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Originally Posted by Remi*:

 

I know there is some sort of announcer for InsaneLimits, but I was wondering if you could create an "new player (playername) joining", that only activates when server is below something like 20 players?

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Originally Posted by LCARSx64*:

 

I know there is some sort of announcer for InsaneLimits, but I was wondering if you could create an "new player (playername) joining", that only activates when server is below something like 20 players?

Here you go:

 


Join Announcer

 

Create a new limit to evaluate OnJoin. Set action to None.

 

Set first_check to this Code:

Code:

if (server.PlayerCount < 20) plugin.SendGlobalMessage("Player " + player.FullName + " joining...");
return false;

End of post.

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Originally Posted by God_Zilla*:

 

The following does what you ask but is untested.

Thank you for not forgetting. I check it and Report the results.

Create Folder and Templates

Wonderful hint :smile:

 

Thank you!

 

=========

 

Quick test showed that something wrong.

Console wrote "Invalid token "(" inside the class, struct, or interface"

 

Strange code syntax starting with 73 lines... I guess... Was unable to find himself.

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Originally Posted by moacco07*:

 

1. END ROUND STATS

 

At the end of the round with 5 Sec delay

== ROUND STATS==

Most Kills:

Most Knifes:

Best Squad kills:

Best Knifes streak:

Kill Streak:

....

 

2. 24Hour STATS COUNTER

 

Stats reset in 24Hour period.

 

Display message in chat on each 10th Death.

 

When player 1st Spawn (with delay 3 Second ) show Todays Stats

 

Type : !today - Shows Todays stats..

 

 

Today's: Most Kill:

Today's: Kill Streak:

Today's: Most Knifes:

Today's: Best Knifes streak

....

Care to share this code?
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Originally Posted by Gazovik83*:

 

anyone can help me or not?

 

I ask for help in the realization of the desired functionality.

 

The idea: We want to realize the opportunity for our VIP players know how many days they have left the VIP. VIP player makes a request for a command in a chat, and he answered the first day of VIP status and the rest of his days.

 

what do you need? :

1. Request command, for example: !vipleft

2. Correct answer that there had been no confusion.

3. If the command call is not a VIP player, he answered an offer to purchase

 

I hope everything is clear painted))) I hope for your help!

 

sorry for my eng))

I thought about creating a limit for each VIP player separately! I would enter the nickname of the player and the date when the VIP status. The plugin would be jotting down these data, such as a local file. To request a player plugin used to take and have calculated the balance of days!

 

I just saw that plugins can work with a time server. And here's a thought, and here you can implement similar.

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  • 2 weeks later...

Originally Posted by MadDark_DK*:

 

Getting this after upload and start of insane limiter

 

Insane Limits] EXCEPTION: System.Security.SecurityException: Request for the permission of type 'System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.

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Originally Posted by _gp_*:

 

I run a stats checks on my server using limits in Insane Limits when players join my server

 

I have found that player.Kdr is no longer working as of sept 06, 2015...

 

Code:

//Global Stats Check  
plugin.Log("Logs/WalkInDead_StatsCheck.log", plugin.R("[%date% %time%] , Plyrs: server.PlayerCount, Spm: player.Spm, Skl: player.Skill, Kpm: player.Kpm, Kdr: player.Kdr, Acc: player.Accuracy, player.Name"));
return false;
above code is used to print out this log:

 

[sunday, September 06, 2015 10:46 PM] , Plyrs: 17, Spm: 283, Skl: 472.39, Kpm: 0.5, Kdr: 0.6, Acc: 5.06, player name removed

[sunday, September 06, 2015 10:49 PM] , Plyrs: 18, Spm: 151, Skl: 369.06, Kpm: 0.53, Kdr: 0.57, Acc: 11.53, player name removed

[sunday, September 06, 2015 10:54 PM] , Plyrs: 15, Spm: 228, Skl: 445.07, Kpm: 0.49, Kdr: 0.71, Acc: 8.47, player name removed

[sunday, September 06, 2015 11:01 PM] , Plyrs: 16, Spm: 488, Skl: 976.59, Kpm: 1.31, Kdr: 1.58, Acc: 17.57,player name removed

[sunday, September 06, 2015 11:08 PM] , Plyrs: 12, Spm: 644, Skl: 691.65, Kpm: 1.94, Kdr: 0, Acc: 18.92, player name removed

[sunday, September 06, 2015 11:08 PM] , Plyrs: 12, Spm: 314, Skl: 724.33, Kpm: 1.05, Kdr: 0, Acc: 14.84, player name removed

[sunday, September 06, 2015 11:09 PM] , Plyrs: 12, Spm: 372, Skl: 706.42, Kpm: 1.15, Kdr: 0, Acc: 13.75, player name removed

 

you can see it stopped working sept 6 at 11:08 PM server is out of Chicago...

 

Anyone else having this issue?

 

I also run similar Limit for a stats kick with same player.Kdr returning 0 ...

 

I tend to remember a server update during the same time period,Sept. 6 or sept 7, guess dice fixed something else, with their normal breakage......

 

said Limits had been working since April of 2014 or so...

 

thx,

 

_gp?

 

 

forgot to mention this is for a bf3 server, not running this stats check on bf4 server yet...

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  • 2 weeks later...

Originally Posted by LCARSx64*:

 

hi,

Can I request for a code when a player join, a message "Welcome, PlayerName" will be sent to that player only?

 

 

Thanks

It's best to send such a message on the player's first spawn since you can't be 100% sure they will see the message if it's sent when they join. To do that, use the following:

 

If you do not want a yell message, delete the line highlighted in red.

If you do not want a chat message, delete the line highlighted in green.

 


Player Welcome

 

Create a new limit to evaluate OnSpawn. Set action to None.

 

Set first_check to this Expression:

Code:

(true)
Set second_check to this Code:

Code:

String sMsg = "Welcome, " + player.Name;

if (limit.ActivationsTotal(player.Name) == 1)
{
    [b]plugin.SendPlayerYell(player.Name, sMsg, 5);[/b]
    [b]plugin.SendPlayerMessage(player.Name, sMsg);[/b]
}

return false;

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Originally Posted by _gp_*:

 

I run a stats checks on my server using limits in Insane Limits when players join my server

 

I have found that player.Kdr is no longer working as of sept 06, 2015...

 

Code:

//Global Stats Check  
plugin.Log("Logs/WalkInDead_StatsCheck.log", plugin.R("[%date% %time%] , Plyrs: server.PlayerCount, Spm: player.Spm, Skl: player.Skill, Kpm: player.Kpm, Kdr: player.Kdr, Acc: player.Accuracy, player.Name"));
return false;
above code is used to print out this log:

 

[sunday, September 06, 2015 10:46 PM] , Plyrs: 17, Spm: 283, Skl: 472.39, Kpm: 0.5, Kdr: 0.6, Acc: 5.06, player name removed

[sunday, September 06, 2015 10:49 PM] , Plyrs: 18, Spm: 151, Skl: 369.06, Kpm: 0.53, Kdr: 0.57, Acc: 11.53, player name removed

[sunday, September 06, 2015 10:54 PM] , Plyrs: 15, Spm: 228, Skl: 445.07, Kpm: 0.49, Kdr: 0.71, Acc: 8.47, player name removed

[sunday, September 06, 2015 11:01 PM] , Plyrs: 16, Spm: 488, Skl: 976.59, Kpm: 1.31, Kdr: 1.58, Acc: 17.57,player name removed

[sunday, September 06, 2015 11:08 PM] , Plyrs: 12, Spm: 644, Skl: 691.65, Kpm: 1.94, Kdr: 0, Acc: 18.92, player name removed

[sunday, September 06, 2015 11:08 PM] , Plyrs: 12, Spm: 314, Skl: 724.33, Kpm: 1.05, Kdr: 0, Acc: 14.84, player name removed

[sunday, September 06, 2015 11:09 PM] , Plyrs: 12, Spm: 372, Skl: 706.42, Kpm: 1.15, Kdr: 0, Acc: 13.75, player name removed

 

you can see it stopped working sept 6 at 11:08 PM server is out of Chicago...

 

Anyone else having this issue?

 

I also run similar Limit for a stats kick with same player.Kdr returning 0 ...

 

I tend to remember a server update during the same time period,Sept. 6 or sept 7, guess dice fixed something else, with their normal breakage......

 

said Limits had been working since April of 2014 or so...

 

thx,

 

_gp?

 

 

forgot to mention this is for a bf3 server, not running this stats check on bf4 server yet...

I started using the following code for Player.Kdr in stats checks I use.

 

Code:

//player.kdr is now

Math.Round(player.Kills / player.Deaths,2)
thx

 

_gp?

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  • 2 weeks later...

Originally Posted by Mamba334*:

 

I would like a code that will stop vehicles on Operation Outbreak.

 

Thanks!

 

This is how I have it set up:

 

Enabled

OnIntervalPlayers (it won't allow me to select OnInterval)

evaluation_interval 10

 

code:

List map_names = new List();

 

map_names.Add("XP6_CMP");

 

if (map_names.Contains(server.MapFileName))

plugin.ServerCommand("vars.vehicleSpawnAllowed", "false");

else

plugin.ServerCommand("vars.vehicleSpawnAllowed", "true");

 

return false;

 

action: none

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Originally Posted by moacco07*:

 

I would like a code that will stop vehicles on Operation Outbreak.

 

Thanks!

 

This is how I have it set up:

 

Enabled

OnIntervalPlayers (it won't allow me to select OnInterval)

evaluation_interval 10

 

code:

List map_names = new List();

 

map_names.Add("XP6_CMP");

 

if (map_names.Contains(server.MapFileName))

plugin.ServerCommand("vars.vehicleSpawnAllowed", "false");

else

plugin.ServerCommand("vars.vehicleSpawnAllowed", "true");

 

return false;

 

action: none

Why don't you use UMM plugin and set the preset to infantry mode. Way more easier that way.
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Originally Posted by Mamba334*:

 

Why don't you use UMM plugin and set the preset to infantry mode. Way more easier that way.

I'll give it a try. I just didn't want to have too many plugins running. IL works great so that's why I was asking for the IL code.
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Originally Posted by LCARSx64*:

 

I would like a code that will stop vehicles on Operation Outbreak.

 

Thanks!

 

This is how I have it set up:

 

Enabled

OnIntervalPlayers (it won't allow me to select OnInterval)

evaluation_interval 10

 

code:

List map_names = new List();

 

map_names.Add("XP6_CMP");

 

if (map_names.Contains(server.MapFileName))

plugin.ServerCommand("vars.vehicleSpawnAllowed", "false");

else

plugin.ServerCommand("vars.vehicleSpawnAllowed", "true");

 

return false;

 

action: none

The following should do what you want:-

 

NOTE: If you use xVoteMap and/or UMM, you may need an altered version of this limit that contains a delay!

 

You may add as many lMap.Add lines as you like (highlighted in green), the map names must be the map filename.

 


Infantry Only (Map Depenent)

 

Create a new limit to evaluate OnRoundOver. Set action to None.

 

Set first_check to this Code:

Code:

// Infantry Only (Map Depenent) - Limit 1 of 1
// v1.0 - OnRoundOver - first_check
//

List<String> lMaps = new List<String>();
// Add as many lMaps.Add lines as you like
[b]lMaps.Add("XP6_CMP");[/b]
//
String[] sMsgs = { "Next map will ",
                   "be infantry only!",
                   "allow vehicles!" };
Action<String> fLog = delegate(String _eMsg)
                      {
                          String _sTitle = "IOMD";
                          if (_eMsg != "")
                          {
                              plugin.ConsoleWrite("^b^1" + _sTitle + "^0:^n " + _eMsg);
                              plugin.PRoConChat("^b^1" + _sTitle + "^0:^n " + _eMsg);
                              plugin.PRoConEvent(_sTitle + ": " + _eMsg, "Insane Limits");
                          }
                      };

if (lMaps.Contains(server.NextMapFileName))
{
    sMsgs[0] = sMsgs[0] + sMsgs[1];
    plugin.ServerCommand("vars.vehicleSpawnAllowed", "false");
}
else
{
    sMsgs[0] = sMsgs[0] + sMsgs[2];
    plugin.ServerCommand("vars.vehicleSpawnAllowed", "true");
}
fLog(sMsgs[0]);

return false;

End of post.

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Originally Posted by Mamba334*:

 

The following should do what you want:-

 

NOTE: If you use xVoteMap and/or UMM, you may need an altered version of this limit that contains a delay!

 

You may add as many lMap.Add lines as you like (highlighted in green), the map names must be the map filename.

 


Infantry Only (Map Depenent)

 

Create a new limit to evaluate OnRoundOver. Set action to None.

 

Set first_check to this Code:

Code:

// Infantry Only (Map Depenent) - Limit 1 of 1
// v1.0 - OnRoundOver - first_check
//

List<String> lMaps = new List<String>();
// Add as many lMaps.Add lines as you like
[b]lMaps.Add("XP6_CMP");[/b]
//
String[] sMsgs = { "Next map will ",
                   "be infantry only!",
                   "allow vehicles!" };
Action<String> fLog = delegate(String _eMsg)
                      {
                          String _sTitle = "IOMD";
                          if (_eMsg != "")
                          {
                              plugin.ConsoleWrite("^b^1" + _sTitle + "^0:^n " + _eMsg);
                              plugin.PRoConChat("^b^1" + _sTitle + "^0:^n " + _eMsg);
                              plugin.PRoConEvent(_sTitle + ": " + _eMsg, "Insane Limits");
                          }
                      };

if (lMaps.Contains(server.NextMapFileName))
{
    sMsgs[0] = sMsgs[0] + sMsgs[1];
    plugin.ServerCommand("vars.vehicleSpawnAllowed", "false");
}
else
{
    sMsgs[0] = sMsgs[0] + sMsgs[2];
    plugin.ServerCommand("vars.vehicleSpawnAllowed", "true");
}
fLog(sMsgs[0]);

return false;

End of post.

Thank you so much for this! It shows (Enabled / Complied) I'll give this a go now. I do have xVotemap running. Sometimes it doesn't even display the maps and I have to disable it and re-enable it, but that's ok.
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Originally Posted by LCARSx64*:

 

Nope, still have vehicles. :huh:

Ok, here's the version with the delay:-

 

Edit the following code as required and then replace the code in the limit above (myrcon.net/...insane-limits-requests#entry28131) with this code.

 

Change the value highlighted in red to change the delay (default 40 seconds).

 

Code:

// Infantry Only (Map Depenent) - Limit 1 of 1
// v1.1 - OnRoundOver - first_check
//

Thread iomd = new Thread(
    new ThreadStart(
        delegate
        {
            try
            {
                int iDelay = [b]40[/b];
                List<String> lMaps = new List<String>();
                // Add as many lMaps.Add lines as you like
                lMaps.Add("XP6_CMP");
                //
                String sBool = "true";
                String[] sMsgs = { "Next map will ",
                                   "be infantry only!",
                                   "allow vehicles!" };                                   
                Action<String> fLog = delegate(String _eMsg)
                                      {
                                          String _sTitle = "IOMD";
                                          if (_eMsg != "")
                                          {
                                              plugin.ConsoleWrite("^b^1" + _sTitle + "^0:^n " + _eMsg);
                                              plugin.PRoConChat("^b^1" + _sTitle + "^0:^n " + _eMsg);
                                              plugin.PRoConEvent(_sTitle + ": " + _eMsg, "Insane Limits");
                                          }
                                      };

                if (lMaps.Contains(server.NextMapFileName))
                {
                    sMsgs[0] = sMsgs[0] + sMsgs[1];
                    sBool = "false";
                }
                else
                {
                    sMsgs[0] = sMsgs[0] + sMsgs[2];
                }
                if (iDelay > 0)
                {
                    Thread.Sleep(iDelay * 1000);
                }
                plugin.ServerCommand("vars.vehicleSpawnAllowed", sBool);
                fLog(sMsgs[0]);
            }
            catch (Exception e)
            {
                plugin.ConsoleException(e.ToString());
            }
        }
    )
);

iomd.Name = "IOMD";
iomd.Start();

return false;
NOTE: At least 1 (one) round must complete before this limit will begin working.
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Originally Posted by God_Zilla*:

 

LCARSx64 please help to solve the problem with the previous code.

The following does what you ask but is untested.

 

The MapList files must be placed inside a folder named...

i did not manage make him to work.

Quick test showed that something wrong.

Console wrote "Invalid token "(" inside the class, struct, or interface"

 

Strange code syntax starting with 73 lines... I guess... I can not fix it yourself.

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Originally Posted by Mamba334*:

 

Ok, here's the version with the delay:-

 

Edit the following code as required and then replace the code in the limit above (myrcon.net/...insane-limits-requests#entry28131) with this code.

 

Change the value highlighted in red to change the delay (default 40 seconds).

 

Code:

// Infantry Only (Map Depenent) - Limit 1 of 1
// v1.1 - OnRoundOver - first_check
//

Thread iomd = new Thread(
    new ThreadStart(
        delegate
        {
            try
            {
                int iDelay = [b]40[/b];
                List<String> lMaps = new List<String>();
                // Add as many lMaps.Add lines as you like
                lMaps.Add("XP6_CMP");
                //
                String sBool = "true";
                String[] sMsgs = { "Next map will ",
                                   "be infantry only!",
                                   "allow vehicles!" };                                   
                Action<String> fLog = delegate(String _eMsg)
                                      {
                                          String _sTitle = "IOMD";
                                          if (_eMsg != "")
                                          {
                                              plugin.ConsoleWrite("^b^1" + _sTitle + "^0:^n " + _eMsg);
                                              plugin.PRoConChat("^b^1" + _sTitle + "^0:^n " + _eMsg);
                                              plugin.PRoConEvent(_sTitle + ": " + _eMsg, "Insane Limits");
                                          }
                                      };

                if (lMaps.Contains(server.NextMapFileName))
                {
                    sMsgs[0] = sMsgs[0] + sMsgs[1];
                    sBool = "false";
                }
                else
                {
                    sMsgs[0] = sMsgs[0] + sMsgs[2];
                }
                if (iDelay > 0)
                {
                    Thread.Sleep(iDelay * 1000);
                }
                plugin.ServerCommand("vars.vehicleSpawnAllowed", sBool);
                fLog(sMsgs[0]);
            }
            catch (Exception e)
            {
                plugin.ConsoleException(e.ToString());
            }
        }
    )
);

iomd.Name = "IOMD";
iomd.Start();

return false;
NOTE: At least 1 (one) round must complete before this limit will begin working.
Thanks. I'll try this when I get home this evening from work. We only run each map 1 round. After we run Outbreak 1 round, it then switches to whatever map is voted on after that.
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Originally Posted by glenn82*:

 

hey guys

 

here is a limit i use:

Code:

SPM kicker
Evaluation: Onjoin
first check: Expression: (player.Spm > 900 && !plugin.isInList(player.Name, "safe_players"))
Sec.check: Disabled
action: kick

Costom list:
name: safe_players
Comparison: Caseinsensitve
data: name1, name2, ect,
now the problem

the limit works fine but after a certen time (dont ask me how long)

the limit will stop working and let players in the server with a higher spm

any one a idear what i can do?

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Originally Posted by moacco07*:

 

Hello will this work on BF4? I changed only the maps from BF3 to BF4.

 

OnRoundOver, second check to None.

 

First check to Code

 

Code:

List<PlayerInfoInterface> all = new List<PlayerInfoInterface>();
all.AddRange(team1.players);
all.AddRange(team2.players);
if (team3.players.Count > 0) all.AddRange(team3.players);
if (team4.players.Count > 0) all.AddRange(team4. players);

all.Sort(
	delegate(PlayerInfoInterface first, PlayerInfoInterface second) {
		double a = first.ScoreRound;
		double b = second.ScoreRound;

		// Sort highest to lowest
		if (a > B) return -1;
		if (a < B) return 1;
		return 0; // equal
	}
);

String name1 = "[none]";
String score1 = "0";
String name2 = "[none]";
String score2 = "0";
String name3 = "[none]";
String score3 = "0";

if (all.Count > 1) {
        name1 = all[0].FullName;
        score1 = all[0].ScoreRound.ToString("F0");
}

if (all.Count >= 2) {
        name2 = all[1].FullName;
        score2 = all[1].ScoreRound.ToString("F0");
}

if (all.Count >= 3) {
        name3 = all[2].FullName;
        score3 = all[2].ScoreRound.ToString("F0");
}

/* All BF4 map names */
Dictionary<String, String> maps = new Dictionary<String, String>();
maps.Add("MP_Abandoned", "Zavod 311");
maps.Add("MP_Damage", "Lancang Dam");
maps.Add("MP_Flooded", "Flood Zone");
maps.Add("MP_Journey", "Golmud Railway");
maps.Add("MP_Naval", "Paracel Storm");
maps.Add("MP_Prison", "Operation Locker");
maps.Add("MP_Resort", "Hainan Resort");
maps.Add("MP_Siege", "Siege of Shanghai");
maps.Add("MP_TheDish", "Rogue Transmission");
maps.Add("MP_Tremors", "Dawnbreaker");
maps.Add("XP6_CMP", "Operation Outbreak");
maps.Add("XP5_Night_01", "Zavod:Graveyard Shift");
maps.Add("XP1_001", "Silk Road");
maps.Add("XP1_002", "Altai Range");
maps.Add("XP1_003", "Guilin Peaks");
maps.Add("XP1_004", "Dragon Pass");
maps.Add("XP0_Caspian", "Caspian Border 2014");
maps.Add("XP0_Firestorm", "Operation Firestorm 2014");
maps.Add("XP0_Metro", "Operation Metro 2014");
maps.Add("XP0_Oman", "Gulf Of Oman 2014");
maps.Add("XP2_001", "Lost Island");
maps.Add("XP2_002", "Nansha Strike");
maps.Add("XP2_003", "Wavebreaker");
maps.Add("XP2_004", "Operation Mortar");
maps.Add("XP3_MarketPl", "Pearl Market");
maps.Add("XP3_Prpganda", "Propaganda");
maps.Add("XP3_UrbanGdn", "Lumphini Garden");
maps.Add("XP3_WtrFront", "Sunken Dragon");
maps.Add("XP4_Arctic", "Operation Whiteout");
maps.Add("XP4_SubBase", "Hammerhead");
maps.Add("XP4_Titan", "Hangar 21");
maps.Add("XP4_WlkrFtry", "Giants Of Karelia");

String mapName = (maps.ContainsKey(server.MapFileName)) _ maps[server.MapFileName] : server.MapFileName;

String tweet = "Top 3 on '" + server.Name.Substring(0,24) + "' for " + mapName + " " + DateTime.Now.ToString("M/d/yyyy h:mm:ss") + "! 1) " + name1 + " " + score1 + ", 2) " + name2 + " " + score2 + ", 3) " + name3 + " " + score3;

plugin.ConsoleWrite("^b[Tweet]^n " + tweet);
plugin.Tweet(tweet);
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Originally Posted by kcuestag*:

 

Anyone got the limit to display the nextmap of the maplist index (current next map, not when the round loaded.. in case admin manually change the next map, so it displays it properly :tongue:)_?

 

I was using it before, but for some reason I lost it and cant find it through the forum, there is a link to it on the first page of the limit examples, but the link is dead from the previous forum domain. :sad:

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Originally Posted by EBassie*:

 

Anyone got the limit to display the nextmap of the maplist index (current next map, not when the round loaded.. in case admin manually change the next map, so it displays it properly :tongue:)_?

 

I was using it before, but for some reason I lost it and cant find it through the forum, there is a link to it on the first page of the limit examples, but the link is dead from the previous forum domain. :sad:

I'm using this one:

showthread....light=!nextmap*

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Originally Posted by Jockey*:

 

Hello to all.

 

I have a small question.

 

I have an expression with this.

 

( player.Rank > 60 && server.PlayerCount > 4 )

 

OnSpawn you get a message about our Jet and Heli rules.

 

How could i disable this on this maps - Metro, Teheran, Damavant, Bazaar - ?

 

Thanks for any reply.

* Restored post. It could be that the author is no longer active.
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