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Advanced In-Game Admin and Ban Enforcer - AdKats


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If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Maybe you can implement a Ping Kicker in ADKats?

Its really hard to choose between ADKats and the Ping kicker :ohmy:

I need to know what changed so now all of a sudden they don't work with each other. AdKats was last updated on the 21st of december, and your problem started less than a week ago.
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Originally Posted by MorpheusX(AUT)*:

 

Maybe you can implement a Ping Kicker in ADKats?

Its really hard to choose between ADKats and the Ping kicker :ohmy:

It's definitely not helpful by "fixing" a problem with two plugins by including functionality of one plugin in another one.
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Originally Posted by kcuestag*:

 

nono...the Problem is not since a week....

We know since a week that ADKats block the Pingkicker :ohmy:

 

I think the Plugin dosent worked since our update to 4.0.0.0

Correct. People have been complaining about it for a good while but they never knew what was causing it until someone figured it was ADKats 4.0.0.0 that is blocking Latency Manager somehow.
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  • Administrators

Originally Posted by Prophet731*:

 

Why would AdKats be impeding on the Pingkicker operations all of a sudden? Logs definitely help out devs in finding problems. Implementing a ping kicker into AdKats doesn't solve the problem, just bypasses it.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

TESTERS ONLY (Please read completely)

Testers, please confirm all of the below fixes and changes function as intended. I have performed preliminary testing, but more eyes are always better.

 

Updated. 4.0.9.2

 

4.0.0.0 -> 4.0.9.2

 

 

  • Enhancement: Commands

    • Added @accept and @deny, for acting on round reports. No actions against players will be taken when using these commands, they are for helping or hindering AA status for a player. A system coming currently under testing on our servers for automatic report actions will make use of this.
    • Added @admins command. Accessible to to admins and admin assistants by default. Returns the list of online admins in the server.
    • Added @lead command. Lead command will give the speaker leader of their current squad.
    • Player names entered with 1 character will no longer be automatically acted on. Will require a confirm.
  • Enhancement: Email

    • All emails sent through AdKats are now sent as blind carbon copy.
    • Emails are now added to a queue when multiple need to be sent in succession.
  • Enhancement: Lists

    • Added adkats_specialplayers database table. This table can be used for assigning special whitelists, access, and blacklists. Valid groups are currently slot_reserved, slot_spectator, whitelist_multibalancer, blacklist_dispersion, and whitelist_hackerchecker. Players can be added by ID, or by identifier (name, guid, or IP), and can be assigned, a game and server to apply the list to. If you use player IDs then you wont need to update player names if they change their names, the player names will automatically update when they join the server.
  • ?Enhancement: Orchestration

    • ?Default In-Game Admin is automatically disabled when AdKats is running. Had some issues where people accidentally had both plugins running.
  • ?Enhancement: Users

    • ?Game type is now displayed for players connected to users.
    • Add Soldier now checks across all games and fetches up to 10 matching player names.
  • ?Enhancement: Player Information Replacment

    • ?All custom messages in AdKats, when targeted at a player, player information string replacements will be parsed.
  • ?Enhancement: Admin Assistants

    • ?Now added grandfathering for Admin Assistants. >75 confirmed reports overall will also grant admin assistant status.
  • ?Enhancement: MatchCommands

  • Bugfix: Stability

    • ?Some threads were entering deadlock after a period of time. Patches have been added to prevent this.
  • Bugfix: Commands

    • Punish: Punishment timeout now blocks action, not just upload.
    • Punish: Kill-on-spawn for players now happens at the appropriate time, avoiding a previous double kill issue.
    • Rules: Players spamming @rules will no-longer spawn multiple rule printers.
  • Bugfix: Ban Enforcer

    • All bans are now enforced on a server group basis. If a ban is issued on one server group, it will only be enforced on other servers in that server group.
    • Linked accounts were causing issues with ban enforcer, this is now fixed.
    • Added ban reason and banning admin name to mini-ban-management.
  • Bugfix: Procon Bans

    • Banning Admin name is automatically added in front of the reason.
  • Bugfix: Hacker Checker

    • Hacker Checker was non-functional for BF3 due to a change with stat references.

Database update 4.0.0.0 -> 4.0.9.2:

 

Code:

REPLACE INTO `adkats_commands` VALUES(38, 'Active', 'self_admins', 'Log', 'Request Online Admins', 'admins', FALSE);
REPLACE INTO `adkats_commands` VALUES(39, 'Active', 'self_lead', 'Log', 'Lead Current Squad', 'lead', FALSE);
REPLACE INTO `adkats_commands` VALUES(40, 'Active', 'admin_accept', 'Log', 'Accept Round Report', 'accept', TRUE);
REPLACE INTO `adkats_commands` VALUES(41, 'Active', 'admin_deny', 'Log', 'Deny Round Report', 'deny', TRUE);
REPLACE INTO `adkats_commands` VALUES(42, 'Invisible', 'player_report_deny', 'Log', 'Report Player (Denied)', 'denyreport', TRUE);


CREATE TABLE IF NOT EXISTS `adkats_specialplayers`( 
  `specialplayer_id` int(10) UNSIGNED NOT NULL AUTO_INCREMENT,
  `player_group` varchar(30) COLLATE utf8_unicode_ci NOT NULL,
  `player_id` int(10) UNSIGNED DEFAULT NULL,
  `player_game` tinyint(4) UNSIGNED DEFAULT NULL,
  `player_server` smallint(5) UNSIGNED DEFAULT NULL,
  `player_identifier` varchar(30) COLLATE utf8_unicode_ci DEFAULT NULL,
  PRIMARY KEY (`specialplayer_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='AdKats - Special Player List';
ALTER TABLE `adkats_specialplayers`
  ADD CONSTRAINT `adkats_specialplayers_game_id` FOREIGN KEY (`player_game`) REFERENCES `tbl_games`(`GameID`) ON UPDATE NO ACTION ON DELETE CASCADE, 
  ADD CONSTRAINT `adkats_specialplayers_server_id` FOREIGN KEY (`player_server`) REFERENCES `tbl_server`(`ServerID`) ON UPDATE NO ACTION ON DELETE CASCADE, 
  ADD CONSTRAINT `adkats_specialplayers_player_id` FOREIGN KEY (`player_id`) REFERENCES `tbl_playerdata`(`PlayerID`) ON UPDATE NO ACTION ON DELETE CASCADE;
Updated Source:

https://raw.github.com/ColColonClean...test/AdKats.cs

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Originally Posted by mase*:

 

since dice finally added yell i'd like to yell a welcome message. did it with "server rules on request" before, but since adkats comes with a rules-on-request feature now i had to disable it.

 

cause of that, is there a way to disable the adkats-rules-on-request or could you add a welcome message that can be yelled?

another nice feature would be (like it was in rules-on-request), if an admin is doing !rules they are shown to everyone.

 

tl;dr:

any way to disable adkats-rules-on-request, if not, could we get a yellable welcome message?

* Restored post. It could be that the author is no longer active.
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Originally Posted by TMiland*:

 

since dice finally added yell i'd like to yell a welcome message. did it with "server rules on request" before, but since adkats comes with a rules-on-request feature now i had to disable it.

 

cause of that, is there a way to disable the adkats-rules-on-request or could you add a welcome message that can be yelled?

another nice feature would be (like it was in rules-on-request), if an admin is doing !rules they are shown to everyone.

 

tl;dr:

any way to disable adkats-rules-on-request, if not, could we get a yellable welcome message?

The server message is yelled at first spawn, you could use that. :smile:
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Originally Posted by Moli87*:

 

Hi Col

 

I have a question i have two bans admin made with procon i think. I think these are just name bans....but they are updated in the DB. I want to delete this bans....i tried to disable in the plugins setting where i can search and disable....but in the next day the bans are active again. Then i tried to delete it from the DB and also after a while the bans are back.

 

I cannot completly delete these bans....how can i do that?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

since dice finally added yell i'd like to yell a welcome message. did it with "server rules on request" before, but since adkats comes with a rules-on-request feature now i had to disable it.

 

cause of that, is there a way to disable the adkats-rules-on-request or could you add a welcome message that can be yelled?

another nice feature would be (like it was in rules-on-request), if an admin is doing !rules they are shown to everyone.

 

tl;dr:

any way to disable adkats-rules-on-request, if not, could we get a yellable welcome message?

Yes. Go to the rules command in AdKats settings and disable it.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Hi Col

 

I have a question i have two bans admin made with procon i think. I think these are just name bans....but they are updated in the DB. I want to delete this bans....i tried to disable in the plugins setting where i can search and disable....but in the next day the bans are active again. Then i tried to delete it from the DB and also after a while the bans are back.

 

I cannot completly delete these bans....how can i do that?

Strange. After you disable the ban via search/disable, if you search for the person again does the ban come up? Or does it say no active bans found? If it says no active bans found, something else is banning those people, not AdKats.
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Originally Posted by Piranha16*:

 

Hey guys we have adkat on 2 BF3 and 8 BF4 server

 

could you please explain us how we prevent our procon layers from crashes if our mysql database has a disconnect?

 

Best regards Piranha16 & Breakmaster from MhSV Multigaming

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Originally Posted by Piranha16*:

 

Hi guys

 

could you tell me please what we could do against procon layer crashes because of some disconnects of our mysql database?

 

we have 8 BF4 servers and 2 BF3 servers running with adkats and they crashing sometimes as well when the procon layer crashes...

 

how do we can prevent our layers from crashing due to mysql database disconnects or if the database is down for a couple minutes?

 

Best regards Breakmaster & Piranha16 from MhSV Multigaming Clan

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Originally Posted by SnotGoblin*:

 

Have noticed this a few times, not sure if its a bug or what, but this is copied and pasted from procon;

 

[08:37:08] SnotGoblin - US Army - Alpha > @restart

[08:37:04] AdKats > Say > SnotGoblin > Restart Current Round->Server for Restart Round?

[08:37:12] SnotGoblin - US Army - Alpha > @yes

[08:37:13] AdKats > Say > SnotGoblin > Round Restarted.

 

How is the time difference possible? ie. Adkats reports I used the restart command, 4 seconds before I typed it in lol....

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Have noticed this a few times, not sure if its a bug or what, but this is copied and pasted from procon;

 

[08:37:08] SnotGoblin - US Army - Alpha > @restart

[08:37:04] AdKats > Say > SnotGoblin > Restart Current Round->Server for Restart Round?

[08:37:12] SnotGoblin - US Army - Alpha > @yes

[08:37:13] AdKats > Say > SnotGoblin > Round Restarted.

 

How is the time difference possible? ie. Adkats reports I used the restart command, 4 seconds before I typed it in lol....

Procon issue, not AdKats. It's a bug.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

ColColonCleaner do you have any idea what could help me?

AdKats has backup systems that should kick in if your database goes down. Once the disconnect is detected it will cancel all connections to the database, disable stat logger, and attempt to connect with the database once every 30 seconds until it comes back online. Once connection is made it will return to normal operation and re-enable stat logger.

 

If this is not working properly in 4.0 please try the beta version. I will be posting 4.0.9.5 in a few minutes so wait for that post. Run the same database update script in the last test post if you have not already.

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