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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by KillaKali*:

 

question, why doesnt

 

this.ExecuteCommand("procon.protected.chat.write", "^b[^8whatever^0]^n ^0whatever i want to say^0");

work in the limits i have set?

do i have to add something in the insanelimits.cs file for it to work?

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Originally Posted by HexaCanon*:

 

question, why doesnt

 

 

 

work in the limits i have set?

do i have to add something in the insanelimits.cs file for it to work?

what was your problem btw ? i remember you had a problem related to admin messages.

 

if you remind me i can tell you how to solve it.

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Originally Posted by KillaKali*:

 

rgr, trying to have some messages that the plugins output to players show in procon. i admin my server a lot from mobile platforms, and would like to see some messages show in procon chat.

 

i know that

this.ExecuteCommand("procon.protected.chat.write", "^b[^8whatever^0]^n ^0whatever i want to say^0");

is what i need to insert, but in this plugin, it doesnt work. where would i put it in "InsaneLimits". i am learning, but there is a large learning curve to c-sharp programming, and im a noob
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Originally Posted by HexaCanon*:

 

rgr, trying to have some messages that the plugins output to players show in procon. i admin my server a lot from mobile platforms, and would like to see some messages show in procon chat.

 

i know that

 

is what i need to insert, but in this plugin, it doesnt work. where would i put it in "InsaneLimits". i am learning, but there is a large learning curve to c-sharp programming, and im a noob

what you want to insert in the Limits is

 

Code:

plugin.PRoConChat ("text");
place the code under each message action in your limits and replace "text" with the message you want.

 

example

 

Code:

if (player[kill.Weapon].KillsTotal > 10) {
	String hsCounter = player.Name + "_HS_Count";
	double current = 0;
	if (server.Data.issetInt(hsCounter)) current = server.Data.getInt(hsCounter);
	Match m = Regex.Match(kill.Weapon, @"/([^/]+)$");
	String wn = kill.Weapon;
	if (m.Success) wn = m.Groups[1].Value;
	double HeadshotsRatio = Math.Round(((player[kill.Weapon].HeadshotsTotal/player[kill.Weapon].KillsTotal)*100), 2);
	[i]String HK = plugin.R("%k_n% > ["+ wn +"] " + player[kill.Weapon].KillsTotal + " Kills | " + player[kill.Weapon].HeadshotsTotal + " HeadShots | " + HeadshotsRatio + "% HeadShots per Kill");[/i]
	if (HeadshotsRatio != current) {
		if (HeadshotsRatio > 90 && Regex.Match(kill.Weapon, @"(_:JNG90|M417|L96|M39|M40A5|Mk11|Model98B|QBU-88|SKS|SV98|SVD)", RegexOptions.IgnoreCase).Success) {
			[i]plugin.PRoConChat("^6^b" + HK + "^0^n");[/i]
			server.Data.setDouble(hsCounter, HeadshotsRatio);
		}
		if (HeadshotsRatio > 60 && !Regex.Match(kill.Weapon, @"(_:JNG90|M417|L96|M39|M40A5|Mk11|Model98B|QBU-88|SKS|SV98|SVD)", RegexOptions.IgnoreCase).Success) {
			plugin.PRoConChat("^6^b" + HK + "^0^n");
			server.Data.setDouble(hsCounter, HeadshotsRatio);
		}
	}
}
and

 

Code:

if (Regex.Match(player.CountryCode, "(RU)", RegexOptions.IgnoreCase).Success) {
    if (!plugin.isInList(player.Name, "Royal_List")) {
        if (!plugin.isInList(player.Name, "Russian_List")) {
            [i]plugin.PRoConChat("Kicking russian player : " + player.Name);[/i]
            plugin.KickPlayerWithMessage(player.Name, "Sorry, Russian players have to register on website to be allowed.");
            return false;
        }
    }
}
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Originally Posted by KillaKali*:

 

works great! last question, then ill leave you alone. %p_n% doesnt work in this line

 

plugin.PRoConChat ("^b[^8EXPLOSIVES KICKER^0]^n ^0%p_n% has been KICKED for using EXPLOSIVES!^0");

reads

[EXPLOSIVES KICKER] %p_n% has been KICKED for using EXPLOSIVES!

any way to get the actual player name to show in procon chat?
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Originally Posted by HexaCanon*:

 

works great! last question, then ill leave you alone. %p_n% doesnt work in this line

 

 

reads

 

 

any way to get the actual player name to show in procon chat?

2 solutions

 

Code:

plugin.PRoConChat ("text" + player.Name + "text");
or

 

Code:

plugin.PRoConChat (plugin.R("text %p_n% text"));
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Originally Posted by Dudenell*:

 

So I attempted an upgrade from 0.9.3.0 to 0.9.4.0 and I lost all my settings for the past month, from names we added onto the list up to limits we edited and changed... so I just delete the data and start over again with a fresh file? This is beginning to become a real pain.

 

Edit: Deleting the actual insanelimits config file did not solve the issue, I'm going to attempt to delete and start over again with a brand new procon config file.

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Originally Posted by HexaCanon*:

 

So I attempted an upgrade from 0.9.3.0 to 0.9.4.0 and I lost all my settings for the past month, from names we added onto the list up to limits we edited and changed... so I just delete the data and start over again with a fresh file? This is beginning to become a real pain.

 

Edit: Deleting the actual insanelimits config file did not solve the issue, I'm going to attempt to delete and start over again with a brand new procon config file.

you connect directly to the server ? not a layer right ?

 

do you have custom_storage as true ? if so can you manually load your configuration file ?

 

i remember someone had the same issue before and most likely you would want to search in this topic.

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Originally Posted by Dudenell*:

 

you connect directly to the server ? not a layer right ?

 

do you have custom_storage as true ? if so can you manually load your configuration file ?

 

i remember someone had the same issue before and most likely you would want to search in this topic.

I think it was me, I thought it went away but apparently it didn't, custom storage is false.
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Originally Posted by PapaCharlie9*:

 

I think it was me, I thought it went away but apparently it didn't, custom storage is false.

Before upgrading, copy the entire procon/Plugins folder and procon/Config folder to a safe place. Hopefully, you did that? If not, deleting all the configs guarantees that you lose everything.

 

You should read all the Procon 1.4.0.5-6 threads. Several people had problems losing their plugin settings when they upgraded Procon and there is an easy fix for getting them back -- if you haven't deleted all your configs!

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Originally Posted by GiGaB-yt*:

 

Hi guys, I am new here, but I like to ask about this plugin possibilities.

 

Is it possible with this plugin to reach this functions?

 

- Specific number of players for each faction? Like USA 4 vs RUS 36.

- Or is it possible to reach only specific players (from some list) on 1 side and everyone else on other side?

- And one more think. Is it possible to set rule, where player will be kicked if he take someones DOG TAG (animation kill), not only knife him.

 

If you can answer me, it will be cool and thank you all for any help :ohmy:

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Originally Posted by PapaCharlie9*:

 

Hi guys, I am new here, but I like to ask about this plugin possibilities.

 

Is it possible with this plugin to reach this functions?

 

- Specific number of players for each faction? Like USA 4 vs RUS 36.

Yes, but it is very hard to do correctly. For example, if a new player joins, the game server may put them on the USA side, even though it already has 4 players. The plugin can move the player after they start on the USA side, but for a short time, that new player will be on the USA side then get switched to the RUS side, causing confusion.

 

It's actually better to write a separate plugin if you want to control the sizes of teams with unusual/unbalanced sizes. For example, the BF3 Zombie Mode plugin does this:

www.phogue.net/forumvb/showth...31-OCT-12)-BF3*

 

- And one more think. Is it possible to set rule, where player will be kicked if he take someones DOG TAG (animation kill), not only knife him.

Yes, because the game server uses two different weapon codes. A takedown kill (animation) uses the name of the knife, while a stabbing kill uses "Melee".
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Originally Posted by GiGaB-yt*:

 

Thanks for answers, PapaCharlie9.

 

I'll try that Zombie Mod plugin. And if I get it right, if someone take dog tags, game will use as kill weapon ACB-90 and if someone just knife him to death it will use "Knife", right?

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Originally Posted by HexaCanon*:

 

Thanks for answers, PapaCharlie9.

 

I'll try that Zombie Mod plugin. And if I get it right, if someone take dog tags, game will use as kill weapon ACB-90 and if someone just knife him to death it will use "Knife", right?

Kinfe|ACB-90 = dog tag

Melee = no dog tag

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Originally Posted by PapaCharlie9*:

 

Kinfe|ACB-90 = dog tag

Melee = no dog tag

Procon doesn't use ACB-90. The weapon name codes for the takedown kill are:

 

Weapons/Knife/Knife

Knife_RazorBlade

 

Just test that the weapon name contains "Knife", e.g., weaponName.Contains("Knife") == true.

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Originally Posted by HexaCanon*:

 

Procon doesn't use ACB-90. The weapon name codes for the takedown kill are:

 

Weapons/Knife/Knife

Knife_RazorBlade

 

Just test that the weapon name contains "Knife", e.g., weaponName.Contains("Knife") == true.

thats true, it is just that in the past i was forced to add acb-90. i tested it now it actually is not required.
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Originally Posted by PapaCharlie9*:

 

thats true, it is just that in the past i was forced to add acb-90. i tested it now it actually is not required.

acb-90 is the weapon stat name, Knife_RazorBlade is the BF3.defs name, they are the same weapon.
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Originally Posted by PapaCharlie9*:

 

NOTE: I've changed the version numbering scheme to allow for pre-release testing (last digit). From now on versions will be 0.Major.Minor.TestRevision, where TestRevision is 0 for a released version. If at some point backwards compatibility with existing limits is broken, the first digit will be 1 instead of 0.

 

Changes made for 0.9.5.0:

 

  • Stats fetching speed-up, shaved 3 to 5 seconds off of every fetch
  • Added plugin.FriendlyMapName to convert "MP_001" to "Grand Bazaar"
  • Added plugin.FriendlyModeName to convert "TeamDeathMatch0" to "TDM"
  • Reduced logging spam, particularly for stats fetch errors
  • Major overhaul of handling of TeamChange events/limits
  • Tons of minor bug fixes
  • General clean-up

NOTE: since logging of error messages has been reduced, you have to increase your debug_level in order to see warnings and errors that you used to see at level 3. If you want to see why stats fetching is failing, you have to set your debug_level to 4.

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Originally Posted by PapaCharlie9*:

 

NOTE: I've changed the version numbering scheme to allow for pre-release testing (last digit). From now on versions will be 0.Major.Minor.TestRevision, where TestRevision is 0 for a released version. If at some point backwards compatibility with existing limits is broken, the first digit will be 1 instead of 0.

 

Changes made for 0.9.6.0:

 

  • Fixed a serious problem with moving players introduced in 9.5
  • Fixed OnLevelLoaded spurious log of aborted round reset
  • Fixed round start and round end detection problems

NOTE: since logging of error messages has been reduced, you have to increase your debug_level in order to see warnings and errors that you used to see at level 3. If you want to see why stats fetching is failing, you have to set your debug_level to 4.

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Originally Posted by LumpyNutZ*:

 

So , have been going through ALOT of posts, is there anything i could with these?

Having debug level 2 in IL

Still not want to reduce debug level, wanna solve probs rather....

 

Code:

[13:31:07 46] [Battlelog Cache] Fetching stats for player 'bahama_mamaaaa' with requestType 'Overview' failed!
[13:31:07 46] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:34:02 42] [Battlelog Cache] Fetching stats for player 'Ltthom1' with requestType 'ClanTag' failed!
[13:34:02 54] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:35:53 10] [Insane Limits] [Knife Shame] public: Boujena took a gun to a knife fight with MISHGAN-RUSSIA, and LOST!
[13:36:07 44] CD - Battlelog Request Limit reached.
[13:36:07 44] CD - Increasing queue timeout by 60 seconds.
[13:37:12 96] [Battlelog Cache] Fetching stats for player 'xaTcymu' with requestType 'ClanTag' failed!
[13:37:12 96] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:38:02 13] [Battlelog Cache] Fetching stats for player 'Manuel1812' with requestType 'Overview' failed!
[13:38:02 13] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:40:46 57] [Insane Limits] [Knife Shame] public: Did you see the YouTube of svTiMPA knifing Hexus321_
[13:42:09 36] CD - Darkcourge: 0%
[13:44:45 11] [Insane Limits] [Knife Shame] public: Did you see the YouTube of [EDN]thalev knifing Suseel_
[13:48:09 41] CD - Battlelog Request Limit reached.
[13:48:43 55] [Battlelog Cache] Fetching stats for player 'EliteFrank' with requestType 'Overview' failed!
[13:48:43 57] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:49:07 27] [Battlelog Cache] Fetching stats for player 'lefthandedbandit' with requestType 'ClanTag' failed!
[13:49:07 27] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:51:09 46] [Battlelog Cache] Fetching stats for player 'Scalimousse' with requestType 'ClanTag' failed!
[13:51:09 46] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:51:28 42] [Battlelog Cache] Fetching stats for player 'QuakeSter' with requestType 'Overview' failed!
[13:51:28 46] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:53:40 19] CD - Boujena: 0%
[13:53:54 40] [Battlelog Cache] Fetching stats for player 'legion2repgcp' with requestType 'ClanTag' failed!
[13:53:54 40] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:57:38 48] [Battlelog Cache] Fetching stats for player 'Master_MikePL' with requestType 'Overview' failed!
[13:57:38 48] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[13:59:08 27] CD - Battlelog Request Limit reached.
[13:59:08 27] CD - Increasing queue timeout by 60 seconds.
[14:00:20 03] [Battlelog Cache] Fetching stats for player 'domson89' with requestType 'ClanTag' failed!
[14:00:20 03] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[14:02:00 29] [Battlelog Cache] Fetching stats for player 'Ranhin' with requestType 'ClanTag' failed!
[14:02:00 29] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[14:02:14 18] [Battlelog Cache] BattlelogLookup for player 'BL00DEM0N' with requestType 'Overview' failed!
[14:02:14 19] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(Overview) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[14:02:45 91] [Battlelog Cache] Fetching stats for player 'H3nry' with requestType 'ClanTag' failed!
[14:02:45 91] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
[14:02:55 68] [Battlelog Cache] Fetching stats for player 'Maxxel88' with requestType 'ClanTag' failed!
[14:02:55 68] [Insane Limits] Thread(fetch): WARNING: (StatsException) Cache fetch failed (type: Error, message: DownloadWebPage(New Persona or ClanTag) failed! System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.CBattlelogCache.DownloadWebPage(WebClient webClient, String url, String& result))!
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Originally Posted by PapaCharlie9*:

 

So , have been going through ALOT of posts, is there anything i could with these?

Having debug level 2 in IL

Still not want to reduce debug level, wanna solve probs rather....

Check what version of Insane Limits you have. You should update to 9.6. At debug_level 3 (let alone 2), you will not see those messages.

 

The error will still be happening, though. The only way to make the error not happen is to reduce the number of stats fetch requests you do per minute from a single IP address. If you run multiple busy servers from a single layer, consider using multiple layer instances on different IP addresses. Yes, that's more cost, but that's the only way to make the problem go away completely.

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Originally Posted by PapaCharlie9*:

 

I'm a little confused, whats the proper way to send a player yell and player say now?

If you have patch 0.9.6.0 (and you should), to send yells or a player say to player.Name, use:

 

Code:

plugin.SendPlayerMessage(player.Name, "message"); // player say

plugin.SendGlobalYell("message", 8); // yell to all for 8 seconds
plugin.SendTeamYell(player.TeamId, "message", 12); // yell to team for 12 seconds
plugin.SendPlayerYell(player.Name, "message", 10); // yell to player for 10 seconds
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Originally Posted by IAF-SDS*:

 

Hey PapaCharlie9.

 

I've noticed my Insane Limits likes to revert to default when ProCon is restarted.

 

The only limit Im using is a Surrender limit. Sometimes, one server has it, while the other has reverted to default.

 

When I see this, usually if I reload the plugins the limits show up.

 

This time, I restarted ProCon when the reloading didn't work to show the limits, and both servers reverted back to default where you've got to answer true about accepting the agreement or something like that.

 

I redid the surrender limit on server #2, and when I went over to server #1 to redo the same limit there, it was suddenly there.

 

 

Do you want me to enable logging or have you heard of this issue before?

 

Im using the latest of everything, including IL 0.9.6.0

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Originally Posted by pharbehind*:

 

PapaCharlie, what file(s) does IL write to? Where is the expression/code information stored?

 

edit-nevermind, I see it creates a .conf file, with some other basic info in the .cfg within /Configs. Is that all for this plugin?

 

Asking b/c I want to copy over the limits I've made to a new server, and it looks like the .conf is encrypted.

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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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