Jump to content

Language Enforcer [1.0.3.0] (Apr 11.)


ImportBot

Recommended Posts

  • 4 weeks later...
  • Replies 226
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Originally Posted by Infinite-Duress*:

 

So everytime i start up ProCon and go to the plugin section it always changes the message parts to have weird text inside of them.

 

%25player%25+warned+for+Language+violation.+%7bNex t+Time%3a+Kill%7d

Type+%22!langinfo%22+for+more+information

Watch+your+Language!

 

No matter what i do it always reverts back to this if i edit it. Ive tried editing it with the plugin off and then turning it on and it just switches back to the weird text. it displays exactly like this in the game as well

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by ty_ger07*:

 

So everytime i start up ProCon and go to the plugin section it always changes the message parts to have weird text inside of them.

 

%25player%25+warned+for+Language+violation.+%7bNex t+Time%3a+Kill%7d

Type+%22!langinfo%22+for+more+information

Watch+your+Language!

 

No matter what i do it always reverts back to this if i edit it. Ive tried editing it with the plugin off and then turning it on and it just switches back to the weird text. it displays exactly like this in the game as well

Wrong thread.
* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by PacmanTRT*:

 

Hi Infinite Duress!

 

I posted a Debug-Version especially for this issue that keeps popping up every now and then here: myrcon.net/...language-enforcer#entry49491

 

But I have not recieved any feedback on the output of this version yet.

 


 

@DHGreenday

 

Can you PM me your wordlists and a short explaination of your settings?

(Forum notifications don't work if you "double post" so I didn't see you asked something)

* Restored post. It could be that the author is no longer active.
Link to post
  • 1 month later...
  • 2 weeks later...

Originally Posted by Sgt_Malle*:

 

Hey,

 

Installed your plugin a few days ago on our server! Great work!

 

One question though:

I set sections for auto-banning for racism and fascism, however, we do not want the same for just random words like fuck etc.

 

What I did is setting up warnings and after 10 times I issue an psay using adkats command and after 15 times I issue a report such that I can check the guy on my own. This all works, however, now I receive many reports since the counters are not resetted at the end list.

 

Is there any way to define a command using the custom command option to reset the counter for the specific person that triggered it? That way I could issue a report once, the player's counter gets resetted and if I think his language is too harsh I can act on it.

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by PacmanTRT*:

 

Hi!

 

Thanks! ^^

 

Im not 100% sure what you want to achieve. You use adKats for punishment?

But you dont want to actually kick them for words like "fuck"?

It's a long time ago since i added adkats, but I think you can't modify the actual severity of enforcer actions when using adkats.

Also the !langp and !langr commands might not work this way.

 

I sadly can't test it right now, but you might want to try to create a badword-section and set its severity to zero.

Be sure to put the section to the end of the wordlist as it is processed top down (First match wins for performance reasons).

 

The sample wordlists already contains a section for racism marked by:

{racism}

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by Sgt_Malle*:

 

Hi,

 

Thanks for the fast reply!

 

Im not 100% sure what you want to achieve. You use adKats for punishment?

But you dont want to actually kick them for words like "fuck"?

I am using AdKats but maybe not the way you implemented it^^

For example, I have a racism section and if it is triggered I issue two things in the Say message:

  • /ban %player% Racism
  • /report %player% Banned for using %quote%
So this way the guy is banned and we receive an email to keep track of things.

This all works really nicely!

 

Now for the normal measures I set up the following:

  • 10x warn were I left all message boxes empty
  • 1x warn issuing /Say Be nice pls! and a /psay %player% Please be nice!
  • 5x warn with all messsages empty
  • 1x warn with message /warn %player% Be nice pls!
  • 1x warn with message /report %player% LangEnf: Player to be checked for language

So I am basically using your message boxes to issue hidden AdKats commands. Now I do not want players to get auto punished for cursing a bit but I would like to be notified if it might gets too much. So the first 10 times nothing happens, then it warns them with a say, then 5 times nothing happens before it issues an AdKats /warn command.

If the player still continues I issue a hidden report command such that I receive an email about it. Then I can check the chat logs manually and act if the guy exaggerates.

 

Now the problem is that this guys counter already reached the list end and what happened yesterday was that he got reported about 5 times in 2 hrs as he was continuing to use some words on the list.

 

So what I would like to do to prevent that is to not only issue the hidden /report command but also somehow reset the counter of that one guy.

I was wondering if there is maybe a possibility to have a custom command to do that.

Something like procon.protected.plugin LanguageEnforcer ResetCounter %player% or

maybe /langreset %player%.

 

This way I would only receive one report and could either ignore it and act on it and at the same time the guys counter is resetted automatically since I am checking him anyway.

 

Hope this clarifies it and thanks for the help!

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by PacmanTRT*:

 

Ok I think i get it now. ^^

 

maybe /langreset %player%.

Dont use slash but an exclamation mark instead. That should work.

--> !langreset %player%

 

The other method doesn't currently work, but can you adjust the LEnforcer's settings via AdKats?

Because there is the "setting" named "Manually reset Player (Not a setting)". If you can put his name there the counter will be cleared.

I might implement your suggestion, but i have no way to test it :-/

 

----------------

 

Wait... You trigger AdKats from LEnforcer via the ingame chat? Doesn't the AdKats support work properly? You could aswell use a custom command within the measure if it doesn't fit your needs.

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by Sgt_Malle*:

 

Hey,

 

Sorry for the late answer! I was travelling :smile:

Dont use slash but an exclamation mark instead. That should work.

--> !langreset %player%

So you mean if I use ! rather than / I could send the command via the say message in the measure settings? Anyway, ! is not good as everybody on the server would see it and I prefer hidden commands not visible.

 

The other method doesn't currently work, but can you adjust the LEnforcer's settings via AdKats?

Is there any way to do this? Resetting the counters via an AdKats command?

 

Because there is the "setting" named "Manually reset Player (Not a setting)". If you can put his name there the counter will be cleared.

Yeah I saw that one. I thought if it would be possible to invoke that setting through a custom command, like procon.protected.plugin etc.

 

I might implement your suggestion, but i have no way to test it :-/

I guess I could do some testing for you as long as they do not make players mad on my servers, like bans for nothing :ohmy:

 

Wait... You trigger AdKats from LEnforcer via the ingame chat? Doesn't the AdKats support work properly? You could aswell use a custom command within the measure if it doesn't fit your needs.

Well I did not know if it actually uses AdKats warn every time the warning is invoked. Since I do not want to warn but just keep on counting in the beginning. After reading your description I saw your remarks to ProconRulz so I just used hidden commands in the say boxes as I do the same in ProconRulz on our server.

 

What I did now is to set the Cooldown really high... not the best solution but seems to work :smile:

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by Sgt_Malle*:

 

Hey,

 

Sorry for the late answer! I was travelling :smile:

Dont use slash but an exclamation mark instead. That should work.

--> !langreset %player%

So you mean if I use ! rather than / I could send the command via the say message in the measure settings? Anyway, ! is not good as everybody on the server would see it and I prefer hidden commands not visible.

 

The other method doesn't currently work, but can you adjust the LEnforcer's settings via AdKats?

Is there any way to do this? Resetting the counters via an AdKats command?

 

Because there is the "setting" named "Manually reset Player (Not a setting)". If you can put his name there the counter will be cleared.

Yeah I saw that one. I thought if it would be possible to invoke that setting through a custom command, like procon.protected.plugin etc.

 

I might implement your suggestion, but i have no way to test it :-/

I guess I could do some testing for you as long as they do not make players mad on my servers, like bans for nothing :ohmy:

 

Wait... You trigger AdKats from LEnforcer via the ingame chat? Doesn't the AdKats support work properly? You could aswell use a custom command within the measure if it doesn't fit your needs.

Well I did not know if it actually uses AdKats warn every time the warning is invoked. Since I do not want to warn but just keep on counting in the beginning. After reading your description I saw your remarks to ProconRulz so I just used hidden commands in the say boxes as I do the same in ProconRulz on our server.

 

What I did now is to set the Cooldown really high... not the best solution but seems to work :smile:

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by Sgt_Malle*:

 

I wrote a long answer 2 days ago and it said it has to be approved by a moderator...

never showed up though and I am not sure where to find it :sad:

 

I will rewrite it tonight and reply another time!

* Restored post. It could be that the author is no longer active.
Link to post
  • 2 months later...

Originally Posted by SmackDown*:

 

I have notice an issue with Adkats that I was wondering if you could fix.

 

Our servers are running LanguageEnforcer - 1.0.3.0 and it is set up to work with Adkats. The problem we are having is that when a player makes an @report on a player with an offensive name that just so happens to be listed in the bad word list of the LanguageEnforcer plugin, it issues a punishment point to the reporting player.

 

We have had some incidents where players who entered our server had racist names (such as having the N word in it). When they get reported, the reporting player is getting issued a punishment point due to the players name being listed on the bad word list.

 

Is it possible to have Adkats not issued punishment points to a reporting player who types the offending name? It would be nice to be able to have Adkats not issue punishment points so our admins don't always have to issue forgives to the reporting player. Players make player reports with the @ and ! command.

 

Any way to fix this?

 

Thoughts on this issue?

* Restored post. It could be that the author is no longer active.
Link to post

Originally Posted by PacmanTRT*:

 

Hi!

 

Can you try to make a wordlist section on the top to filter it?

It has been some time since i touched the code and I'd need some time to get into it. So I can't tell if the section-workaround works with AdKats.

 

I described that workaround here: myrcon.net/...language-enforcer#entry49499

 

The non-regex wordlist gets processed first for performance reasons. As soon as a match is found it stops looking for another match.

When the first match is set to not punish a player within the section settings you can actually exclude words.

 


If you can test the plugin for me I can fix it properly and release a new version for everyone.

I think of a regex based pre-processor.

Because when using the workaround players will eventually start writing something like this: "@report lol i can say whatever the f**k i want".

With a preprocessor you could remove certain things before processing starts. That way you could instance still punish a player for actually cursing within a report command.

So "@report BadwordPlayer some valid reason" wouldn't do a thing.

but "@report BadwordPlayer f**k you" would trigger.

Of course you could adjust that to your liking.

 

Maybe I can even make a placeholder to address playernames.

That way you could exclude player names from processing in general or in certain commands just as you like.

(Parts of the name would still trigger. Filtering that is too complicated to achieve)

 

This feature will still take some time. It's a kind of big thing.

* Restored post. It could be that the author is no longer active.
Link to post
  • 4 years later...
3 minutes ago, Andrew said:

Hello! The Language Enforcer plugin [1.0.3.0] does not download! When downloading, such a message pops up!

Sc1reenshot.png

 

The Auto update function of the original plugin no longer works because the old forums are down.

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 1 reply
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Hi All,

      So seeing as Venice Unleased is released, I'm looking into if I should offer game hosting for it. I would like some feedback on this subject.

      VU - Experience Battlefield 3 like never before! (veniceunleashed.net)
      • 3 replies
    • So as the topic title says, should EZRCON offer general web hosting services?
      • 1 reply
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.