32] procon.plugin.onConsole -8588758578393969558 AdaptiveServerSize: IDLE -> 7 players online. 1 players joining. Server size set to 10. Round started at 64.
[01:37:32] OK
[01:37:35] procon.plugin.onConsole -8588758578363813308 Player Joining: elkabong86 is an admin
[01:37:35] OK
[01:37:35] procon.plugin.onConsole -8588758578363813308 AdaptiveServerSize: WORK -> 0 players online. 1 players joining. Server size changed to 6. Round started at 64.
[01:37:35] OK
[01:37:35] player.onLeave Pyze 7 name guid teamId squadId kills deaths score 1 Pyze EA_ABEB8440EEE99DF336D74AA73AFCFE54 2 1 0 1 0
[01:37:35] OK
[01:37:35] procon.plugin.onConsole -8588758578363188308 AdaptiveServerSize: WORK -> -1 players online. 1 players joining. Server size changed to 64. Round started at 64.
[01:37:35] OK
[01:37:35] player.onSquadChange Pyze 2 0
[01:37:35] OK
[01:37:35] serverInfo
[01:37:35] procon.updated  vars.maxPlayers 6
[01:37:35] OK
[01:37:35] punkBuster.onMessage PunkBuster Server: Lost Connection (slot #1) 68.96.200.190:3659 dc227c8f804cee350d74d01e14ef1d24(-) Pyze
[01:37:35] OK
[01:37:35] procon.updated  vars.maxPlayers 64
[01:37:35] OK
[01:37:35] serverInfo
[01:37:35] OK [anu5]64man-hitix-b2k-CQ-nolag-activeADMIN-WIN$100 6 24 TeamDeathMatch0 XP1_001 0 1 2 128 104 150  true true false 51445 1547    NAm dfw US
[01:37:35] OK N00bukkake Procon 6 24 TeamDeathMatch0 XP1_001 0 1 2 128 104 150  true true false 51445 1547    NAm dfw US
[01:37:37] player.onKill rEcK22 DeadlySarcasm M320 false
[01:37:37] OK
[01:37:38] procon.plugin.onConsole -8588758578326938308 AdaptiveServerSize: WORK -> 6 players online. 1 players joining. Server size changed to 10. Round started at 64.
[01:37:38] OK
[01:37:38] serverInfo
[01:37:38] procon.updated  vars.maxPlayers 10
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: Player List: [Slot #] [GUID] [Address] [Status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: 2  dd238dc7c39b546d4abf4633d8c4adb0(-) 72.223.105.74:3659 OK   1 3.0 0 (W) "Smoke_The_Dank"
[01:37:38] OK
[01:37:38] punkBuster.onMessage PunkBuster Server: 4  7dd3f0c271603affda5f48b92893263d(-) 24.44.163.242:3659 OK   1 3.0 1 (W) "rEcK22"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 8  904d910b6796b8fc6d03bf87c3665328(-) 71.193.85.161:3659 OK   1 3.0 0 (W) "Carpomatic"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 9  0fbab0650f2d0a54735990411e322fb5(-) 76.179.220.123:3659 OK   1 3.0 0 (W) "DeadlySarcasm"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 10 6c283f610a8177214679c8be3c6e9b45(-) 70.73.40.89:3659 OK   1 3.0 0 (W) "Nurdyman"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: 13 299ea30b566fc17407395a5aae870e7b(-) 69.165.135.75:3659 OK   1 3.0 0 (W) "Darkely4u"
[01:37:39] OK
[01:37:39] punkBuster.onMessage PunkBuster Server: End of Player List (6 Players)
[01:37:39] OK
UPDATE 2 ::::

 

Ok, I just tested running the plug-in locally versus running it on procon layer.

 

It seems that when I run my procon client locally and direct connect to the server it doesn't have a return of "0" players. It only does this random "0" players return when I run it on my procon layer. Could it be that the plug-in is asking for a player list on join, but the procon layer hasn't returned with the new player list fast enough?

i have the same problem like you... did you find a good workaround?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dank*:

 

Yes sir I did!

 

I've attached the new .inc file

 

Upload this to your "PLUGINS/BF3" folder.

 

CAdaptiveServerSize.zip

 

It's a .zip file, so you'll have to unzip it...lol...

Yes I fixed it for him. Make sure you have "0 players online" set to 64 or whatever you want as a max server size.

 

The problem was when someone joined it momentarily would report there were 0 players online and 1 (or however many joining at once) joining. So it would set the max players to whatever you had set for (1 player online) and kick any over that number.

 

So in this function "private void CheckServerSize()"

I changed this line:

this.m_iDesiredServerSize = Math.Min(this.m_iCurrentGameModeMax,this.m_iPlayer ServerSize[Math.Min(this.m_iCurrentPlayerCount + this.m_DPlayerJoined.Count, this.m_iMaxServerSize)]);

 

to:

this.m_iDesiredServerSize = Math.Min(this.m_iCurrentGameModeMax,this.m_iPlayer ServerSize[Math.Min(this.m_iCurrentPlayerCount, this.m_iMaxServerSize)]);

 

This way, it stops counting the "joining players" as a player so when it momentarily goes to "0 players online and 1 joining" it doesn't count the joining so sets to whatever you had for "0 players online".

 

I'm tired so I hope that made sense to you. This does not solve the actual problem of why that function momentarily returns "0 players online" but anyways acts as a bandage and fixes the issue, I'm going to look into it further tomorrow and see if I can make a solid fix.

 

**************EDIT***************

 

I came up with a better fix, this one allows you to set your "0 online" to whatever you normally do. I'm attaching the patched file to this post and I'll post the code I added to fix it below.

 

First off, I reverted the previous edit back to normal, then:

 

In the function: private void CheckServerSize() {

 

At the bottom, you will find the following code:

Code:

else
                {			
                    WritePluginConsole("WORK -> " + this.m_iCurrentPlayerCount + " players online. " + this.m_DPlayerJoined.Count + " players joining. Server size changed to " + this.m_iDesiredServerSize + ". Round started at " + this.m_iServerSizeAtStart + ".");
                    this.ExecuteCommand("procon.protected.send", "vars.maxPlayers", this.m_iDesiredServerSize.ToString());
                }
I changed it to this:

Code:

else
                {			
					if (this.m_DPlayerJoined.Count > 0 && this.m_iCurrentPlayerCount == 0)
					{
						WritePluginConsole("Reporting 0 players online, not changing anything yet to avoid bug.");
					}
					else
					{
                    WritePluginConsole("WORK -> " + this.m_iCurrentPlayerCount + " players online. " + this.m_DPlayerJoined.Count + " players joining. Server size changed to " + this.m_iDesiredServerSize + ". Round started at " + this.m_iServerSizeAtStart + ".");
                    this.ExecuteCommand("procon.protected.send", "vars.maxPlayers", this.m_iDesiredServerSize.ToString());
					}
                }

Attached Files:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

It seems that when I run my procon client locally and direct connect to the server it doesn't have a return of "0" players. It only does this random "0" players return when I run it on my procon layer. Could it be that the plug-in is asking for a player list on join, but the procon layer hasn't returned with the new player list fast enough?

No. It's most likely due to another plugin. I just can't figure out which one.

 

Which of your plugins is putting this line in the console?

 

[01:37:35] procon.plugin.onConsole -8588758578363813308 Player Joining: elkabong86 is an admin

 

That said, one of you guys having this issue try this version and tell me if it works, or not.

 

EDIT: Attachment removed due to release of new version

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

is there a way, that we can only display 1 Welcome and 1 Player Join message?

 

I leave the 2nd lines empty, but it still prints an emtpy [Admin] message to the server...

Yeah. I'll update it so if the line is empty, it will not send. Give me a day or so.
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.