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Chat, GUID, Stats and Mapstats Logger [1.0.0.3]


ColColonCleaner

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Originally Posted by mucoxid*:

 

I have a problem with this plugin. Plugin gives me this message when i wrote !rank : " No stats are avaible , wait one round " and i wait. but nothing changed.

 

When i wrote !rank 5-6 games later, this message repeat itself. Stats are not recorded. I checked my database and tables looking good. Where is the problem ? Thank you for your replies.

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Originally Posted by maxdralle*:

 

I have a problem with this plugin. Plugin gives me this message when i wrote !rank : " No stats are avaible , wait one round " and i wait. but nothing changed.

 

When i wrote !rank 5-6 games later, this message repeat itself. Stats are not recorded. I checked my database and tables looking good. Where is the problem ? Thank you for your replies.

you have to play a complete round with other players on your server. then stats are available
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Originally Posted by sirex*:

 

In my case no any reaction to !stats or !me commands. Stat is collected successfully. I also can see stats from web. Welcome message also available. But no any reaction on ingame commands.

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Originally Posted by ColColonCleaner*:

 

Being new here, is it desireable to now run the "Unofficial" version, is it fully compatible with say AdKats?

It should be fine, some small fixes in that version is all. Someone will eventually need to take over this plugin officially since XpKiller is MIA and has been for a long time.
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  • 3 weeks later...

Originally Posted by ty_ger07*:

 

I have new BF4 server. How can I import the stats from my old server to a new server?

I would like to use the old stats on my new gameserver. I have sql dump.

myrcon.net/...chat-guid-stats-and-mapstats-logger#entry45736

 

1) Stop the plugin.

2) Stop the layer server.

3) Log into phpmyadmin.

4) View tbl_server in phpmyadmin.

Attachment 3647

 

5) Write down the IP_Address of the new server on a piece of paper.

Attachment 3651

 

6) Delete the new server row.

Attachment 3649

 

7) Edit the old server and change the IP_Address to what your wrote down in step 5.

Attachment 3650

 

8) Do not change the ServerID of the old server and do not Delete the old server row.

9) Start the layer server.

10) Start the plugin.

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Originally Posted by Grainz*:

 

Is there any possibility of allowing stats to be written in batches? For example, HLStatsX for Source games flushes changes after every event reaches a cap. By default, it's 10. So if a specific event buffer is reached then it will push the data to the database. I know that immediate writes will cause lag / performance issues but I think options like these should be made available if the servers are able to handle the load.

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Originally Posted by ty_ger07*:

 

XpKiller hasn't been active around here for a long time. I don't think you will receive a response from him.

 

This plugin stores the information during the round in memory and then updates all the stats at the end of each round. The only thing it does with the database during the round is update the chat log (if you enable that option, otherwise the chatlog is also updated at the end of the round), update the current players table, and receive player welcome stats or stats rank requests to display to players during the round. So, as far as doing it in batches is concerned, yes it already primarily does it in batches -- one big batch. It's more efficient this way. Less time is wasted creating and closing connections, less total latency is created, less connections are created, and when it is time to receive data, the database receives one big stream at a time.

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Originally Posted by Grainz*:

 

While it is rare, there are some times when ProCon will crash and anything it has collected before a round ends will be lost. This can also happen if the server the ProCon layer is running on some how crashes. Having the stats flushed periodically would prevent data being lost. But since the developer is MIA, I guess I'll just have to settle on this :sad:

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Originally Posted by ColColonCleaner*:

 

This plugin is being taken over officially by @Prophet731 and myself. I will be updating the main post accordingly. Tyger's unofficial version is being included in the changes. I have some others to push in myself but they are not ready yet. Please direct any issues with the plugin to myself or prophet and they will be handled.

 

If I get the gumption I might just import the entire thing into AdKats to avoid needing a separate plugin. That's probably beyond what I'm willing to commit to it, but we'll see. It would be nice to remove the stat logger dependency, and fix some issues in the process.

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Originally Posted by Prophet731*:

 

This plugin is being taken over officially by @Prophet731 and myself. I will be updating the main post accordingly. Tyger's unofficial version is being included in the changes. I have some others to push in myself but they are not ready yet. Please direct any issues with the plugin to myself or prophet and they will be handled.

 

If I get the gumption I might just import the entire thing into AdKats to avoid needing a separate plugin. That's probably beyond what I'm willing to commit to it, but we'll see. It would be nice to remove the stat logger dependency, and fix some issues in the process.

We probably shouldn't add it into AdKats. It's already too big for its own good. Keeping it separate would be better as it would be one less thing to worry about in the AdKats code base. We should rename the plugin too as to avoid confusion with xpkillers version.

 

Sent from my ONEPLUS A3000 using Tapatalk

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Originally Posted by ColColonCleaner*:

 

We probably shouldn't add it into AdKats. It's already too big for its own good. Keeping it separate would be better as it would be one less thing to worry about in the AdKats code base. We should rename the plugin too as to avoid confusion with xpkillers version.

 

Sent from my ONEPLUS A3000 using Tapatalk

If we're taking it over officially there isn't a reason to rename it since people should be updating to the versions we push.

 

Yes i agree that it would be likely too much to push it into AdKats, however there is already a lot of event processing and management in that plugin which stat logger could benefit from. But it's likely just a pipe dream.

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  • 3 weeks later...

Originally Posted by Link4134*:

 

Hey, I have a problem :P Any keywords added to "Stats Command" are never removed, ever. Once added, they will always trigger the stats even if you remove them. I'd like this to get fixed, as I want to use !stats for something else on my server.

 

Thanks!

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Originally Posted by Link4134*:

 

Hey, I have a problem :P Any keywords added to "Stats Command" are never removed, ever. Once added, they will always trigger the stats even if you remove them. I'd like this to get fixed, as I want to use !stats for something else on my server.

 

Thanks!

Ok as it turns out restarting the procon layer removes the custom ones I added that I removed, but !stats still reports the stats even with it removed. I'd really like !stats to trigger something else (custom code in proconrulz), so any help is appreciated!
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Originally Posted by ty_ger07*:

 

By default, the in-game "Stats Command" is "stats,rank" (!stats and !rank).

 

Change the "Stats Command" to something different within this plugin's settings within Procon. It MUST be set to SOMETHING (NOT blank!), otherwise I believe that it will revert back to !stats and !rank. :ohmy: After changing the in-game stats command(s) to something different, stop and start the plugin and verify that you get the desired result.

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Originally Posted by ty_ger07*:

 

With the guys taking over the project... Any way to disable the stats plugin before a round starts? Or maybe a minimum players option?

It already only records stats in the following situations:

1) Ranked server mode. Password-protected and un-ranked stats are not recorded.

2) Round has started. Does not record pre-round/warm-up stats. Automatically requires a minimum number of players since this is required by EA and is controlled by the game server via pre-round versus actual round control built into the game server.

3) Round has finished naturally in one way or another.

 

What you are asking for is already built-in.

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Originally Posted by Grainz*:

 

Are you sure? I've had players seed servers and the play time is still counted. Obviously the time is not recorded until the round actually begins and then ends but I'm pretty sure the time before the round starts is still recorded.

 

Example scenario:

A player joins and seeds for 20 minutes then others start to join.

The round begins and goes on for 30 minutes.

That one player will have 50 minutes time recorded.

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Originally Posted by ty_ger07*:

 

Well, session time, sure, that may be counted before ranked play starts. I don't know. Session stats are unreliable using this plugin and score per minute via these stats is completely useless (because score -- or at least session score -- is unreliable and time is unreliable) and thus inconsequential. Other than chat messages before ranked play being recorded and maybe session time before ranked play being recorded, yes, I am sure that the other stats which matter are not being recorded until a round officially starts and ends.

 

EDIT:

 

I suppose the request should be: Is there any way to make ranked play time recorded accurately and is there a way to fix the session scores so that session stats mean more than they do now and score per minute can finally be accurately calculated as a whole and per-session? As it is now, score per minute as a whole cannot be accurately calculated because ranked play time is not accurately recorded. And per-session score per minute is even worse because of the same session time recording issue exists with the inaccurate/inflated session score bug existing in addition.

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Originally Posted by Link4134*:

 

By default, the in-game "Stats Command" is "stats,rank" (!stats and !rank).

 

Change the "Stats Command" to something different within this plugin's settings within Procon. It MUST be set to SOMETHING (NOT blank!), otherwise I believe that it will revert back to !stats and !rank. :ohmy: After changing the in-game stats command(s) to something different, stop and start the plugin and verify that you get the desired result.

Unfortunately, that does not work either :/
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Originally Posted by ty_ger07*:

 

Does the command change seem to save correctly? After you restart the plug, does it change back to "stats,rank", or do you see your change still listed?

 

Can you provide a screenshot of the settings page showing what you changed?

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Originally Posted by Link4134*:

 

Does the command change seem to save correctly? After you restart the plug, does it change back to "stats,rank", or do you see your change still listed?

 

Can you provide a screenshot of the settings page showing what you changed?

Yes, after restarting, "Stats Command:" shows just rank, however !stats still works. I have decided to scrap the idea of using my own proconrulz stats, seeing as having two servers read from the same sql database causes syncing issues (one says 63 kills, one says 66, etc.)
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