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Advanced In-Game Admin and Ban Enforcer - AdKats


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If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

1) Bug: When you write /ban /kick /kill without nickname and reason you got banned yourself. Can you fix it with Bypass all command confirmation?

 

2) I would like to remove inside the braces nickname of administrator:

Posted Image

 

3) I've always liked to use the Pre-message in rconnet, but I think you have not properly implemented this system. The numbers can be forgotten, and abbreviated name of the reasons / pre-message will not forget, for example:

Your message like: Hacking/Cheating. How it will look at AdKats: hc=Hacking/Cheating

Posted Image

/ban [nickname] [reason] = /ban Qwerty hc - player Qwerty got banned with reason Hacking/Cheating

 

4) If i write assume /kill nickname hc - I can not kill the player with reason hc because writes: Reason to short, unable to submit. Can you remove the restrictions?

 

Kind regards

1) Not a bug, specifically made that way so you can target yourself with commands instead of entering a name.

 

2) The system is meant to track everything, and that means informing players of what happened to them. I have not added an option to disable that.

 

3) The premessage system was built in AdKats a long time ago, like when the plugin was first made nearly a year and half ago, not based on rconnet. Its a nice feature suggestion though.

 

4) There is a setting for minimum allowed reason length. Its defaulted to 3, change it to 1.

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Originally Posted by markrlomas*:

 

We noticed a couple issues with user processing, efficiency wise, where having 500+ people in the specialplayers table could cause lag when fetching the user list after initial startup. This has been fixed, among a few other things, and is available on the test branch for those interested. Full release coming soon with the bugfix.

Does this version still include the changes we worked on in regards to Insane Limits/Adkats plugin calling? If so then I will certainly try out this test build too, but obivously I don't want to lose that functionality if its not present in this build.

 

Also the map functions that I gave you the code for, is it likely that will make it into the next final release or is that still a way of yet?

* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Does this version still include the changes we worked on in regards to Insane Limits/Adkats plugin calling? If so then I will certainly try out this test build too, but obivously I don't want to lose that functionality if its not present in this build.

 

Also the map functions that I gave you the code for, is it likely that will make it into the next final release or is that still a way of yet?

No, map functions will not be there, yes everything else is still available.
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Originally Posted by Hodor*:

 

3) The premessage system was built in AdKats a long time ago, like when the plugin was first made nearly a year and half ago, not based on rconnet. Its a nice feature suggestion though.

Can you make 2 options Pre-message? Old and do as I wrote? :ohmy:
* Restored post. It could be that the author is no longer active.
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Originally Posted by SmackDown*:

 

I am constantly getting the below weapon stats error code on numerous weapons:

 

[00:04:07] [AdKats] WARNING: Could not find damage stats for mpx in BF4 library of 71 weapons. Using BFXStats API damage of 34 DPS in the meantime.

 

I know in previous post you stated that you were waiting for Symtic to update their weapons stats. I found this forum post on their site and wondered if this is what you needed to help you update the weapon stats. The below link list new weapon stats:

 

http://forum.symthic.com/battlefield...-weapon-stats/

 

I hope this helps, If not, sorry for wasting your time.

* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I am constantly getting the below weapon stats error code on numerous weapons:

 

[00:04:07] [AdKats] WARNING: Could not find damage stats for mpx in BF4 library of 71 weapons. Using BFXStats API damage of 34 DPS in the meantime.

 

I know in previous post you stated that you were waiting for Symtic to update their weapons stats. I found this forum post on their site and wondered if this is what you needed to help you update the weapon stats. The below link list new weapon stats:

 

http://forum.symthic.com/battlefield...-weapon-stats/

 

I hope this helps, If not, sorry for wasting your time.

Added bulldog, mpx, and unica6. Just waiting on the text codes for deagle and cs5 now.
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Originally Posted by Hodor*:

 

I ban the player of ghost777612 but I banned Platinum_Igl. In game entered / tban 1h ghost violation of the rules and pressed enter, what for nonsense? Why your system suggests to ban other player? Take rconnet.de system

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I ban the player of ghost777612 but I banned Platinum_Igl. In game entered / tban 1h ghost violation of the rules and pressed enter, what for nonsense? Why your system suggests to ban other player? Take rconnet.de system

You misspelled the player name. Don't dis the system for user error. And on top of that you completely disabled command confirmation, so if you made a mistake in spelling it wouldn't let you correct it. I was waiting for this to happen after you removed confirmation and it did.
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Originally Posted by markrlomas*:

 

And why he suggests me absolutely other player to ban? Why simply won't write, what such nickname doesn't exist? It smells as nonsense

Its something called a Levenshtein distance, maybe you should understand how this plugin works before calling it nonsense. Using a Levenshtein distance is the most efficient way of matching 2 strings together, and the algorithm will ALWAYS return a match and never be a nickname doesn't exist because of how levenshtein distance works. This is not a "bug" or nonsense, this is intended, if you chose to disable command confirmation then the plugin has no choice but to use whichever player name returned the lowest value for character edits required to match (this is how Levenshtein distance works).

 

As ColColonCleaner pointed out, this is the danger of disabling command confirmation, which is why right next to the option it says "-DO NOT USE-". I don't understand why you would want to disable this anyway? Its not exactly time consuming to type /yes to confirm your action, and it also eliminates issues as you mentioned above as you would have seen the match was wrong and could rephrase your input string to get a better match on the player name.

* Restored post. It could be that the author is no longer active.
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Originally Posted by Hodor*:

 

Why don't you just write your own plugin then if it's so simple as you say?

I have no skills. I want to help to make a plug-in better, but ColColonCleaner wants to remain last century let and will tell, I'll just stop using in-game commands of this plugin.

 

It looks idiotically when the plugin takes a random player if the nickname is not entered correctly!

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Originally Posted by dmmaciag*:

 

I have no skills. I want to help to make a plug-in better, but ColColonCleaner wants to remain last century let and will tell, I'll just stop using in-game commands of this plugin.

 

It looks idiotically when the plugin takes a random player if the nickname is not entered correctly!

I think you'll find that last century they didn't have this plugin, much less computers. This plugin does amazing things and works really well, if you read the documents and understand how it works.

 

You decided in your infinite wisdom to disable command confirmation which resulted in the incorrect ban. That's your fault, not the fault of the plugin. If you'd left confirmation enabled you would have seen the error and stopped it beforehand.

 

What looks idiotic is someone coming on here demanding that the plugin be changed for you and that the plugin is flawed because you decided to go against the recommended settings.

 

ColColonCleaner is human and has a life outside of this as well and you should be thankful he said he'd look at making the change you suggested if he had time and leave it at that.

 

@ColColonCleaner, sorry for derailing your thread, I will refrain from further comment on this topic. Thanks for your hard work.

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  • Administrators

Originally Posted by Prophet731*:

 

I have no skills. I want to help to make a plug-in better, but ColColonCleaner wants to remain last century let and will tell, I'll just stop using in-game commands of this plugin.

 

It looks idiotically when the plugin takes a random player if the nickname is not entered correctly!

You asked him to add an option to remove the confirmation on player actions. He did it and you disabled it. The confirmation was put in place to prevent these types of mistakes from happening in the first place. This plugin has been in development for over a year and a half now. There has been tons and tons of testing of its systems thoroughly to make sure it functions like it's suppose too. You can't blame the developer if you don't understand how the plugins features work.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by p19blo*:

 

: Line 0: [FetchUserList][Error while fetching access list.]: MySql.Data.Types.MySqlConversionException: Unable to convert MySQL date/time value to System.DateTime

at MySql.Data.Types.MySqlDateTime.GetDateTime()

at MySql.Data.MySqlClient.MySqlDataReader.GetDateTime (Int32 i)

at MySql.Data.MySqlClient.MySqlDataReader.GetDateTime (String column)

at PRoConEvents.AdKats.FetchUserList()

 

Im getting this since updating to 5.0.0.5 Also all soldiers from people have been removed and if i re add i have to do it for each server, was thsi the case?

 

now this

 

[AdKats] ERROR: Database connection fault detected. This is fault 2. Critical disconnect at 10.

[12:35:16 29] [statslogger]Error: SQLQuery:System.TimeoutException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond ---> System.IO.IOException: Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond

at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)

at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)

--- End of inner exception stack trace ---

at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)

at MySql.Data.Common.MyNetworkStream.Read(Byte[] buffer, Int32 offset, Int32 count)

--- End of inner exception stack trace ---

at MySql.Data.Common.MyNetworkStream.HandleOrRethrowE xception(Exception e)

at MySql.Data.Common.MyNetworkStream.Read(Byte[] buffer, Int32 offset, Int32 count)

at MySql.Data.MySqlClient.TimedStream.Read(Byte[] buffer, Int32 offset, Int32 count)

at System.IO.BufferedStream.Read(Byte[] array, Int32 offset, Int32 count)

at MySql.Data.MySqlClient.MySqlStream.ReadFully(Strea m stream, Byte[] buffer, Int32 offset, Int32 count)

at MySql.Data.MySqlClient.MySqlStream.LoadPacket()

at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.ReadOk(Boolean read)

at MySql.Data.MySqlClient.NativeDriver.SetDatabase(St ring dbName)

at MySql.Data.MySqlClient.Driver.SetDatabase(String dbName)

at MySql.Data.MySqlClient.MySqlConnection.ChangeDatab ase(String databaseName)

at MySql.Data.MySqlClient.MySqlConnection.Open()

at System.Data.Common.DbDataAdapter.QuietOpen(IDbConn ection connection, ConnectionState& originalState)

at System.Data.Common.DbDataAdapter.FillInternal(Data Set dataset, DataTable[] datatables, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior)

at System.Data.Common.DbDataAdapter.Fill(DataTable[] dataTables, Int32 startRecord, Int32 maxRecords, IDbCommand command, CommandBehavior behavior)

at System.Data.Common.DbDataAdapter.Fill(DataTable dataTable)

at PRoConEvents.CChatGUIDStatsLogger.SQLquery(MySqlCo mmand selectQuery)

* Restored post. It could be that the author is no longer active.
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Originally Posted by markrlomas*:

 

@ColColonCleaner I updated to the latest test branch (5.0.2.6) and have since noticed a few messages appearing in ProCon every 5 minutes as follows:

 

Code:

[13:45:31 68] [AdKats] WARNING: Command fetch took 624.0011ms.
[13:45:32 27] [AdKats] WARNING: Role fetch took 592.801ms.
[13:45:32 53] [AdKats] WARNING: User fetch (Users) took 62.4001ms.
[13:45:32 56] [AdKats] WARNING: User fetch (User Soldiers) took 31.2ms.
[13:45:32 58] [AdKats] WARNING: User fetch (Special Player Fetch) took 15.6ms.
[13:45:33 48] [AdKats] WARNING: User fetch (Orchestration) took 904.8016ms.
[13:45:33 98] [AdKats] WARNING: User fetch took 1716.003ms.
My debug level is set to 0, are these messages normal and the expected behaviour of the test branch or do I have a problem somewhere?
* Restored post. It could be that the author is no longer active.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

: Line 0: [FetchUserList][Error while fetching access list.]: MySql.Data.Types.MySqlConversionException: Unable to convert MySQL date/time value to System.DateTime

at MySql.Data.Types.MySqlDateTime.GetDateTime()

at MySql.Data.MySqlClient.MySqlDataReader.GetDateTime (Int32 i)

at MySql.Data.MySqlClient.MySqlDataReader.GetDateTime (String column)

at PRoConEvents.AdKats.FetchUserList()

 

Im getting this since updating to 5.0.0.5 Also all soldiers from people have been removed and if i re add i have to do it for each server, was thsi the case?

 

now this

Looks like something happened during the update to your user list. Look in the adkats_users table, in the expiration column, are they all zeroes?
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

@ColColonCleaner I updated to the latest test branch (5.0.2.6) and have since noticed a few messages appearing in ProCon every 5 minutes as follows:

 

Code:

[13:45:31 68] [AdKats] WARNING: Command fetch took 624.0011ms.
[13:45:32 27] [AdKats] WARNING: Role fetch took 592.801ms.
[13:45:32 53] [AdKats] WARNING: User fetch (Users) took 62.4001ms.
[13:45:32 56] [AdKats] WARNING: User fetch (User Soldiers) took 31.2ms.
[13:45:32 58] [AdKats] WARNING: User fetch (Special Player Fetch) took 15.6ms.
[13:45:33 48] [AdKats] WARNING: User fetch (Orchestration) took 904.8016ms.
[13:45:33 98] [AdKats] WARNING: User fetch took 1716.003ms.
My debug level is set to 0, are these messages normal and the expected behaviour of the test branch or do I have a problem somewhere?
Test branch was attempting to fix a user fetch problem. Those messages wont be in the full version.
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Originally Posted by Jasonpb*:

 

Checked the last few pages to see if this was posted before and couldn't find anything, disabling then enabling the plugin got rid of it, found it a little strange though.

 

Code:

[09:18:09 47] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
[09:18:11 03] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
[09:18:11 70] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
* Restored post. It could be that the author is no longer active.
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