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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  AC-Topper* said:

Ok, let's see if this one gets blocked as well. :smile:

 

6.9.0.24 seems to work. No error message or performance issues after ~60 minutes.

 

Sorry, but I'm not sure how often or regularly the plugin has been updated (simply auto-updating from one test version to the next). Only went back to 6.9.0.0 because it is the easiest-to-find version that is stable.

Ok, keep 6.9.0.24 running for a couple days and see if anything happens in that time, then increase your version to the next one in the list below and wait to see if there is an issue with that one. Keep it up until you run into the version that has the issue, that will let me locate your performance issue.

 

https://github.com/AdKats/AdKats/commits/test/AdKats.cs

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Originally Posted by Lockfire*:

 

Hello,

I do have a problem with the Ping Enforcer: I entered everything as I thought it was right but the plugin is still not working. Ping Enforcer Plugin is not working.png

Can anyone help me and please tell me what I should enter there to make it going to work?

Thank you guys

Greets Lock

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  Lockfire* said:

Hello,

I do have a problem with the Ping Enforcer: I entered everything as I thought it was right but the plugin is still not working. Ping Enforcer Plugin is not working.png

Can anyone help me and please tell me what I should enter there to make it going to work?

Thank you guys

Greets Lock

Which game are you running AdKats on? If you're on BF3, you need to update to the latest test version (using the /pupdate command, then rebooting your layer, you should be on version 6.9.0.40 or later).

 

Also, you do not enter anything in '(display)' fields, they are for display of what the plugin is doing, other settings will determine what appears in those fields. For example, the display field in the ping enforcer shows what the current ping limit is based on all your other settings. Ping limits in AdKats can by modified by both population in the server and time of day.

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Originally Posted by Lockfire*:

 

Yes it is running on a Bf3 server.

I updated the plugin but it is still not working as it should... There are still ppl on the server who should have been kicked by the plugin but they didn´t...

Ping Enforcer Plugin is not working after the update.png

 

idk what i did wrong. Maybe it is the "Ping Moving Average Per Second" it is set to 30 atm. Has this to be higher or lower and what does it effect? Maybe there is the problem. idk what else is giving me those probs.

Thank you for your quick answer anyways :smile:

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  Lockfire* said:

Yes it is running on a Bf3 server.

I updated the plugin but it is still not working as it should... There are still ppl on the server who should have been kicked by the plugin but they didn´t...

Ping Enforcer Plugin is not working after the update.png

 

idk what i did wrong. Maybe it is the "Ping Moving Average Per Second" it is set to 30 atm. Has this to be higher or lower and what does it effect? Maybe there is the problem. idk what else is giving me those probs.

Thank you for your quick answer anyways :smile:

If you issue /ping playername on those players, what is the ping that AdKats gives back? Also, you have minimum number of players before ping kicks are enabled set to 30, are there more than 30 players in the server?
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Originally Posted by AC-Topper*:

 

  ColColonCleaner* said:

Ok, keep 6.9.0.24 running for a couple days and see if anything happens in that time, then increase your version to the next one in the list below and wait to see if there is an issue with that one. Keep it up until you run into the version that has the issue, that will let me locate your performance issue.

 

https://github.com/AdKats/AdKats/commits/test/AdKats.cs

Tried 6.9.0.25 today and it looks like this is the version we search for. The console of the non-AdKats server was full of this error message once again. Went back to 6.9.0.24 which seemed to not cause this problem.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  AC-Topper* said:

Tried 6.9.0.25 today and it looks like this is the version we search for. The console of the non-AdKats server was full of this error message once again. Went back to 6.9.0.24 which seemed to not cause this problem.

Alright great, I'll take a look at the changes in that version and see what's up.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  AC-Topper* said:

Tried 6.9.0.25 today and it looks like this is the version we search for. The console of the non-AdKats server was full of this error message once again. Went back to 6.9.0.24 which seemed to not cause this problem.

Run the following query on your database and tell me what number it returns.

 

select count(*) from tbl_extendedroundstats where tbl_extendedroundstats.roundstat_time

 

It should be a small number,

 

EDIT: Also, how often is that message being spammed in the other server console? It could be that the other server's instance of AdKats is the culprit. I've suggested in the past that there always be separate instances of procon for each instance of AdKats, but since your other one is disabled i'm not sure why that would be causing an issue. Let me know or send me your console log file for a day when that message was being spammed, there may be more errors that haven't been noticed.

 

EDIT 2: I think I know what the issue is, but still send me the logfile or a section of it so I can be sure.

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Originally Posted by AC-Topper*:

 

  ColColonCleaner* said:

Run the following query on your database and tell me what number it returns.

 

select count(*) from tbl_extendedroundstats where tbl_extendedroundstats.roundstat_time

 

It should be a small number,

821 is ok?

 

  ColColonCleaner* said:

EDIT: Also, how often is that message being spammed in the other server console? It could be that the other server's instance of AdKats is the culprit. I've suggested in the past that there always be separate instances of procon for each instance of AdKats, but since your other one is disabled i'm not sure why that would be causing an issue. Let me know or send me your console log file for a day when that message was being spammed, there may be more errors that haven't been noticed.

 

EDIT 2: I think I know what the issue is, but still send me the logfile or a section of it so I can be sure.

It spams the message from my first post several times per second which makes it hard to see other messages. Will post a log file later.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  AC-Topper* said:

821 is ok?

 

 

 

It spams the message from my first post several times per second which makes it hard to see other messages. Will post a log file later.

Yes that's fine, and i do believe I've found the issue, just need to patch it tonight. Once the next patch is live you should be able to fully update to the latest test version.
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Originally Posted by AC-Topper*:

 

  ColColonCleaner* said:

Yes that's fine, and i do believe I've found the issue, just need to patch it tonight. Once the next patch is live you should be able to fully update to the latest test version.

Sounds great! :smile:

 

https://drive.google.com/drive/folde...WNPY2gwVXVfaG8

The log files from both servers in case you still want to check them.

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Originally Posted by keb2*:

 

  ColColonCleaner* said:

I have no idea what could cause that. It hasn't been reported before, and that crash report doesn't give me much information. How long after you start procon does it crash?

Failure does not occur immediately...I have 4 servers in Procon.When one or two servers are played by 64 people, then this error appears.The error appears after about an hour.And when the server is empty then there is no error.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  keb2* said:

Failure does not occur immediately...I have 4 servers in Procon.When one or two servers are played by 64 people, then this error appears.The error appears after about an hour.And when the server is empty then there is no error.

You have a separate instance of procon for each server running AdKats right? AdKats is more than half the size of procon itself, there are known issues with performance/stability when trying to pack more than one server into a running procon instance.

 

EDIT: I'm not sure I put this in the documentation somewhere, but I should. It is not recommended to run more than one instance of AdKats on a single procon layer. In your case it's like trying to pack 4 procons into procon and run it, it's just not ready for that.

 

EDIT 2: I've added a note to the install instructions so other people won't run into this issue. https://github.com/AdKats/AdKats#install

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

So....I just looked back at the documentation and when its last major update was. August 16th, 2015. Needless to say there are a lot of things that need to be added/updated, 250+ patches worth of changes. It will take 10+ hours of work to update, but i'll do what I can this weekend to work toward that.

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Originally Posted by Lockfire*:

 

  ColColonCleaner* said:

If you issue /ping playername on those players, what is the ping that AdKats gives back? Also, you have minimum number of players before ping kicks are enabled set to 30, are there more than 30 players in the server?

How do I check which Ping Adkats is giving me back?

Yes I have set the minimum number of players to 30 before the plugin kicks in and at this time of the day the server has been full, which means 64/64 players.

So I don´t know what I did wrong to not get the plugin to kick ppl.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  Lockfire* said:

How do I check which Ping Adkats is giving me back?

Yes I have set the minimum number of players to 30 before the plugin kicks in and at this time of the day the server has been full, which means 64/64 players.

So I don´t know what I did wrong to not get the plugin to kick ppl.

/ping (or !ping, however you want to use it) is a command. Just target it at a player and it will tell you what AdKats thinks that player's ping is.
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Originally Posted by keb2*:

 

  ColColonCleaner* said:

You have a separate instance of procon for each server running AdKats right? AdKats is more than half the size of procon itself, there are known issues with performance/stability when trying to pack more than one server into a running procon instance.

 

EDIT: I'm not sure I put this in the documentation somewhere, but I should. It is not recommended to run more than one instance of AdKats on a single procon layer. In your case it's like trying to pack 4 procons into procon and run it, it's just not ready for that.

 

EDIT 2: I've added a note to the install instructions so other people won't run into this issue. https://github.com/AdKats/AdKats#install

I also thought to do so.But all the time I was putting off.Thank you for confirming my guesses.
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  • Administrators

Originally Posted by Prophet731*:

 

  ColColonCleaner* said:

So....I just looked back at the documentation and when its last major update was. August 16th, 2015. Needless to say there are a lot of things that need to be added/updated, 250+ patches worth of changes. It will take 10+ hours of work to update, but i'll do what I can this weekend to work toward that.

Man you slacker. :P

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

spacer.png

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  H3dius* said:

Hey,

there is a teamspeak setting called: "Use Custom Web Service URL" Where can I find such a web service?

You need to make it. I haven't documented this yet. If you have a TS server which you already have connected to a web server, you can make a web service which returns the following data format:

 

[

{

client_nickname: "AwesomeDude",

connection_client_ip: "127.0.0.1",

cid: "1337",

channel_name: "The Awesome Gaming Channel"

},

{

client_nickname: "SomeScrub",

connection_client_ip: "127.0.0.2",

cid: "1234",

channel_name: "The Scrub Gaming Channel"

}

]

 

The plugin will then operate without needing to directly connect to the teamspeak server. This is an alternative for people who have query rate limiting or DDOS protection on their teamspeak server and don't want to connect more query clients to the server.

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Originally Posted by keb2*:

 

  ColColonCleaner* said:

You have a separate instance of procon for each server running AdKats right? AdKats is more than half the size of procon itself, there are known issues with performance/stability when trying to pack more than one server into a running procon instance.

 

EDIT: I'm not sure I put this in the documentation somewhere, but I should. It is not recommended to run more than one instance of AdKats on a single procon layer. In your case it's like trying to pack 4 procons into procon and run it, it's just not ready for that.

 

EDIT 2: I've added a note to the install instructions so other people won't run into this issue. https://github.com/AdKats/AdKats#install

Unfortunately your solution did not fix the error.Of the running three versions of Procon, two of them received an error.The third one still works because there were no players on the server..You will have some more assumptions?

I ran Procon on Linux and also got an error.

I also ran it as a Windows service and the program also stops working

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  keb2* said:

Unfortunately your solution did not fix the error.Of the running three versions of Procon, two of them received an error.The third one still works because there were no players on the server..You will have some more assumptions?

I ran Procon on Linux and also got an error.

I also ran it as a Windows service and the program also stops working

Interesting. Firstly, there are known problems with AdKats running on Linux, i've done some things to mitigate what people have found but i don't have a Linux testing environment so it's difficult. Please keep any further testing on windows. Secondly, each of the 4 procon layers are running separately now which is great, and i'm inferring that each of those separate layers runs normally without AdKats enabled. Please update each layer to the latest test version of AdKats if you aren't already, there is a /pupdate command for this, then reboot the layers to enable the updates. Then only enable AdKats on one of your full servers and see how long it stays online.

 

Also confirm that your other layers are not affected by the shut down if it happens.

 

EDIT: It might prove useful to monitor how much memory is being used by the procon layer running AdKats, before it crashes please note how much memory is being used.

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Originally Posted by SmackDown*:

 

Hello,

 

Regarding @player reports, would it be possible to include a link to the Battlelog report that that player was reported in?

 

When investigating cheating complaints and other issues, having a link to the specific battle report would be nice to have and a time saver. Is this possible?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

  SmackDown* said:

Hello,

 

Regarding @player reports, would it be possible to include a link to the Battlelog report that that player was reported in?

 

When investigating cheating complaints and other issues, having a link to the specific battle report would be nice to have and a time saver. Is this possible?

The issue with that is twofold. Firstly, when they are reported, there is no battlereport generated yet since that happens at the end of the round and the email would have already been sent out. Secondly, i have not set up AdKats to pull battlereports from players profile's yet, but It could be done if they aren't blocked.
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