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Originally Posted by LCARSx64*:

 

Hello to all.

 

I have a small question.

 

I have an expression with this.

 

( player.Rank > 60 && server.PlayerCount > 4 )

 

OnSpawn you get a message about our Jet and Heli rules.

 

How could i disable this on this maps - Metro, Teheran, Damavant, Bazaar - ?

 

Thanks for any reply.

Change this Expression:

Code:

(player.Rank > 60 && server.PlayerCount > 4)
To this:

 

Code:

(player.Rank > 60 && server.PlayerCount > 4 && !Regex.Match(server.MapFileName, @"(MP_Subway|MP_003|MP_013|MP_001)").Success)
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Originally Posted by famous417*:

 

can some one help me? i want a to limit the use of flashbangs and other stuff on my server. i need some script/code that will kill the player if they spawn in with an illegal grenade. can some one re direct me to the right area?

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Originally Posted by Jockey*:

 

I have another expression...

 

(20 = 6.0)

|| (30 = 4.0)

|| (player.KillsRound >= 40 && player.KdrRound >= 3.0 && !plugin.isInList(player.Name, "kd_players"))

 

This works really great, but i want to disable it at TeamDeathMatch.

 

So i try it like this...

 

(20 = 6.0)

|| (30 = 4.0)

|| (player.KillsRound >= 40 && player.KdrRound >= 3.0 && !plugin.isInList(player.Name, "kd_players")) && !Regex.Match(server.Gamemode, @"(TeamDeathMatch0)").Success)

 

But didnt compile.

 

Does anybody have an solution for it ?

 

Regards

 

Jockey

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Originally Posted by Remi*:

 

Hello. Thanks for the hard work with the requests. I've got another special request:

 

Would it be possible, when you kick people out of the squad, that it gives them a message or !yell, that tells them that they were kicked out for not following the squad/squadleader?

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Originally Posted by moacco07*:

 

Hello,

 

Can anyone assist to create script for Gunmaster BF4 where player or players reach the last level (Level 18, with knife) yell and say messages will appear "playername has reached the final level. Stop him by knifing!"

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Originally Posted by LCARSx64*:

 

Hello,

 

Can anyone assist to create script for Gunmaster BF4 where player or players reach the last level (Level 18, with knife) yell and say messages will appear "playername has reached the final level. Stop him by knifing!"

This can't be done in Insane Limits, that info is not sent. The best you could do is keep track of the number of kills (perhaps even depending on which weapon was used for the kills) but even then that wouldn't account for someone stabbing a whole bunch of people or if someone picks up a dead player's weapon.
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Originally Posted by moacco07*:

 

This can't be done in Insane Limits, that info is not sent. The best you could do is keep track of the number of kills (perhaps even depending on which weapon was used for the kills) but even then that wouldn't account for someone stabbing a whole bunch of people or if someone picks up a dead player's weapon.

Thanks LCARSx64 for info. That clear things up.
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Originally Posted by Jockey*:

 

I have another expression...

 

(20 = 6.0)

|| (30 = 4.0)

|| (player.KillsRound >= 40 && player.KdrRound >= 3.0 && !plugin.isInList(player.Name, "kd_players"))

 

This works really great, but i want to disable it at TeamDeathMatch.

 

So i try it like this...

 

(20 = 6.0)

|| (30 = 4.0)

|| (player.KillsRound >= 40 && player.KdrRound >= 3.0 && !plugin.isInList(player.Name, "kd_players")) && !Regex.Match(server.Gamemode, @"(TeamDeathMatch0)").Success)

 

But didnt compile.

 

Does anybody have an solution for it ?

 

Regards

 

Jockey

Does anybody have a solution for that ?
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Originally Posted by madStas*:

 

Here you go:

 


Join Announcer

 

Create a new limit to evaluate OnJoin. Set action to None.

 

Set first_check to this Code:

Code:

if (server.PlayerCount < 20) plugin.SendGlobalMessage("Player " + player.FullName + " joining...");
return false;

End of post.

Hi! I used this code on server, work just fine, but there is 1 problem - this incription (Player " " joining..) appear when player is already on server (when i push TAB i see it on server). But i want 2 see player that are really joining, like in rconnet admin or procon rulz plugin. I think is because we use OnJoin string, but others plugins use OnAuthenticate string (maybe im wrong_). So we can see in chat players wo are really joing, but steel not on sever. Can you help with this? Thanks and sorry for my bad english
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Originally Posted by moacco07*:

 

G'day!

 

Need help with simple code. Adding below code at the first line of any code will stop the code from working on the mode and map mentioned. But how do it make it work on specific map and mode. This is what i have so far.

 

Code:

if (Regex.Match(server.Gamemode, @"(GunMaster0|GunMaster1|SquadDeathMatch0|SquadDeathMatch1)").Success)
    return false;
i want to change it to:

GunMaster0 apply to all maps

GunMaster1 apply to all maps

SquadDeathMatch0 apply to all maps

SquadDeathMatch1 apply to all maps

RushLarge0 apply ONLY on "Operation Metro and Operation Locker"

 

So i can stop other codes from running on these map/mode. Can anyone help me? Pretty please.

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Originally Posted by LCARSx64*:

 

Hi! I used this code on server, work just fine, but there is 1 problem - this incription (Player " " joining..) appear when player is already on server (when i push TAB i see it on server). But i want 2 see player that are really joining, like in rconnet admin or procon rulz plugin. I think is because we use OnJoin string, but others plugins use OnAuthenticate string (maybe im wrong_). So we can see in chat players wo are really joing, but steel not on sever. Can you help with this? Thanks and sorry for my bad english

Unfortunately, OnJoin doesn't work that way in Insane Limits, the best it can do is show when the player has already joined the server but the majority of the time it only works on their first spawn.
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Originally Posted by LCARSx64*:

 

Please help to make this script work.

 

It has small error. I can not find it myself.

 

Please!

I'm assuming you mean the Auto-Switch Maplists code.

For some reason, numerous errors found their way in when I posted the code, I've updated and fixed the code in the original post #2696: myrcon.net/...insane-limits-requests#entry28075

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Originally Posted by madStas*:

 

Unfortunately, OnJoin doesn't work that way in Insane Limits, the best it can do is show when the player has already joined the server but the majority of the time it only works on their first spawn.

Sad to hear this (( thank you!
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  • 2 weeks later...

Originally Posted by Grovax*:

 

Hi,

 

i have a problem with an OnSpawn message. i will post this message on every new player spawn, but i dont know how i differentiate a normal spawn and a firstserverspawn

 

Code:

if (server.PlayerCount < 16)
{
    String globalMessage = "**WARNING** Vehicle kills not allowed during low population! Player: " + server.PlayerCount + "/16";
    plugin.SendGlobalMessage(globalMessage);
}
else if (server.PlayerCount == 16)
{
    String globalMessage = "**NOTICE** Vehicle kills NOW allowed! Player: " + server.PlayerCount + "/16";
    plugin.SendGlobalMessage(globalMessage);
}
PS:

sorry for my bad english :ohmy:

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Originally Posted by TheSoulrester*:

 

Hey guys,

i'm looking for a script or something similar, which will restart the map after a little vote.

 

i did not find any plugin which contains that.

 

The main work should be restarting the map, when more than a percentage of the current player typed !restart into chat.

 

i hope you understood me. my english is not the best

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Originally Posted by LCARSx64*:

 

Hi,

 

i have a problem with an OnSpawn message. i will post this message on every new player spawn, but i dont know how i differentiate a normal spawn and a firstserverspawn

 

Code:

if (server.PlayerCount < 16)
{
    String globalMessage = "**WARNING** Vehicle kills not allowed during low population! Player: " + server.PlayerCount + "/16";
    plugin.SendGlobalMessage(globalMessage);
}
else if (server.PlayerCount == 16)
{
    String globalMessage = "**NOTICE** Vehicle kills NOW allowed! Player: " + server.PlayerCount + "/16";
    plugin.SendGlobalMessage(globalMessage);
}
PS:

sorry for my bad english :ohmy:

For that you need the code to go into second_check, set the first_check to Expression and make it:

Code:

(true)
Now set the second_check to Code and use this (the red highlighted section ensures it's only for the very first spawn since entering the server, the green highlighted code ensures that the second_check returns a false value which basically is saying the limit has completed):

Code:

[b]if (limit.ActivationsTotal(player.Name) == 1)
{[/b]
    if (server.PlayerCount < 16)
    {
        String globalMessage = "**WARNING** Vehicle kills not allowed during low population! Player: " + server.PlayerCount + "/16";
        plugin.SendGlobalMessage(globalMessage);
    }
    else if (server.PlayerCount == 16)
    {
        String globalMessage = "**NOTICE** Vehicle kills NOW allowed! Player: " + server.PlayerCount + "/16";
        plugin.SendGlobalMessage(globalMessage);
    }
[b]}[/b]
[b]return false;[/b]
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Originally Posted by SmackDown*:

 

Hello,

 

I am new to using this plug in and so far I have no troubles with it.

 

I am using the Battlelog Kdr Kicker limiter. I would like to know if there is a way to change this kicker so that if I set the KDR limit at 3.0, but I want it to only kick a player if he or she has at least 300 kills or whatever setting I put it at. My concern is that if a new player comes into our server and only has 10 kills and 1 death that he would be kicked out of the server. I want limiter to base a kick only on KDR if the minimum amount of kills has been met.

 

Is this possible? and could someone create the code for me?

 

Thank you in advance!

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Originally Posted by LCARSx64*:

 

Hello,

 

I am new to using this plug in and so far I have no troubles with it.

 

I am using the Battlelog Kdr Kicker limiter. I would like to know if there is a way to change this kicker so that if I set the KDR limit at 3.0, but I want it to only kick a player if he or she has at least 300 kills or whatever setting I put it at. My concern is that if a new player comes into our server and only has 10 kills and 1 death that he would be kicked out of the server. I want limiter to base a kick only on KDR if the minimum amount of kills has been met.

 

Is this possible? and could someone create the code for me?

 

Thank you in advance!

You can use:

Code:

((player.Kdr > 4.0 || player.Accuracy > 50) && player.Kills > 300)
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Originally Posted by 397Seth*:

 

Hello and happy new years!

 

Since the Squad Manager plug-in has been abandoned early after release the merge squad together option has never been implemented.

Would it be possible to merge squads using insane limits?

On my server there are always some squads containing only one or two people. It is a lot of work to merge them manually.

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Originally Posted by SmackDown*:

 

You can use:

Code:

((player.Kdr > 4.0 || player.Accuracy > 50) && player.Kills > 300)
Thank you for you help!

 

Can you write the code so that it only checks players KDR and minimum player kills and not Accuracy? And also can I have it set to ban instead of just kicking?

 

If this code is possible, I would appreciate your help again!

 

Thank you in advance and Happy New Year!

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Originally Posted by LCARSx64*:

 

Thank you for you help!

 

Can you write the code so that it only checks players KDR and minimum player kills and not Accuracy? And also can I have it set to ban instead of just kicking?

 

If this code is possible, I would appreciate your help again!

 

Thank you in advance and Happy New Year!

Change the first_check Expression to:

Code:

(player.Kdr > 4.0 && player.Kills > 300)
Change the Action to PBBan with the following settings (Change the text highlighted in green to whatever you want the ban message to be):

Code:

pb_ban_type: PB_GUID
pb_ban_duration: Permanent
pb_ban_message: [b]Sorry, this server is for new players only![/b]
NOTE: I've used PBBan because sometimes there's a delay after a player joins before their EA GUID is available!
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Originally Posted by SmackDown*:

 

Change the first_check Expression to:

Code:

(player.Kdr > 4.0 && player.Kills > 300)
Change the Action to PBBan with the following settings (Change the text highlighted in green to whatever you want the ban message to be):

Code:

pb_ban_type: PB_GUID
pb_ban_duration: Permanent
pb_ban_message: [b]Sorry, this server is for new players only![/b]
NOTE: I've used PBBan because sometimes there's a delay after a player joins before their EA GUID is available!
Thank you for your help!
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  • 2 weeks later...

Originally Posted by hellboss88*:

 

Hey,

 

i have a pretty simple question : is it possible to ban bipod on a server ? i didn't found the weapon code for bipod so i guess its not that easy.

kill the player if he equips it or if this is not possible - kill the player when he does a kill with bipod(under LMG) and give him a message thats its not allowed.

thats what i'm looking for and i hope i really dont need adkats loadout enforcer :sad:

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