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Adaptive Ticket Count (1.2.1.1 - 12/08/13)


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Originally Posted by Next_One1*:

 

The plugin works fine for me; I use it on a mixed-mode server (OB, Rush, CQ Small, CQ Large, TDM & Domination) with varying tkt counts depending on # of players, with the obvious exception of Oblivion maps.

 

Several things to keep in mind (at the risk of being Captain Obvious):

  • use the most recent ATC plugin version (1.2.0.1)
  • keep 'Units used for ticket count' at 'Percentage (default)'
  • ensure 'Default Ticket Count' is at '100(%)' -- this will keep Obliteration maps from having >3 MCOMs
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Originally Posted by bn3*:

 

The plugin works fine for me; I use it on a mixed-mode server (OB, Rush, CQ Small, CQ Large, TDM & Domination) with varying tkt counts depending on # of players, with the obvious exception of Oblivion maps.

 

Several things to keep in mind (at the risk of being Captain Obvious):

  • use the most recent ATC plugin version (1.2.0.1)
  • keep 'Units used for ticket count' at 'Percentage (default)
  • ensure 'Default Ticket Count' is at '100(%)' -- this will keep Obliteration maps from having >3 MCOMs
yer thanks for the reply . although obvious ,, i did notice as soon as i switched from % to count it stopped so changed it back but now it seems to only work when it wants to
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Originally Posted by madmuthamonk*:

 

It would be cool to merge this plugin with the timer settings of Timsad's plugin. I try running both but they don't work together. Adjustable tickets and timer settings all in one plugin. That would be aweesome

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Originally Posted by falcontx*:

 

It would be cool to merge this plugin with the timer settings of Timsad's plugin. I try running both but they don't work together. Adjustable tickets and timer settings all in one plugin. That would be aweesome

Which plugin are you talking about? There's no reason why a timer plugin should conflict with this one in any way.
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Originally Posted by madmuthamonk*:

 

Timsad's tickettimesetter. It is the 8th post down in this thread: showthread....4-obliteration*

 

When using both they override each other or something. The tickets don't adapt to the players in the server(adaptive ticket) and the timer for obliteration (ticket time setter) disappears when using both together. Would be awesome if this was one plugin. They work 100% perfect without each other. But don't work well with each other.

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Originally Posted by Kazaam1983*:

 

The plugin works fine for me; I use it on a mixed-mode server (OB, Rush, CQ Small, CQ Large, TDM & Domination) with varying tkt counts depending on # of players, with the obvious exception of Oblivion maps.

 

Several things to keep in mind (at the risk of being Captain Obvious):

  • use the most recent ATC plugin version (1.2.0.1)
  • keep 'Units used for ticket count' at 'Percentage (default)'
  • ensure 'Default Ticket Count' is at '100(%)' -- this will keep Obliteration maps from having >3 MCOMs
Hello

I try with this settings, when round end, I see right values on console but ticket number keep default value.....

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Originally Posted by Jeppezon*:

 

I can't get it to work. I've set 400 tickets for cq L and when it loads the map it says:

 

[12:55:14 41] AdaptiveTicketCount: WORK -> 1 players; Ticket count: 50% (400/400 actual tickets)

[12:55:24 63] AdaptiveTicketCount: INFO -> Level loaded.

 

But when I enter the server it's 600 tickets?

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Originally Posted by Flyday*:

 

I can't get it to work. I've set 400 tickets for cq L and when it loads the map it says:

 

[12:55:14 41] AdaptiveTicketCount: WORK -> 1 players; Ticket count: 50% (400/400 actual tickets)

[12:55:24 63] AdaptiveTicketCount: INFO -> Level loaded.

 

But when I enter the server it's 600 tickets?

75% is minimum value
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Originally Posted by Kazaam1983*:

 

Same result with 75%

 

[12:14:25 07] [Ticket Time Setter] Round has been restarted!

[12:14:25 27] AdaptiveTicketCount: WORK -> 1 players; Ticket count: 75% (600/600 actual tickets)

[12:14:27 21] AdaptiveTicketCount: INFO -> Level loaded.

 

 

And I have 800 tickets on game

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Originally Posted by Kazaam1983*:

 

AH AH

I finally find why plugin doesn't work....

 

On version R12 (maybe on R11) you have an extra parameter on vars.preset

 

ex : vars.preset CUSTOM false

 

If this parameter is on TRUE, you cannot change some parameter like vars.gameModeCounter used by plugin to change ticket number :biggrin:

 

-------------------------------

 

Another point, it is possible to add time management on your plugin?

 

thanks

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Originally Posted by Ralphvd*:

 

Sometimes i have just random 75 tickets instead of the amount i set.

 

[22:15:12 51] AdaptiveTicketCount: WORK -> 32 players; Ticket count: 267% (200 actual tickets)

[22:15:28 51] AdaptiveTicketCount: INFO -> Level loaded.

 

Ingame 75. I think this is a bug.

 

EDIT:

 

Seems like happening every first map of the 2. So if we team A attacks. team b has 75 tickets. if team B attacks, team A has 200 tickets.

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Originally Posted by electron*:

 

I'm having an issue with this plugin.

 

I have it active on Rush game mode only. The default ticket cound as defined by the plugin is set.

 

I have tried both game mode specific settings, and default settings on the rush game mode.

 

When it tried to change the tickets, it gave a success message and reported 100%. Why didn't it change the amount of tickets to 200% which it should have? (were about 45+ on the server).

 

I am able to manually change vars.gameModeCounter in procon console (server becomes custom as a result).

I have no vars.preset in the startup.txt of my server.

No automatic commands from PB to set preset to Hardcore.

Using ATC 1.2.0.1

 

Don't have the specific log, if needed, i should be able to retreive them later today.

 

Regards.

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Originally Posted by exxerich*:

 

Is this Plugin compatible with China Rising?

I set the Count to 200% on Conquest Small maps on china rising but it dont work.

The Plugin Say:

 

[19:48:52 60] AdaptiveTicketCount: INFO -> Round ended.

[19:49:47 81] AdaptiveTicketCount: WORK -> 30 players; Ticket count: 100%

[19:50:14 60] AdaptiveTicketCount: INFO -> Level loaded.

 

GreeZ

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Originally Posted by Pvtjohntowle*:

 

This plugin has to be updated each time a map pack is released. It hasn't been updated for China Rising, yet.

OK mate that's probably why I am seeing 100% Ticket Count and 800 tickets on my server , even though I have adjusted the settings in this Plugin

 

https://www.dropbox.com/s/m8y864e8ko...-07-06-007.avi

 

http://battlelog.medalofhonor.com/bf...24-7-CQ-Large/

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Originally Posted by falcontx*:

 

OK mate that's probably why I am seeing 100% Ticket Count and 800 tickets on my server , even though I have adjusted the settings in this Plugin

 

https://www.dropbox.com/s/m8y864e8ko...-07-06-007.avi

 

http://battlelog.medalofhonor.com/bf...24-7-CQ-Large/

Yup. That would be why!
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Originally Posted by SandSukka*:

 

Timsad's ticket timer has a cool feature. Because setting anything other than 100% makes the game custom, his plugin first sets the desired ticket % at the end of the round. The next map then loads with the desired ticket % and for a short while, the server shows up as custom. The plugin then sets the ticket % back to 100 and the preset reverts back to Hardcore/Normal. Would be great to add this feature in so that servers will remain normal or hardcore. My apologies if I've misunderstood the way Adaptive Ticket Count works.

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Originally Posted by falcontx*:

 

Timsad's ticket timer has a cool feature. Because setting anything other than 100% makes the game custom, his plugin first sets the desired ticket % at the end of the round. The next map then loads with the desired ticket % and for a short while, the server shows up as custom. The plugin then sets the ticket % back to 100 and the preset reverts back to Hardcore/Normal. Would be great to add this feature in so that servers will remain normal or hardcore. My apologies if I've misunderstood the way Adaptive Ticket Count works.

I think you understand it. I'll look into adding that when I update for the new maps.
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Originally Posted by falcontx*:

 

Any ETA when you will be doing this update? I understand this is a voluntary /unpaid work and appreciate your labour.

When I get time.. I'll try to get it done sometime this week, but it could be the weekend.
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Originally Posted by falcontx*:

 

This plugin is working just fine on my China Rising All Maps TDM Pistols & Knives only . The player numbers are changing dynamically.

 

Sent from my GT-I9300 using Tapatalk

If you're using Percentage, it should still work. If you're using Actual number of tickets, it definitely will not.
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