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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by LumPenPacK*:

 

hm.. i still have the lag, the weird thing it is only on 2 of my layers.

 

i will try to find why there is lag.

Maybe you are right and it's a problem of the Latency Manager. But even if I disable the Latency Manager plugin, procon sends ping commands all the time. Is maybe the new ping command the problem?
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Originally Posted by HexaCanon*:

 

Maybe you are right and it's a problem of the Latency Manager. But even if I disable the Latency Manager plugin, procon sends ping commands all the time. Is maybe the new ping command the problem?

the only advice i can give you is to set debug level to 8 and enable logging. so that later PC9 can help you investigate.

 

 

one thing i do not understand is this

 

Code:

[17:42:41 27] [Insane Limits] Got OnPlayerPingedByAdmin: lukasek999999, 24
[17:42:41 30] [Insane Limits] Got OnPlayerPingedByAdmin: M3ss3rschmitt, 51
[17:42:41 33] [Insane Limits] Got OnPlayerPingedByAdmin: MajestikK_91, 68
[17:42:41 38] [Insane Limits] Got OnPlayerPingedByAdmin: marcmurder, 77
[17:42:41 40] [Insane Limits] Got OnPlayerPingedByAdmin: marcron40, 69
[17:42:41 47] [Insane Limits] Got OnPlayerPingedByAdmin: McEuler, 17
[17:42:41 51] [Insane Limits] Got OnPlayerPingedByAdmin: Molylepke, 20
[17:42:41 55] [Insane Limits] Got OnPlayerPingedByAdmin: Pinhasik, 68
[17:42:41 58] [Insane Limits] Got OnPlayerPingedByAdmin: PoloDouBraziil, 50
[17:42:41 60] [Insane Limits] Got OnPlayerPingedByAdmin: RemaKe_KUSSSSSSS, 56
[17:42:41 65] [Insane Limits] Got OnPlayerPingedByAdmin: retro64, 94
[17:42:41 66] [Insane Limits] Got OnPlayerPingedByAdmin: Richardfburton, 18
[17:42:41 74] [Insane Limits] Got OnPlayerPingedByAdmin: sirmalle, 42
[17:42:41 77] [Insane Limits] Got OnPlayerPingedByAdmin: SirYorik, 41
[17:42:41 80] [Insane Limits] Got OnPlayerPingedByAdmin: The_Easy_0ne, 43
[17:42:41 83] [Insane Limits] Got OnPlayerPingedByAdmin: TheTaques, 15
[17:42:41 88] [Insane Limits] Got OnPlayerPingedByAdmin: ThrReX, 24
[17:42:41 91] [Insane Limits] Got OnPlayerPingedByAdmin: TR_BASKURT, 79
[17:42:41 94] [Insane Limits] Got OnPlayerPingedByAdmin: -UA-_-ChAOSINA-, 60
[17:42:41 97] [Insane Limits] Got OnPlayerPingedByAdmin: urugthai, 54
[17:42:42 01] [Insane Limits] Got OnPlayerPingedByAdmin: vadimRUS161, 78
[17:42:42 07] [Insane Limits] Got OnPlayerPingedByAdmin: Vinnt, 45
[17:42:42 11] [Insane Limits] Got OnPlayerPingedByAdmin: Vlyter, 81
[17:42:42 18] [Insane Limits] Got OnPlayerPingedByAdmin: warTNT_tr, 46
[17:42:42 21] [Insane Limits] Got OnPlayerPingedByAdmin: Wikkaa098, 67
[17:42:42 24] [Insane Limits] Got OnPlayerPingedByAdmin: Xsier, 48
[17:42:42 27] [Insane Limits] Got OnPlayerPingedByAdmin: XxSnOXx, 22
i am getting spammed by it, i have no limit related to player ping.
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Originally Posted by EBassie*:

 

Maybe you are right and it's a problem of the Latency Manager. But even if I disable the Latency Manager plugin, procon sends ping commands all the time. Is maybe the new ping command the problem?

Procon needs to send those ping commands to the players. That's the way DICE implemented ping.

Our beloved Procon Devs still hope on a 'normal' implementation like we had with BC2 where the players ping is in the "listPlayers" scope.

 

The problem now with many servers on layer or a client is that the console tabs are getting spammed by ping requests and answers.

That may cause the procon instances to lag.

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Originally Posted by LumPenPacK*:

 

the only advice i can give you is to set debug level to 8 and enable logging. so that later PC9 can help you investigate.

 

 

one thing i do not understand is this

 

Code:

[17:42:41 27] [Insane Limits] Got OnPlayerPingedByAdmin: lukasek999999, 24
[17:42:41 30] [Insane Limits] Got OnPlayerPingedByAdmin: M3ss3rschmitt, 51
[17:42:41 33] [Insane Limits] Got OnPlayerPingedByAdmin: MajestikK_91, 68
[17:42:41 38] [Insane Limits] Got OnPlayerPingedByAdmin: marcmurder, 77
[17:42:41 40] [Insane Limits] Got OnPlayerPingedByAdmin: marcron40, 69
[17:42:41 47] [Insane Limits] Got OnPlayerPingedByAdmin: McEuler, 17
[17:42:41 51] [Insane Limits] Got OnPlayerPingedByAdmin: Molylepke, 20
[17:42:41 55] [Insane Limits] Got OnPlayerPingedByAdmin: Pinhasik, 68
[17:42:41 58] [Insane Limits] Got OnPlayerPingedByAdmin: PoloDouBraziil, 50
[17:42:41 60] [Insane Limits] Got OnPlayerPingedByAdmin: RemaKe_KUSSSSSSS, 56
[17:42:41 65] [Insane Limits] Got OnPlayerPingedByAdmin: retro64, 94
[17:42:41 66] [Insane Limits] Got OnPlayerPingedByAdmin: Richardfburton, 18
[17:42:41 74] [Insane Limits] Got OnPlayerPingedByAdmin: sirmalle, 42
[17:42:41 77] [Insane Limits] Got OnPlayerPingedByAdmin: SirYorik, 41
[17:42:41 80] [Insane Limits] Got OnPlayerPingedByAdmin: The_Easy_0ne, 43
[17:42:41 83] [Insane Limits] Got OnPlayerPingedByAdmin: TheTaques, 15
[17:42:41 88] [Insane Limits] Got OnPlayerPingedByAdmin: ThrReX, 24
[17:42:41 91] [Insane Limits] Got OnPlayerPingedByAdmin: TR_BASKURT, 79
[17:42:41 94] [Insane Limits] Got OnPlayerPingedByAdmin: -UA-_-ChAOSINA-, 60
[17:42:41 97] [Insane Limits] Got OnPlayerPingedByAdmin: urugthai, 54
[17:42:42 01] [Insane Limits] Got OnPlayerPingedByAdmin: vadimRUS161, 78
[17:42:42 07] [Insane Limits] Got OnPlayerPingedByAdmin: Vinnt, 45
[17:42:42 11] [Insane Limits] Got OnPlayerPingedByAdmin: Vlyter, 81
[17:42:42 18] [Insane Limits] Got OnPlayerPingedByAdmin: warTNT_tr, 46
[17:42:42 21] [Insane Limits] Got OnPlayerPingedByAdmin: Wikkaa098, 67
[17:42:42 24] [Insane Limits] Got OnPlayerPingedByAdmin: Xsier, 48
[17:42:42 27] [Insane Limits] Got OnPlayerPingedByAdmin: XxSnOXx, 22
i am getting spammed by it, i have no limit related to player ping.
I get the same messages with debug level 9 and I also have no limits which use the ping command but maybe insane limits only shows these messages because when I go to console tab I see procon itself spams the ping command, probably to show the ping to the players tab.

 

Procon needs to send those ping commands to the players. That's the way DICE implemented ping.

Our beloved Procon Devs still hope on a 'normal' implementation like we had with BC2 where the players ping is in the "listPlayers" scope.

 

The problem now with many servers on layer or a client is that the console tabs are getting spammed by ping requests and answers.

That may cause the procon instances to lag.

I am still not sure whats the reason for my heavy lag problems with procon since 1.4.0.7 update but is there anyway to disable the ping command completely to see if this is the problem ?
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Originally Posted by PapaCharlie9*:

 

Guys, none of this has anything to do with Insane Limits. This is all the new BF3 R-38 and Procon 1.4.0.7. Insane Limits is just the messenger letting you know that your connection to your layer, or your layer to your game server, is congested/lagged. It's not caused by Insane Limits, it's telling you that the on-going congestion is having a negative impact on the operation of Insane Limits.

 

I modified the timeout message to explain this. Maybe I should have just turned it off. :sad:

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Originally Posted by PapaCharlie9*:

 

the only advice i can give you is to set debug level to 8

You should not routinely run with debug_level set to 8, or even 5. You are causing lag for yourself. All that spam being written to the log file slows Procon down.

 

4 is the highest you should run on a regular basis. The higher settings are intended to debug specific problems and only be run when needed to solve those problems.

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Originally Posted by HexaCanon*:

 

Guys, none of this has anything to do with Insane Limits. This is all the new BF3 R-38 and Procon 1.4.0.7. Insane Limits is just the messenger letting you know that your connection to your layer, or your layer to your game server, is congested/lagged. It's not caused by Insane Limits, it's telling you that the on-going congestion is having a negative impact on the operation of Insane Limits.

 

I modified the timeout message to explain this. Maybe I should have just turned it off. :sad:

this is why i said i wont blame the version plugin since i had the same issue on the previous one.

 

i just got spammed by it

Code:

[18:47:17 07] [Insane Limits] Thread(fetch): DONE inserting 1 new players, 8 still in queue, took a total of 645 secs
[18:50:27 01] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for scratch_handle in fetch_thread_loop. Your net connection to game server may be congested or another plugin may be lagging Procon.
[18:52:27 02] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for plist_handle in fetch_thread_loop. Your net connection to game server may be congested or another plugin may be lagging Procon.
[18:54:27 55] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for list_handle in getMapListSync. Your net connection to game server may be congested or another plugin may be lagging Procon.
[18:56:28 17] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for indices_handle in getMapIndicesSync. Your net connection to game server may be congested or another plugin may be lagging Procon.
[18:58:28 74] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for info_handle in getServerInfoSync. Your net connection to game server may be congested or another plugin may be lagging Procon.
[18:58:28 74] [Insane Limits] Thread(fetch): DONE inserting 1 new players, 7 still in queue, took a total of 672 secs
[19:00:43 36] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for scratch_handle in fetch_thread_loop. Your net connection to game server may be congested or another plugin may be lagging Procon.
[19:02:43 37] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for plist_handle in fetch_thread_loop. Your net connection to game server may be congested or another plugin may be lagging Procon.
[19:04:43 89] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(120 seconds), waiting for list_handle in getMapListSync. Your net connection to game server may be congested or another plugin may be lagging Procon.
the issue is that we do not know what is causing this congestion, and if we can avoid them. it is totally not related to IL so we might need to have a separate thread if more people face the same issue.

 

Edit : Lumpen who is your procon layer host ?

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Originally Posted by LumPenPacK*:

 

Guys, none of this has anything to do with Insane Limits. This is all the new BF3 R-38 and Procon 1.4.0.7. Insane Limits is just the messenger letting you know that your connection to your layer, or your layer to your game server, is congested/lagged. It's not caused by Insane Limits, it's telling you that the on-going congestion is having a negative impact on the operation of Insane Limits.

 

I modified the timeout message to explain this. Maybe I should have just turned it off. :sad:

Thank you for the explanation. As I wrote in my modified first post I also don't think it's an issue caused by IL.

But this issue, wherever it comes from, becomes noticeable especially with enabled IL plugin. As an result I have to disable IL temporary until I've found the reason of this lags.

 

Edit : Lumpen who is your procon layer host ?

I don't have a procon layer host. My procon is running on my own private home server. That's the reason why I can see the changes of CPU usages when I disable/enable plugins in task manger.

I also have done a full new install of procon on my server but there is still the same problem.

But due to the conclusion this issue is not an IL problem, we should move this discussion to a new/other thread.

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Originally Posted by PapaCharlie9*:

 

was thinking if player.isAlive is possible.

Not really. It has marginal value when you can't get the answer right away -- like all the other command additions, you have to do an OnIntervalServer and call the functions a few times before you start getting answers back. So you can't use it to know right now whether a player is alive and you can't use it to find out if a player has not spawned in a long time (because they may spawn by the time you get the answer). It's actually easier just to have an OnKill, an OnSpawn and an OnLeave limit and keep track of every player by yourself. That would always be immediately accurate, no time delay.
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Originally Posted by PapaCharlie9*:

 

Just a heads-up that 0.9.10.0 is in the works, to fix a bug in player.Ping, to turn off the timeout warning since it just confuses everyone, and to add plugin.IsSquadLocked().

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Originally Posted by Dudenell*:

 

quick question, I'm attempting to start my own layer using linux and mono. I noticed that insanelimits was throwing this at me:

 

[12:07:09 44] [insane Limits] Thread(Threadpool worker): ERROR: unable to dump information to file

[12:07:09 44] [insane Limits] Thread(Threadpool worker): EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/procon/home/procon/Plugins/BF3/InsaneLimits_173.234.245.67_47000.conf".

 

The actual path is

/home/procon/Plugins/BF3/InsaneLimits_173.234.245.67_47000.conf

 

Is there something I need to do to "fix this" ?

 

Edit: I also noticed that each and every time I stop / start the server it asks to accept the agreement.

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Originally Posted by Singh400*:

 

quick question, I'm attempting to start my own layer using linux and mono. I noticed that insanelimits was throwing this at me:

 

[12:07:09 44] [insane Limits] Thread(Threadpool worker): ERROR: unable to dump information to file

[12:07:09 44] [insane Limits] Thread(Threadpool worker): EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/procon/home/procon/Plugins/BF3/InsaneLimits_173.234.245.67_47000.conf".

 

The actual path is

/home/procon/Plugins/BF3/InsaneLimits_173.234.245.67_47000.conf

 

Is there something I need to do to "fix this" ?

 

Edit: I also noticed that each and every time I stop / start the server it asks to accept the agreement.

The first path lists HOME twice. Are you using custom storage by any chance? As for accepting the agreement. Don't. If the plugin is enabled, leave it so, and restart the layer.

 

In my case accepting the agreement used to wipe the limits clean.

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Originally Posted by Dudenell*:

 

The first path lists HOME twice. Are you using custom storage by any chance? As for accepting the agreement. Don't. If the plugin is enabled, leave it so, and restart the layer.

 

In my case accepting the agreement used to wipe the limits clean.

yeah I noticed that, I have no idea why it would list the path twice though.
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Originally Posted by PapaCharlie9*:

 

quick question, I'm attempting to start my own layer using linux and mono.

It's best to keep in mind that Procon in general and Insane Limits specifically wasn't designed to run on Linux. Mono is amazing, but it isn't perfect and it often falls down on file path handling. Windows is just plain evil when it comes to file paths and since Linux is less evil, it suffers in comparison.

 

Looks like the thread local storage stuff is also not quite right. I never see "Threadpool worker" in my errors. It ought to have the thread name, which in this case is set to "settings".

 

Here's the relevant code in Insane Limits. Maybe you can file a bug against Mono and get them to fix their handling of one of these objects or functions?

 

Code:

// called with "InsaneLimits_[i]ip_port[/i].conf"

        public static String makeRelativePath(String file)
        {
            String exe_path = Directory.GetParent(Application.ExecutablePath).FullName;
            String dll_path = Directory.GetParent(Assembly.GetExecutingAssembly().Location).FullName;

            String rel_path = dll_path.Replace(exe_path, "");
            rel_path = Path.Combine(rel_path.Trim(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }), file);
            return rel_path;
        }
Note that what Insane Limits is expecting is a path relative to Procon.exe. The output of that function should have been "Plugins/BF3/InsaneLimits_173.234.245.67_47000.conf", but for some reason you are getting double the full path to the procon folder.

 

For the bug report, you should verify that:

 

Procon.exe is located at /home/procon/Procon.exe

InsaneLimits.dll is located at /home/procon/Plugins/BF3/InsaneLimits.dll

 

The input parameter would have been "InsaneLimits_173.234.245.67_47000.conf"

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Originally Posted by ADKGamers*:

 

Disabling TrueBalancer has seemed to stop the lag that was occurring on my servers as well as the timeout issue that a few people have reported. Might try to re-enable later this evening.

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Originally Posted by HungarianBf3Fans*:

 

Hi

im upload this plugin,but this does not work after the procon update(1.4.0.7)

 

I do not see the plugin in the List

already restarted the server, but nothing changed

Please help me

 

 

Posted Image

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Originally Posted by HexaCanon*:

 

anyone has 0.9.8.0 ?

 

Edit : github history has old version.

 

Hi

im upload this plugin,but this does not work after the procon update(1.4.0.7)

 

I do not see the plugin in the List

already restarted the server, but nothing changed

Please help me

 

 

Posted Image

what version of procon and insanelimits you have ?

 

0.9.9.0 does not work with procon 1.4.0.6

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Originally Posted by HungarianBf3Fans*:

 

procon 1.4.0.7

 

insanelimits 0.9.9.0

downloaded from here:

 

https://github.com/PapaCharlie9/insane-limits/tags

 

I tried it all, but it does not improve anything

 

...and is there any other plugin that does not work, but they are not as important as it is

 

 

pls help me:ohmy:

 

 

when the procon update is coming,something changed,the problem also it came

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Originally Posted by HexaCanon*:

 

procon 1.4.0.7

 

insanelimits 0.9.9.0

downloaded from here:

 

https://github.com/PapaCharlie9/insane-limits/tags

 

I tried it all, but it does not improve anything

 

...and is there any other plugin that does not work, but they are not as important as it is

 

 

pls help me:ohmy:

how did you install the plugin ?
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Originally Posted by HungarianBf3Fans*:

 

im uploaded and restart the server,like the other plugins

 

i think i found the problem

 

Posted Image

 

 

...no have dll file some plugin

 

also procon rules plugin:sad:

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Originally Posted by PapaCharlie9*:

 

im uploaded and restart the server,like the other plugins

 

i think i found the problem

 

Posted Image

 

 

...no have dll file some plugin

 

also procon rules plugin:sad:

There is probably a compilation error in your plugin.log. When you restart Procon, you should see the Insane Limits compiled message or an error message. If you don't know how to get your plugin.log, disable all of your plugins and restart Procon. You should see if there is an error in the plugin log window at the bottom of the plugins tab.

 

It's probably some kind of file transfer encoding issue. Do you unzip it on your layer or do you unzip it locally and then push it up to your layer?

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Originally Posted by HungarianBf3Fans*:

 

i dont see error messagese because the plugin not loading in

Nothing was wrong until I came to this PROCON update

when it was updated with all the broken

 

 

Posted Image

 

no error because no plugin

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Originally Posted by HexaCanon*:

 

i dont see error messagese because the plugin not loading in

Nothing was wrong until I came to this PROCON update

when it was updated with all the broken

 

 

Posted Image

 

no error because no plugin

have you tried restarting your layer ? are you sure your bf3.def is up to date (it should have this line [procon.protected.serverversions.add BF3 "1149977" "R-38"] ) ?

 

i know they are silly stuff to ask. but better to check them.

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Originally Posted by HungarianBf3Fans*:

 

im update all

 

restart many times

 

 

im trying all

 

my def:

procon.protected.serverversions.add BF3 "1149977" "R-38"

 

 

 

when the procon update coming something went wrong:sad:

 

what I did not do it well?

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Originally Posted by supermillhouse*:

 

Getting these errors;

 

Code:

[23:44:42 05] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.MapFileName in replacement
[23:44:42 05] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.Gamemode in replacement
Map is Kiasar Railroad on conquest large? Any thoughts

 

i have checked my BF3.def and the map and mode are there on a line_?

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Originally Posted by PapaCharlie9*:

 

i dont see error messagese because the plugin not loading in

Nothing was wrong until I came to this PROCON update

when it was updated with all the broken

 

 

Posted Image

 

no error because no plugin

You did not follow my directions correctly.

 

1) Disable all plugins

 

2) Quit Procon

 

3) Restart Procon

 

4) Watch the messages in the plugin log window

 

You should see something like this:

 

Code:

[08:42:11 67] Compiling InsaneLimits.cs... Done
[08:42:11 82] Loading InsaneLimits... Loaded
What you will probably see instead is something like this:

 

Code:

[08:43:11 94] Compiling InsaneLimits.cs... Errors or Warnings
If you see Errors or Warnings, delete InsaneLimits.cs, download it again and try installing it again. If you can, download it on the layer itself, unzip it on the layer, and install it on the layer. Otherwise, whatever you are doing to copy it to the layer is corrupting the InsaneLimits.cs file.
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Originally Posted by PapaCharlie9*:

 

Getting these errors;

 

Code:

[23:44:42 05] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.MapFileName in replacement
[23:44:42 05] [Insane Limits] Thread(enforcer): WARNING: could not determine value for server.Gamemode in replacement
Map is Kiasar Railroad on conquest large? Any thoughts

 

i have checked my BF3.def and the map and mode are there on a line_?

Beats me, that should work. Has nothing to do with the map name in question, probably fails for all maps and modes. What's the entire string you are passing to the replacer?

 

If you are doing code rather than Actions, you can always use "..." + server.MapFileName + "..." instead. Or even better, use plugin.FriendlyMapName(server.MapFileName).

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Originally Posted by supermillhouse*:

 

Beats me, that should work. Has nothing to do with the map name in question, probably fails for all maps and modes. What's the entire string you are passing to the replacer?

 

If you are doing code rather than Actions, you can always use "..." + server.MapFileName + "..." instead. Or even better, use plugin.FriendlyMapName(server.MapFileName).

Changed server to endgame CTF and the error goes away, just when it was on conquest large and those maps

 

I'am not using them in a limit i dont think it is just an error i seen coming up in the plugin log

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Originally Posted by PapaCharlie9*:

 

I'am not using them in a limit i dont think it is just an error i seen coming up in the plugin log

__? Not using what in a limit? That error can only happen in a limit ... that is, some limit, whether you remember adding it or not, is using server.MapFileName and server.Gamemode in some replacement somewhere. I need the exact limit code to reproduce the problem, so I can fix it.

 

I looked at the code around the error and I'm certain it doesn't care what map/mode is being used. That said, the limit itself may care, which is why they seem connected.

 

What version of IL are you using?

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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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