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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by HARDCOREBF*:

 

Hello , is it possible if you explain how Metabans integration works . All credentials are correct . username and API

But when Ban Enforced by ADkats , nothing shows in metabans account . Can you please guide me to right direction to make it work . thnk you

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Originally Posted by ColColonCleaner*:

 

Hello , is it possible if you explain how Metabans integration works . All credentials are correct . username and API

But when Ban Enforced by ADkats , nothing shows in metabans account . Can you please guide me to right direction to make it work . thnk you

New bans are sent to metabans, not pre-existing bans.
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Originally Posted by HARDCOREBF*:

 

AdKats debug level 3.

 

Metabans (SubmitAssessment): Submitting assessment of GUID %guid%

 

Do you see this in your plugin logs when banning/unbanning?

I dont see this msg

 

debug 3 |

Use metabans : true

correct login and API

 

244c4c5b337946c042cbf0ffe4db22df.png

 

Can i give you access to procon , for you take a look . or plz help what should i look for

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Originally Posted by HARDCOREBF*:

 

Why when I want to kick player on a server plugin ask me to confirm that? I just want to type @kick name reason thats all. Same with @punish...

system asking you for confirmation , in case you miss typed name
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Originally Posted by ColColonCleaner*:

 

Why when I want to kick player on a server plugin ask me to confirm that? I just want to type @kick name reason thats all. Same with @punish...

Because you misspelled a part of their name.

 

fishboy2011 needs to be kicked

 

you: @kick fishbpy because

 

You misspelled part of his name, so it's not sure that's the player you mean.

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Originally Posted by Jasonpb*:

 

Colon, I've noticed missing data from our acp on a few users, it basically removes their IP, PB Guid etc and just leaves their EA guid in place, I'm guessing this is the GUID/STATS logger plugin that has some kind of bug, do you have a patch for this on your own servers or have you left it as is?

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Originally Posted by ColColonCleaner*:

 

Colon, I've noticed missing data from our acp on a few users, it basically removes their IP, PB Guid etc and just leaves their EA guid in place, I'm guessing this is the GUID/STATS logger plugin that has some kind of bug, do you have a patch for this on your own servers or have you left it as is?

I have to assume this is a stat logger problem at this point. It has been brought up before and I did a full search of my code for the possibility of that happening, it cannot be removed on my end, so it must be somewhere else.
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Originally Posted by Prophet731*:

 

Colon, I've noticed missing data from our acp on a few users, it basically removes their IP, PB Guid etc and just leaves their EA guid in place, I'm guessing this is the GUID/STATS logger plugin that has some kind of bug, do you have a patch for this on your own servers or have you left it as is?

I have to assume this is a stat logger problem at this point. It has been brought up before and I did a full search of my code for the possibility of that happening, it cannot be removed on my end, so it must be somewhere else.

It's with the stats logger. It's a bug that XPKiller will need to fix when he gets around to it.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by ColColonCleaner*:

 

Besides things mentioned on this page, have any of the testers running 5.0.5.9 noticed any issues? Even if you haven't please post back so I know others are running this version without issue. No news is good news, but i want to be sure before pushing the final release public.

 

One thing i want to be sure about, how is the tbl_extendedroundstats table working out? That's new, added for some nice webadmin functionality.

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Originally Posted by HARDCOREBF*:

 

Besides things mentioned on this page, have any of the testers running 5.0.5.9 noticed any issues? Even if you haven't please post back so I know others are running this version without issue. No news is good news, but i want to be sure before pushing the final release public.

 

One thing i want to be sure about, how is the tbl_extendedroundstats table working out? That's new, added for some nice webadmin functionality.

running on 2 servers , didnt see any issues as for now. All commands working | Bans bans beeing enforced. so far so good
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Originally Posted by ColColonCleaner*:

 

Version 5.1.0.0 (17-SEP-2014)

Changes

 

  • Report IDs can only be acted on by admin role players now.
  • All player orchestration in other plugins is done by player EAGUID now, instead of player name.
Enhancements

 

  • Released extended round statistics publicly. You can now track how rounds progress, not just how they end.
  • Kicks by the AFK Manager are now hidden to avoid chat spam.
  • Added command timeouts for kick, tban, ban, and fban, to avoid command spam.
  • Multibalancer unswitcher is now disabled for a few seconds for each admin move, so the autobalancer will never fight admin moves.
  • Players are now blocked from moving off a team they were moved to by admin. Lasts for the current round only.
  • Player team/squad are now updated faster so incorrect location information is avoided.
  • Startup notification for admins is now more prominent and readable.
  • Player fetching is now cached layer-side for the current running instance, so after enabling and running for a while, operation will be less database heavy.
  • Added useful information to the targeted player leaving messages.
  • Added notification of reputation change for players.
  • Added reputation command.
  • Added confirmation message to the cancel command if a previous command was canceled.
  • BF4 Case. Player type is now processed, i.e. Player, Spectator, CommanderPC, and CommanderMobile.
  • Added more information to the player info command.
  • Added log command.
  • Added option that should never be used. Bypass setting for all command confirmation.
  • Made the assist command's deny message more understandable.
Bugs Fixed

 

  • Fixed metabans credential request spam.
  • Fixed internal team elements being overwritten when they shouldn't have been. This gave incorrect stats for player location and round storage stats.
  • Fixed loophole where duplicate bans could be posted if the server lagged when clearing the ban list.
  • Fixed edge case where players changing their name could cause specialplayer identifier mismatch.
  • Fixed logic for plugin orchestration on player names, GUIDs were intended for use there but test player names remained in the release.
  • Fixed command parsing from Insane Limits.
  • Fixed issue where whitelisted players could be banned during startup as player listing happened in parallel with user listing.
  • Fixed command rejection for existing specialplayer entries, no more duplicate postings allowed.
  • Fixed command usage timeouts for assist, and all commands in general.
  • Fixed reputation gain for the assist command.
Upgrade SQL from 4.0.0.0 - Current

 

No upgrade SQL required.

 

Update one layer, run it to completion, then enable on your other layers.

 

https://sourceforge.net/projects/adk...atest/download

 

Future updates past version 5 not planned for quite some time.

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