ImportBot Posted August 21, 2012 Share Posted August 21, 2012 Originally Posted by Bierfassl*: yes and in debug mode, the time displays correctly. At the moment I've helped me so that I set the time zone on-2h. But I think that this just does not make sense of it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by falcontx*: yes and in debug mode, the time displays correctly. At the moment I've helped me so that I set the time zone on-2h. But I think that this just does not make sense of it.Unfortunately, I'm not sure what the problem is, as no one else seems to be having this issue. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by Daspi*: Donated Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by falcontx*: Donated Thanks! But I have no way to link your username with your email address or payment! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by Bierfassl*: my setting was: Time to start using this map list (24-hour format) 02:00 Time to stop using this map list (24-hour format) 01:59 Days of week/month to use this map list Sunday He change the Maplist at 00:00 and not at 02:00 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by AL*: the plugin works great! Thanks to the falcontx! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by YouPilA*: Hello, thank you for your greet job. Well, since i installed this plugin i never managed to make it work As you can see in may vidéo, i cant edit all the setting as i want. Some times it result by a empty setting so i should restart procon to recover plugin settings. Can you explain me what i made wrong? Thank you. Greeting. http://fr.twitch.tv/youpila/b/329521128 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by falcontx*: Hello, thank you for your greet job. Well, since i installed this plugin i never managed to make it work As you can see in may vidéo, i cant edit all the setting as i want. Some times it result by a empty setting so i should restart procon to recover plugin settings. Can you explain me what i made wrong? Thank you. Greeting. http://fr.twitch.tv/youpila/b/329521128 This is an issue with your layer server. Most likely, the BF3.def file is not up-to-date on the layer server. You should upload the one from your Config folder to the Config folder on the layer server to be sure that it's properly up-to-date. Then, you should stop the layer server, edit the layer server config file (ipaddress_port.cfg) and remove all lines beginning with "CUltimateMapManager", then restart. Be sure to restart your local PRoCon client at this time, too. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by YouPilA*: This is an issue with your layer server. Most likely, the BF3.def file is not up-to-date on the layer server. You should upload the one from your Config folder to the Config folder on the layer server to be sure that it's properly up-to-date. Then, you should stop the layer server, edit the layer server config file (ipaddress_port.cfg) and remove all lines beginning with "CUltimateMapManager", then restart. Be sure to restart your local PRoCon client at this time, too.Thank for this quick reply,It's done, but when i add a new map list based on the current map list i have this error "UltimateMapManager: WARN -> There currently are not any maps in the active map list." Should i create an empty before? I followed your video but i have not the same result that you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2012 Share Posted August 22, 2012 Originally Posted by falcontx*: Thank for this quick reply, It's done, but when i add a new map list based on the current map list i have this error "UltimateMapManager: WARN -> There currently are not any maps in the active map list." Should i create an empty before? I followed your video but i have not the same result that you Well, it seems that the plugin is not reading your current map list, but I don't know why not. No one else seems to have the same problem. :/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by EBassie*: Hi falcontx, I think I found a problem with the "Change map list only after map has completed it's total number of rounds_". Even though I set this option to yes it still switches maplists after only the first of 2 rounds played. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by YouPilA*: Well, it seems that the plugin is not reading your current map list, but I don't know why not. No one else seems to have the same problem. :/I don't know why but today it seems reading right ^^Let's have a look to the rest now ... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by Ike*: my setting was: Time to start using this map list (24-hour format) 02:00 Time to stop using this map list (24-hour format) 01:59 Days of week/month to use this map list Sunday He change the Maplist at 00:00 and not at 02:00 Isn't the issue here that 00:00 is BEFORE 01.59 AND on a Sunday? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by Bierfassl*: Right that is exactly the problem. If I have understood correctly by this quote so it should work he switches Sunday at 02:00 and Monday at 1:59 back If the start time is higher than the stop time, the plugin will consider the stop time to be the following dayThat's how I understood it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by falcontx*: Hi falcontx, I think I found a problem with the "Change map list only after map has completed it's total number of rounds_". Even though I set this option to yes it still switches maplists after only the first of 2 rounds played. Interesting. So, if you're using a Rush map list and all maps have 2 rounds, this setting works for the first map played on that map list, but doesn't work properly for any subsequent maps? Or... Are you trying to play more than 2 rounds per map, but it only works for up to 2 rounds? I need more detail about your setup. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by falcontx*: Right that is exactly the problem. If I have understood correctly by this quote so it should work he switches Sunday at 02:00 and Monday at 1:59 back That's how I understood it. That's correct. And that's how it works in my testing. I don't know why your server is behaving differently. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2012 Share Posted August 23, 2012 Originally Posted by EBassie*: Interesting. So, if you're using a Rush map list and all maps have 2 rounds, this setting works for the first map played on that map list, but doesn't work properly for any subsequent maps? Or... Are you trying to play more than 2 rounds per map, but it only works for up to 2 rounds? I need more detail about your setup.This is my setup: Maplist 1 - (0 - 24 players) Vanilla TDM Always 1 round per map Maplist 2 - (20 - 40 player) Conquest Small Maps 1 round per map except for Metro which is always played twice Maplist 3 - (36 - 64 player) Conquest Large Maps 1 round per map except for Metro which is always played twice Now what happened: Maplist 2 was active on Metro, first round. During this round we reached more than 40 players, so on round change it changed to maplist 3 instead of playing the second round of Metro Small. This behaviour happens every time. The second round is never played. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2012 Share Posted August 24, 2012 Originally Posted by madmuthamonk*: This is my setup: Maplist 1 - (0 - 24 players) Vanilla TDM Always 1 round per map Maplist 2 - (20 - 40 player) Conquest Small Maps 1 round per map except for Metro which is always played twice Maplist 3 - (36 - 64 player) Conquest Large Maps 1 round per map except for Metro which is always played twice Now what happened: Maplist 2 was active on Metro, first round. During this round we reached more than 40 players, so on round change it changed to maplist 3 instead of playing the second round of Metro Small. This behaviour happens every time. The second round is never played. I posted this a couple of pages back. Everything works good except this. If the maplist changes with settings like yours on the first round the second round never gets played. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2012 Share Posted August 25, 2012 Originally Posted by falcontx*: I posted this a couple of pages back. Everything works good except this. If the maplist changes with settings like yours on the first round the second round never gets played.Fixed. Emailing out newest version now. 1.2.0.2 (08/24/2012) - fixed bug with 'Change map list only after map has completed it's total number of rounds' option Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2012 Share Posted August 25, 2012 Originally Posted by EBassie*: Fixed. Emailing out newest version now. 1.2.0.2 (08/24/2012) - fixed bug with 'Change map list only after map has completed it's total number of rounds' option Thanks mate! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2012 Share Posted August 25, 2012 Originally Posted by madmuthamonk*: Much appreciated, thank you. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 26, 2012 Share Posted August 26, 2012 Originally Posted by Xeffox*: Thank you ! Ready for Armored Kill ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 30, 2012 Share Posted August 30, 2012 Originally Posted by falcontx*: Thank you ! Ready for Armored Kill ? Yes. The plugin is future-proof. It pulls the game modes and maps from the BF3.def file, so it will automatically adapt to future expansion packs. However, this requires the BF3.def file on your layer server to be up-to-date. I guarantee you that as soon as Armored Kill gets released a dozen people will come here reporting that it's not working simply because their stuff isn't properly updated. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 30, 2012 Share Posted August 30, 2012 Originally Posted by spitfire007*: Anyone having problems with the plugin emptying the server ? At the end of a 600 ticket round on 64 CQ I am seeing the server empty with the error message "something went wrong". I am going to disable the plug for a while to see if it's that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 30, 2012 Share Posted August 30, 2012 Originally Posted by Ike*: Anyone having problems with the plugin emptying the server ? At the end of a 600 ticket round on 64 CQ I am seeing the server empty with the error message "something went wrong". I am going to disable the plug for a while to see if it's that. If this plugin is the issue, its not the plugin that's the issue If the server is emptying people from itself with a message like that, then something is up with either your server, or servers in general. If you find the cause to be Procon or a Procon plugin, please give us as many details as you can, so we can try to get it fixed Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2012 Share Posted September 4, 2012 Originally Posted by LtMatt81*: Wheres the donate option so i can start using this plugin? EDIT Found it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 5, 2012 Share Posted September 5, 2012 Originally Posted by Sgt-Tsavo*: If this plugin is the issue, its not the plugin that's the issue If the server is emptying people from itself with a message like that, then something is up with either your server, or servers in general. If you find the cause to be Procon or a Procon plugin, please give us as many details as you can, so we can try to get it fixed When U.M.M. changes my server from B2K to C.Q. it kicks everyone and makes their screen go black. It happened 3 times this evening. It crashed my game. T Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 5, 2012 Share Posted September 5, 2012 Originally Posted by falcontx*: When U.M.M. changes my server from B2K to C.Q. it kicks everyone and makes their screen go black. It happened 3 times this evening. It crashed my game. T Without proper logs, this isn't helpful at all. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 5, 2012 Share Posted September 5, 2012 Originally Posted by TeamKiller*: If the map's Armored Kill support? Or will it be until there will be an update of U.M.M. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 5, 2012 Share Posted September 5, 2012 Originally Posted by Ike*: Yes. The plugin is future-proof. It pulls the game modes and maps from the BF3.def file, so it will automatically adapt to future expansion packs. However, this requires the BF3.def file on your layer server to be up-to-date. I guarantee you that as soon as Armored Kill gets released a dozen people will come here reporting that it's not working simply because their stuff isn't properly updated. I'll just leave this here Sent from my Nexus 7 Quote * Restored post. It could be that the author is no longer active. Link to comment
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