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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Thommy*:

 

Well .... you think I am an idiot cause my english is bad? You can belive me, I am not stupid and I will post it again for you!

 

1. Auto update deactivated

2. Downloaded BF4.def and overwritten client AND server

3. Restarted gameserver and layer

4. Selected DV2015 from procon-maplist - works

5. Then I wanted to select also DV2015 in ultimate mapmanager and it DONT WORK!

 

Now it seems the plugin ultimate mapmanager is broken. I cant select a map. If I want to create new maplist the plugin moved to "blank" - means no options displayed. I downloaded the plugin again, overwritten and restart - problem still there!

 

Do you understannd now?

 

Screenshot:

Unbenannt - 1.png

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Originally Posted by EBassie*:

 

Well .... you think I am an idiot cause my english is bad?

I can't remember calling you an idiot...

 

What I do know is that your response doesn't really invite to help fix the problem.

I also know that the BF4.def is fine and UMM works for me without issues on the new map.

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Originally Posted by EBassie*:

 

Well I posted many times the same problem and you still answer us with the tutorial for update bf4.def

OK, here is my suggestion:

 

1. Disable Ultimate Map Manager on your layer via your client Procon

2. Stop your layer

3. Again, overwrite the BF4.def file on the layer

3. Remove or rename the UMM plugin configuration file: CUltimateMapManager.cfg (you can find this in Procon/Configs/serverip_port/)

4. Start the layer again

5. Start your client Procon

6. Enable Ultimate Map Manager

7. Make a new map list

 

If even that fails... I'm out of ideas.

 

 

PS: We all do this in our spare time for free. I'm usually not inclined to help impatient users who lay words in my mouth...

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Originally Posted by Thommy*:

 

First of all Im sorry, I was a bit angry :smile: Well I did what you wrote, but it dont fixed it. Realy it seems the plugin is broken. After your tutorial I deleted UM completly and upload it again - same problem. Where it takes the infos for the plugin from? I deleted all, but it name it again Test Server 1. How can I "reset" a plugin?

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Originally Posted by Wurmfutter*:

 

Just had the same problem on my server, updated bf4.def, restarted server and layer, everything works fine.

But FYI, in the first updated bf4.def there was an error by the maintainer. I suggest redownloading it and trying again.

If that fails, you should reinstall your server or search help from your provider.

 

The Map Manager plugin, however, works fine.

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Originally Posted by falcontx*:

 

Would some old fashioned hard cash help to make it trivial :tongue:

No. It would be a pain in the ass, either way. I suppose if you paid someone enough money, they might be willing to do it, but personally, I wouldn't be interested.
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Originally Posted by Gijzijtdood*:

 

It would most likely take too much to be worth it for you. Recreating both plugins in one would take time.

It wouldn't be recreating, they just have to work together a bit more. There's allready a voted map check in the plugin, it shouldn't be that hard to enter the presets for that voted map before the current map ends.

 

Would be nice to have a votemap server with variable ticketcount. Now if you go from CQ large to TDM, CQ will take almost an our and TDM 5 minutes :/

 

To bad i can't code. Wrong studies :tongue:

Thats why i'm willing to donate :biggrin:

 

Regards

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Originally Posted by ColColonCleaner*:

 

i added this plugin in my plugin folder on my computer but still its not showing up on the PROCON frostbite tool :sad: any sugestions?

You need to add it to the specific game you want it on. For example BF4 inside the plugin directory.

 

If you are running a procon layer, and not just running it from your computer, you'll need to add the plugin to the layer instead.

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Originally Posted by Hodor*:

 

What is the latest version of the plugin?

Your plug-in can change the maplist in real time? For example, if on the server 32 players - plug-in includes another map list without rebooting round and after end of the round start with new map of new maplist which was added after 32 players?

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Originally Posted by EBassie*:

 

What is the latest version of the plugin?

Ultimate Map Manager (1.2.5.0 - 03/26/15)

 

It even says so in the topic title...

Those numbers are there for this exact same reason: showing latest version.

 

Or if you had read the first post it's also in the changelog:

 

Changelog

1.2.5.0 (03/26/2015)

- added support for BFHL

1.2.4.0 (02/03/2014)

- added a check for external map list changes

- added in-game commands to enable/disable map lists

1.2.3.6 (12/11/2013)

- fixed secondary preset config display bug

1.2.3.4 (12/07/2013)

- fixed map management bug caused by last update

1.2.3.2 (12/07/2013)

----

Your plug-in can change the maplist in real time? For example, if on the server 32 players - plug-in includes another map list without rebooting round and after end of the round start with new map of new maplist which was added after 32 players?

Description

This plug-in is intended to manage your map rotation based upon the number of players on the server. Optionally, it will also change the server name to match the current rotation, allow certain rotations to be used only on certain days, and manage server presets (including user-defined presets).

So the answer to your question is: yes & yes.

 

But these answers were already in the first post of this topic...

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Originally Posted by Hodor*:

 

Ultimate Map Manager (1.2.5.0 - 03/26/15)

 

It even says so in the topic title...

Those numbers are there for this exact same reason: showing latest version.

 

Or if you had read the first post it's also in the changelog:

 

 

 

 

 

 

 

 

So the answer to your question is: yes & yes.

 

But these answers were already in the first post of this topic...

But this plugin can not apply the maplist immediately !!! Only after restarting the round!

 

be2eff2d57.jpg

 

This plug-in makes the restart of the round to apply the new maplist, how to use it immediately but without of stupid autorestart?

 

UPD: I change some code line from Yes to No is that correct? Line 2040

 

Code:

this.ExecuteCommand("procon.protected.send", "mapList.setNextMapIndex", nextMapIndex.ToString());
                    if (this.m_iCurrentPlayerCount == 0 && (!this.m_blRoundEnded || this.m_blRoundEnded && this.m_blRestartRequested) || this.m_enRestartNow == enumBoolYesNo.No && this.m_iCurrentPlayerCount <= this.m_iRestartLimit && !this.m_blRoundEnded)
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Originally Posted by EBassie*:

 

You are wrong: It does change the maplist on round end when a certain amount of players is in the server, but you have to set "Switch to new map list immediately_" to NO. This way the maplist is changed on round end.

 

Setting "Switch to new map list immediately_" to YES, means that the maplist will be changed immediately when a certain player amount is in the server. Rounds will be cut short.

 

You can read that too in the plugin description...

 

Switch to new map list immediately?

If enabled, the current round will be interrupted if the minimum or maximum players is surpassed, and the new map rotation will be started immediately.

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Originally Posted by leandro-motta*:

 

Could someone help me how do I leave active in the maplist maps : zavod : graveyard shift_v2 , both v2 operation outbreak appears only without the Ultimate Map Manager is desativado.When I look at the list of maps running on procon not appear the _v2 maps

Esse is only in gun mode master hope help.

Procon Frostbite.jpg

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  • 2 weeks later...

Originally Posted by uncut1980berlin*:

 

Hello,

It is possible to check the current player status, several times a round ?

I'm using UMM as adaptive Slot and would be nice if UMM checks current player status more than one time a round for increase the slots.

 

Thanks

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