ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by falcontx*: I don't have logging enabled. I will switch it on and wait for it to happen again. I didn't execute vars.maxPlayers, this problem just happens after a while (couple map switches). It gets stuck at 0 and I can fix it by setting vars.maxPlayers to 64. Then the plugin kicks in again and says it can change the size again. I'm not saying that you executed vars.maxPlayers, but something did. We just need to figure out what. That's why I want to see all of these logs. There are hundreds of servers running this plugin without issue, so something is different with yours. Perhaps another plugin? I'm not sure. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by Workaholic*: Ok some more logs: [11:48:29] Queued: request S: 222 [0-serverInfo] [11:48:29] Queued: request S: 223 [0-admin.listPlayers] [1-all] [11:49:00] Queued: request S: 224 [0-serverInfo] [11:49:00] Queued: request S: 225 [0-admin.listPlayers] [1-all] [11:49:00] Queued: request S: 226 [0-mapList.getMapIndices] [11:49:16] Connection to 46.249.40.66:27260 closed [11:49:16] Connection error: Events connection has timed out after two minutes without data. [11:49:17] Connected to 46.249.40.66:27260 [11:49:17] Attempting connection to 46.249.40.66:27260.. [11:49:17] Client: request S: 1 [0-version] Console logging stopped: zondag, 15 januari 2012 11:51:43 Console logging started: zondag, 15 januari 2012 11:55:10 [11:55:11] Queued: request S: 3 [0-procon.login.username] [1-admin] [11:55:11] Dequeued: request S: 3 [0-procon.login.username] [1-admin] [11:55:11] Client: request S: 3 [0-procon.login.username] [1-admin] [11:55:11] Attempting login.. [11:55:11] Queued: request S: 4 [0-login.hashed] [11:55:11] Client: response S: 3 [0-OK] (RE: [0-procon.login.username] [1-admin]) [11:55:11] Dequeued: request S: 4 [0-login.hashed] [11:55:11] Client: request S: 4 [0-login.hashed] [11:55:11] Queued: request S: 5 [0-login.hashed] [1-F0B78AF81272CF559B7799389FB9B8AC] [11:55:11] Client: response S: 4 [0-OK] [1-F2D7BDDB5B32E4EADE902A6DA2F61916] (RE: [0-login.hashed]) [11:55:11] Dequeued: request S: 5 [0-login.hashed] [1-F0B78AF81272CF559B7799389FB9B8AC] [11:55:11] Client: request S: 5 [0-login.hashed] [1-F0B78AF81272CF559B7799389FB9B8AC] [11:55:11] Queued: request S: 6 [0-admin.eventsEnabled] [1-true] [11:55:11] Queued: request S: 7 [0-procon.privileges] [11:55:11] Queued: request S: 8 [0-procon.registerUid] [1-true] [2-A2D19DB57B54B487EC4981D66AA7B3C5] [11:55:11] Queued: request S: 9 [0-procon.version] [11:55:11] Queued: request S: 10 [0-serverInfo] [11:55:11] Queued: request S: 11 [0-version] [11:55:11] Queued: request S: 12 [0-admin.help] [11:55:11] Queued: request S: 13 [0-admin.listPlayers] [1-all] [11:55:11] Queued: request S: 14 [0-reservedSlotsList.list] [11:55:11] Queued: request S: 15 [0-mapList.list] [11:55:11] Queued: request S: 16 [0-banList.list] [11:55:11] Queued: request S: 17 [0-vars.gamePassword] [11:55:11] Queued: request S: 18 [0-vars.serverName] [11:55:11] Queued: request S: 19 [0-vars.bannerUrl] [11:55:11] Queued: request S: 20 [0-vars.serverDescription] [11:55:11] Queued: request S: 21 [0-vars.friendlyFire] [11:55:11] Queued: request S: 22 [0-vars.idleTimeout] [11:55:11] Queued: request S: 23 [0-vars.teamKillCountForKick] [11:55:11] Queued: request S: 24 [0-vars.teamKillValueForKick] [11:55:11] Queued: request S: 25 [0-vars.teamKillValueIncrease] [11:55:11] Queued: request S: 26 [0-vars.teamKillValueDecreasePerSecond] [11:55:11] Queued: request S: 27 [0-vars.rankLimit] [11:55:11] Queued: request S: 28 [0-vars.autoBalance] [11:55:11] Queued: request S: 29 [0-vars.killCam] [11:55:11] Queued: request S: 30 [0-vars.miniMap] [11:55:11] Queued: request S: 31 [0-vars.crossHair] [11:55:11] Queued: request S: 32 [0-vars.3dSpotting] [11:55:11] Queued: request S: 33 [0-vars.miniMapSpotting] [11:55:11] Queued: request S: 34 [0-vars.3pCam] [11:55:11] Queued: request S: 35 [0-vars.idleBanRounds] [11:55:11] Queued: request S: 36 [0-vars.vehicleSpawnAllowed] [11:55:11] Queued: request S: 37 [0-vars.vehicleSpawnDelay] [11:55:11] Queued: request S: 38 [0-vars.bulletDamage] [11:55:11] Queued: request S: 39 [0-vars.nameTag] [11:55:11] Queued: request S: 40 [0-vars.regenerateHealth] [11:55:11] Queued: request S: 41 [0-vars.roundRestartPlayerCount] [11:55:11] Queued: request S: 42 [0-vars.roundStartPlayerCount] [11:55:11] Queued: request S: 43 [0-vars.onlySquadLeaderSpawn] [11:55:11] Queued: request S: 44 [0-vars.unlockMode] [11:55:11] Queued: request S: 45 [0-vars.soldierHealth] [11:55:11] Queued: request S: 46 [0-vars.hud] [11:55:11] Queued: request S: 47 [0-vars.playerManDownTime] [11:55:11] Queued: request S: 48 [0-vars.playerRespawnTime] [11:55:11] Queued: request S: 49 [0-vars.gameModeCounter] [11:55:11] Queued: request S: 50 [0-vars.serverMessage] [11:55:11] Login success [11:55:11] Client: response S: 5 [0-OK] (RE: [0-login.hashed] [1-F0B78AF81272CF559B7799389FB9B8AC]) [11:55:11] Dequeued: request S: 6 [0-admin.eventsEnabled] [1-true] [11:55:11] Client: request S: 6 [0-admin.eventsEnabled] [1-true] [11:55:11] Client: response S: 6 [0-OK] (RE: [0-admin.eventsEnabled] [1-true]) [11:55:11] Dequeued: request S: 7 [0-procon.privileges] [11:55:11] Client: request S: 7 [0-procon.privileges] [11:55:11] Queued: request S: 51 [0-procon.vars] [1-TEMP_BAN_CEILING] [11:55:11] Queued: request S: 52 [0-procon.battlemap.listZones] [11:55:11] Queued: request S: 53 [0-procon.vars] [1-ZONE_TAG_LIST] [11:55:11] Client: response S: 7 [0-OK] [1-4185975] (RE: [0-procon.privileges]) [11:55:11] Dequeued: request S: 8 [0-procon.registerUid] [1-true] [2-A2D19DB57B54B487EC4981D66AA7B3C5] [11:55:11] Client: request S: 8 [0-procon.registerUid] [1-true] [2-A2D19DB57B54B487EC4981D66AA7B3C5] [11:55:11] Client: response S: 8 [0-OK] (RE: [0-procon.registerUid] [1-true] [2-A2D19DB57B54B487EC4981D66AA7B3C5]) [11:55:11] Dequeued: request S: 9 [0-procon.version] [11:55:11] Client: request S: 9 [0-procon.version] [11:55:11] Client: request S: 9 [0-procon.account.onUidRegistered] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-admin] [11:55:11] Dequeued: request S: 10 [0-serverInfo] [11:55:11] Server: response S: 9 [0-OK] [11:55:11] Client: request S: 10 [0-serverInfo] [11:55:11] OK 1.1.3.1 [11:55:11] Dequeued: request S: 11 [0-version] [11:55:11] Client: request S: 11 [0-version] [11:55:11] Server: request S: 80 [0-procon.updated] [1-58782BD44EC348AE4898496CE34A5E63] [2-vars.3dSpotting] [11:55:11] Dequeued: request S: 12 [0-admin.help] [11:55:11] Dequeued: request S: 12 [0-admin.help] [11:55:11] Server: response S: 80 [0-OK] [11:55:11] Client: request S: 12 [0-admin.help] [11:55:11] Client: response S: 12 [0-UnknownCommand] (RE: [0-admin.help]) [11:55:11] Dequeued: request S: 13 [0-admin.listPlayers] [1-all] [11:55:11] Client: request S: 13 [0-admin.listPlayers] [1-all] [11:55:11] Server: request S: 82 [0-procon.updated] [1-58782BD44EC348AE4898496CE34A5E63] [2-vars.3pCam] [11:55:11] Dequeued: request S: 14 [0-reservedSlotsList.list] [11:55:11] Dequeued: request S: 14 [0-reservedSlotsList.list] [11:55:11] Server: response S: 82 [0-OK] [11:55:11] Client: request S: 14 [0-reservedSlotsList.list] [11:55:11] Client: response S: 10 [0-OK] [1-PRoCon[[NL] www.dutch-eSports.nl | Karkand ONLY | 64p Conquest]] [2-5] [3-6] [4-ConquestSmall0] [5-XP1_004] [6-1] [7-2] [8-2] [9-419.438] [10-363.097168] [11-0] [12-] [13-true] [14-true] [15-false] [16-4674] [17-576] [18-] [19-] [20-] [21-EU] [22-ams] [23-NL] (RE: [0-serverInfo]) [11:55:11] Dequeued: request S: 15 [0-mapList.list] [11:55:11] Client: request S: 15 [0-mapList.list] [11:55:12] Client: response S: 11 [0-OK] [1-BF3] [2-896646] (RE: [0-version]) [11:55:12] Dequeued: request S: 16 [0-banList.list] [11:55:12] Client: request S: 16 [0-banList.list] [11:55:12] Client: response S: 13 [0-OK] [1-7] [2-name] [3-guid] [4-teamId] [5-squadId] [6-kills] [7-deaths] [8-score] [9-5] [10-Topstar67] [11-EA_740E9EDCA97C5CC98DEB15F5EDE9A559] [12-2] [13-1] [14-2] [15-3] [16-550] [17-Opti-Storm] [18-EA_8D6277690ED30DD84115E4DC11A66B23] [19-1] [20-1] [21-2] [22-1] [23-1200] [24-TriggaHappyNL] [25-EA_E784984DD277BEAC97ECB4806CCBFA38] [26-1] [27-0] [28-0] [29-0] [30-0] [31-Cyrus-085] [32-EA_7972338AE8FA79E7F6114E0F115FB281] [33-2] [34-1] [35-0] [36-2] [37-0] [38-MAS40RUS] [39-EA_7E623F8B3E6D3602CE8B905E5D5B1C76] [40-1] [41-0] [42-1] [43-1] [44-550] (RE: [0-admin.listPlayers] [1-all]) [11:55:12] Dequeued: request S: 17 [0-vars.gamePassword] [11:55:12] Client: request S: 17 [0-vars.gamePassword] [11:55:12] Server: request S: 83 [0-procon.plugin.onConsole] [1--8588749819788536423] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:12] Dequeued: request S: 18 [0-vars.serverName] [11:55:12] Dequeued: request S: 18 [0-vars.serverName] [11:55:12] Server: response S: 83 [0-OK] [11:55:12] Client: request S: 18 [0-vars.serverName] [11:55:12] Client: response S: 14 [0-OK] (RE: [0-reservedSlotsList.list]) [11:55:12] Dequeued: request S: 19 [0-vars.bannerUrl] [11:55:12] Client: request S: 19 [0-vars.bannerUrl] [11:55:12] Server: request S: 92 [0-procon.updated] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-reservedSlotsList.list] [11:55:12] Server: response S: 92 [0-OK] [11:55:12] Dequeued: request S: 20 [0-vars.serverDescription] [11:55:12] Client: request S: 20 [0-vars.serverDescription] [11:55:12] Client: response S: 15 [0-OK] [1-5] [2-3] [3-XP1_004] [4-ConquestSmall0] [5-2] [6-XP1_003] [7-ConquestLarge0] [8-2] [9-XP1_002] [10-ConquestLarge0] [11-2] [12-XP1_001] [13-ConquestLarge0] [14-2] [15-XP1_004] [16-ConquestLarge0] [17-2] (RE: [0-mapList.list]) [11:55:12] Dequeued: request S: 21 [0-vars.friendlyFire] [11:55:12] Client: request S: 21 [0-vars.friendlyFire] [11:55:12] Queued: request S: 54 [0-banList.list] [1-100] [11:55:12] Client: response S: 16 [0-OK] [1-name] [2-tjabgf88] [3-perm] [4-0] [5-0] [6-ping too high] [7-name] [8-Karsk1n] [9-perm] [10-0] [11-0] [12-Hacking/Cheating] [13-name] [14-GWED0N99] [15-perm] [16-0] [17-0] [18-Hacking/Cheating] [19-name] [20-superkimchi] [21-perm] [22-0] [23-0] [24-ping to high] [25-name] [26-Nadris] [27-perm] [28-0] [29-0] [30-ping to high] [31-name] [32-ehddnr0722] [33-perm] [34-0] [35-0] [36-ping to high] [37-name] [38-beofrigo] [39-perm] [40-0] [41-0] [42-ping to high] [43-name] [44-P3rs0n4Ij] [45-perm] [46-0] [47-0] [48-hack] [49-name] [50-Cioaramah] [51-perm] [52-0] [53-0] [54-Cheating] (RE: [0-banList.list]) [11:55:12] Dequeued: request S: 22 [0-vars.idleTimeout] [11:55:12] Client: request S: 22 [0-vars.idleTimeout] [11:55:12] Client: response S: 17 [0-CommandDisallowedOnRanked] (RE: [0-vars.gamePassword]) [11:55:12] Dequeued: request S: 23 [0-vars.teamKillCountForKick] [11:55:12] Client: request S: 23 [0-vars.teamKillCountForKick] [11:55:12] Client: response S: 18 [0-OK] [1-[NL] www.dutch-eSports.nl | Karkand ONLY | 64p Conquest] (RE: [0-vars.serverName]) [11:55:12] Dequeued: request S: 24 [0-vars.teamKillValueForKick] [11:55:12] Client: request S: 24 [0-vars.teamKillValueForKick] [11:55:12] Queued: request S: 55 [0-serverInfo] [11:55:12] Queued: request S: 56 [0-admin.listPlayers] [1-all] [11:55:12] Queued: request S: 57 [0-mapList.getMapIndices] [11:55:12] Queued: request S: 58 [0-punkBuster.pb_sv_command] [1-pb_sv_plist] [11:55:12] Client: response S: 19 [0-OK] [1-] (RE: [0-vars.bannerUrl]) [11:55:12] Dequeued: request S: 25 [0-vars.teamKillValueIncrease] [11:55:12] Client: request S: 25 [0-vars.teamKillValueIncrease] [11:55:12] Client: response S: 20 [0-OK] [1-Number #1 NL/BE gaming community.Visit us at ]www.dutch-esports.nl] (RE: [0-vars.serverDescription]) [11:55:12] Dequeued: request S: 26 [0-vars.teamKillValueDecreasePerSecond] [11:55:12] Client: request S: 26 [0-vars.teamKillValueDecreasePerSecond] [11:55:12] Client: response S: 21 [0-OK] [1-false] (RE: [0-vars.friendlyFire]) [11:55:12] Dequeued: request S: 27 [0-vars.rankLimit] [11:55:12] Client: request S: 27 [0-vars.rankLimit] [11:55:12] Client: response S: 22 [0-OK] [1-300] (RE: [0-vars.idleTimeout]) [11:55:13] Dequeued: request S: 28 [0-vars.autoBalance] [11:55:13] Client: request S: 28 [0-vars.autoBalance] [11:55:13] Client: response S: 23 [0-OK] [1-5] (RE: [0-vars.teamKillCountForKick]) [11:55:13] Dequeued: request S: 29 [0-vars.killCam] [11:55:13] Client: request S: 29 [0-vars.killCam] [11:55:13] Client: response S: 24 [0-OK] [1-41] (RE: [0-vars.teamKillValueForKick]) [11:55:13] Dequeued: request S: 30 [0-vars.miniMap] [11:55:13] Client: request S: 30 [0-vars.miniMap] [11:55:13] Client: response S: 25 [0-OK] [1-1] (RE: [0-vars.teamKillValueIncrease]) [11:55:13] Dequeued: request S: 31 [0-vars.crossHair] [11:55:13] Client: request S: 31 [0-vars.crossHair] [11:55:13] Client: response S: 26 [0-OK] [1-5] (RE: [0-vars.teamKillValueDecreasePerSecond]) [11:55:13] Dequeued: request S: 32 [0-vars.3dSpotting] [11:55:13] Client: request S: 32 [0-vars.3dSpotting] [11:55:13] Client: response S: 27 [0-UnknownCommand] (RE: [0-vars.rankLimit]) [11:55:13] Dequeued: request S: 33 [0-vars.miniMapSpotting] [11:55:13] Client: request S: 33 [0-vars.miniMapSpotting] [11:55:13] Client: response S: 28 [0-OK] [1-true] (RE: [0-vars.autoBalance]) [11:55:13] Dequeued: request S: 34 [0-vars.3pCam] [11:55:13] Client: request S: 34 [0-vars.3pCam] [11:55:13] Client: response S: 29 [0-OK] [1-true] (RE: [0-vars.killCam]) [11:55:13] Dequeued: request S: 35 [0-vars.idleBanRounds] [11:55:13] Client: request S: 35 [0-vars.idleBanRounds] [11:55:13] Client: response S: 30 [0-OK] [1-true] (RE: [0-vars.miniMap]) [11:55:13] Dequeued: request S: 36 [0-vars.vehicleSpawnAllowed] [11:55:13] Client: request S: 36 [0-vars.vehicleSpawnAllowed] [11:55:13] Client: response S: 31 [0-UnknownCommand] (RE: [0-vars.crossHair]) [11:55:13] Dequeued: request S: 37 [0-vars.vehicleSpawnDelay] [11:55:13] Client: request S: 37 [0-vars.vehicleSpawnDelay] [11:55:13] Server: request S: 1222 [0-player.onSpawn] [1-MAS40RUS] [2-1] [11:55:13] Server: response S: 1222 [0-OK] [11:55:13] Dequeued: request S: 38 [0-vars.bulletDamage] [11:55:13] Client: request S: 38 [0-vars.bulletDamage] [11:55:13] Client: response S: 32 [0-OK] [1-true] (RE: [0-vars.3dSpotting]) [11:55:13] Dequeued: request S: 39 [0-vars.nameTag] [11:55:13] Client: request S: 39 [0-vars.nameTag] [11:55:13] Server: request S: 122 [0-procon.updated] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-vars.3dSpotting] [11:55:13] Server: response S: 122 [0-OK] [11:55:13] Dequeued: request S: 40 [0-vars.regenerateHealth] [11:55:13] Client: request S: 40 [0-vars.regenerateHealth] [11:55:13] Client: response S: 33 [0-OK] [1-true] (RE: [0-vars.miniMapSpotting]) [11:55:13] Dequeued: request S: 41 [0-vars.roundRestartPlayerCount] [11:55:13] Client: request S: 41 [0-vars.roundRestartPlayerCount] [11:55:13] Client: response S: 34 [0-OK] [1-true] (RE: [0-vars.3pCam]) [11:55:13] Dequeued: request S: 42 [0-vars.roundStartPlayerCount] [11:55:13] Client: request S: 42 [0-vars.roundStartPlayerCount] [11:55:13] Server: request S: 124 [0-procon.updated] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-vars.3pCam] [11:55:13] Dequeued: request S: 43 [0-vars.onlySquadLeaderSpawn] [11:55:13] Dequeued: request S: 43 [0-vars.onlySquadLeaderSpawn] [11:55:13] Server: response S: 124 [0-OK] [11:55:13] Client: request S: 43 [0-vars.onlySquadLeaderSpawn] [11:55:13] Client: response S: 35 [0-OK] [1-0] (RE: [0-vars.idleBanRounds]) [11:55:13] Dequeued: request S: 44 [0-vars.unlockMode] [11:55:13] Client: request S: 44 [0-vars.unlockMode] [11:55:13] Client: response S: 36 [0-OK] [1-true] (RE: [0-vars.vehicleSpawnAllowed]) [11:55:13] Dequeued: request S: 45 [0-vars.soldierHealth] [11:55:13] Client: request S: 45 [0-vars.soldierHealth] [11:55:13] Client: response S: 37 [0-OK] [1-100] (RE: [0-vars.vehicleSpawnDelay]) [11:55:13] Dequeued: request S: 46 [0-vars.hud] [11:55:13] Client: request S: 46 [0-vars.hud] [11:55:13] Client: response S: 38 [0-OK] [1-100] (RE: [0-vars.bulletDamage]) [11:55:13] Dequeued: request S: 47 [0-vars.playerManDownTime] [11:55:13] Client: request S: 47 [0-vars.playerManDownTime] [11:55:13] Client: response S: 39 [0-OK] [1-true] (RE: [0-vars.nameTag]) [11:55:13] Dequeued: request S: 48 [0-vars.playerRespawnTime] [11:55:13] Client: request S: 48 [0-vars.playerRespawnTime] [11:55:13] Client: response S: 40 [0-OK] [1-true] (RE: [0-vars.regenerateHealth]) [11:55:13] Dequeued: request S: 49 [0-vars.gameModeCounter] [11:55:13] Client: request S: 49 [0-vars.gameModeCounter] [11:55:13] Client: response S: 41 [0-OK] [1-1] (RE: [0-vars.roundRestartPlayerCount]) [11:55:13] Dequeued: request S: 50 [0-vars.serverMessage] [11:55:13] Client: request S: 50 [0-vars.serverMessage] [11:55:13] Client: response S: 42 [0-OK] [1-2] (RE: [0-vars.roundStartPlayerCount]) [11:55:13] Dequeued: request S: 51 [0-procon.vars] [1-TEMP_BAN_CEILING] [11:55:13] Client: request S: 51 [0-procon.vars] [1-TEMP_BAN_CEILING] [11:55:13] Client: response S: 51 [0-OK] [1-TEMP_BAN_CEILING] [2-3600] (RE: [0-procon.vars] [1-TEMP_BAN_CEILING]) [11:55:13] Dequeued: request S: 52 [0-procon.battlemap.listZones] [11:55:13] Client: request S: 52 [0-procon.battlemap.listZones] [11:55:13] Client: response S: 43 [0-OK] [1-false] (RE: [0-vars.onlySquadLeaderSpawn]) [11:55:13] Dequeued: request S: 53 [0-procon.vars] [1-ZONE_TAG_LIST] [11:55:13] Client: request S: 53 [0-procon.vars] [1-ZONE_TAG_LIST] [11:55:13] Client: response S: 52 [0-OK] [1-0] (RE: [0-procon.battlemap.listZones]) [11:55:13] Dequeued: request S: 54 [0-banList.list] [1-100] [11:55:13] Client: request S: 54 [0-banList.list] [1-100] [11:55:13] Client: response S: 53 [0-OK] [1-ZONE_TAG_LIST] [2-] (RE: [0-procon.vars] [1-ZONE_TAG_LIST]) [11:55:13] Dequeued: request S: 55 [0-serverInfo] [11:55:13] Client: request S: 55 [0-serverInfo] [11:55:13] Client: response S: 44 [0-OK] [1-stats] (RE: [0-vars.unlockMode]) [11:55:13] Dequeued: request S: 56 [0-admin.listPlayers] [1-all] [11:55:13] Client: request S: 56 [0-admin.listPlayers] [1-all] [11:55:13] Client: response S: 45 [0-OK] [1-100] (RE: [0-vars.soldierHealth]) [11:55:13] Dequeued: request S: 57 [0-mapList.getMapIndices] [11:55:13] Client: request S: 57 [0-mapList.getMapIndices] [11:55:13] Client: response S: 46 [0-OK] [1-true] (RE: [0-vars.hud]) [11:55:13] Dequeued: request S: 58 [0-punkBuster.pb_sv_command] [1-pb_sv_plist] [11:55:13] Client: request S: 58 [0-punkBuster.pb_sv_command] [1-pb_sv_plist] [11:55:13] Client: response S: 47 [0-OK] [1-100] (RE: [0-vars.playerManDownTime]) [11:55:14] Client: response S: 48 [0-OK] [1-100] (RE: [0-vars.playerRespawnTime]) [11:55:14] Client: response S: 49 [0-OK] [1-200] (RE: [0-vars.gameModeCounter]) [11:55:14] Client: response S: 50 [0-OK] [1-Welcome to the dutch eSports gaming community ]www.dutch-esports.nl.] (RE: [0-vars.serverMessage]) [11:55:14] Client: response S: 54 [0-InvalidArguments] (RE: [0-banList.list] [1-100]) [11:55:14] Client: response S: 55 [0-OK] [1-PRoCon[[NL] www.dutch-eSports.nl | Karkand ONLY | 64p Conquest]] [2-5] [3-6] [4-ConquestSmall0] [5-XP1_004] [6-1] [7-2] [8-2] [9-418.438] [10-362.547119] [11-0] [12-] [13-true] [14-true] [15-false] [16-4676] [17-578] [18-] [19-] [20-] [21-EU] [22-ams] [23-NL] (RE: [0-serverInfo]) [11:55:14] Client: response S: 56 [0-OK] [1-7] [2-name] [3-guid] [4-teamId] [5-squadId] [6-kills] [7-deaths] [8-score] [9-5] [10-Topstar67] [11-EA_740E9EDCA97C5CC98DEB15F5EDE9A559] [12-2] [13-1] [14-2] [15-3] [16-550] [17-Opti-Storm] [18-EA_8D6277690ED30DD84115E4DC11A66B23] [19-1] [20-1] [21-2] [22-1] [23-1200] [24-TriggaHappyNL] [25-EA_E784984DD277BEAC97ECB4806CCBFA38] [26-1] [27-0] [28-0] [29-0] [30-0] [31-Cyrus-085] [32-EA_7972338AE8FA79E7F6114E0F115FB281] [33-2] [34-1] [35-0] [36-2] [37-0] [38-MAS40RUS] [39-EA_7E623F8B3E6D3602CE8B905E5D5B1C76] [40-1] [41-0] [42-1] [43-1] [44-550] (RE: [0-admin.listPlayers] [1-all]) [11:55:14] Server: request S: 1223 [0-procon.plugin.onConsole] [1--8588749819769265321] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:14] Server: response S: 1223 [0-OK] [11:55:14] Client: response S: 57 [0-OK] [1-0] [2-1] (RE: [0-mapList.getMapIndices]) [11:55:14] Server: request S: 144 [0-procon.updated] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-mapList.getMapIndices] [11:55:14] Server: response S: 144 [0-OK] [11:55:14] Client: response S: 58 [0-OK] (RE: [0-punkBuster.pb_sv_command] [1-pb_sv_plist]) [11:55:14] Server: request S: 1223 [0-punkBuster.onMessage] [1-PunkBuster Server: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]] [11:55:14] Server: response S: 1223 [0-OK] [11:55:14] Server: request S: 1224 [0-punkBuster.onMessage] [1-PunkBuster Server: 1 42c9a871a5f904496da664bc3f553cbb(-) 84.174.111.219:3659 OK 1 3.0 0 (W) "Topstar67"] [11:55:14] Server: response S: 1224 [0-OK] [11:55:14] Server: request S: 1225 [0-punkBuster.onMessage] [1-PunkBuster Server: 2 a4f51bd294c845b4141c1a39ef9bb7fb(-) 86.87.238.32:3659 OK 1 3.0 0 (W) "Opti-Storm"] [11:55:14] Server: response S: 1225 [0-OK] [11:55:14] Server: request S: 1226 [0-punkBuster.onMessage] [1-PunkBuster Server: 3 85138845155e081dc2178316850e1281(-) 62.163.83.135:3659 OK 1 3.1 0 (W) "TriggaHappyNL"] [11:55:14] Server: response S: 1226 [0-OK] [11:55:14] Server: request S: 1227 [0-punkBuster.onMessage] [1-PunkBuster Server: 4 79bae6ddacdcfa189de2d6d8ccbce43c(-) 79.217.108.154:3659 OK 1 3.1 0 (W) "Cyrus-085"] [11:55:14] Server: response S: 1227 [0-OK] [11:55:14] Server: request S: 1228 [0-punkBuster.onMessage] [1-PunkBuster Server: 5 ec55b9f314d8efca9ebe20be4ecfe0f4(-) 128.73.53.186:3659 OK 1 3.1 0 (W) "MAS40RUS"] [11:55:14] Server: response S: 1228 [0-OK] [11:55:14] Server: request S: 1229 [0-punkBuster.onMessage] [1-PunkBuster Server: End of Player List (5 Players)] [11:55:14] Server: response S: 1229 [0-OK] [11:55:14] Server: request S: 1224 [0-procon.plugin.onConsole] [1--8588749819767275207] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:14] Server: response S: 1224 [0-OK] [11:55:14] Server: request S: 1230 [0-punkBuster.onMessage] [1-PunkBuster Server: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]] [11:55:14] Server: response S: 1230 [0-OK] [11:55:14] Server: request S: 1231 [0-punkBuster.onMessage] [1-PunkBuster Server: 1 42c9a871a5f904496da664bc3f553cbb(-) 84.174.111.219:3659 OK 1 3.0 0 (W) "Topstar67"] [11:55:14] Server: response S: 1231 [0-OK] [11:55:14] Server: request S: 1232 [0-punkBuster.onMessage] [1-PunkBuster Server: 2 a4f51bd294c845b4141c1a39ef9bb7fb(-) 86.87.238.32:3659 OK 1 3.0 0 (W) "Opti-Storm"] [11:55:14] Server: response S: 1232 [0-OK] [11:55:14] Server: request S: 1233 [0-punkBuster.onMessage] [1-PunkBuster Server: 3 85138845155e081dc2178316850e1281(-) 62.163.83.135:3659 OK 1 3.1 0 (W) "TriggaHappyNL"] [11:55:14] Server: response S: 1233 [0-OK] [11:55:14] Server: request S: 1234 [0-punkBuster.onMessage] [1-PunkBuster Server: 4 79bae6ddacdcfa189de2d6d8ccbce43c(-) 79.217.108.154:3659 OK 1 3.1 0 (W) "Cyrus-085"] [11:55:14] Server: response S: 1234 [0-OK] [11:55:14] Server: request S: 1235 [0-punkBuster.onMessage] [1-PunkBuster Server: 5 ec55b9f314d8efca9ebe20be4ecfe0f4(-) 128.73.53.186:3659 OK 1 3.1 0 (W) "MAS40RUS"] [11:55:14] Server: response S: 1235 [0-OK] [11:55:14] Server: request S: 1236 [0-punkBuster.onMessage] [1-PunkBuster Server: End of Player List (5 Players)] [11:55:14] Server: response S: 1236 [0-OK] [11:55:15] Server: request S: 1237 [0-player.onSpawn] [1-Opti-Storm] [2-1] [11:55:15] Server: response S: 1237 [0-OK] [11:55:39] Server: request S: 1238 [0-procon.plugin.onConsole] [1--8588749819514540751] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:39] Server: response S: 1238 [0-OK] [11:55:42] Server: request S: 1238 [0-player.onKill] [1-MAS40RUS] [2-Cyrus-085] [3-F2000] [4-false] [11:55:42] Server: response S: 1238 [0-OK] [11:55:43] Client: request S: 59 [0-serverInfo] [11:55:43] Client: request S: 59 [0-serverInfo] [11:55:43] Queued: request S: 60 [0-admin.listPlayers] [1-all] [11:55:43] Client: response S: 59 [0-OK] [1-PRoCon[[NL] www.dutch-eSports.nl | Karkand ONLY | 64p Conquest]] [2-5] [3-6] [4-ConquestSmall0] [5-XP1_004] [6-1] [7-2] [8-2] [9-417.438] [10-354.525574] [11-0] [12-] [13-true] [14-true] [15-false] [16-4705] [17-607] [18-] [19-] [20-] [21-EU] [22-ams] [23-NL] (RE: [0-serverInfo]) [11:55:43] Dequeued: request S: 60 [0-admin.listPlayers] [1-all] [11:55:43] Client: request S: 60 [0-admin.listPlayers] [1-all] [11:55:43] Client: response S: 60 [0-OK] [1-7] [2-name] [3-guid] [4-teamId] [5-squadId] [6-kills] [7-deaths] [8-score] [9-5] [10-Topstar67] [11-EA_740E9EDCA97C5CC98DEB15F5EDE9A559] [12-2] [13-1] [14-2] [15-3] [16-550] [17-Opti-Storm] [18-EA_8D6277690ED30DD84115E4DC11A66B23] [19-1] [20-1] [21-2] [22-1] [23-1200] [24-TriggaHappyNL] [25-EA_E784984DD277BEAC97ECB4806CCBFA38] [26-1] [27-0] [28-0] [29-0] [30-0] [31-Cyrus-085] [32-EA_7972338AE8FA79E7F6114E0F115FB281] [33-2] [34-1] [35-0] [36-2] [37-0] [38-MAS40RUS] [39-EA_7E623F8B3E6D3602CE8B905E5D5B1C76] [40-1] [41-0] [42-2] [43-1] [44-675] (RE: [0-admin.listPlayers] [1-all]) [11:55:43] Server: request S: 1239 [0-procon.plugin.onConsole] [1--8588749819477198615] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:43] Server: response S: 1239 [0-OK] [11:55:44] Server: request S: 1240 [0-procon.plugin.onConsole] [1--8588749819466197986] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:55:44] Server: response S: 1240 [0-OK] [11:55:44] Server: request S: 155 [0-procon.updated] [1-58782BD44EC348AE4898496CE34A5E63] [2-mapList.getMapIndices] [11:55:44] Server: response S: 155 [0-OK] [11:55:57] Server: request S: 1239 [0-player.onSpawn] [1-Cyrus-085] [2-2] [11:55:57] Server: response S: 1239 [0-OK] [11:56:08] Server: request S: 1240 [0-player.onChat] [1-Server] [2-We are looking for members/admins, sign up at our forums] [11:56:08] Server: response S: 1240 [0-OK] [11:56:08] Server: request S: 156 [0-procon.updated] [1-] [2-admin.say] [3-We are looking for members/admins, sign up at our forums] [4-all] [11:56:08] Server: response S: 156 [0-OK] [11:56:09] Server: request S: 1241 [0-procon.plugin.onConsole] [1--8588749819210203344] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:56:09] Server: response S: 1241 [0-OK] [11:56:10] Server: request S: 159 [0-procon.updated] [1-] [2-mapList.getMapIndices] [11:56:10] Server: response S: 159 [0-OK] [11:56:13] Queued: request S: 62 [0-admin.listPlayers] [1-all] [11:56:13] Client: request S: 61 [0-serverInfo] [11:56:13] Queued: request S: 63 [0-mapList.getMapIndices] [11:56:13] Client: response S: 61 [0-OK] [1-PRoCon[[NL] www.dutch-eSports.nl | Karkand ONLY | 64p Conquest]] [2-5] [3-6] [4-ConquestSmall0] [5-XP1_004] [6-1] [7-2] [8-2] [9-417.438] [10-347.337524] [11-0] [12-] [13-true] [14-true] [15-false] [16-4736] [17-638] [18-] [19-] [20-] [21-EU] [22-ams] [23-NL] (RE: [0-serverInfo]) [11:56:13] Dequeued: request S: 62 [0-admin.listPlayers] [1-all] [11:56:13] Client: request S: 62 [0-admin.listPlayers] [1-all] [11:56:13] Client: response S: 62 [0-OK] [1-7] [2-name] [3-guid] [4-teamId] [5-squadId] [6-kills] [7-deaths] [8-score] [9-5] [10-Topstar67] [11-EA_740E9EDCA97C5CC98DEB15F5EDE9A559] [12-2] [13-1] [14-2] [15-3] [16-760] [17-Opti-Storm] [18-EA_8D6277690ED30DD84115E4DC11A66B23] [19-1] [20-1] [21-2] [22-1] [23-1200] [24-TriggaHappyNL] [25-EA_E784984DD277BEAC97ECB4806CCBFA38] [26-1] [27-0] [28-0] [29-0] [30-0] [31-Cyrus-085] [32-EA_7972338AE8FA79E7F6114E0F115FB281] [33-2] [34-1] [35-0] [36-3] [37-0] [38-MAS40RUS] [39-EA_7E623F8B3E6D3602CE8B905E5D5B1C76] [40-1] [41-0] [42-2] [43-1] [44-675] (RE: [0-admin.listPlayers] [1-all]) [11:56:13] Dequeued: request S: 63 [0-mapList.getMapIndices] [11:56:13] Client: request S: 63 [0-mapList.getMapIndices] [11:56:13] Server: request S: 1242 [0-procon.plugin.onConsole] [1--8588749819172861208] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:56:13] Server: response S: 1242 [0-OK] [11:56:13] Client: response S: 63 [0-OK] [1-0] [2-1] (RE: [0-mapList.getMapIndices]) [11:56:13] Server: request S: 162 [0-procon.updated] [1-A2D19DB57B54B487EC4981D66AA7B3C5] [2-mapList.getMapIndices] [11:56:13] Server: response S: 162 [0-OK] [11:56:14] Server: request S: 1243 [0-procon.plugin.onConsole] [1--8588749819161520560] [2-AdaptiveServerSize: TASK -> 5 players online. 0 players joining. Server size set to 0, but should be 8. Round started at 0. Waiting for round to end.] [11:56:14] Server: response S: 1243 [0-OK] Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by Workaholic*: See page 54 (for logs What happens is the procon layer crashes, I have to restart it at my hoster and then the adaptive plugin somehow detects the round to be started with 0 and then fails to work. If I then use vars.maxPlayers 32 or 64 the adaptive plugin starts to work again I am not sure if the crash is caused by your plugin (can't check, because there are no logs when it crashes_). But what I do know that the crashs and a restart of procon causes it to not work again and set it to 0 players. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by falcontx*: See page 54 (for logs What happens is the procon layer crashes, I have to restart it at my hoster and then the adaptive plugin somehow detects the round to be started with 0 and then fails to work. If I then use vars.maxPlayers 32 or 64 the adaptive plugin starts to work again I am not sure if the crash is caused by your plugin (can't check, because there are no logs when it crashes_). But what I do know that the crashs and a restart of procon causes it to not work again and set it to 0 players. Well, the plugin is programmed to send vars.maxPlayers upon restart. These appear to be logs of your PRoCon client. I need the logs from the actual layer server in order to see exactly what's going on. And, if you could put them in a txt file and attach them, it would be much better than copy/paste, so if doesn't clutter up the thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by Workaholic*: I have ftp access to my hoster and it's procon folder but there are no logs there So can't help you with that Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by WaxMyCarrot*: I have ftp access to my hoster and it's procon folder but there are no logs there So can't help you with that@Workaholic Go to the Logs folder one level up.. 1 will be named like 20120113_plugin.log and the other 20120113_console.log .. look for the date in question.. If you use tag instead of tags it will put a scroll bar on the right and make your post shorter. @ Falcon I tried to upload a log here for another plugin I had issues with.. it was 9mb in size but the forums here only allow up to 19.5kb per txt file. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by Shifty*: I have a problem: I have a 64 player server, the plugin works perfectly for this until certain map changes (all maps are 64 player conquest). With the following setup: 0 Players to 10 = 16 Size Server 11 Players to 20 = 24 Size Server 21 Players to 30 = 32 Size Server 31 Players to 42 = 48 Size Server 43 Players to 64 = 64 Size Server The problem is: When certain times the round changes and a new map shows, the Procon layer shows for example when 8 players are on 8/16 However, Battlelog then shows 8/64 (so this is kind of annoying) What should I set up this for YES or NO: (On Startup, assume round started at max server size_) - YES OR NO_? (Or does this have no effect) I've tried both out... but didn't notice any difference. Thank you guys. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by jtsiper*: I also have this problem, we run a mix server conquest and rush the max server size is 54 players, ideally we want cq and rush to run at 54 slots respectfully. I have the max server size in the plugin for rush and conquest set to 54 and my vars.maplayers is set to 54 in the cfg for the game server. The server will fill up to 32 slots but will not adapt to 54 slots when the 33rd player joins, if you look at battleog people are in que during this time, until I disable the pluging run the max.vars cmd 54 and then re enable the plugin. I am running the latest version Adaptive Server Size - 1.3.2.5, which logs do you need to see? I have debug enabled during this period for the plugin as well and this is what it says. [16:48:00 07] AdaptiveServerSize: IDLE -> 32 players online. 0 players joining. Server size set to 32. Round started at 54. [16:48:02 39] AdaptiveServerSize: IDLE -> 32 players online. 0 players joining. Server size set to 32. Round started at 54. During this time I am stuck 2nd in que so it doesn't even see a player joining when it is set at 32 see attached for balltlelog screen of me in que while msg is displayed in the plugin debug and the log events for the same time. We are running this plugin because the max rush size is 32 if we have a full server with the rush game-mode at 54 slots when it switches to conquest we do not want to drop any players and vice versa with conquest to rush. Attached Files: que.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: I have ftp access to my hoster and it's procon folder but there are no logs there So can't help you with thatYou have to enable logging in the config files. In .cfg, set this line: Code: procon.protected.console.settings True True False True True TrueAnd, in procon.cfg, set these lines: Code: procon.private.options.consoleLogging True procon.private.options.pluginLogging TrueThen your layer server will create logs, which are much more helpful than your client logs. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: @ Falcon I tried to upload a log here for another plugin I had issues with.. it was 9mb in size but the forums here only allow up to 19.5kb per txt file. jtstiper just uploaded a zip file that contains around 15mb of logs. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: I also have this problem, we run a mix server conquest and rush the max server size is 54 players, ideally we want cq and rush to run at 54 slots respectfully. I have the max server size in the plugin for rush and conquest set to 54 and my vars.maplayers is set to 54 in the cfg for the game server. The server will fill up to 32 slots but will not adapt to 54 slots when the 33rd player joins, if you look at battleog people are in que during this time, until I disable the pluging run the max.vars cmd 54 and then re enable the plugin. I am running the latest version Adaptive Server Size - 1.3.2.5, which logs do you need to see? I have debug enabled during this period for the plugin as well and this is what it says. [16:48:00 07] AdaptiveServerSize: IDLE -> 32 players online. 0 players joining. Server size set to 32. Round started at 54. [16:48:02 39] AdaptiveServerSize: IDLE -> 32 players online. 0 players joining. Server size set to 32. Round started at 54. During this time I am stuck 2nd in que so it doesn't even see a player joining when it is set at 32 see attached for balltlelog screen of me in que while msg is displayed in the plugin debug and the log events for the same time. We are running this plugin because the max rush size is 32 if we have a full server with the rush game-mode at 54 slots when it switches to conquest we do not want to drop any players and vice versa with conquest to rush. You didn't list (or screenshot) all of your settings, but it seems like you have the "Maximum Rush size" and "Maximum Conquest Large/Assault64 size" set to 32, which is why it's limiting the server to 32 players. Either that, or you have the server size set to 32 when 32 players are on. If that's the case, then the 33rd player can't join, so it would never adjust the server size larger than 32. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: I have a problem: I have a 64 player server, the plugin works perfectly for this until certain map changes (all maps are 64 player conquest). With the following setup: 0 Players to 10 = 16 Size Server 11 Players to 20 = 24 Size Server 21 Players to 30 = 32 Size Server 31 Players to 42 = 48 Size Server 43 Players to 64 = 64 Size Server The problem is: When certain times the round changes and a new map shows, the Procon layer shows for example when 8 players are on 8/16 However, Battlelog then shows 8/64 (so this is kind of annoying) What should I set up this for YES or NO: (On Startup, assume round started at max server size_) - YES OR NO_? (Or does this have no effect) I've tried both out... but didn't notice any difference. Thank you guys. EDIT: My original response was incorrect, as I misread the issue. Here's the correct answer: When the round ends, the plugin must temporarily set vars.maxPlayers to the maximum server size (64) while the new map is loaded. The reason this is required is that, due to a server bug, the server size can not be increased beyond the size that it's set to when the round starts. In other words, if the plugin just left your server size at 16 while the new map loaded, it wouldn't be able to increase the server size above 16 when more players joined. By setting it to 64 when the round starts, it has the flexibility to increase the size to 64 at any time during that round. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by WaxMyCarrot*: jtstiper just uploaded a zip file that contains around 15mb of logs.hmm.. maybe the limit size is type-specific. I tried the txt files themselves. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by Shifty*: Umm... this has nothing to do with this plugin. This plugin changes the number of tickets, not the server size. That said, the reason it's doing that is because you added a Squad Deathmatch map at some point and then removed it. The only way to fix it is to execute a "mapList.clear" command, and then either readd all of your maps, or reload them from the server config file. Well, either that, or restart your server. You mentioned this on the Adaptive Ticket Count thread, now it's here_? This is the correct thread - Adaptive Server Size (The plugin I am on about). My game keeps jumping from 16 size to 64 size on battlelog, even with limited players. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: You mentioned this on the Adaptive Ticket Count thread, now it's here_? This is the correct thread - Adaptive Server Size (The plugin I am on about). My game keeps jumping from 16 size to 64 size on battlelog, even with limited players. A moderator saw that you had posted in the wrong thread and moved the post for you. I edited my original response to address your concern. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by Nescio21*: Possible to have a minimum server size on certain gametypes? Like min=32 on Conquest Large? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by falcontx*: Possible to have a minimum server size on certain gametypes? Like min=32 on Conquest Large? No, it's currently not possible. You might consider the Ultimate Map Manager plugin, which would allow you to change map rotations (to Conquest Small, Rush, or TDM maps) once your server drops below a certain number of players. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by sh4rk*: Right. You can't set the maximum number of players to less than the number of players on the server. Otherwise, people will get kicked. EDIT: Also, if you have the max server size set to 56 when 56 people are on, how are more people joining_? Server size is 64, and MaxSize in plugin is also 64. The setup works fairly well to attempt to keep the server around 56, which is about as much as our server can handle before lag becomes a problem. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by jtsiper*: You didn't list (or screenshot) all of your settings, but it seems like you have the "Maximum Rush size" and "Maximum Conquest Large/Assault64 size" set to 32, which is why it's limiting the server to 32 players. Either that, or you have the server size set to 32 when 32 players are on. If that's the case, then the 33rd player can't join, so it would never adjust the server size larger than 32. Falcon, The server size was set to 54 and the max rush and cq size was set to 54 as well, I have since downgraded to a 32 slot server since this auto switching does not work when rush is in the mix. I can still test this because the server has not been downgraded until the bill period, but I am 100% certain all the settings in the plugin are correct, I can post a screen if you would like. I can give you access to the layer so you can see it occur, let me know I would like to see this work correctly so we can run rush and cq mix with 54 slots, for someone reason when rush is involved procon never displays the player count as x/54 it always says x/32 when rush is enabled, the plugin is setup for 54 and the server vars.maxplayer is set to 54 I am not sure if this is something to do with the limitation of 32 players on rush. If we enable and disable the plugin I can get 54 players in rush but the plugin does not seem to auto switch the count when rush mode is involved. jt Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by Workaholic*: [14:47:42] Server: request S: 1003 [0-procon.plugin.onConsole] [1--8588747988284070360] [2-AdaptiveServerSize: TASK -> 3 players online. 1 players joining. Server size set to 4, but should be 6. Round started at 4. Waiting for round to end.] Latest version installed and still seeing problems with server size being set lower than the adaptive plugin expects it. Restarting a round is not an option because everyone will lose their points. Using this plugin and the BF3 true balancer and this problem is happening on three of my servers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by falcontx*: [14:47:42] Server: request S: 1003 [0-procon.plugin.onConsole] [1--8588747988284070360] [2-AdaptiveServerSize: TASK -> 3 players online. 1 players joining. Server size set to 4, but should be 6. Round started at 4. Waiting for round to end.] Latest version installed and still seeing problems with server size being set lower than the adaptive plugin expects it. Restarting a round is not an option because everyone will lose their points. Using this plugin and the BF3 true balancer and this problem is happening on three of my servers. It will do that if (a) you just started the plugin during the current round, ( the server size was set to 4 when you started the plugin, and © you have "on startup, assume max server size" is set to "No" Like I said before, it will resolve itself when the next round loads. You can either wait, or manually change rounds. Points are never lost unless your server crashes; they still show up in Battlelog even though they aren't in the points display. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 19, 2012 Share Posted January 19, 2012 Originally Posted by Workaholic*: Falcon since my procon seems to crash about 6 times a day (probably because we have about 6-8 admins connected to it at the same time) and gets restarted while the server is running to fix procon would we need to change on startup, assume round started at max server size? Procon and the plugin wil be restarted while the server is running and it might get stuck on a certain max size until the next round starts (which can take very long with more tickets) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 19, 2012 Share Posted January 19, 2012 Originally Posted by falcontx*: Falcon since my procon seems to crash about 6 times a day (probably because we have about 6-8 admins connected to it at the same time) and gets restarted while the server is running to fix procon would we need to change on startup, assume round started at max server size? Procon and the plugin wil be restarted while the server is running and it might get stuck on a certain max size until the next round starts (which can take very long with more tickets) Yes, you definitely should have it set to "Yes". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 21, 2012 Share Posted January 21, 2012 Originally Posted by Polak*: Is possible to add (in next v.) some option to have different tickets for some maps? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 22, 2012 Share Posted January 22, 2012 Originally Posted by WaxMyCarrot*: Is possible to add (in next v.) some option to have different tickets for some maps?He already did it for you.. and me.. and every1.. lol Go here. www.phogue.net/forumvb/showth...-01-05-12)-BF3* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 23, 2012 Share Posted January 23, 2012 Originally Posted by lupri*: what is the best setting for a 32 player server? i use now max players 8 with max 6 players 16 with max 12 players then 32 players is it better to put the server on 5 players max at the start? (so if someone on the quickmatch select in the filter server 1-5 free slots, will be redirected on my server) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 23, 2012 Share Posted January 23, 2012 Originally Posted by WaxMyCarrot*: Mine goes like this: 0-6 = 8 7-14 = 16 15-20 = 24 21-32 = 32 I find once it goes over 20 players it fills regardless of what settings you have. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 25, 2012 Share Posted January 25, 2012 Originally Posted by DevilsRonin*: I came here to ask the same question as above. I got mine set to change the max players four above the current players in game all the way up to my server max 40. An odd thing seems to occur though, usually when I get the server up to 8 players I either then start getting a lot of joins or it will slowly die off. If I can get it up to 20 players it does something similar, usuaully hovers at 20 for quite a long time, then we'll start getting a lot of joins. Should I open it up more or what would you guys recommend for a 40max server HC CQLarge? And how does setting up my server for quickmatch work? I thought I had it set up for that, but after asking some players it seems most have found us via the browser. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 26, 2012 Share Posted January 26, 2012 Originally Posted by WaxMyCarrot*: You should step your slots up about 6 slots at a time for best results. What is your current setup? Our server is pretty popular now with lots of people having it favored so it does not need to be so aggressive.. before then we would have it go like this: 0-3 = 6 4-6 = 10 7-10 = 12 11-14 =16 15-18 = 20 19-22 = 24 23-26 = 28 27-32 = 32 What this does is keep us in the range so when people choose the filter 1-5 empty slots we usually come up in the list of servers. You could set yours: 0-3 = 6 4-6 = 10 7-10 = 12 11-14 =16 15-18 = 20 19-22 = 24 23-26 = 28 27-30 = 32 31-34 = 36 35-40 = 40 Try that for a day and see if you still get the same stalls. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 28, 2012 Share Posted January 28, 2012 Originally Posted by nepabigdog*: What does this do "on startup, assume round started at max server size_" and last night the server got stuck on 64 max size and I had to restart procon and plugin to fix. Also where is 1.3.2.5 version? When I download the 1.3.2.5 zip file on the main thread and I installed it still says 1.3.2.0 version. Thank you for your time to answer my questions. Quote * Restored post. It could be that the author is no longer active. Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.