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Originally Posted by ColColonCleaner*:

 

Is there a script for this plugin or a way to announce a player's "Rank" in the server, if they type !rank?

Depends on what you mean by rank. In short, yes, and you are probably talking about the stat logger plugin.
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Originally Posted by moacco07*:

 

Hi,

 

Could anyone create a script for good cause trolling messages for bluffing gamers that the server is scanning for hackers (just to scare them).

Messages Yell and say:

 

[Admin_Tool] Potential Hacker Detected...

[Admin_Tool] Running Server-side Scan...

 

I would like these messages to be displayed randomly within 24 hours with breakdown of 2 hours each (total 12 times).

- Within every 2 hours it will display these messages together randomly.

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Originally Posted by G3rwulf*:

 

Hello erverybody!

 

I am new to this forum and kindly ask some help.

 

My research did not bring up any suitable result, but maybe you can help me with this.

I am looking for a Top Scoring Player this Round Announcer, that should work like this:

 

 

Starting on minute x

every y minutes

it should say:

"Top scoring players:

1st - [PlayerName] ... [score this round]

2nd - [PlayerName] ... [score this round]

3rd - [PlayerName] ... [score this round]"

 

and at end of round

it should say:

"Top scoring players this round:

1st - [PlayerName] ... [score this round] - MVP

2nd - [PlayerName] ... [score this round]

3rd - [PlayerName] ... [score this round]"

followed by next round annoucement

"NEXT MAP is [name of next map]"

 

 

Many thanks for your support !!!

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Originally Posted by LCARSx64*:

 

Hi,

 

Could anyone create a script for good cause trolling messages for bluffing gamers that the server is scanning for hackers (just to scare them).

Messages Yell and say:

 

[Admin_Tool] Potential Hacker Detected...

[Admin_Tool] Running Server-side Scan...

 

I would like these messages to be displayed randomly within 24 hours with breakdown of 2 hours each (total 12 times).

- Within every 2 hours it will display these messages together randomly.

Here you go:

 


AntiHacker Troll

 

Create a new limit to evaluate OnIntervalServer. Set the evaluation_interval to 7200 seconds. Set action to None.

 

Set first_check to this Code:

Code:

// AntiHacker Troll - Limit 1 of 1
// v1.0 - OnIntervalServer - first_check
//

String[] sMsgs = { "[Admin_Tool] Potential Hacker Detected...",
                   "[Admin_Tool] Running Server-side Scan..." };

plugin.SendGlobalYell("\n" + sMsgs[0] + "\n" + sMsgs[1], 8);
for (int i = 0; i < sMsgs.Length; i++)
{
    plugin.SendGlobalMessage(sMsgs[i]);
}

return false;
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Originally Posted by moacco07*:

 

Here you go:

 


AntiHacker Troll

 

Create a new limit to evaluate OnIntervalServer. Set the evaluation_interval to 7200 seconds. Set action to None.

 

Set first_check to this Code:

Code:

// AntiHacker Troll - Limit 1 of 1
// v1.0 - OnIntervalServer - first_check
//

String[] sMsgs = { "[Admin_Tool] Potential Hacker Detected...",
                   "[Admin_Tool] Running Server-side Scan..." };

plugin.SendGlobalYell("\n" + sMsgs[0] + "\n" + sMsgs[1]);
for (int i = 0; i < sMsgs.Length; i++)
{
    plugin.SendGlobalMessage(sMsgs[i]);
}

return false;
Hello LCARSx64,

 

I'll test it and get back to you.

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Originally Posted by moacco07*:

 

Quote Originally Posted by LCARSx64 View Post

Here you go:

 

AntiHacker Troll

 

Create a new limit to evaluate OnIntervalServer. Set the evaluation_interval to 7200 seconds. Set action to None.

 

Set first_check to this Code:Code:

// AntiHacker Troll - Limit 1 of 1
// v1.0 - OnIntervalServer - first_check
//

String[] sMsgs = { "[Admin_Tool] Potential Hacker Detected...",
                   "[Admin_Tool] Running Server-side Scan..." };

plugin.SendGlobalYell("\n" + sMsgs[0] + "\n" + sMsgs[1]);
for (int i = 0; i < sMsgs.Length; i++)
{
    plugin.SendGlobalMessage(sMsgs[i]);
}

return false;

Hello LCARSx64,

 

I'll test it and get back to you.

Come out with this problem.

 

Code:

[23:20:19 02] [Insane Limits] Thread(settings): ERROR: 1 error compiling Code
[23:20:19 02] [Insane Limits] Thread(settings): ERROR: (CS1501, line: 34, column: 13):  No overload for method 'SendGlobalYell' takes '1' arguments
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Originally Posted by LCARSx64*:

 

Come out with this problem.

 

Code:

[23:20:19 02] [Insane Limits] Thread(settings): ERROR: 1 error compiling Code
[23:20:19 02] [Insane Limits] Thread(settings): ERROR: (CS1501, line: 34, column: 13):  No overload for method 'SendGlobalYell' takes '1' arguments
Oops, my bad. I forgot the yell time. Fixed in post #2707 above. :smile:
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Originally Posted by Smellblood95*:

 

So I have the following on proconrulz, but i was wondering if this was possible in the C# language in insane limits.

It basically is a warning system that is used to warn people by command for people not to get on the crane in the Noshahr Canals map.

Code:

On Say;Admin;Text !w;TargetPlayer
Incr %server_warnings[%t%]%
If %server_warnings[%t%]% >= 3;TargetAction Kick %t% NO CRANE!;Say ###### %t% NO CRANE, WARNING %server_warnings[%t%]%/3! ######
If %server_warnings[%t%]% == 2;Say NEXT TIME IS KICK!
TargetAction Kill;Say ###### %t% NO CRANE, WARNING %server_warnings[%t%]%/3! ######
I hope somebody can look at this and maybe make this work :ohmy:
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Originally Posted by GR101*:

 

Hi, Does anybody have a limit that logs the following information and saves it to tab delimited file?

 

Column headings: "Player Name" "Platoon Tag" "PBGUID" "EAGUID" "IP Address" "Country"

 

Logs/InsaneLimits_PD.log

 

Thank you for considering this.

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Originally Posted by ColColonCleaner*:

 

Could someone tell me how to enable !rank command on my server, that when a player types in !rank it will tell them their rank on our server?

 

Thanks!

I already answered this question for you in another post you made here: myrcon.net/...insane-limits-requests#entry28082

 

It's with the stat logger plugin: myrcon.net/.../stats-webpage-for-xpkillers-stats-logger-plugin

 

EDIT: If you truly do not want to join the dark side with a database, you can pay a monthly fee to have gameme.com enable a rank command on your server. Just make sure you get the settings correct.

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Originally Posted by MadDark_DK*:

 

Hey

 

Need a code for Insane Limits that kick a player when the k/d is over 8 or a nother number ?

 

Also with the message "To high K/d"

 

Not his k/d in battlelog but "live" on the server

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Originally Posted by Singh400*:

 

Hey

 

Need a code for Insane Limits that kick a player when the k/d is over 8 or a nother number ?

 

Also with the message "To high K/d"

 

Not his k/d in battlelog but "live" on the server

You realise it is pretty achievable to get eight kills in a row, and no deaths right? You would be kicking innocent players.
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Originally Posted by MadDark_DK*:

 

You realise it is pretty achievable to get eight kills in a row, and no deaths right? You would be kicking innocent players.

Hello

 

Yes i know. 8 is just a number :smile: I know it should be higher :smile:

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Originally Posted by LCARSx64*:

 

Hey

 

Need a code for Insane Limits that kick a player when the k/d is over 8 or a nother number ?

 

Also with the message "To high K/d"

 

Not his k/d in battlelog but "live" on the server

Are you referring to the player's KDR or kill spree?
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Originally Posted by butterfinger*:

 

Hello guys.

 

I have in my "Map List" a few maps, but i want some code to randomize the selecion where do not repeat each map and each mode.

 

Can anyone help me?

 

Thanks!!!!

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Originally Posted by ColColonCleaner*:

 

Hello guys.

 

I have in my "Map List" a few maps, but i want some code to randomize the selecion where do not repeat each map and each mode.

 

Can anyone help me?

 

Thanks!!!!

Votemap plugin, jack up the randomness, then turn off voting.
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Originally Posted by ColColonCleaner*:

 

Hey! Yes i have the votemap plugin but always turn to the same game mode or not respect the list i order... Why?

Check your map options and make sure you haven't made any exclusions or sorting changes. Also turning on display of gamemodes in the votes could help you locate the issue.
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Originally Posted by LCARSx64*:

 

Hey

 

Need a code for Insane Limits that kick a player when the k/d is over 8 or a nother number ?

 

Also with the message "To high K/d"

 

Not his k/d in battlelog but "live" on the server

Kill Spree :smile:

Here you go:

 

Edit these to values as required:

 

Players will be kicked if the number of kills in a row is equal to or greater than the value highlighted in red.

Kicked players will receive the message highlighted in green.


High Kill Spree Limiter

 

Create a new limit to evaluate OnKill. Set action to None.

 

Set first_check to this Expression:

Code:

(true)
Set second_check to this Code:

Code:

// High Kill Spree Limiter - Limit 1 of 1
// v1.0 - OnKill - second_check
//

double dKills = [b]8[/b];
String sMsg = "[b]Excessive number of kills in a row![/b]";
//
String[] sLog = { "^b^1High Kill Spree Limiter^0^n: ",
                  "High Kill Spree Limiter: ",
                  " was kicked for ",
                  " kills in a row!" };
double dSpree = limit.Spree(player.Name);

if (dSpree >= dKills)
{
    sLog[0] = sLog[0] + player.FullName + sLog[2] + dSpree.ToString() + sLog[3];
    sLog[1] = sLog[1] + player.FullName + sLog[2] + dSpree.ToString() + sLog[3];
    plugin.KickPlayerWithMessage(player.Name, sMsg);
    plugin.ConsoleWrite(sLog[0]);
    plugin.PRoConChat(sLog[0]);
    plugin.PRoConEvent(sLog[1], "Insane Limits");
}

return false;

End of post.

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Originally Posted by Smellblood95*:

 

NO smaw/rpg rule:

So I have this rule on my server and i already have the limit for it, but there is something I want to change but I dont know how.

The limit (that I will show below) works fine, yet if somebody makes 2 kills with a rocket, he gets an insta kick, since the limit of kills with it is set to 2.

I wondered if there was something that could be implemented to prevent this, something like the following: If you make 2 kills with an rpg within, lets say 3 seconds, then it will not kick this person, but only kill him.

 

Here is the limit:

Evaluation is set to OnKill

First_check is set to Expression:

 

Code:

Regex.Match(kill.Weapon, @"(RPG|SMAW|M320)", RegexOptions.IgnoreCase).Success
Second_check is set to Code:

 

Code:

double count = limit.Activations(player.Name);
	
            if (count == 1)
            {
                plugin.SendGlobalMessage(plugin.R("%p_n%, NO SMAW/RPG-7/M320/GP-30, next time is kick!"));
                plugin.PRoConChat(plugin.R("Admin > All: ^3%p_n% has been killed for using a SMAW/RPG-7/M320/GP-30!"));
                plugin.ConsoleWrite(plugin.R("%p_n% has been killed for using a SMAW/RPG-7/M320/GP-30!"));
                plugin.KillPlayer(player.Name);
            }
            else if (count == 2)
	        {
                plugin.SendGlobalMessage(plugin.R("%p_n%, was kicked for breaking the NO SMAW/RPG-7/M320/GP-30 Rule, 1 warning was given!"));
                plugin.KickPlayerWithMessage(player.Name, plugin.R("You were kicked for breaking the NO SMAW/RPG-7/M320/GP-30 Rule, 1 warning was given!"));
                plugin.PRoConChat(plugin.R("Admin > All: ^3%p_n% has been kicked for using a SMAW/RPG-7/M320/GP-30!"));
                plugin.ConsoleWrite(plugin.R("%p_n% has been kicked for using a SMAW/RPG-7/M320/GP-30!"));
	        }

	        return false;
I hope somebody can implement my little idea, as it will decrease the amount of players being kicked for something that is a bit unfair.
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Originally Posted by MadDark_DK*:

 

Here you go:

 

Edit these to values as required:

 

Players will be kicked if the number of kills in a row is equal to or greater than the value highlighted in red.

Kicked players will receive the message highlighted in green.


High Kill Spree Limiter

 

Create a new limit to evaluate OnKill. Set action to None.

 

Set first_check to this Expression:

Code:

(true)
Set second_check to this Code:

Code:

// High Kill Spree Limiter - Limit 1 of 1
// v1.0 - OnKill - second_check
//

double dKills = [b]8[/b];
String sMsg = "[b]Excessive number of kills in a row![/b]";
//
String[] sLog = { "^b^1High Kill Spree Limiter^0^n: ",
                  "High Kill Spree Limiter: ",
                  " was kicked for ",
                  " kills in a row!" };
double dSpree = limit.Spree(player.Name);

if (dSpree >= dKills)
{
    sLog[0] = sLog[0] + player.FullName + sLog[2] + dSpree.ToString() + sLog[3];
    sLog[1] = sLog[1] + player.FullName + sLog[2] + dSpree.ToString() + sLog[3];
    plugin.KickPlayerWithMessage(player.Name, sMsg);
    plugin.ConsoleWrite(sLog[0]);
    plugin.PRoConChat(sLog[0]);
    plugin.PRoConEvent(sLog[1], "Insane Limits");
}

return false;

End of post.

Thanks :smile:
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Originally Posted by buzZzer*:

 

Hi LCARSx64 you can help me and me a code to do with it on my BFHL Server only pistols and knives are allowed? It should get a kill on the first violation, the second a kick and the third a ban

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Originally Posted by buzZzer*:

 

I myself and what is found here in the forum at bf4, where I replaced the psitols against from BFHL, this code would work?

Is it enough if I register the knife as a melee or I have to enter each knife and baseball bat and machetes?

 

Insane limits knife and pistols only

 

Set limit to evaluate OnKill, set action to None

Set first_check to this Expression:

 

Code:

!Regex.Match(kill.Weapon, @"(U_M9|U_G17|U_P226|U_CZ75|U_SW38Snub|U_RS357|U_T aurus44|U_Jury410|U_M1911|U_HK45C|U_IMI50BaldEagle |U_SW40P|U_INF9|U_M93R|U_G18C|U_Mac_10|Melee|Suici de|SoldierCollision|DamageArea|Death)", RegexOptions.IgnoreCase).Success

 

 

Set second_check to this Code:

 

double count = limit.Activations(player.Name);

 

if (count == 1)

{

plugin.KillPlayer(player.Name);

plugin.SendPlayerMessage(player.Name, plugin.R ("%p_n%, this is a pistol only server, do not use %w_n% again! Next time kick"));

}

 

else if (count == 2)

{

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on pistol only server! Next time ban"));

plugin.PRoConChat(plugin.R("%p_n% has been kicked for false Weapon."));

}

 

else if (count == 3)

{

plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Permanent, player.Name, 0, plugin.R("%p_n%, kicked you for using %w_n% on pistol only server! Repution on nineshapes.de"));

plugin.PRoConChat(plugin.R("%p_n% has been kicked for false Weapon."));

}

 

return false;

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Originally Posted by LCARSx64*:

 

Hi LCARSx64 you can help me and me a code to do with it on my BFHL Server only pistols and knives are allowed? It should get a kill on the first violation, the second a kick and the third a ban

Although I don't have a BFH server (or BFH for that matter) to test this with, the following should work:

 


Allow Knives && Pistols Only

 

Create a new limit to evaluate OnKill. Set action to None.

 

Set first_check to this Code:

Code:

// Allow Knives & Pistols Only - Limit 1 of 1
// v1.0 - OnKill - first_check
//

if (Regex.Match(kill.Category, @"(Melee|Handgun)").Success || plugin.isInWhitelist(player.Name)) return false;

String sKey = "_BADWEAP_" + player.EAGuid;
String[] sReasons = { "Only Knives and Pistols allowed!",
                      "Next breach will result in you being kicked!",
                      "Excessive use of a prohibited weapon!" };
String sMsg = player.FullName;
int iCount = 0;
Action<String> fLog = delegate(String _msg)
                      {
                          if (_msg != "")
                          {
                              String _sTitle = "Weapon Limiter";
                              plugin.ConsoleWrite("^b^1" + _sTitle + "^0^n: " + _msg);
                              plugin.PRoConChat("^b^1" + _sTitle + "^0^n: " + _msg);
                              plugin.PRoConEvent(_sTitle + ": " + _msg, "Insane Limits");
                          }
                      };

if (server.Data.issetInt(sKey)) iCount = server.Data.getInt(sKey);
iCount++;
switch (iCount)
{
    case 1:
        sMsg = sMsg + " has been killed for using a prohibited weapon!";
        plugin.KillPlayer(player.Name);
        plugin.SendPlayerMessage(player.Name, sReasons[0]);
        plugin.SendPlayerMessage(player.Name, sReasons[1]);
        plugin.SendPlayerYell(player.Name, "\n" + sReasons[0] + "\n" + sReasons[1], 8);
        fLog(sMsg);
        server.Data.setInt(sKey, iCount);
        break;
    case 2:
        sMsg = sMsg + " has been kicked for using a prohibited weapon a second time!";
        plugin.KickPlayerWithMessage(player.Name, sReasons[2] + " Next breach will result in a ban!");
        fLog(sMsg);
        server.Data.setInt(sKey, iCount);
        break;
    case 3:
        sMsg = sMsg + " has been banned for using a prohibited weapon for a third time!";
        plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Permanent, player.Name, 0, sReasons[2]);
        fLog(sMsg);
        server.Data.unsetInt(sKey);
        break;
}

return false;

End of post.

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Originally Posted by buzZzer*:

 

Although I don't have a BFH server (or BFH for that matter) to test this with, the following should work:

 


Allow Knives && Pistols Only
Big thx, works fine! :smile:
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Originally Posted by moacco07*:

 

To insane limits plugin developer,

 

Good day to you. Hope all is well.

 

Could you advice me what is the meaning of below error and how may i resolved it?

 

Code:

[09:16:22 70] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:22 70] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 78] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 78] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 79] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 79] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 79] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 79] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 80] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 81] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 81] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 81] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:23 82] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:23 82] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 61] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 61] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 61] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 61] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 62] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 62] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:33 63] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:39 68] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:39 68] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:39 69] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:39 69] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:39 69] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:39 69] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:39 70] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:39 70] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:39 70] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:39 70] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:40 61] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:40 61] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:40 62] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:40 62] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:40 63] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:40 63] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:40 63] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:40 63] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[09:16:40 64] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[09:16:40 64] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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