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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by LCARSx64*:

 

@HitchItch, this is the wrong thread to post requests, please post all IL requests in the Insane Limits Requests thread: myrcon.net/.../insane-limits-requests

 

@Grovax, good job answering requests, however as PapaCharlie has already ask me to do, please refer anyone making requests in this thread to, and also post solutions to said requests in, the Insane Limits Requests thread.

 

@BuRockK, the OnJoin event does not work as it's name suggests, it is not the same as when Procon shows a player joining. It usually can't be used for EAGUID kicks/bans before the player spawns for very first time, it will work for PBGUID kicks/bans but even then it won't act as you think.

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Originally Posted by virusdead*:

 

limit by writing this I get an error it help please

 

plugin.SendGlobalMessage("Welcome to " + player.Name + " from " + player.CountryName + player.Visit ".");

return false;

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Originally Posted by LCARSx64*:

 

limit by writing this I get an error it help please

 

plugin.SendGlobalMessage("Welcome to " + player.Name + " from " + player.CountryName + player.Visit ".");

return false;

There is no such member as Visit (player.Visit) in the player object, this is your problem. Remove that and it will be fine.
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Originally Posted by BuRockK*:

 

Having this error in plugin console:

 

Code:

[18:13:30 67] [Insane Limits] Got OnCommander: False
[18:13:44 55] [Insane Limits] Updating idle duration for: FoxDie80
[18:13:44 55] [Insane Limits] Updated pings: 6 good, 0 bad, 6 total
[18:13:44 56] [Insane Limits] Updating squad privacy and leader for: 1/1
[18:13:44 56] [Insane Limits] Updating squad privacy and leader for: 2/1
[18:14:23 51] [Insane Limits] +++ Evaluating all Kill limits ...
[18:14:23 51] [Insane Limits] +++ Evaluated 0 limits
[18:14:31 67] [Insane Limits] Got OnCommander: False
[18:14:35 17] [Insane Limits] +++ Evaluating all Kill limits ...
[18:14:35 17] [Insane Limits] +++ Evaluated 0 limits
[18:14:37 64] [Insane Limits] +++ Evaluating all Spawn limits ...
[18:14:37 64] [Insane Limits] Advanced replacement failed for server.MapFileName with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_MapFileName()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:37 64] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[18:14:37 65] [Insane Limits] Advanced replacement failed for server.Gamemode with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_Gamemode()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:37 65] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[18:14:37 65] [Insane Limits] +++ Evaluated 1 limits
[18:14:45 40] [Insane Limits] Updating idle duration for: FoxDie80
[18:14:45 40] [Insane Limits] Updated pings: 6 good, 0 bad, 6 total
[18:14:45 40] [Insane Limits] Updating squad privacy and leader for: 1/1
[18:14:45 41] [Insane Limits] Updating squad privacy and leader for: 2/1
[18:14:51 27] [Insane Limits] +++ Evaluating all Spawn limits ...
[18:14:51 28] [Insane Limits] Advanced replacement failed for server.MapFileName with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_MapFileName()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:51 28] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[18:14:51 28] [Insane Limits] Advanced replacement failed for server.Gamemode with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_Gamemode()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:51 28] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[18:14:51 28] [Insane Limits] EXCEPTION: Limit #1: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[18:14:51 28] [Insane Limits] Extra information dumped in file InsaneLimits.dump
[18:14:51 28] [Insane Limits] +++ Evaluated 1 limits
Heres my IL setup. I only have one rule which is for onSpawn:

 

Im also using IL built-in lists

 

Evaluation: OnSpawn

First_Check: Expression

First_Check_Expression: (!player.isInWhitelist)

Second_Check: Code

Second_Check_Code:

String RCMglobalMessage = player.Name + " KICKED. Rule: Restricted Clan Match";

plugin.SendGlobalMessage(RCMglobalMessage);

plugin.PRoConChat("Restricted Clan Match > Say > " + RCMglobalMessage);

Action: Kick

Action_Message: Sorry %p_n%, joins are restricted for clan matches.

 

In attachment, the limit is in virtual mode because i set it that way after getting the errors

 

EDIT: I also noticed UMM is messed up again like before. Nothing shows in Settings tab. Only "Maplist 0" shows with part of the list, nothing else

 

Attached Files:

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Originally Posted by LCARSx64*:

 

Having this error in plugin console:

 

Code:

[18:13:30 67] [Insane Limits] Got OnCommander: False
[18:13:44 55] [Insane Limits] Updating idle duration for: FoxDie80
[18:13:44 55] [Insane Limits] Updated pings: 6 good, 0 bad, 6 total
[18:13:44 56] [Insane Limits] Updating squad privacy and leader for: 1/1
[18:13:44 56] [Insane Limits] Updating squad privacy and leader for: 2/1
[18:14:23 51] [Insane Limits] +++ Evaluating all Kill limits ...
[18:14:23 51] [Insane Limits] +++ Evaluated 0 limits
[18:14:31 67] [Insane Limits] Got OnCommander: False
[18:14:35 17] [Insane Limits] +++ Evaluating all Kill limits ...
[18:14:35 17] [Insane Limits] +++ Evaluated 0 limits
[18:14:37 64] [Insane Limits] +++ Evaluating all Spawn limits ...
[18:14:37 64] [Insane Limits] Advanced replacement failed for server.MapFileName with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_MapFileName()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:37 64] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[18:14:37 65] [Insane Limits] Advanced replacement failed for server.Gamemode with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_Gamemode()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:37 65] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[18:14:37 65] [Insane Limits] +++ Evaluated 1 limits
[18:14:45 40] [Insane Limits] Updating idle duration for: FoxDie80
[18:14:45 40] [Insane Limits] Updated pings: 6 good, 0 bad, 6 total
[18:14:45 40] [Insane Limits] Updating squad privacy and leader for: 1/1
[18:14:45 41] [Insane Limits] Updating squad privacy and leader for: 2/1
[18:14:51 27] [Insane Limits] +++ Evaluating all Spawn limits ...
[18:14:51 28] [Insane Limits] Advanced replacement failed for server.MapFileName with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_MapFileName()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:51 28] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[18:14:51 28] [Insane Limits] Advanced replacement failed for server.Gamemode with result _ and error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at PRoConEvents.ServerInfo.get_Gamemode()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at PRoConEvents.InsaneLimits.SetupReplacements(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, KillInfoInterface kill, PlayerInfoInterface victim)
[18:14:51 28] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[18:14:51 28] [Insane Limits] EXCEPTION: Limit #1: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[18:14:51 28] [Insane Limits] Extra information dumped in file InsaneLimits.dump
[18:14:51 28] [Insane Limits] +++ Evaluated 1 limits
Heres my IL setup. I only have one rule which is for onSpawn:

 

Im also using IL built-in lists

 

Evaluation: OnSpawn

First_Check: Expression

First_Check_Expression: (!player.isInWhitelist)

Second_Check: Code

Second_Check_Code:

String RCMglobalMessage = player.Name + " KICKED. Rule: Restricted Clan Match";

plugin.SendGlobalMessage(RCMglobalMessage);

plugin.PRoConChat("Restricted Clan Match > Say > " + RCMglobalMessage);

Action: Kick

Action_Message: Sorry %p_n%, joins are restricted for clan matches.

 

In attachment, the limit is in virtual mode because i set it that way after getting the errors

 

EDIT: I also noticed UMM is messed up again like before. Nothing shows in Settings tab. Only "Maplist 0" shows with part of the list, nothing else

Your first_check expression is incorrect, it should be:

Code:

(!plugin.isInWhiltelist(player.Name))

I search for a code to kill players when they shoot with a machine gun from the transport heli or jeep.

 

Klait

This is the wrong place to ask for limits, in future please post all limit requests in the Insane Limits Requests thread: myrcon.net/.../insane-limits-requests

As for what you are trying to find, it isn't possible to detect if a player fires a mounted machine gun in a vehicle.

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Originally Posted by BuRockK*:

 

Your first_check expression is incorrect, it should be:

Code:

(!plugin.isInWhiltelist(player.Name))
This is the wrong place to ask for limits, in future please post all limit requests in the Insane Limits Requests thread: myrcon.net/.../insane-limits-requests

As for what you are trying to find, it isn't possible to detect if a player fires a mounted machine gun in a vehicle.

Okay sorry i will post replies to that thread from now on

 

EDIT: Oh wait that wasnt for me...*blonde moment* :biggrin:

 

Ok but my code (!player.isInWhitelist) was working before. It was covering Whitelist and Clan Whitelist all together somehow and i thought it was correct code. (I did tested it. Used the player whitelist only and tested, then used the clan whitelist only and tested)

 

I dont know why it worked but it did. Then i started to get that error and my UMM settings dissappeared. Later on after i posted this problem here i also noticed IL also got messed up like UMM. So now IL is disabled. Although UMM is enabled and still working fine. Weird stuff going on with the plugins i know..

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Originally Posted by LCARSx64*:

 

Okay sorry i will post replies to that thread from now on

 

EDIT: Oh wait that wasnt for me...*blonde moment* :biggrin:

 

Ok but my code (!player.isInWhitelist) was working before. It was covering Whitelist and Clan Whitelist all together somehow and i thought it was correct code. (I did tested it. Used the player whitelist only and tested, then used the clan whitelist only and tested)

 

I dont know why it worked but it did. Then i started to get that error and my UMM settings dissappeared. Later on after i posted this problem here i also noticed IL also got messed up like UMM. So now IL is disabled. Although UMM is enabled and still working fine. Weird stuff going on with the plugins i know..

Haha, I had a blonde moment too (lack of sleep) ... (!player.isInWhitelist) is valid. As for your issues with the plugins, maybe it has something to do with your layer host, you could try deleting some older log files and see if that helps.
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Originally Posted by BuRockK*:

 

Haha, I had a blonde moment too (lack of sleep) ... (!player.isInWhitelist) is valid. As for your issues with the plugins, maybe it has something to do with your layer host, you could try deleting some older log files and see if that helps.

okay i will try and see
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Originally Posted by BuRockK*:

 

Hi, anyone know this works on Procon layer now? (maybe updated since 2011)

 

29-12-2011, 03:47

 

Admin Request Notification

 

This limit creates a Windows Taskbar notification when someone in-game types something like:

 

"@admin Please kick micovery for hacking!"

 

 

Set the limit to evaluate OnAnyChat, and make the action be TaskbarNotify.

 

Set first_check to this Expression:

 

Code:

 

Code:

player.LastChat.StartsWith("@admin")
And set these action specific parameters:

 

Code:

 

Code:

taskbar_notify_title =  Admin Request from %p_n%
           taskbar_notify_message = %p_n% says, %p_lc%
A few users have tested it and reported that the task-bar notification won't show if plugin is running on layer.

 

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Originally Posted by CEBEP78*:

 

Guys like to insane limit do to kill when a player, that player is dead, I saw the statistics for round one who killed him, in yellow text in the middle of the screen? Statistics Weapons, accuracy, headshots, KD?

Newbie with this plugin , if possible in detail , I will be grateful

Killed a player, while he is dead, he sees information yellow text, about that player, who killed him, him ??, his exactness, amount of hits in a head, for this round. So clearer? I apologize for bad knowledge of English.

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Originally Posted by Chilace*:

 

Guys like to insane limit do to kill when a player, that player is dead, I saw the statistics for round one who killed him, in yellow text in the middle of the screen? Statistics Weapons, accuracy, headshots, KD?

Newbie with this plugin , if possible in detail , I will be grateful

Killed a player, while he is dead, he sees information yellow text, about that player, who killed him, him ??, his exactness, amount of hits in a head, for this round. So clearer? I apologize for bad knowledge of English.

I believe that the accuracy can not be obtained for the current round (need to fetch from battlelog). As for the rest of the roun stats, see this limit:

myrcon.net/.../insane-limits-service-stars-ingame-stats

in "Usage option 3" section.

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Originally Posted by CEBEP78*:

 

I believe that the accuracy can not be obtained for the current round (need to fetch from battlelog). As for the rest of the roun stats, see this limit:

myrcon.net/.../insane-limits-service-stars-ingame-stats

in "Usage option 3" section.

It works, but it is necessary to register a team @killerstats, and how to do to run at all times and did not have to register all this team?

Question 2 is added to the displayed statistics weapon killer_(It should be the name of weapons and weapon accuracy by the number of killed)

Question 3, how to make the yellow sign hung twice as long?

 

iMsEjKE.png

sgLFMkN.png

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Originally Posted by ColColonCleaner*:

 

Hello

I created the limit, everything worked, the night after the restart Procon, all limits are gone, how to fix?

Procon is on Linux

Back up your limits. Insane limits has a very rare but very nasty bug that can delete all limits. The discussion around fixing it was that it would take so much effort to fix that it's not worth it. Just back up your limits.
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Originally Posted by CEBEP78*:

 

Back up your limits. Insane limits has a very rare but very nasty bug that can delete all limits. The discussion around fixing it was that it would take so much effort to fix that it's not worth it. Just back up your limits.

And to recover from a backup every time you restart the ProCon? ProCon Restart every night is for me.

What exactly needs to save files?

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Originally Posted by Chilace*:

 

And to recover from a backup every time you restart the ProCon? ProCon Restart every night is for me.

What exactly needs to save files?

If you have not changed "use_custom_storage" setting, then your limits are here:

Plugins\BF4\InsaneLimits_IP_PORT.conf

 

For backup your limits read this:

myrcon.net/...insane-limits-bfhl#entry30253

 

About "all limits are gone" on Linux - I don't know. I only came across this:

FAQ from the first post of this topic

Q: All my limits are gone after I restarted Procon! -or- Why does it keep asking me to accept permissions after I restart Procon, I already accepted them!?

A: See this post for details about what you should and should not do when you are in this situation:

myrcon.net/...insane-limits-bfhl#entry31005

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  • 2 weeks later...

Originally Posted by lakaelo*:

 

hi there, i am looking at a K/D limiter for our server and so far i found out it works with insane limits. to save me for reading all this 113 sites if there is something usefull i will ask if someone else is using that limiter and maybe post it here.

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Originally Posted by BuRockK*:

 

I have a simple question. Does the command "admin.runNextLevel" work when theres no one in server? Because im trying this command in a limit " plugin.ServerCommand("admin.runNextLevel"); " and its not working. I wanted to be sure its not me

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Originally Posted by LCARSx64*:

 

I have a simple question. Does the command "admin.runNextLevel" work when theres no one in server? Because im trying this command in a limit " plugin.ServerCommand("admin.runNextLevel"); " and its not working. I wanted to be sure its not me

I think you want mapList.runNextRound:

Code:

plugin.ServerCommand("mapList.runNextRound");
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Originally Posted by BuRockK*:

 

I think you want mapList.runNextRound:

Code:

plugin.ServerCommand("mapList.runNextRound");
Actualy, i wanna switch to next map in list. But maps have 1 round for each map anyway so i guess that should work also.

 

I didnt check the R55 manual, didnt notice theres no "admin.runNextLevel" anymore. Thank you

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Originally Posted by BuRockK*:

 

Hey guys,

 

Ive set a limit to change to next map if player count goes under a specified number and an hour has already passed by since current map started.

if i set "OnIntervalServer" limit to run every 10 seconds to check player count and round time, would it effect plugin or procon service in any bad way?

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Originally Posted by LCARSx64*:

 

Hey guys,

 

Ive set a limit to change to next map if player count goes under a specified number and an hour has already passed by since current map started.

if i set "OnIntervalServer" limit to run every 10 seconds to check player count and round time, would it effect plugin or procon service in any bad way?

It shouldn't be a problem, it never was for me anyways.
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Originally Posted by BuRockK*:

 

It shouldn't be a problem, it never was for me anyways.

I hope not. Well, here comes the hardest part, i need to get team scores and make a variable of the winning team. So when every requirements match and limit triggers, i would want limit to "endround" first before changing map.
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Originally Posted by swats73*:

 

Question

 

is the twitter feed broken as when you set twitter to true and follow the like it comes up with :-

 

 

The website declined to show this webpage

 

HTTP 403

 

 

Most likely causes:

•This website requires you to log in.

 

is there any way around this to make it work_?

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Originally Posted by BuRockK*:

 

I need one last help..

 

I think i finished the hard parts but heres the tricky part. Since i plan to set interval seconds to 10, it will evaluate the limit every 10 seconds. Which means if limit pass, it will change map, but after 10 seconds pass, the limit will pass again and it will attempt to use mapList.runNextRound (or endround [1/2] depending on the team tickets state) again while the map that just ended is still in scores screen.

 

How can i make limit to wait around 1 min before going at it again for every 10 seconds? or is there another way of preventing this?

 

Heres my limit:

 

OnIntervalServer, no Action

evaluation interval: 10 seconds

 

First_Check code:

Code:

int RTPCminplayers = 1;
int RTPCmaxroundsec = 3600;
String RTPCnextmapname = plugin.FriendlyMapName(server.NextMapFileName);

if (server.TimeRound >= RTPCmaxroundsec) {
    if (server.PlayerCount < RTPCminplayers) {
        if (team1.Tickets != team2.Tickets) {
            if (team1.Tickets > team2.Tickets) {
                plugin.PRoConChat("Round time reached ^b"+ RTPCmaxroundsec +" ^nseconds. Player count: under ^b" + RTPCminplayers +"^n. Ending round with winner: ^b" + team2 + "^n");
                plugin.ServerCommand("endround 2");
                return false;
            }
            if (team1.Tickets < team2.Tickets) {
                plugin.PRoConChat("Round time reached ^b"+ RTPCmaxroundsec +" ^nseconds. Player count: under ^b" + RTPCminplayers +"^n. Ending round with winner: ^b" + team1 + "^n");
                plugin.ServerCommand("endround 1");
                return false;
            }
        }
        plugin.PRoConChat("Round time reached ^b"+ RTPCmaxroundsec +" ^nseconds. Player count: under ^b" + RTPCminplayers +"^n. No winners, running nextmap: ^b" + RTPCnextmapname + "^n");
        plugin.ServerCommand("mapList.runNextRound");
    }
}
else
    return false;
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  • 2 weeks later...

Originally Posted by maxdralle*:

 

Battlelog KDR kicker not work anymore? i used default settings and not working

mhh.. maybe an error in your code...

 

this code works fine! try it out

 

insane limits setting:

limit_evaluation: OnJoin

first_check: Code

first_check_code: PUT HERE THE CODE

 

Code:

// KD LIMIT  //
double MaxKD = 3.4; // put here the max player KDR

double TmpPlayerKD = player.Kdr;
String TmpPlayerTag = player.Tag;
if (TmpPlayerKD > MaxKD) {
	plugin.ConsoleWrite("^1^bKD LIMIT:^0^n [" + TmpPlayerTag + "] " + player.Name + " KICKED by KD limit. Current Battlelog KD: " + TmpPlayerKD.ToString());
	plugin.KickPlayerWithMessage(player.Name, plugin.R("Kicked by KD limit (max " + MaxKD.ToString() + " KD in Battlelog)"));
}
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