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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

e09d6e7c573f61029f40876c0bc79ba6811e2a2a.jpg

 

Where Whitelist for this setting? Statpadding - it's not cheating. Players asked me to unban their, but I dont know how...

Unban them, then add an entry to the adkats_specialplayers table, where player_id is their player ID, and player_group is whitelist_hackerchecker. Also, if my system caught them stat padding, then other systems will too, meaning they will probably be auto-banned by many servers. Stat padding is frowned upon, and only leads to trouble.
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Originally Posted by LjMjollnir*:

 

Ive never played with adkats so i dont know how its punish thing goes :ohmy:

 

but for the proconrulz part you will need to use TargetPlayer in there someplace :ohmy:.. as %p% is the player that triggered the On Say

 

Code:

on Say;admin;text !punish;TargetPlayer;TargetAction Kill;TargetAction PlayerSay you have been admin killed - %targettext%
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

how do i punish via proconrulz?

 

if i set "Say !punish %p% reason" it does trigger adkats, but its not punishing.

You have the syntax correct.

 

There is a setting that enables/disables commands via admin-say. Its under section 5, command settings. Make sure that is true.

 

What do you mean it does trigger AdKats but is not punishing? How do you know it's triggering it if it doesn't do anything?

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Originally Posted by staazvaind*:

 

... as %p% is the player that triggered the On Say

exactly what i want: player breaks a rule, script says punish, no need for %t% here.

 

if i wanted to shorten the !punish then i would go this way:

 

On Say;Admin;Text /p1;TargetPlayer;Say !punish %t% 1

On Say;Admin;Text /p2;TargetPlayer;Say !punish %t% 2

On Say;Admin;Text /p3;TargetPlayer;Say !punish %t% 3

On Say;Admin;Text /p4;TargetPlayer;Say !punish %t% 4

 

edit: your text is wrong because that way you override adkats.

 

You have the syntax correct.

 

There is a setting that enables/disables commands via admin-say. Its under section 5, command settings. Make sure that is true.

 

What do you mean it does trigger AdKats but is not punishing? How do you know it's triggering it if it doesn't do anything?

i am monitoring my procon to the events.

it was only one line, and yes, the admin say was turned on.

 

if i remember right on the second time the script punished

adcats reacted with some "adkat > canceling previous action _"

 

/edit2 :

 

man this is weird. i enabled the script from yesterday and what happens?

seems to work like a charm...

 

[12:07:21] !punish 1RAQ__YR7 NO SNIPER / DMR !

[12:07:21] AdKats > Say > All > Punishing 1RAQ__YR7 for NO SNIPER / DMR ! [1pts]

[12:07:21] AdKats > Say > 1RAQ__YR7 > Killed by admin for NO SNIPER / DMR ! [1pts]

[12:07:21] AdKats > Yell[5] > 1RAQ__YR7 > Killed by admin for NO SNIPER / DMR ! [1pts]

[12:07:21] AdKats > You KILLED 1RAQ__YR7 for NO SNIPER / DMR ! [1pts]

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

exactly what i want: player breaks a rule, script says punish, no need for %t% here.

 

 

 

 

i am monitoring my procon to the events.

it was only one line, and yes, the admin say was turned on.

 

if i remember right on the second time the script punished

adcats reacted with some "adkat > canceling previous action _"

Sorry, was very tired when i posted that. Use /command instead of !command when issuing commands from admin say. It must be prefixed with /
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Originally Posted by staazvaind*:

 

so proconrulz commands are handled like admin say from commandline ?

 

it seems like it worked with "say !punish %p% reason" today.

but thanks, the /command i didnt think of. will try as soon the

script fails next time.

 

i take it the script would look this way then:

 

"/punish %p% reason" , right ?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

so proconrulz commands are handled like admin say from commandline ?

 

it seems like it worked with "say !punish %p% reason" today.

but thanks, the /command i didnt think of. will try as soon the

script fails next time.

 

i take it the script would look this way then:

 

"/punish %p% reason" , right ?

Correct, basically it thinks the commands are being issued from the procon chat window, because those go through the same pathway. I set it up so commands starting with / from adminsay/proconchat.
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Originally Posted by staazvaind*:

 

thx for your input besides this awesome plugin !

 

/edit: a pull command would be a nice addition tho.

 

!pull playername => pulls a player from whatever team/squad into yours.

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Originally Posted by Messiah*:

 

I have an issue with Adkats which is displaying the following message when activated. The staff at Multiplay seem to be clueless about what is happeing. I hope someone can put their finger on the issue. A DB has been setup by the Multiplay team.

 

[14:13:00 05] [AdKats] EXCEPTION: Line 0: [GetDisplayPluginVariables][Error while fetching display vars.]: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(T Key key)

at PRoConEvents.AdKats.c__DisplayClasse.b__6(AdKatsPlayer aPlayer)

at System.Linq.Enumerable.WhereSelectEnumerableIterat or`2.MoveNext()

at System.Collections.Generic.List`1.InsertRange(Int3 2 index, IEnumerable`1 collection)

at PRoConEvents.AdKats.GetDisplayPluginVariables()

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Originally Posted by staazvaind*:

 

another idea:

 

i would like to allow players to !join to their mates as soon the multibalancer

would let them (sort of queueing intended) without allowing players to teamswap

in general as they would abuse it to join the winning team.

 

any chance for that?

or is it already possible and i misunderstood the message?

"Target player is not on your team, you need @moveme/TeamSwap access to join them."

 

 

anyways, thx and cheers

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

another idea:

 

i would like to allow players to !join to their mates as soon the multibalancer

would let them (sort of queueing intended) without allowing players to teamswap

in general as they would abuse it to join the winning team.

 

any chance for that?

or is it already possible and i misunderstood the message?

"Target player is not on your team, you need @moveme/TeamSwap access to join them."

 

 

anyways, thx and cheers

That is already how the join command works.

 

EDIT: they can @assist to join the weak team and be with each other, but join does not work across teams unless they have access to player_move, player_fmove, or self_teamswap.

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  • Administrators

Originally Posted by Prophet731*:

 

I dont know if this has been answered before, but where is the "Adkats webadmin"?

There should be a link on the docs on GitHub. I would recommend that you wait as v1.5 for it will be released in the coming weeks. It has a lot of improvements that v1.4.4 doesn't have.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by iraqiboy90*:

 

There should be a link on the docs on GitHub. I would recommend that you wait as v1.5 for it will be released in the coming weeks. It has a lot of improvements that v1.4.4 doesn't have.

no link on the github.

nervermind, found it on ur sig.

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Originally Posted by staazvaind*:

 

That is already how the join command works.

 

EDIT: they can @assist to join the weak team and be with each other, but join does not work across teams unless they have access to player_move, player_fmove, or self_teamswap.

ehm :smile: yeah, thats why i came up with the join that allows teamswap

and puts you on a queue for multibalancer.

 

also a pull command would be nice.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

For those following the test branch/updates on github, please use the raw file viewer or use the history to view file changes, the full file has become too large for github to render on its main page.

 

The test branch is now up to version 4.5.1.7, and contains many updates. Use with caution as some of the features have not been fully tested.

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Originally Posted by ixnorp*:

 

Those using the hacker checker, are you noticing any weapons that still need adding? I would make this automatic, but the damages from bf4stats' API are still incorrect...

Sw40 still not inside

 

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by iraqiboy90*:

 

after a complete reinstall/fresh start of the statlogger and adkats. Adkats doesnt seem to "detect" the pb bans.... It only imported the EA_GUID bans, and it took several hours to detect them first.

 

also, How can I change the server ID without damaging/messing up the DB/Configs?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

after a complete reinstall/fresh start of the statlogger and adkats. Adkats doesnt seem to "detect" the pb bans.... It only imported the EA_GUID bans, and it took several hours to detect them first.

 

also, How can I change the server ID without damaging/messing up the DB/Configs?

AdKats has never managed PB bans.

 

I would suggest adding your question about the server ID change in the stat logger thread.

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