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Adaptive Server Size (1.3.5.3 - 06/14/15)


ColColonCleaner

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Originally Posted by CBG*:

 

Doesn't look like R25, is going to fix anything, and just add the CQ maps.

 

I was reading on BF3 forum (on battlelog)

 

Server R25 is gradually being deployed by RSPs. Most servers should be upgraded during Monday Jun 11th.

This server update adds support for the Close Quarters maps and gamemodes.

 

The documentation for Server R25 is available here: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip [static.cdn.ea.com]

 

The join queue bugs that are described in the "About the Join Queue" thread are not fixed in R25, but we aim to have them fixed in R26 which will arrive shortly.

Source: http://battlelog.battlefield.com/bf3...4625067114838/
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Originally Posted by HexaCanon*:

 

Hi,

 

Will there be an update to this plugin to include the CQ expansion pack?

similar concern, i dont know if falcon still support plugins other than map manager.
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Originally Posted by EBassie*:

 

Same thing here.

 

Seems like Slotchanges aren't reflected to Blaze / Battlelog anymore.

According to Mikael Kalms, R26 still has the "wrong slots" issue.

They still cannot find the cause of this bug... :sad:

 

Update:

Confirmed -> Slots issue is NOT fixed with R26

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Originally Posted by jtsiper*:

 

this version can run on R26/Close Quartes ?

I do not think it will work the game modes for the new games are not in the plugin so we will have problems running close quarters game modes above 16 if we do not get an update.

 

Is there an update planned?

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Originally Posted by falcontx*:

 

The plugin will work with the new game modes. You just can't limit the size of the new modes, yet. I'll be adding an option to limit the new modes soon, probably by this weekend.

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Originally Posted by mrix2000*:

 

Hi there, I am having problems with the plugin on the close quarter maps where it does not increase the slots and gets stuck on 4/4 etc the queing starts:sad:

Any idea`s ?

Cheers

mrix

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Originally Posted by Flaxe*:

 

@falcontx:

Is there a way to make the "welcome" messages private instead of being shown to everyone on the server? The messages I mean is Player joining message 1 and 2.

 

Thanks.

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Originally Posted by falcontx*:

 

@falcontx:

Is there a way to make the "welcome" messages private instead of being shown to everyone on the server? The messages I mean is Player joining message 1 and 2.

 

Thanks.

Yes. It's been on the todo list since private messages were added. I just haven't had time. I'll try to get it done when I add the new game modes.
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Originally Posted by Flaxe*:

 

Yes. It's been on the todo list since private messages were added. I just haven't had time. I'll try to get it done when I add the new game modes.

Ah okay, sweet! It's not that much of an hurry with the private messages ofcourse. The new game modes is more important, but it's just a nice tweak you could do :smile:

 

Thanks for the quick reply!

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Originally Posted by PapaCharlie9*:

 

The plugin will work with the new game modes. You just can't limit the size of the new modes, yet. I'll be adding an option to limit the new modes soon, probably by this weekend.

Does this plugin already support mixed modes/maps with different ideal max sizes? For example, if I want to run 2 rounds of Metro Conquest with 32 max players and then 2 rounds of Kharg TDM with 24 max players, can I set that up? What happens to the extra players at the start of the Kharg TDM round?

 

I guess what I'm looking for is an adaptive server size ceiling. If the new round has a lower ceiling, new players are prevented from joining but existing players are allowed to play -- it will tolerate a temporarily over max situation. If players leave and the size falls below the new ceiling, all is well and new players can join.

 

Edit: removed the confusing Close Quarters references, kept it all vanilla.

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Originally Posted by falcontx*:

 

Does this plugin already support mixed modes/maps with different ideal max sizes? For example, if I want to run 2 rounds of Metro Conquest with 32 max players and then 2 rounds of Kharg TDM with 24 max players, can I set that up? What happens to the extra players at the start of the Kharg TDM round?

 

I guess what I'm looking for is an adaptive server size ceiling. If the new round has a lower ceiling, new players are prevented from joining but existing players are allowed to play -- it will tolerate a temporarily over max situation. If players leave and the size falls below the new ceiling, all is well and new players can join.

 

Edit: removed the confusing Close Quarters references, kept it all vanilla.

Yes. Currently, it will set the max size to whatever you have specified, which would result in any excess players being kicked.

 

This could be done, but I'm not sure if it could be added easily. When I update the plugin for the new maps, I'll take a look at it, but if it's too much work, I probably won't add it.

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Originally Posted by k4n30*:

 

Does this plugin already support mixed modes/maps with different ideal max sizes? For example, if I want to run 2 rounds of Metro Conquest with 32 max players and then 2 rounds of Kharg TDM with 24 max players, can I set that up? What happens to the extra players at the start of the Kharg TDM round?

 

I guess what I'm looking for is an adaptive server size ceiling. If the new round has a lower ceiling, new players are prevented from joining but existing players are allowed to play -- it will tolerate a temporarily over max situation. If players leave and the size falls below the new ceiling, all is well and new players can join.

 

Edit: removed the confusing Close Quarters references, kept it all vanilla.

On this same topic, does changing from 32 player rush to 24 player Conquest Domination (Close Quarters game mode) in a mixed mode server still kick 8 people as its over its intended server size of 16? I know this had been an issue in the past and wanted to know if its fixed, without having to test it
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Originally Posted by falcontx*:

 

On this same topic, does changing from 32 player rush to 24 player Conquest Domination (Close Quarters game mode) in a mixed mode server still kick 8 people as its over its intended server size of 16? I know this had been an issue in the past and wanted to know if its fixed, without having to test it

No. The only thing that kicks players is if you change the max server size to less than the number of players online.
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Originally Posted by k4n30*:

 

No. The only thing that kicks players is if you change the max server size to less than the number of players online.

Fantastic, thanks for the quick reply :smile: Hope you can successfully get the reduction in server size implemented without kicking players, as that would be an awesome feature to have, I have a bit of experience in c# so I might have a look at your code and if I can think of a way to do it, I'll PM you :smile:
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Originally Posted by mrix2000*:

 

This plugin appears to keep getting stuck on the New maps, yesterday it stuck on 8/8 and queing started and today it was 4/4 :sad:

Have had to switch it off :sad:

No one else getting similar issues__?

Cheers all

mrix

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Originally Posted by jtsiper*:

 

This plugin appears to keep getting stuck on the New maps, yesterday it stuck on 8/8 and queing started and today it was 4/4 :sad:

Have had to switch it off :sad:

No one else getting similar issues__?

Cheers all

mrix

I am having an issue with it changing from 32 to 48 slots on the new maps.
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Originally Posted by kaytan*:

 

I am having an issue with it changing from 32 to 48 slots on the new maps.

I have the same issue.

Code:

[13:56:32 92] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:56:45 53] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:00 42] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:03 15] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
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Originally Posted by jtsiper*:

 

I have the same issue.

Code:

[13:56:32 92] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:56:45 53] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:00 42] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:03 15] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
ok so its not just me driving me nuts
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Originally Posted by k4n30*:

 

I have the same issue.

Code:

[13:56:32 92] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:56:45 53] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:00 42] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
[13:57:03 15] AdaptiveServerSize: IDLE -> 31 players online. 0 players joining. Server size set to 32. Round started at 48.
I haven't had any issues so far. I've been using it on the new maps too. Can you check what your maximum server size is set to. The generic one not the gamemode specific ones. I've had a look at the code and there's only something small that's related to game specific modes so that shouldn't be causing the issue.

 

Hopefully we can find a temp fix for it :smile:

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