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On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT


ColColonCleaner

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Originally Posted by ColColonCleaner*:

 

Hello Colonel, just wondering... though I've updated the BF4.def files locally and on the server, I can't set rules for maps OP Outbreak and Dragon Valley.

 

Will those maps come in the next update of LRT?

Yes it will come in the update. I have been very busy lately.

 

I originally tried to use the bf4.def files but realized i needed IDs for every map/mode combination so it requires manual updating.

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Originally Posted by ColColonCleaner*:

 

Hey Col,

 

it would be very nice, when you update the AdKatsLRT Plugin very soon, so we can enforce the Weapon on Dragon Valley Maps/Modes too.

I'm trying to get this in, but I've realized DICE removed about 50K lines of JSON from their weapon stats file in the latest patch. Aprehensive about just pushing up a fix that removes so much stuff. I don't want things to break.

 

Adding the new maps shouldn't be an issue though, i'll try to get that pushed tonight.

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Originally Posted by Mr_Shishacolic*:

 

I'm trying to get this in, but I've realized DICE removed about 50K lines of JSON from their weapon stats file in the latest patch. Aprehensive about just pushing up a fix that removes so much stuff. I don't want things to break.

 

Adding the new maps shouldn't be an issue though, i'll try to get that pushed tonight.

Ty Col^^
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Originally Posted by ColColonCleaner*:

 

I've got the maps updated but i will need to postpone weapon updates as DICE made some major revisions to their weapon library and I need to make sure everything's kosher. The main thing i'm worried about is a quite large amount of deletions from the library.

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Originally Posted by TUD_Looneytunes*:

 

Can this plugin be used to so people can only spawn with:

smoke / flashbang / flare (no grenades)

 

can it be used so people can not spawn with "poisen arrow" on the phantom bow

 

can this also be used to block certain scope's? like lets say close range scope's ... ?

 

(and is the manual easy and noob friendly because i am completely new to this kind off stuff sinds yesterday)

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Originally Posted by ColColonCleaner*:

 

The Plugin sounds nice but you should find a more easy way for People to get it.

1. They purchase it and send me their Github.com username.

2. I give access to it.

 

Don't see how it could be any easier.

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Originally Posted by ColColonCleaner*:

 

Can this plugin be used to so people can only spawn with:

smoke / flashbang / flare (no grenades)

 

can it be used so people can not spawn with "poisen arrow" on the phantom bow

 

can this also be used to block certain scope's? like lets say close range scope's ... ?

 

(and is the manual easy and noob friendly because i am completely new to this kind off stuff sinds yesterday)

Yes it can make people only spawn with smoke/flash/flares. Keep in mind some people haven't unlocked those types yet, and thus will not be able to spawn in your server.

 

Yes it can block the poison arrow.

 

Yes it can block all scopes and attachments in the game.

 

Yes it is easy to set up, just select the items you want to be blocked from spawning. Depending on how many things you want banned it can take time to select them all, but the process itself is easy.

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Originally Posted by TUD_Looneytunes*:

 

i think i will buy this then , sick of this searching (dont know what i'm searching for , and to noob for this all) can you help me out a bit after the purchase if i have a question here & there? and how do i get it and can i pay with paypall?

 

EDIT: did the payment waiting for further instructions :smile: :smile:

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Originally Posted by ColColonCleaner*:

 

i think i will buy this then , sick of this searching (dont know what i'm searching for , and to noob for this all) can you help me out a bit after the purchase if i have a question here & there? and how do i get it and can i pay with paypall?

 

EDIT: did the payment waiting for further instructions :smile: :smile:

Replied.
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Originally Posted by ColColonCleaner*:

 

Who has this plugin running? Because i bought it and i'm stuck in getting this online do i have to change something in the MySQL tab on the website of 4Netplayers?

MySQL is not required for the loadout enforcer. The base AdKats plugin and LRT are two separate plugins.

 

Your provider has a checkbox for installing the base AdKats plugin, don't use that. You need to upload it to your layer like a normal plugin.

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Originally Posted by TUD_Looneytunes*:

 

Uploaded the plugin through ftp transfer, normally when i upload a plugin it appears in my webbrowser on the site of the provider with a checkbox. all plugins appear , all but this one AdKatsLRT anybody any suggestion?

 

Posted Image

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Originally Posted by ColColonCleaner*:

 

3 days i'm trying to get this plugin running ... why is this not working for me ?

Because it's not actually on your layer. I've looked at the file system for the layer and it doesn't match up. There is also no way we've found to reboot your layer, so even if you were to upload it we couldn't reboot the layer to activate it.

 

You need to talk with 4players and see how their system works for layers, because it seems to be quite difficult to manage.

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Originally Posted by DelilerClan*:

 

Hi,

 

We tried the plugin. But need some helps. How it works on trigger with weapons? And it also not working on kills with vehicles (works well on spawn). (Example deny 7.62 scout heli on kills)

 

Thanks.

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Originally Posted by ColColonCleaner*:

 

Hi,

 

We tried the plugin. But need some helps. How it works on trigger with weapons? And it also not working on kills with vehicles (works well on spawn). (Example deny 7.62 scout heli on kills)

 

Thanks.

Trigger info: https://github.com/AdKats/AdKats/blo...forcement-type

 

I need to update 'marked' to be 'forced loadout' as this function has its own command now, and the mark command is now back to its original functionality.

 

Basically trigger is a higher level of enforcement for punished or forced players.

 

Denying things on vehicles works differently. The game doesn't tell you when someone spawns in a vehicle or gets into a vehicle, so I don't know to slay them for improper loadouts if I don't know they are actually In the vehicle. So here there are two options for you, either let the plugin enforce vehicle loadouts for everyone all the time, or only enforce vehicle loadouts for people who have killed with that vehicle.

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Originally Posted by ColColonCleaner*:

 

Thanks for the info will try and turn back.

 

Another question; Can we limit using specific weapons? Like Sniper limit. For example only 7 snipers per map.

Many people have asked for this now, just need to find the time to implement it. Currently the plugin is not at all designed to work that way, items are either enabled or disabled.
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Originally Posted by Schnooody*:

 

I would also consider purchasing it if it would be possible to implement a x-amount per team limit for any given weapons. The community I'm part of is currently discussing allowing 3 bolt action rifles only, per team. Just looking for a way to implement it.

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Originally Posted by ColColonCleaner*:

 

I would also consider purchasing it if it would be possible to implement a x-amount per team limit for any given weapons. The community I'm part of is currently discussing allowing 3 bolt action rifles only, per team. Just looking for a way to implement it.

It might be easier if I consider categories of guns instead of individual ones.

 

Categories are:

 

Assault Rifles

Carbines

DMRs

LMGs

PDWs

Shotguns

Sniper Rifles

 

I could have a count for each of these categories and work with it that way. So if it's assault rifles 3 then only 3 assault rifles could be taken at a time on each team. I'll set up first come first serve slots with trade-offs. -1 on a category would mean unlimited, and 0 would mean that category cannot be used at all.

 

If that would work for you guys then i'll do that, since it would be much simpler than doing things on a gun-by-gun basis.

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Originally Posted by DelilerClan*:

 

Sounds good. Is it possible to setup different weapon permissions for different maps? For example: hand grenades will be forbidden only for locker and snipers will be forbidden for an another map not for locker etc...

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Originally Posted by Schnooody*:

 

It might be easier if I consider categories of guns instead of individual ones.

 

Categories are:

 

Assault Rifles

Carbines

DMRs

LMGs

PDWs

Shotguns

Sniper Rifles

 

I could have a count for each of these categories and work with it that way. So if it's assault rifles 3 then only 3 assault rifles could be taken at a time on each team. I'll set up first come first serve slots with trade-offs. -1 on a category would mean unlimited, and 0 would mean that category cannot be used at all.

 

If that would work for you guys then i'll do that, since it would be much simpler than doing things on a gun-by-gun basis.

The thing for my use is that some of our players aren't happy with the classes, so basically they want to exclude a gun or three from a gun class limitation plugin we currently use.
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Originally Posted by ColColonCleaner*:

 

Sounds good. Is it possible to setup different weapon permissions for different maps? For example: hand grenades will be forbidden only for locker and snipers will be forbidden for an another map not for locker etc...

That would be a lot more complicated. Not in terms of coding it, but making a meaningful UI for it that people can use easily. Right now it's simple, toggle each thing on and off, or use the search to find groups of things to disable. I'll have to think up a way to make it work with multiple maps on different configs, and after that i'll see about implementing it.
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