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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

So what needs to be added to the .def file to include Armored Kill Maps?

You don't need to add anything. You just need the latest version. Your local copy of PRoCon should have already downloaded it, but if not, try the Check for Updates link in the Tools menu. If the new maps appear in the available maps section under the lists tab, then your local PRoCon is up-to-date. If you have a layer server, you may need to update the BF3.def file manually. Once it's updated, the maps will show up in the plugin options on the Parent Layer Control tab.
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Originally Posted by falcontx*:

 

in the maplist on procon the new maps are showing but in UMM they are not, what do I need to do, ive ftp the def file from my procon but they are still not showing up in UMM

After you FTP the file, you need to restart your layer server and your local PRoCon client. If they still don't show up, then you did something wrong.
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Originally Posted by kcuestag*:

 

Yes. The plugin is future-proof. It pulls the game modes and maps from the BF3.def file, so it will automatically adapt to future expansion packs. However, this requires the BF3.def file on your layer server to be up-to-date. I guarantee you that as soon as Armored Kill gets released a dozen people will come here reporting that it's not working simply because their stuff isn't properly updated. :ohmy:

I am one of those, please don't shoot me. :huh:

 

Where can I get that latest BF3.def file from? We can see the maps in the Procon map list but not in UMM, if someone could give us a link to the latest BF3.def file and where exactly we should upload it, would really appreciate it.

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Originally Posted by falcontx*:

 

I am one of those, please don't shoot me. :huh:

 

Where can I get that latest BF3.def file from? We can see the maps in the Procon map list but not in UMM, if someone could give us a link to the latest BF3.def file and where exactly we should upload it, would really appreciate it.

If you can see the maps in the PRoCon map list, then you already have it. It's in the Configs folder on your local machine. You just need to update the one on your layer server, then restart your layer server, then restart your local PRoCon client.
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Originally Posted by kcuestag*:

 

If you can see the maps in the PRoCon map list, then you already have it. It's in the Configs folder on your local machine. You just need to update the one on your layer server, then restart your layer server, then restart your local PRoCon client.

Done, thank you very much! :biggrin:
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Originally Posted by falcontx*:

 

I've used your plugin a lot, nice job falcontx! All rolling fine.

I just have a suggestion for you to implement: an advice - yelled or not - on what next map/gamemode will be.

This has been requested before. The plugin doesn't make the decision about whether it will change until after the round ends, and messages can not be sent at this time. The reason it waits is because at round end, some people will leave, which may affect the decision.
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Originally Posted by Mootart*:

 

Hi falcontx i was looking for a voting plug-in that will work with ultimate map. any suggestion? or a putting some voting system on your plugin will be the best ;-) Ultimate Map Manager with built in voting. like voting for the whole map list. if player want AK maps or B2k maps etc.

 

anwyay please let me know.

 

thank so much

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Originally Posted by Cucobr*:

 

You know what would be an amazing new feature to your plugin?

 

The possibility of changing the tickets of each map individually.

 

In my case, I'd like for all maps having around 750 tickets. In the current state of Procon is impossible. And Settings Change on Specific Map by TimSad (the author) was discontinued.

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Originally Posted by Singh400*:

 

You know what would be an amazing new feature to your plugin?

 

The possibility of changing the tickets of each map individually.

 

In my case, I'd like for all maps having around 750 tickets. In the current state of Procon is impossible. And Settings Change on Specific Map by TimSad (the author) was discontinued.

Adaptive Ticket Count mate.
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Originally Posted by Cucobr*:

 

Adaptive Ticket Count mate.

but this plugin isn't for adapt the ticket based on the number of players?

 

I dont want that, I want...for exemple: Caspian Border with 750 tickets and Grand Bazar with 750 tickets. Put 250% in Procon making Caspian Border have 750 tickets but Grand Bazar now have 1000 tickets.

 

You understand my point? Sorry for my english.

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Originally Posted by falcontx*:

 

but this plugin isn't for adapt the ticket based on the number of players?

 

I dont want that, I want...for exemple: Caspian Border with 750 tickets and Grand Bazar with 750 tickets. Put 250% in Procon making Caspian Border have 750 tickets but Grand Bazar now have 1000 tickets.

 

You understand my point? Sorry for my english.

You either need to use custom presets in UMM and figure out the proper value of gameModeCounter for each map, or use Adaptive Ticket Count set for 750 tickets on 0-64 players.
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Originally Posted by Cucobr*:

 

You either need to use custom presets in UMM and figure out the proper value of gameModeCounter for each map, or use Adaptive Ticket Count set for 750 tickets on 0-64 players.

you are right. Very good! Well thinkin
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Originally Posted by falcontx*:

 

Well it happens again: all maps are running 300% tickets, no matter if I set 150, 170 or 1000% on UMM (I'm not using ATC plugin).

 

I'm the only one with this issue?

I haven't heard about anyone else having this issue. If you'd like me to take a look at the problem, please refer to this post: www.phogue.net/forumvb/showth...a-plugin-issue*
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