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Notify Me! - Notifications and alerts (v1.0.0.2)


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Originally Posted by Shakal-hh*:

 

Nice plugin :smile:

 

but i have a problem: the yell message to an admin dont disappear^^

edit: okay... readed this a bit posts above^^

 

my wish:

and i would like to have a provoded reason(message)...

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Originally Posted by leibhold*:

 

Use the smtp server of the IPS your procon is on. so if you were on someone.net - send emails via mail.someone.net.

 

Use the gmail details to send to but use the smtp server of the net your procon is on.

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Originally Posted by leibhold*:

 

@Angry

Try cutting down the number of email addresses - to test.

Start with one and work way up to 8. If the issue is with the number of email accounts sending to then can only suggest settting send to one account - then have that account forward emails on to 8 admins ?

 

 

The sending of emails via smtp would not be affected by server R20 R21 releases - unless the number of events has been affected. Cant see that happening - though...

 

Does the error occur all the time ? If the number of emailed event is increased then that may cause the smtp server to reject. Just a thought

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Originally Posted by TankCeo*:

 

Use the smtp server of the IPS your procon is on. so if you were on someone.net - send emails via mail.someone.net.

 

Use the gmail details to send to but use the smtp server of the net your procon is on.

Well, I'm using procon hosting, so that's where the PROCON is hosted... I sent them a ticket, and they said "You would need your own e-mail host, something like google will do or if you have web hosting there would be an e-mail server for you. We do not host e-mail nor do we offer any support for this plugin."

 

My server uses multi-play, and I use google mail. Can you help me set this up please?

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Originally Posted by Geordie_Ben*:

 

Hey MorpheusX(AUT),

 

i was wondering if you could help me a little please brother. I have been looking at your script and editing it a little for my preference, basically what i was looking for was for the calladmin function to be cloned so that @/!kill would do as the Calladmin function and send me an email when a user/admin requests it.

 

I have this working, my problem lies if an admin uses the @!/kill function it doesnt send me an email, however it works if a non admin calls this.

 

This may seem pretty useless to most people, but i have such a rager of an admin i want to keep tabs on how many times a day he does this.....

 

If you could help me add the lines in i would need, so that if an admin call my kill function i get an email please.

 

Hope you could assist me MorpheusX(AUT)

 

Thanks You

Geordie

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  • 4 weeks later...

Originally Posted by radioactiv*:

 

Can you add an option to send a text message? Email would be a little slow, i get it on my phone, but it takes 5-10 minutes.

Most cell providers have an email to SMS gateway address. http://en.wikipedia.org/wiki/List_of_SMS_gateways

 

For example, on AT&T @txt.att.net.

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Originally Posted by radioactiv*:

 

A small bug, if there are no Admins in the server and it's set to always send an email, 2 emails get sent for each @calladmin request.

 

Changing the onCommandCallAdmin method by adding a local bool for if an email has been set (default false), changing that variable to true if an email is sent in the lst.Admins.Online.Count == 0 block, and adding a check on that variable to the if block surrounding the prepare email call seems to fix the problem (Code below).

Code:

public void OnCommandCallAdmin(string strSpeaker, string strText, MatchCommand mtcCommand, CapturedCommand capCommand, CPlayerSubset subMatchedScope){
            bool emailSent = false;
            if (!SpamCheck(strSpeaker)){
                if (this.blUseProconAccounts == enumBoolYesNo.No && this.blUseReservedSlots == enumBoolYesNo.No && this.blUseCustomList == enumBoolYesNo.No){
                    this.ExecuteCommand("procon.protected.send", "admin.say", "No admins have been defined", "player", strSpeaker);
                }

                if (this.lstAdminsOnline.Count == 0){
                    this.ExecuteCommand("procon.protected.send", "admin.say", "There are currently no admins ingame :(", "player", strSpeaker);
                    if (this.blNotifyConsole == enumBoolYesNo.Yes || this.blNotifyChat == enumBoolYesNo.Yes || this.blNotifyNotification == enumBoolYesNo.Yes || this.blNotifyEmail == enumBoolYesNo.Yes){
                        this.ExecuteCommand("procon.protected.send", "admin.say", "A notification has been sent out. Help should arrive soon!", "player", strSpeaker);
                        if (this.blNotifyEmail == enumBoolYesNo.Yes){
                            this.PrepareEmail(strSpeaker, strText);
                            emailSent = true;
                        }
                    }
                    else{
                        this.ExecuteCommand("procon.protected.send", "admin.say", "I tried my best, but there is no way I can reach HQ.", "player", strSpeaker);
                    }
                }

                if (this.blNotifyConsole == enumBoolYesNo.Yes){
                    string str = "^b" + strSpeaker + " requested an admin!";
                    if (capCommand.ExtraArguments != String.Empty){
                        str += " (" + capCommand.ExtraArguments + ")";
                    }
                    this.ConsoleWrite(str);
                }
                if (this.blNotifyChat == enumBoolYesNo.Yes){
                    string str = "^b" + strSpeaker + " requested an admin!";
                    if (capCommand.ExtraArguments != String.Empty){
                        str += " (" + capCommand.ExtraArguments + ")";
                    }
                    this.ChatWrite(str);
                }
                if (this.blNotifyNotification == enumBoolYesNo.Yes){
                    string str = strSpeaker + " requested an admin!";
                    if (capCommand.ExtraArguments != String.Empty){
                        str += " (" + capCommand.ExtraArguments + ")";
                    }
                    this.NotificationWrite(str, "true");
                }
                if (this.blNotifyIngame == enumBoolYesNo.Yes){
                    string str = strSpeaker + " requested an admin!";
                    if (capCommand.ExtraArguments != String.Empty){
                        str += " (" + capCommand.ExtraArguments + ")";
                    }
                    this.IngameWrite(str);
                }
                if (this.blNotifyEmail == enumBoolYesNo.Yes && this.blAlwaysSendMail == enumBoolYesNo.Yes && emailSent == false){
                    this.PrepareEmail(strSpeaker, capCommand.ExtraArguments);
                }
            }
        }
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  • 3 weeks later...

Originally Posted by Krank*:

 

Is it possible to add sound trigger? when someone says !admin for example it will play a sound on your computer, add an option to select a sound, that would be awesome, I hate having to combine an !admin command with irc relay on mirc, too much hassle.

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Originally Posted by Phil_K*:

 

Hi.

 

In theory it is possible but the sound will be played on that machine which hosts the Procon having that plugin enabled. This means if you have the plugin running on a layer host and are connected to the host with a client you won't hear the sound. You would need to run the plugin locally and therefor activate the local plugin tab in your layer client.

 

Greets

Phil.

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Originally Posted by Chimera76*:

 

I think I found it to:

 

Must be this:

 

 

 

 

Not sure though, as I have not tested it. That is probably why it stays so long.

With the changes above I have modified the original V0.2 file and uploaded it here with 8s yell time:

http://www.file-upload.net/download-...tifyMe.cs.html

 

Installed this one on all our BF3 server (but with 5s) and tested a minute ago...works like a charm.

 

Have fun...

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  • 2 months later...

Originally Posted by Hondo*:

 

Hi guys,

 

Im having some issues getting this to work with email. I'm not receiving any emails. I am using the same gmail address as the receiver & sender, basically email my self. Would that be a problem? Here are my settings.

 

Always send email notifications: Yes

Use SSL: Yes

SMTP-Server address: smtp.gmail.com

SMTP-Server Port: 465 (Tried 587 with out any success, which should i be using_)

Sender Address: [email protected]

 

Receiver address: [email protected]

SMTP Server user name: [email protected]

SMTP-Server password: xyz

 

Can anyone pls help.

 

Thanks

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  • 2 weeks later...

Originally Posted by MadIzm*:

 

Hey Morph,

 

Im trying to set this up but unfortunatly i am not getting this to work :sad:

This is how i set up the email notification part:

 

Always send email notification: Yes

Use SSL? No

SMTP-Server adres: mail.fap-clan.com

SMTP-Server port: 143

Sender Adres: [email protected] (I think this isn't correct and should be something else)

Receiveradress: [email protected]

SMTP Server username: [email protected]

SMTP Password: [the password]

 

As said i think the senderadress shouldn't be the one that is the receiver as well so what should you put on the senderadress?

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Originally Posted by leibhold*:

 

SMTP-Server adres: mail.fap-clan.com

SMTP-Server port: 143

OK [CAPABILITY IMAP4rev1 LITERAL+ SASL-IR LOGIN-REFERRALS ID ENABLE IDLE STARTTLS AUTH=PLAIN] Dovecot DA ready.

 

SMTP - not IMAP

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Originally Posted by MadIzm*:

 

@Leihold

 

Sorry dude all i see is blablablablabla lol

I really don't understand all the thing you typed there.

 

The only thing i can get ot of the last sentence is that i probably used the portnr of IMAP instead of SMTP_?

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Originally Posted by MorpheusX(AUT)*:

 

Yup. Use the SMTP-Port of your Mailserver inside the field labeled "SMTP-Port" :ohmy:

 

EDIT: that other "stuff" was probably the output of a telnet-connection to your server and IMAP-port, testing whether it was IMAP or SMTP. Just "extra info" :biggrin:

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Originally Posted by MadIzm*:

 

Still not working please explain it to me in a noob language!

 

This is what i did so far:

 

SSL? NO

SMTP-server adress: mail.fap-clan.com

SMTP-server port: 110

Sender adress: [email protected]

Receiver adress: [email protected]

SMTP-server username: [email protected]

SMTP- serverpassword: Password

 

In the upper right corner of Procon you have the Oprions menu.

When i click on options i click on the Pluginstab.

Here ihave set the plugin security to:

- Run plugins in a sandbox (recommended)

 

Where it says MAIL, i checked the box that says: Allow all outgoing SMTP connections.

 

Also tried SSL turned on with port 25 but didn't work

 

I FIXED IT thanx anyway :biggrin:

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Originally Posted by leibhold*:

 

SMTP-server port: 110

this is pop3 NOT SMTP

 

 

You were not setting the correct email port.

 

Port 25 (non ssl) is the normal port for smtp

port 110 is pop3

port 143 on your email server is IMAP

 

 

So basically - you have to go to the SMTP on your email server for this to work.

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  • 4 weeks later...

Originally Posted by Phil_K*:

 

Hi.

 

How come when we have it yell the admin alert it doesn't go away?

Haven't looked at the code but I guess it uses the display time of BFBC2. There the yell time has to be

given in milliseconds but in BF3 it has to be seconds.

 

Greets

Phil.

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Originally Posted by MorpheusX(AUT)*:

 

Yes, that was the cause.

I've thrown in a quick solution and released a "new" version:

 

0.0.0.2 -> 0.0.0.3:

* added variable to set game type (BC2 or BF3) to avoid "admin.yell not disappearing"

 

Not fully tested yet since I lack time and a BC2 server. Should be fine, however.

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  • 3 weeks later...

Originally Posted by MorpheusX(AUT)*:

 

The download in OP is still showing 0.0.0.2, is that correct?

Please dont use the downloadlink atm, but click the attachment saying 0.0.0.3

Forgot to change it, will do later today

 

EDIT: fixed.

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  • 1 month later...

Originally Posted by FreakRi*:

 

Hi guys,

 

Im having some issues getting this to work with email. I'm not receiving any emails. I am using the same gmail address as the receiver & sender, basically email my self. Would that be a problem? Here are my settings.

 

Always send email notifications: Yes

Use SSL: Yes

SMTP-Server address: smtp.gmail.com

SMTP-Server Port: 465 (Tried 587 with out any success, which should i be using_)

Sender Address: [email protected]

 

Receiver address: [email protected]

SMTP Server user name: [email protected]

SMTP-Server password: xyz

 

Can anyone pls help.

 

Thanks

Same problem here with gmail can someone help me.
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Originally Posted by Blackis*:

 

Same problem here with gmail can someone help me.

Using this setting and it works fine.

 

Always send email notifications: Yes

Use SSL : Yes

SMTP-Server Adress: smtp.gmail.com

SMTP-Server port: 587

Sender adress: [email protected]

Receiver addresses: [email protected]

SMTP-Server username: [email protected]

SMTP-Server password: xxxxxxxxxx

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  • 2 weeks later...

Originally Posted by NiteA2T*:

 

Great plugin, but coming up with one failure. In the email section for the PW I'm using a PW with special chars.Every time I type the PW in a portion of it is changed. I not sure how that field is defined or why the PW is being changed. I'm going to change the PW on the email server until this issue is resolved. --TX

 

EDIT-- Seems to compile and load very slowly compared to other plugins?

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Originally Posted by NiteA2T*:

 

Using this setting and it works fine.

 

Always send email notifications: Yes

Use SSL : Yes

SMTP-Server Adress: smtp.gmail.com

SMTP-Server port: 587

Sender adress: [email protected]

Receiver addresses: [email protected]

SMTP-Server username: [email protected]

SMTP-Server password: xxxxxxxxxx

Works fine for me too
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  • 4 weeks later...

Originally Posted by kcuestag*:

 

For some reason, when someone types "admin" in the chat, the server notifies me (as I'm an admin) the following:

 

[00:15:34] Notify Me!: Smonkie used a buzzword (admin)!

 

But it does not tell the player if there are any Admin online... why? This is how it's set:

 

Posted Image

 

 

Edit:

 

Nevermind, I saw they need to type !admin, not just "admin".

 

Thanks! :P

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