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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

he says he cant,because it was anticheat ban,not from admins... that is the problem

A DPS live ban is from the AdKats plugin. This is not a global ban, and only exists on Timm's server. A simple unban for your player is all that is needed. Unless you mean Timm trusts the anti-cheat script I wrote without question. It is a very good script, but there are still ways battlelog can make it issue false bans, and this appears to be one of them.
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Originally Posted by EntraVenuS*:

 

Hi

i seem to be getting this error and i cannot for the life of me find out why its happening (also im hoping this is related to the fact of my stats page not working as intended to )

(the ***** is my database name taken out for obvious reasons :smile: )

Thanks in advance

 

[07:05:44 74] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Metabans Username,

multiline,

 

)

ON DUPLICATE KEY

UPDATE

`setting_value` =

* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Hi

i seem to be getting this error and i cannot for the life of me find out why its happening (also im hoping this is related to the fact of my stats page not working as intended to )

(the ***** is my database name taken out for obvious reasons :smile: )

Thanks in advance

 

[07:05:44 74] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Metabans Username,

multiline,

 

)

ON DUPLICATE KEY

UPDATE

`setting_value` =

What is the error next to this one in the logs? I need the actual error message. This log line just shows which query caused the error.
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Originally Posted by EntraVenuS*:

 

got the rest of it

 

18:16:27 79] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Teamspeak Secondary Channel Names,

multiline,

Team+1|Team+2

)

ON DUPLICATE KEY

UPDATE

`setting_value` = Team+1|Team+2

[18:16:27 79] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Teamspeak Secondary Channel Names,

multiline,

Team+1|Team+2

)

ON DUPLICATE KEY

UPDATE

`setting_value` = Team+1|Team+2

* Restored post. It could be that the author is no longer active.
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Originally Posted by keb2*:

 

When AdCats is enabled for a long time, an error occurs

????????:

Stopped working

 

????????? ????????:

??? ??????? ????????: CLR20r3

????????? ???????? 01: procon.exe

????????? ???????? 02: 1.5.1.1

????????? ???????? 03: 55083e97

????????? ???????? 04: System.Core

????????? ???????? 05: 3.5.0.0

????????? ???????? 06: 4ca2d78d

????????? ???????? 07: 586

????????? ???????? 08: 53

????????? ???????? 09: System.InvalidOperationException

?????? ??: 6.1.7601.2.1.0.1296.17

??? ?????: 1049

 

???????????? ? ?????????? ? ?????????????????? ? ?????????:

http://go.microsoft.com/fwlink/_link...8&clcid=0x0419

 

???? ????????? ? ?????????????????? ? ????????? ??????????, ???????????? ? ??? ????????? ?????????:

C:\Windows\system32\ru-RU\erofflps.txt

 

But at the same time procon and all its plugins work with some lag.If you disable Adkats then the error does not appear.

How to solve this problem?

* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

When AdCats is enabled for a long time, an error occurs

????????:

Stopped working

 

????????? ????????:

??? ??????? ????????: CLR20r3

????????? ???????? 01: procon.exe

????????? ???????? 02: 1.5.1.1

????????? ???????? 03: 55083e97

????????? ???????? 04: System.Core

????????? ???????? 05: 3.5.0.0

????????? ???????? 06: 4ca2d78d

????????? ???????? 07: 586

????????? ???????? 08: 53

????????? ???????? 09: System.InvalidOperationException

?????? ??: 6.1.7601.2.1.0.1296.17

??? ?????: 1049

 

???????????? ? ?????????? ? ?????????????????? ? ?????????:

http://go.microsoft.com/fwlink/_link...8&clcid=0x0419

 

???? ????????? ? ?????????????????? ? ????????? ??????????, ???????????? ? ??? ????????? ?????????:

C:\Windows\system32\ru-RU\erofflps.txt

 

But at the same time procon and all its plugins work with some lag.If you disable Adkats then the error does not appear.

How to solve this problem?

I have no idea what could cause that. It hasn't been reported before, and that crash report doesn't give me much information. How long after you start procon does it crash?
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

got the rest of it

 

18:16:27 79] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Teamspeak Secondary Channel Names,

multiline,

Team+1|Team+2

)

ON DUPLICATE KEY

UPDATE

`setting_value` = Team+1|Team+2

[18:16:27 79] [AdKats] INSERT INTO `******_db2`.`adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

Teamspeak Secondary Channel Names,

multiline,

Team+1|Team+2

)

ON DUPLICATE KEY

UPDATE

`setting_value` = Team+1|Team+2

All of your errors are coming from attempts to write to the settings table. Did something happen to your database recently? Run the following query on your database and tell me what it says:

 

INSERT INTO `adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

"Teamspeak Secondary Channel Names",

"multiline",

"Team+1|Team+2"

)

ON DUPLICATE KEY

UPDATE

`setting_value` = "Team+1|Team+2"

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Code:

[14:52:15 21] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:52:26 06] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:52:32 58] [AdKats] User List Fetched from Database. [140 users, 5 Special Players, 292 Fetched Players]
[14:52:38 20] [AdKats] SQL updates fetched from backup location.
[14:52:42 08] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:52:53 22] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:04 79] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:15 72] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:26 59] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:37 35] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:48 55] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:53:59 50] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:54:10 44] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:54:21 53] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:54:32 32] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:54:43 29] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:54:54 18] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:55:05 19] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:55:16 01] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:55:27 04] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:55:38 27] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:55:49 71] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
[14:56:01 22] [AdKats] EXCEPTION-6900-RunAction-ActionHandling38: [Command Previous Temp Ban not found in runAction. Record ID 446887]
What is it and what threatens? :huh:
Note to self, block this from happening.
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Originally Posted by EntraVenuS*:

 

All of your errors are coming from attempts to write to the settings table. Did something happen to your database recently? Run the following query on your database and tell me what it says:

 

INSERT INTO `adkats_settings`

(

`server_id`,

`setting_name`,

`setting_type`,

`setting_value`

)

VALUES

(

4,

"Teamspeak Secondary Channel Names",

"multiline",

"Team+1|Team+2"

)

ON DUPLICATE KEY

UPDATE

`setting_value` = "Team+1|Team+2"

It actually went in thanks for that

 

Plus while im here i would like to empty the whole database but .. keep all the settings, I.E admins and all settings i have used on adkats.

What would i need to back up so i can basically start afresh but with the old settings and admins

 

Thanks in advance

* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

It actually went in thanks for that

 

Plus while im here i would like to empty the whole database but .. keep all the settings, I.E admins and all settings i have used on adkats.

What would i need to back up so i can basically start afresh but with the old settings and admins

 

Thanks in advance

If you start again all of the player IDs will be different, so the user soldiers table will be completely invalid. You can import all the users and settings over to the new instance from those tables, adkats_users and adkats_settings, but you'll need to manually assign them their soldiers back once they are given new IDs in the new database by stat logger. In short you'll need to back up the data from the following tables, and import them over your fresh install after running the adkats.sql script on it.

 

adkats_roles, adkats_rolecommands, adkats_settings, adkats_users, adkats_rolegroups

 

You'll probably need to disable foreign key checks while you do the import as some things will be out of order.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I've had some spare time at home recently to jump back on some things for the AdKats project. I've been working on making hardcoded sections of the plugin available in settings or for experimental usage, and fixing issues where i knew they existed before or people logged issues about them.

 

These are in no particular order.

 

 

  • I've added a setting for the minimum minutes into a round before a player can use the assist command, it's in the command settings section.
  • I fixed the issue where the error message "cannot find X's persona ID" was spammed in the console and kick log forever.
  • I've added settings to the auto-nuke script that allow it to hold a team dead for X seconds instead of just slaying them once.
  • I've added settings that can increase the duration of the nuke if a team is so powerful they capture all flags multiple times during a round.
  • When auto-nuke duration settings are active, the manual nuke command will also have this duration attached to it.
  • For those of you running BF3 and 6.9.0.0 you'll notice the ping enforcer is not functioning, that is fixed in the test builds now.
  • I fixed an issue with TeamSwap and the assist command where it would consider a commander to be part of a team's total population and fail to move players over when there was 1 spot open but they had a commander.
  • When i left ADK 7 months ago I stopped working on the Top Player Monitor, and at that time the system was in a bad state with quite a few issues. I've begun re-vamping the system into a functional balancer alternative, however, right now only the team power displays are functional. This shows the overall power metrics for each team and also powers the assist command. These metrics will be used for balance later on, but this is currently just a way to make the system visible and functional again. Also all of the performance and loading time issues with the original system have been fixed. This section has been given its own name "Team Power Monitor" and placed in a new setting section, B28.
  • I've made the experimental section visible as a setting, however I would not suggest you enable this, it contains a lot of cool features but it also automatically enables a lot of functionality you might not want on your server. Eventually I'm hoping to turn these into settings.
  • I've modified the player targeted say/yell/tell messages when issued by an outside script (not an in-game admin) to not trigger the "player has left TEAM (targeted commands)" message. If you issue other commands on them the message will show up but these have been excluded for outside scripts and says issued from procon directly. This is because some people were using ProconRulz to send say messages through AdKats and that caused basically everyone to trigger the player leave message.
  • Slight changes to the spambot to make things more reasonable for players, existing code, just moving it public. Players over 75 reputation and players in teamspeak (if you're using the teamspeak integration) are not shown most spambot messages, you can use this as an incentive to help the server. Donation messages are only shown to players who have more than 5 hours play-time in the server, so brand new players don't think you're begging and get angry in chat. Messages about reserved slots are only shown when the server population is high so the message actually means something to people when it's shown. You can bypass this system for specific messages by including [whitelistbypass] including the brackets at the front of that message, then it will be shown to all players, use this for messages about events/giveaways/etc that you want everyone to see.
  • Forgives could be issued against people who didn't have infraction points, this has been fixed.
  • Added the /ping command, which will display a player's current and average ping in chat. You can just /ping to see your own ping info, or /ping playername to see another player's ping.
  • Added the admin /fping command, which will force the layer to ping a player manually instead of trusting the server to ping them, this is more experimental and for giggles than anything else, but sometimes the layer is able to ping a player when their ping is missing.
  • Players over 75 reputation now automatically contest reports against them.
  • Extended round statistics (tbl_extendedroundstats) older than 60 days are automatically purged for performance reasons.
  • Cleaned up some of the messages in the /reportlist command when players were offline.
  • Fixed the issue where "command previous temp ban was not found in runaction" was spammed in the console due to an old BFAdminCP issue.
  • Fixed issue where the fetch player perks command was marked as an admin command when it shouldn't have been.

This is available on the test branch at the moment, or if you issue a /pupdate.

 

Note to self, line 26890

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  • Administrators

Originally Posted by Prophet731*:

 

I've had some spare time at home recently to jump back on some things for the AdKats project. I've been working on making hardcoded sections of the plugin available in settings or for experimental usage, and fixing issues where i knew they existed before or people logged issues about them.

 

These are in no particular order.

 

 

  • I've added a setting for the minimum minutes into a round before a player can use the assist command, it's in the command settings section.
  • I fixed the issue where the error message "cannot find X's persona ID" was spammed in the console and kick log forever.
  • I've added settings to the auto-nuke script that allow it to hold a team dead for X seconds instead of just slaying them once.
  • I've added settings that can increase the duration of the nuke if a team is so powerful they capture all flags multiple times during a round.
  • When auto-nuke duration settings are active, the manual nuke command will also have this duration attached to it.
  • For those of you running BF3 and 6.9.0.0 you'll notice the ping enforcer is not functioning, that is fixed in the test builds now.
  • I fixed an issue with TeamSwap and the assist command where it would consider a commander to be part of a team's total population and fail to move players over when there was 1 spot open but they had a commander.
  • When i left ADK 7 months ago I stopped working on the Top Player Monitor, and at that time the system was in a bad state with quite a few issues. I've begun re-vamping the system into a functional balancer alternative, however, right now only the team power displays are functional. This shows the overall power metrics for each team and also powers the assist command. These metrics will be used for balance later on, but this is currently just a way to make the system visible and functional again. Also all of the performance and loading time issues with the original system have been fixed. This section has been given its own name "Team Power Monitor" and placed in a new setting section, B28.
  • I've made the experimental section visible as a setting, however I would not suggest you enable this, it contains a lot of cool features but it also automatically enables a lot of functionality you might not want on your server. Eventually I'm hoping to turn these into settings.
  • I've modified the player targeted say/yell/tell messages when issued by an outside script (not an in-game admin) to not trigger the "player has left TEAM (targeted commands)" message. If you issue other commands on them the message will show up but these have been excluded for outside scripts and says issued from procon directly. This is because some people were using ProconRulz to send say messages through AdKats and that caused basically everyone to trigger the player leave message.
  • Slight changes to the spambot to make things more reasonable for players, existing code, just moving it public. Players over 75 reputation and players in teamspeak (if you're using the teamspeak integration) are not shown most spambot messages, you can use this as an incentive to help the server. Donation messages are only shown to players who have more than 5 hours play-time in the server, so brand new players don't think you're begging and get angry in chat. Messages about reserved slots are only shown when the server population is high so the message actually means something to people when it's shown. You can bypass this system for specific messages by including [whitelistbypass] including the brackets at the front of that message, then it will be shown to all players, use this for messages about events/giveaways/etc that you want everyone to see.
  • Forgives could be issued against people who didn't have infraction points, this has been fixed.
  • Added the /ping command, which will display a player's current and average ping in chat. You can just /ping to see your own ping info, or /ping playername to see another player's ping.
  • Added the admin /fping command, which will force the layer to ping a player manually instead of trusting the server to ping them, this is more experimental and for giggles than anything else, but sometimes the layer is able to ping a player when their ping is missing.
  • Players over 75 reputation now automatically contest reports against them.
  • Extended round statistics (tbl_extendedroundstats) older than 60 days are automatically purged for performance reasons.
  • Cleaned up some of the messages in the /reportlist command when players were offline.
  • Fixed the issue where "command previous temp ban was not found in runaction" was spammed in the console due to an old BFAdminCP issue.
  • Fixed issue where the fetch player perks command was marked as an admin command when it shouldn't have been.

This is available on the test branch at the moment, or if you issue a /pupdate.

 

Note to self, line 26890

Has it really been 7 months already? Man good times back then.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

spacer.png

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Originally Posted by AC-Topper*:

 

Hi,

 

nice to see that you're still working on this project. :smile: However, this update might explain why we have problems with our Procon layer since yesterday. The layer is responsible for two gameservers (BF3) but only one of them has AdKats enabled. After updating AdKats and starting up the layer, the non-AdKats server starts spamming this error message:

 

Code:

[AdKats] ERROR-69040: [Attempted to connect to database without all variables in place.]
At first, it only slows down the whole layer but sooner or later (seems like it depends on the server population), the layer crashes. Had to go back to 6.9.0.0 to get everything working properly again...
* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Hi,

 

nice to see that you're still working on this project. :smile: However, this update might explain why we have problems with our Procon layer since yesterday. The layer is responsible for two gameservers (BF3) but only one of them has AdKats enabled. After updating AdKats and starting up the layer, the non-AdKats server starts spamming this error message:

 

Code:

[AdKats] ERROR-69040: [Attempted to connect to database without all variables in place.]
At first, it only slows down the whole layer but sooner or later (seems like it depends on the server population), the layer crashes. Had to go back to 6.9.0.0 to get everything working properly again...
That error means that the plugin (while already running) could not connect to the database because some of the connection information (username, password, etc) was deleted from the settings. Also, are you sure this only started yesterday? These changes have been over the course of about a week and a half, but if it only started yesterday I can isolate it to those changes.

 

The following version was released on the 15th (saturday) and there have been many updates since then. Could you please download and replace your current version with this one? It's 6.9.0.30.

 

Then, THIS IS IMPORTANT, mark the file as read-only on your layer so that AdKats cannot automatically update it to the latest test version. You will notice an occasional error that the plugin cannot update, just ignore it for the time being. Please get back to me if 6.9.0.30 still functions normally for you.

 

https://raw.githubusercontent.com/Ad...d8a4/AdKats.cs

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Originally Posted by AC-Topper*:

 

That error means that the plugin (while already running) could not connect to the database because some of the connection information (username, password, etc) was deleted from the settings. Also, are you sure this only started yesterday? These changes have been over the course of about a week and a half, but if it only started yesterday I can isolate it to those changes.

Ingame admins have complained about bad layer performance since Sunday evening (european time) but I noticed this error yesterday. Maybe I haven't seen the connection to AdKats earlier due to the fact that it is only visible in the console of the non-AdKats server.

 

The following version was released on the 15th (saturday) and there have been many updates since then. Could you please download and replace your current version with this one? It's 6.9.0.30.

 

Then, THIS IS IMPORTANT, mark the file as read-only on your layer so that AdKats cannot automatically update it to the latest test version. You will notice an occasional error that the plugin cannot update, just ignore it for the time being. Please get back to me if 6.9.0.30 still functions normally for you.

 

https://raw.githubusercontent.com/Ad...d8a4/AdKats.cs

This version also causes the problem on our layer.
* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Ingame admins have complained about bad layer performance since Sunday evening (european time) but I noticed this error yesterday. Maybe I haven't seen the connection to AdKats earlier due to the fact that it is only visible in the console of the non-AdKats server.

 

6.9.0.30 also causes the problem on our layer.

Please try the same with 6.9.0.24. Trying to isolate this. Also, what version were you on before you updated to .40? Were you still on 6.9.0.0?

 

https://raw.githubusercontent.com/Ad...ad60/AdKats.cs

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Originally Posted by SmackDown*:

 

Thank you for working on Adkats again. It was nice to see you back here! Regarding the experimental tools, I hope you can find the time to make those item settings because those tools would be great to have. Also be sure when you release them that you provide documentation on how to use them for us people who don't know what the hell we are doing!

 

Thank you for your efforts....

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Thank you for working on Adkats again. It was nice to see you back here! Regarding the experimental tools, I hope you can find the time to make those item settings because those tools would be great to have. Also be sure when you release them that you provide documentation on how to use them for us people who don't know what the hell we are doing!

 

Thank you for your efforts....

As I mentioned above, keep the experimental section off until I have the time to make settings for the stuff it controls. There are a lot of automatic things enabled (or disabled) when you switch that on, even viewing the settings inside the experimental section turns things on/off.

 

People have been modifying the plugin to enable some of these things (which is allowed under GNU GPL) because even though the features are clearly displayed in the source, there were no settings built for them. I'm looking to make settings for them now.

 

Also, has anyone noticed performance issues with versions above 6.9.0.0 as AC-Topper has?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Hm, looks like the forum has blocked my recent post. Summed up, 6.9.0.30 does also cause this problem on our layer.

Ah, looks like for some reason it moderated your posts. I could still see them though and i've approved them now. Did 6.9.0.24 work? the last one i posted.
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Originally Posted by Sp0rAdiC*:

 

Also, has anyone noticed performance issues with versions above 6.9.0.0 as AC-Topper has?

Currently running 6.9.0.43 and everything seems to be running smooth for me. Thanks for your work on this.
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Originally Posted by AC-Topper*:

 

Ah, looks like for some reason it moderated your posts. I could still see them though and i've approved them now. Did 6.9.0.24 work? the last one i posted.

Ok, let's see if this one gets blocked as well. :smile:

 

6.9.0.24 seems to work. No error message or performance issues after ~60 minutes.

 

Sorry, but I'm not sure how often or regularly the plugin has been updated (simply auto-updating from one test version to the next). Only went back to 6.9.0.0 because it is the easiest-to-find version that is stable.

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  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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