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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by Deja89*:

 

Don't think you can disable it. You can delete them but you lose that IP history for the player. How big is your records table? The DB I have has 4,677,047 entries and that's since 2013

1.026.946 entries. I dont need the IP informations about the 4 years. Do you know the Sql command to delete all IP entries?
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Originally Posted by Prophet731*:

 

1.026.946 entries. I dont need the IP informations about the 4 years. Do you know the Sql command to delete all IP entries?

Well that's not a huge table, barely anything really.

 

To delete the IP entries run this query on the database. It will still add IP addresses to the database after you run this command. You won't be able to revert this unless you had a back of the table data.

 

DELETE FROM adkats_records_main WHERE command_type = 49;

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For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Checka_Wiemi*:

 

Hi guys,

 

I got a problem on one of my servers:

everytime an admin types ingame an admincommand like !kill playername reason the following message appears: "Admin commands may only be issued while in discord" and nothing hapens. So it isn't possible to take action while playing ingame.

I've tried the discordapplication section B.29 but I've disabled that but the message still appears. I don't know what to do. Maybe someone has a clue?

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Originally Posted by ColColonCleaner*:

 

Hi guys,

 

I got a problem on one of my servers:

everytime an admin types ingame an admincommand like !kill playername reason the following message appears: "Admin commands may only be issued while in discord" and nothing hapens. So it isn't possible to take action while playing ingame.

I've tried the discordapplication section B.29 but I've disabled that but the message still appears. I don't know what to do. Maybe someone has a clue?

https://i.gyazo.com/7ee1c6271b08ce8d...ea605c1213.png

 

I need to add another check to that to also disable it if the entire discord section is disabled, but for now, re-enable it turn the setting off, then disable it again.

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Originally Posted by Checka_Wiemi*:

 

https://i.gyazo.com/7ee1c6271b08ce8d...ea605c1213.png

 

I need to add another check to that to also disable it if the entire discord section is disabled, but for now, re-enable it turn the setting off, then disable it again.

Ahhh forget about that option :-(

But now it works again. Thanks for your help :-)

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Originally Posted by SmackDown*:

 

Hello,

 

For the past two plus weeks, every time I reboot my layer server and restart AdKats, I have been getting the below error code message:

 

[05:46:39 13] [AdKats] ERROR-690249: [unable to confirm global timing. Global UTC Timestamp could not be fetched.]

 

Every thing else in Adkats seems to be working just fine. The times noted on the layer seem to be correct. In the past, I would see this error code every once in a while, but lately it has been a permanent issue with every reboot of the layer server.

 

Is this an issue on my side or some other issue? Thank you for your assistance!

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Originally Posted by ColColonCleaner*:

 

Hello,

 

For the past two plus weeks, every time I reboot my layer server and restart AdKats, I have been getting the below error code message:

 

[05:46:39 13] [AdKats] ERROR-690249: [unable to confirm global timing. Global UTC Timestamp could not be fetched.]

 

Every thing else in Adkats seems to be working just fine. The times noted on the layer seem to be correct. In the past, I would see this error code every once in a while, but lately it has been a permanent issue with every reboot of the layer server.

 

Is this an issue on my side or some other issue? Thank you for your assistance!

The plugin fetches the timestamp from the following URL

 

https://www.timeanddate.com/clocks/o...iguration2.php

 

That appears to be online, so i'm not sure what is going on with it. I might just need to remove that error message, it's basically to avoid people having massive differences in the clocks for their layer/database. This has happened in the past where some things were being screwed up in the logic and it was because their layer and database had a 6 hour time discrepancy. Now the plugin calculates the UTC timestamp based on your database clock and uses that almost exclusively, but there are still some sections that use layer time.

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Originally Posted by HATANO_KENJI*:

 

Patched in 6.9.0.210.

Thank you for your reply!

 

I have purchased MySQL database, How do I install the 6.9.0.210 version you provided?

 

I'm very sorry, My English ability can not understand all the English information.

 

So I can only be based on your reply, Use Google Translate to understand what you mean, If you are troubled, please forgive me!

 

PS.I based on your installation guide, See two things I need:

Surrender Vote System

Auto-Surrender/Auto-Nuke System

 

Can these two functions meet my needs?

 

Example: TEAM 1 (US) VS TEAM 2 (US)

Ticket: 1500 VS 500

 

When we use the following command can be judged correctly?

 

!surrender

!votenext

 

Always let the leader win directly.

 

1500 VS 0 End round.

 

Team combination can also make TEAM 2 win.

Example: TEAM 1 (US) VS TEAM 2 (US)

Ticket: 500 VS 1500

 

0 VS 1500 End round.

 

Excuse me, Do you understand me?

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Originally Posted by ColColonCleaner*:

 

Thank you for your reply!

 

I have purchased MySQL database, How do I install the 6.9.0.210 version you provided?

 

I'm very sorry, My English ability can not understand all the English information.

 

So I can only be based on your reply, Use Google Translate to understand what you mean, If you are troubled, please forgive me!

 

PS.I based on your installation guide, See two things I need:

Surrender Vote System

Auto-Surrender/Auto-Nuke System

 

Can these two functions meet my needs?

 

Example: TEAM 1 (US) VS TEAM 2 (US)

Ticket: 1500 VS 500

 

When we use the following command can be judged correctly?

 

!surrender

!votenext

 

Always let the leader win directly.

 

1500 VS 0 End round.

 

Team combination can also make TEAM 2 win.

Example: TEAM 1 (US) VS TEAM 2 (US)

Ticket: 500 VS 1500

 

0 VS 1500 End round.

 

Excuse me, Do you understand me?

I understand the basics of what you need. You need help setting up the plugin to work on your database. Private message me credentials to access your procon layer and credentials to access your database and I'll set it all up for you. Cheers.
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Originally Posted by ColColonCleaner*:

 

I am trying to determine why your name and PhirePhrey keep appearing on my reserved list. Your not in our database anywhere, and I removed all the names from our reserved slot lists. Assigned a role of RESERVED and enabled feed reserved slots ... it adds the names back in.

This has been standard in this plugin for over a year now and it's mentioned as the last sentence of the main plugin post. In exchange for the 4000+ hours of work AdKats has taken to create, all that's required is two players being added to your server's reserved slot list when the plugin is being used. Cheers.
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Originally Posted by ColColonCleaner*:

 

... hopefully a more intelligent question:

 

I have created a role called RESERVEDSLOT and only have CDE46 checked as allowed. When I place a soldier in that role he gets placed on both the reserved list AND the spectator list. What am I missing ?

 

FEED for reserved and spectator list is set to on. Auto add admins to both is on ...

There is a difference between commands and groups.

 

Command 46 is the reserved slot command, and that command is an admin command. This means your new role will be able to assign reserved slots to other players, and that's all they will be able to do, they can't access any other commands. Also since that command is considered an admin command, players of that role will be considered admins by the plugin. That is how adminship is determined by the plugin, if they have access to any admin commands they are considered an admin. When this happens you will see an [A] in front of the role. Commands that are considered admin commands have [ADMIN] next to the name of the command in the role setting section, and admin commands that are making a role be considered admin have a little arrow on the right of them so you can find them easier '

 

Groups for roles are done in section 4-2 if i remember correctly, or can be added using the group commands like 46. Use section 4-2 to assign a group (like reserved slot, ping whitelist, etc) to an entire role. Use the commands in game to assign them to specific players for a set duration. For example you can do /pwhitelist 2w charlie to give charlie a 2 week long ping whitelist. But if you wanted to give charlie's entire group a permanent ping whitelist go to section 4-2 and assign the ping whitelist group to his role.

 

EDIT: Any new role you create is cloned from the default guest role, so for your reserved player i would suggest setting up your guest role with whatever you want there, and then just cloning that for the new reserved slot role and assigning reserved slot to it in section 4-2. Cheers.

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Originally Posted by ColColonCleaner*:

 

Yesterday over lunch I added a patch to the kicking/banning system for BF4. Since BF4 does not show players kick or ban reasons on the main UI instead i've made AdKats spam the player with say and yell messages of their kick/ban reason before they are removed from the server. If you notice a short delay between when you issue the kick/ban commands and when the player is actually removed from the server this is why.

 

The current duration before removal is 6 seconds, longer if the player is just joining in. If the player is banned and you are using the AdKats ban enforcer then the plugin will also take advantage of this, if you just normally ban the player via the server they also don't see the ban reason. If a player continues to re-join the server after they are banned this leeway duration stops after 2 joins to avoid issues with banned players joining in, spamming chat with profanities and the like, then getting booted again. Considering making the leeway reset after 1 round.

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Originally Posted by Prophet731*:

 

Yesterday over lunch I added a patch to the kicking/banning system for BF4. Since BF4 does not show players kick or ban reasons on the main UI instead i've made AdKats spam the player with say and yell messages of their kick/ban reason before they are removed from the server. If you notice a short delay between when you issue the kick/ban commands and when the player is actually removed from the server this is why.

 

The current duration before removal is 6 seconds, longer if the player is just joining in. If the player is banned and you are using the AdKats ban enforcer then the plugin will also take advantage of this, if you just normally ban the player via the server they also don't see the ban reason. If a player continues to re-join the server after they are banned this leeway duration stops after 2 joins to avoid issues with banned players joining in, spamming chat with profanities and the like, then getting booted again. Considering making the leeway reset after 1 round.

Wait it no longer shows the kick message in battlelog?

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Prophet731*:

 

I'm talking about the in-game menu. Few people are still using battlelog to join the servers. If you join from battlelog you still see the kick message but it's impossible to tell where a player joined from.

Ok what in-game menu is that? I haven't seen it in BF4. Is it part of the client?

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Prophet731*:

 

You don't use battlelog to join servers anymore, you just use the in game server browser. They added that a few months ago.

I was able to join a server through battlelog just fine. I guess you can still do both.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by ColColonCleaner*:

 

I was able to join a server through battlelog just fine. I guess you can still do both.

Some still use battlelog, but a lot join from inside the game now. The benefit is that you don't need to close down the game to change servers if you join from inside the game. For some reason if you start up the game from battlelog you cannot go back to the menu, you only have the exit option.
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Originally Posted by Hodor*:

 

Code:

[00:58:47 54] [AdKats] EXCEPTION-69050-D-FetchPlayerStatInformation-HackerChecker75: [Error while parsing player stats data.][System.OverflowException: Value was either too large or too small for an Int32.
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00066] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0 
  at System.Int32.Parse (System.String s) [0x00007] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0 
  at PRoConEvents.AdKats.FetchPlayerStatInformation (PRoConEvents.AdKats+AdKatsPlayer aPlayer) [0x0094a] in <a2d57e178ca8474ebb70f4cb2e41d777>:0 ]
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Originally Posted by Prophet731*:

 

Some still use battlelog, but a lot join from inside the game now. The benefit is that you don't need to close down the game to change servers if you join from inside the game. For some reason if you start up the game from battlelog you cannot go back to the menu, you only have the exit option.

Probably why I never noticed. I guess i'll need to make this change as well when I go to rewrite the live scoreboard class.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by ColColonCleaner*:

 

Code:

[00:58:47 54] [AdKats] EXCEPTION-69050-D-FetchPlayerStatInformation-HackerChecker75: [Error while parsing player stats data.][System.OverflowException: Value was either too large or too small for an Int32.
  at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00066] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0 
  at System.Int32.Parse (System.String s) [0x00007] in <dbb16e0bacdc4a0f87478e401bc29b6c>:0 
  at PRoConEvents.AdKats.FetchPlayerStatInformation (PRoConEvents.AdKats+AdKatsPlayer aPlayer) [0x0094a] in <a2d57e178ca8474ebb70f4cb2e41d777>:0 ]
Fixed in the latest test version.
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Originally Posted by Prophet731*:

 

Does that mean you update the adminCP or am I wrong o.O

Yes, I'll be working on it so that it works with php 7. Unfortunately it'll only work for php 7 or higher. So for older versions of php you'll have to use the older versions of the bfacp.

 

Sent from my ONEPLUS A3000 using Tapatalk

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by Hodor*:

 

@Prophet731

 

Hello, if you are developing a new version, that's what I want to see in it:

Feedback section for /feedback adkats command - so that I can see them through bfadmincp and read.

 

AdKats 4-2. Role Group Settings in "AdKats Managment -> Roles" - so that I can give an ignore or assign through the site

 

"Site Managment -> Roles" Create New Bans - If I give this opportunity to the admin - he can not ban through the profile there is no button Create Ban, but if i give Edit Bans then Create Ban button will appear. It is looks like a bug.

 

Banlist section - I want to see the filter for example I want to see all the bans that the admin DarthVader did :ohmy:

 

Log section for /log adkats command - I want to see something like BanList section: ID|GAME|PLAYERNAME|ISSUED|LOG MESSAGE

 

Can you do all of this? When you planning to push your AdminCP on php7?

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