ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by falcontx*: plugin does not workIf you say so. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by colaiutavinnie*: Plugin works fine when server is filling up. Plugin doesn't work when the server is emptying. It goes up to 64 but it still 64 in battlelog. Now: battlelog server browser shows: 0-64 clanforge control panel shows: 0-4 procon shows: 0-4 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by falcontx*: Plugin works fine when server is filling up. Plugin doesn't work when the server is emptying. It goes up to 64 but it still 64 in battlelog. Now: battlelog server browser shows: 0-64 clanforge control panel shows: 0-4 procon shows: 0-4 If PRoCon shows 0/4, then the plugin is working. The plugin has no control over Battlelog. The server should be communicating the changes to Battlelog, but if it's wrong, there's nothing I can do about it. Try restarting the round to fix it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by partyamigo*: Hi falconX i have (i guess at least) a real important (at least for me) bugreport. Sorry for the bad english but i will try to explain. If we use a map-rotation for filling server with CQ SMALL maps (32 Players max) and one as soon there are like 30 Players with CQ LARGE (64 Players max) and use adaptive server size mith max players 64 max Conquest large 64 max Conquest small 32 and Size with 30 = 63, 31 = 64, 32 = 64.... The Map starts with 64 Players even it is a CQ Small map, then goes back to 0/32 ... now the server fills, and at 30 Players on CQ Small it goes to 64. BUT not more then 16:16 can play so they can join and hang around in the neutrals. Is there any chance to check what map or better what gamemode it is and then go only max 32 instead of 64? At the Moment we have to do that manualy with Size with 32=32 and change that as soon the small is full and the Large Rotation is loaded to 32=64, i don't know if this is the way it should work!? I guess thats what the Maimum Gamemode Players setting is for, but it seams not to check what map is loaded max. 32 map or 64 map Well maybe i did something wrong or it is a bug!? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by EBassie*: Plugin works fine when server is filling up. Plugin doesn't work when the server is emptying. It goes up to 64 but it still 64 in battlelog. Now: battlelog server browser shows: 0-64 clanforge control panel shows: 0-4 procon shows: 0-4 Same here. It seems Battlelog is bugged or 'altered'.Once the server reaches 64 slots it never scales back to a lower slots count when the server is emptying.... Only remedy is to restart the server. Restarting round does not do anything. I guess this is a Battlelog bug, because RCON info is showing correct "Maxplayers"... I hope this is fixed soon, because it's killing our server early... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by Singh400*: Once the server reaches 64 slots it never scales back to a lower slots count when the server is emptying...Interesting - as ours 'scales down' fine. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by EBassie*: Interesting - as ours 'scales down' fine.That's interesting indeed. I'm already talking with our GSP (Multiplay) about it.You have a server from Rackage? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by Singh400*: You have a server from Rackage?Yup, Rackage is our GSP. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by EBassie*: Yup, Rackage is our GSP.Do VIPslots work for your server?If not, maybe that's the cause of the slotsize issue for us Multiplay GSP servers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by Singh400*: Do VIPslots work for your server?We don't operate a VIP slot policy. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by nepabigdog*: Ours scales down fine as well... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by EntraVenuS*: That's interesting indeed. I'm already talking with our GSP (Multiplay) about it. You have a server from Rackage? yes its looking like multiplay seems to have this problem. mine was stuck at 54 players last night but in procon scaled down fine, and before reboot this morning procon said 0/4 but battleog said 0/54. anyone else from different gsp's other than rackage having the same problem as us at multiplay? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by EBassie*: yes its looking like multiplay seems to have this problem. mine was stuck at 54 players last night but in procon scaled down fine, and before reboot this morning procon said 0/4 but battleog said 0/54. anyone else from different gsp's other than rackage having the same problem as us at multiplay?This is indeed a Multiplay issue: Any changes will only effect servers on amse302, as thats the only machine I touched. Its something we're testing for DICE. If you could continue to monitor and confirm that server is definitely unaffected now that would be really useful. They fixed it for our servers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by OMG_Isildur1*: Interesting - as ours 'scales down' fine. Ours scales down fine as well...It seems they are not showing the correct number of slots in your signatures, 0/32. I am at MP also and it did not work in Battlelog until I restarted. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by Singh400*: It seems they are not showing the correct number of slots in your signatures, 0/32. I am at MP also and it did not work in Battlelog until I restarted. That's because we have 0/32 as a starting point Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by EBassie*: The "wrong slots issue" seems to be a Battlelog bug, according to Mikael Kalms: This is likely a bug in the Battlelog code. Thanks for the report, I will forward it to the devs.Source: page1/index.html* This seems also not related to Multiplay only, since all Multiplay servers removed the "DICE test settings": So looks like its not to do with the test settings Does it catch up after a while, or once its wrong does it stay wrong? TBH If this is to do with dynamic slots from procon I suspect the answer from DICE will be "you shouldnt use dynamic slots" Source: http://forums.multiplay.co.uk/1084889-post95.html Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2012 Share Posted April 24, 2012 Originally Posted by EntraVenuS*: still not working correctly as of today. and it isnt just max players it gets stuck on we have a 58 man server and i awoke to battlelog saying 0/24 bur procon reported 0/4 even clanforge said 0/4.. jeesh its a full time job running servers since r21 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2012 Share Posted April 27, 2012 Originally Posted by Darkneed*: I have a problem with this plugin apparently they do bug players who try to connected to my server they must be repeated several times in order to return the connection Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 8, 2012 Share Posted May 8, 2012 Originally Posted by gui_d2002*: hello, we have the same issue on ours servers, the bug occure periodicaly. for now the only fix we found (without loading next round/map) is deactivate plugin and then in procon go to server settings/configuration, apply the max player limit for server and finally reactivate plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by Panther*: Same here. The only fix is the dissable and enable the plugin and everything start working well again. Maybe a timer can be set, that if a 64slot server stays too long 20-24/24 to issue the commands that are sent when the plugin is being shut down. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by falcontx*: I don't really understand the problem and no one is posting the information/logs requested in the Support section of the first post, so there's not much I can do. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by i3lack*: Ok lets not keep this going. post has been removed. Back on Topic.. Thanks ...* for this wonderful plugin! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by TheFuzz*: Could this or the Ultimate Map Manager plugin cause players to time out on map change? We have had high number of pubbers coming back in saying they are getting timed out from the server on every map change. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by Deputydog857*: Do you have a BC2 version of this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by falcontx*: Do you have a BC2 version of this?Nope, sorry. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 15, 2012 Share Posted May 15, 2012 Originally Posted by Singh400*: General wonderment - how often does the plugin update the available slots? Is it instant or does the plugin query the server for player count every x seconds? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 15, 2012 Share Posted May 15, 2012 Originally Posted by falcontx*: General wonderment - how often does the plugin update the available slots? Is it instant or does the plugin query the server for player count every x seconds?There's no set amount of time. It does it every time PRoCon updates it's player list using the admin.listPlayers command or when a player joins or leaves the server. Typically, that's usually every 10-20 seconds, but can be more frequent. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 18, 2012 Share Posted May 18, 2012 Originally Posted by LtMatt81*: Is there any fix to solve the black screen issue? Sometimes when using this plugin players get sent to a black screen. It always resolves the issue at the start of the next map. Anyone know the exact cause or issue? I wonder if its anything to do with the on start up setting being set to yes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 19, 2012 Share Posted May 19, 2012 Originally Posted by QUACK-Major-Pain*: Because if the server is set to 10 players by the plugin, and you have 10 players, players seem to get black screen, like as if they are spectators because the server is considered full. Might not happen exactly that way, but that's pretty much what happens. We disabled the plugin mostly because of that and people complained alot. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 19, 2012 Share Posted May 19, 2012 Originally Posted by Helldon*: The only issue we ran into is that if there are for example 48 players in the server that the server doen't change the slots directly. It takes about 20-30 seconds for the plugin to react. it's not really a problem it's only looking funny when it's a 64 slot server but it shows only 48 with 3 in query. We like this plugin a lot because it really helping to fill up a large server a 64slot in this case! Keep up the improvements. Quote * Restored post. It could be that the author is no longer active. Link to comment
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