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Notify Me! - Notifications and alerts (v1.0.0.2)


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Originally Posted by Zaeed*:

 

I've done work with sending stuff to IRC.. I hit an issue with getting kicked by the server because of spam and couldn't be bothered going any further..

 

I can look at it again if enough people are interested in it

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Originally Posted by MorpheusX(AUT)*:

 

Added spam protection based on requestcount/round and time between requests.

 

Downloadlink can be found in the first post.

Sadly, the package managment system is down at the moment, I'll need to get phogue to fix that.

 

Will look into adding IRC-support in the next weeks.

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  • 1 month later...

Originally Posted by roconnor04*:

 

Plugin works perfect with BF3.

 

we run about 14 servers on the one procon instance so it would be handy if when the notification bubble appeared it told you which server the incident happened on.

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Originally Posted by roconnor04*:

 

changed it myself slightly...

 

changed

 

this.NotificationWrite(strSpeaker + " used a buzzword (" + word + ")!", "false");

 

to

 

this.NotificationWrite(strSpeaker + " used a buzzword (" + word + ") on ("+ this.csiServer.ServerName +")!", "false");

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Originally Posted by kayjay*:

 

Added spam protection based on requestcount/round and time between requests.

 

Downloadlink can be found in the first post.

Sadly, the package managment system is down at the moment, I'll need to get phogue to fix that.

 

Will look into adding IRC-support in the next weeks.

Any news on adding the IRC-support or has it been put on hold? :smile:
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Originally Posted by MorpheusX(AUT)*:

 

On hold.

Timeschedule for the moment:

1) Uni

2) Random private stuff

3) CheaterAlertCollection

4) Update/fix other plugins

 

I don't think I can do much before christmas holidays (especially nothing like adding larger, new features like IRC support in).

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Originally Posted by GhostSheets*:

 

I can't seem to get the email bit working. Here is how I've filled it out.

 

Notify via Email: Yes

 

Email Settings:

Always send email notifications: Yes

Use SSL: Yes

SMTP-Server Address: smtp.gmail.com

SMTP-Server Port: 587

Sender Address (I think this may be where I'm having trouble): [email protected]

Receiver Address: my gmail account

SMTP Server Username: blank

SMTP Server Password: blank

 

Looking for tips!

 

Have the Notify in Plugin Window and inGame Chat window working. It's so great!

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Originally Posted by MorpheusX(AUT)*:

 

I guess you cannot send mails from your serveralert.com email address using the gmail smtp server.

So either send the mail using gmail server + your gmail account, or change the smtp-server to your serveralert.com smtp server.

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  • 3 weeks later...

Originally Posted by MorpheusX(AUT)*:

 

Nope, sorry.

Wouldn't know how to do this with an easy implementation, and it's a bit out of the scope of the plugin. Email is the "fastest" notification being implemented (well, maybe IRC in the future, but no SMS).

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Originally Posted by Capt-Hot-Carl*:

 

Can you add an option to send a text message? Email would be a little slow, i get it on my phone, but it takes 5-10 minutes.

There is a way to text this to yourself, you can either forward the message to your phone or add your phone number @ carrier.

 

Check out this : http://www.livejournal.com/tools/tex...l_mode=details

 

Only problem is you aren't able to see all of the message, but it at least alerts you that somebody is needing an admin.

 

Carl

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Originally Posted by 0mni*:

 

I get this message when I try to use the mail service:

[02:33:58 01] Notify Me!: The-0mni requested an admin!

[02:33:58 07] Notify Me!: Error while sending mails: System.Security.SecurityException: Request for the permission of type 'System.Net.Mail.SmtpPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.

at System.Security.CodeAccessSecurityEngine.Check(Obj ect demand, StackCrawlMark& stackMark, Boolean isPermSet)

at System.Security.CodeAccessPermission.Demand()

at System.Net.Mail.SmtpClient.Initialize()

at System.Net.Mail.SmtpClient..ctor(String host, Int32 port)

at PRoConEvents.NotifyMe.EmailWrite(String subject, String body)

The action that failed was:

Demand

The type of the first permission that failed was:

System.Net.Mail.SmtpPermission

The Zone of the assembly that failed was:

MyComputer

Do you have any suggestions ? I am running Windows Server 2008 R2 64 Bit.
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Originally Posted by RoTide*:

 

Just throwing this out there..

 

One plugin I was dreaming about would seem to be an extension of this plugin:

- When a player says the word "cheater", "hacker", etc, a warning pops up stating to use the !report function. Complaining isn't allowed.

- If the person doesn't use the !report function, they are kicked after 3 warnings (configurable punishment/limits).

- If the person has reported, they are immune to the punishment/warn system for, x seconds. (purpose of this is to allow the discussion of the reported player without punishing the reporter).

 

The purpose would be to stop the constant whining and make them aware that if they see something that's not right, to REPORT it, and not just bitch. Lets face it, we play to have fun and listening to all the whining can be very unfunableisticness.

 

Obviously, this is a wish list/suggestion, take it as such =)

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Originally Posted by 0mni*:

 

Oddly enough, I thought I had turned that off when I setup the layer, but it wasn't. Thanks for pointing me to the obvious solution :biggrin:

 

EDIT: I would love it if someone says a keyword, a message would be returned by the plugin, to display the "!admins" and "!calladmins" commands and a brief description. Also a spam protection for this as well, it wouldn't say anything back for 60 seconds between keywords.

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Originally Posted by MorpheusX(AUT)*:

 

@RoTide: seems like a good idea, but honestly, I don't think I will find the time to do this in the next weeks. Trying to get the sql-banlist up and working now, and then its studying for university again.

Will take a look at it in the next holidays if I don't forget.

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  • 2 weeks later...

Originally Posted by droopie*:

 

the email thing is not working at all for me.

 

port 587/ssl on

Notify Me!: Error while sending mails: System.Net.Mail.SmtpException: Failure sending mail. ---> System.IO.IOException: Unable to read data from the transport connection: net_io_connectionclosed.

at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead (Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)

at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(S mtpReplyReader caller, Boolean oneLine)

at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(Sm tpReplyReader caller)

at System.Net.Mail.CheckCommand.Send(SmtpConnection conn, String& response)

at System.Net.Mail.MailCommand.Send(SmtpConnection conn, Byte[] command, String from)

at System.Net.Mail.SmtpTransport.SendMail(MailAddress sender, MailAddressCollection recipients, String deliveryNotify, SmtpFailedRecipientException& exception)

at System.Net.Mail.SmtpClient.Send(MailMessage message)

--- End of inner exception stack trace ---

at System.Net.Mail.SmtpClient.Send(MailMessage message)

at PRoConEvents.NotifyMe.EmailWrite(String subject, String body)

 

port 25/ssl off

Notify Me!: Error while sending mails: System.Net.Mail.SmtpException: The operation has timed out.

at System.Net.Mail.SmtpClient.Send(MailMessage message)

at PRoConEvents.NotifyMe.EmailWrite(String subject, String body)

 

my procon is hosted.

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Originally Posted by fredrict*:

 

Nope, not had that problem before...

Can you turn on console-notifying and see whether the message gets displayed there twice too?

Hi, no as we run procon in layer mode console notifying doesnt work so well :/

But I made some changes to the cs file to edit the header and content of the email, maybe issues there? Would you like to see the code?

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