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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by QUACK-Major-Pain*:

 

Actually we had the opposite results. Our server is 32 slots, and with the plugin set for 32, we had black screens. I changed it to 64 to test it, and it's been working fine all weekend.

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Originally Posted by Guest**:

 

I also had the black screen problem a few times, usually when i restart the server i have problems with the first round. the server starts with a TDM 8 player map and the plugin doesn't even increase the number of players automatically, and when i increase it manually some times it works and in other times it just shows in the battle log that people are joining when there are in fact only 8 players in the server and the rest are waiting in a black screen. the next round everything works properly without any interference in my behalf. If there is anything I can do to help falcontx please let me know.

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Originally Posted by EBassie*:

 

When your server has Queueing enabled, Battlelog will report wrongs slots amount after a while. This happens after the server has been on it's max slots capacity for a while. It can only be fixed by restarting the server. :sad:

 

My Multiplay servers have queueing disabled and slots are fine.

 

More info about his nonsense here:

 

VIP slot test:

http://www.phogue.net/forumvb/showth...ll=1#post51241*

 

Multiplay VIP slot test topic:

http://forums.multiplay.co.uk/battle...-2#post1093742*

 

R24 Bugs:

http://www.phogue.net/forumvb/showth...ll=1#post51610*

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Originally Posted by Flaxe*:

 

Just a question, don't know if this have been asked before, excuse me if so.

 

Is there a way to make the messages Welcome [soldierName]! Please stick around to help us get our server going! and We will notify you when new players are joining! to be sent privately to the player that joined instead of everyone on the server seeing the messages.

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Originally Posted by EBassie*:

 

Battlelog showing incorrect slots should be fixed with this afternoon's downtime.

 

Battlelog has / is shortly having an update that should fix the player number issue with queuing and hard working devs over at DICE believe they have found the GUID issue too, more when we have it.

Source: http://forums.multiplay.co.uk/battle...es#post1094189*
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Originally Posted by ronin*:

 

No one has posted this here so if you want this plugin to work you have to make sure you put

 

Code:

vars.reservedSlotsList.aggressiveJoin false
into your startup.txt and should work fine again.
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Originally Posted by CryX*:

 

No one has posted this here so if you want this plugin to work you have to make sure you put

 

Code:

vars.reservedSlotsList.aggressiveJoin false
into your startup.txt and should work fine again.
worked not...
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Originally Posted by EBassie*:

 

The bug with "Wrong Slots" showing on Battlelog is still not fixed...

All servers with queueing enabled are still affected, no matter you enable / disable AggressiveJoin.

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Originally Posted by EBassie*:

 

It may work for several hours, but the bug will happen in some time.

 

I've been 'talking' with Mikael Kalms yesterday. They changed something in Battlelog to reduce the chance of this bug occurring. But the bug is still there.

 

Once your server is on it's max player capacity for some hours and it's emptying while reducing it's slots, you'll see Battlelog WILL report the Max slots instead of the reduced slots.

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Originally Posted by EBassie*:

 

i have the plugin enabled guys, but in battlelog it still shows my max slots of 48...... Is there a fix for this?

No fix yet. :sad:

 

I've just had contact with Mikael Kalms again about this issue: They are still working on a fix.

But no ETA...

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Originally Posted by Geordie_Ben*:

 

No fix yet. :sad:

 

I've just had contact with Mikael Kalms again about this issue: They are still working on a fix.

But no ETA...

Ah ok brother, just to make sure this is the same bug im getting..... Is that the plugin in procon is showing the server increase/decrease but on battlelog it says something like 0/48 instead of 0/4......

 

Just i have seen servers that still have the plugin working correctly on BL

 

Thanx BTW buddy :ohmy:

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Originally Posted by Singh400*:

 

Adaptive Server Size not working is due to a bug with R24. You need to speak to your GSP about disabling the queue (something only they can do) once they disable it. Adaptive Server Size will start working again.

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Originally Posted by CryX*:

 

The second is that servers sometimes don't display the right number of max

players on Battlelog. This seems to happen only to servers which run

"adaptive server size" plugins. We are still investigating this. It is

probably not related to the Join Queue at all, but the reports arrived at

the time when we switched to the Join Queue mechanism - so, it's worth

mentioning.

http://battlelog.battlefield.com/bf3...4489773065156/
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Originally Posted by CBG*:

 

Our BF3 server at GameServers (UK Server) has this problem, showing all available slots.

Have to reboot the server, to sort the problem.

 

Going to wait for R25, to come out first, if still the same issue, will talk it over with the clan founder, who pays for the server. I am just an admin.

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Originally Posted by Sabn0ck*:

 

Mine still works just fine. I have GS as a host.

I doubt that it works and probably has same problem all servers that fill to capacity for a few hours atleast. You many not have noticed this problem due to not filling server for a good amount of time.

 

I manage 4 servers from 2 different providers, one being GS, and all 4 servers have the same problem. Once maxed out for a few hours atleast(I haven't found an exact time yet), all servers stick at the max slots.

I too am waiting on R25 and plugin updates after then.

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Originally Posted by YouPilA*:

 

Hello

is this plugin adapte map size both server size.

 

if there is 8 playerson the server, it will change for exemple to a small map mode like conquest small and if at the next round more players are joining the map mod change to a bigger size like a conquest 64?

thank you for you help

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