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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by kaytan*:

 

I haven't had any issues so far. I've been using it on the new maps too. Can you check what your maximum server size is set to. The generic one not the gamemode specific ones. I've had a look at the code and there's only something small that's related to game specific modes so that shouldn't be causing the issue.

 

Hopefully we can find a temp fix for it :smile:

The generic is 48, also the specific for all Conquest Maps.
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Originally Posted by Xeffox*:

 

This plugin appears to keep getting stuck on the New maps, yesterday it stuck on 8/8 and queing started and today it was 4/4 :sad:

Have had to switch it off :sad:

No one else getting similar issues__?

Cheers all

mrix

I have the same problem.

 

With the new map (CQ) the plugin does not exceed the 32 slot. While the server can host 64 slot. We were 32 and the plugin did not increase the number slot.

 

Procon: R26

Map: CQ

Server: 64 slot maximum

 

A solution ?

 

------------------------------------------------------------------

 

J'ai le même problème.

 

Avec les nouvelles map (CQ) le plugin ne dépasse pas les 32 slot. Alors que le serveur peut acceuillir 64 slot. Nous étions 32 et le plugin n'a pas augmenté le nombre the slot.

 

Procon : R26

Map : CQ

Serveur : 64 slot maximum

 

Une solution ?

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Originally Posted by mrix2000*:

 

With the new map (CQ) the plugin does not exceed the 32 slot. While the server can host 64 slot. We were 32 and the plugin did not increase the number slot.

I also had the same thing and had to change it to 64 slot on my main control manager which is clanforge.
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Originally Posted by k4n30*:

 

Interesting as nothing in the code has a hard coded limit of 32. I don't have any servers above 32 slots so I cant test myself but maybe as the plugin doesn't recognise the new game modes there may be an issue with it looking at another game mode's limit instead.

 

Can someone post a screenshot of their maximum's who's having this issue. If I get a chance I'll add in the extra code if someone wants to test it, but I'm assuming falcon is going to release a new version this weekend anyway, so it'll only be a quick fix.

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Originally Posted by QUACK-Major-Pain*:

 

Mine never worked before the update with it set for 32 slots on a 32 slots server.

We set ours for 64 slots for a 32 slot server and it worked fine.

It's been shut off for a while now, so not sure what's up since the update.

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Originally Posted by ronin*:

 

I have just reactivated mine and has changed the slots in battlelog to what it is ment to be will have to wait and see if it works properly tho .

 

EDIT

 

seems to be working ok atm the slot number has changed in battlelog .

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Originally Posted by Singh400*:

 

I've experienced the same 32-slot issue on my server. I don't think it's the plugin at fault here. It's the constant stream of buggy server builds we are getting from DICE.

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Originally Posted by Xeffox*:

 

I also had the same thing and had to change it to 64 slot on my main control manager which is clanforge.

Still the same problem. Maybe the new maps ?

 

And what have you changed on Clanforge?

 

This is what the plugin writes: "AdaptiveServerSize: IDLE -> 29 players online. Two players joining. Server size set to 32. Round 64 has started."

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Originally Posted by theArk0s*:

 

I hadn't seen anything like this posted yet, but I did a quick hack-job on the plugin to add the 3 new modes (TeamDeathMatchC0, Domination0, GunMaster0) to the menu options in case anyone wanted to also try this out while we wait for the offical update from falcontx. Seems to work OK so far in my testing, but my load has been light today since about 5AM Pacific, so haven't had much scale up/scale down test opportunities...

 

Attached Files:

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Originally Posted by falcontx*:

 

Updated.

 

1.3.4.0 (06/14/2012)

- game modes now pulled from BF3.def to ensure compatibility with new and all future game modes

- welcome message now sent only to new player instead of team

- player joining messages now limited to once every 15-30 seconds in order to prevent spam

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Originally Posted by kaytan*:

 

Updated.

 

1.3.4.0 (06/14/2012)

- game modes now pulled from BF3.def to ensure compatibility with new and all future game modes

- welcome message now sent only to new player instead of team

- player joining messages now limited to once every 15-30 seconds in order to prevent spam

It works fine! Thx, falcontx!!
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Originally Posted by Singh400*:

 

Did I mention before that this is the best plugin evah? On the very few occasions when I had to turn it off, everyone in my clan complained!

Too bad R24, R25 and R26 completely broke this plugin. It's one of the BEST plugins ever. Really helps populate your server.
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Originally Posted by falcontx*:

 

Too bad R24, R25 and R26 completely broke this plugin. It's one of the BEST plugins ever. Really helps populate your server.

I've been informed that a fix is currently being tested. Assuming everything works properly, DICE should roll out the update sometime next week.
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Originally Posted by Singh400*:

 

I've been informed that a fix is currently being tested. Assuming everything works properly, DICE should roll out the update sometime next week.

I'm assuming that's the same beta server build I've heard about. For all we know we might get another buggy server build!
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Originally Posted by EBassie*:

 

I'm assuming that's the same beta server build I've heard about. For all we know we might get another buggy server build!

As I'm the one testing testing this beta, I can say:

WhoopWhoop!

 

It's all working pretty good! The slots did not get stuck after several hours and I did not see any side effects yet.

 

But it's still too early to tell. Let's see what tomorrow brings after a full day. :smile:

 

Let's say I've more faith of it being fixed with this beta, than a victory of the Netherlands against Portugal :biggrin:

 

The testing server is:

http://battlelog.battlefield.com/bf3...-a1675cbdb6b3/

 

BTW 1: Falcontx, do you want to have access to my procon to check (and maybe enhance the plugin with the new variable if needed)?

 

BTW 2: I never said it may be rolled out next week? Don't know where you got that info from? Wasn't me... :ohmy:

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Originally Posted by mrix2000*:

 

I am looking at procon and see it is showing 8/16 but the browser is showing 8/64, after reading these recent posts until there is a fix does it mean this plugin is pretty useless?

 

Cheers all

mrix

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Originally Posted by EBassie*:

 

I am looking at procon and see it is showing 8/16 but the browser is showing 8/64, after reading these recent posts until there is a fix does it mean this plugin is pretty useless?

 

Cheers all

mrix

Not when the server had been restarted when it was empty.

The plugin still works to help fill an empty server.

 

So when your server is empty: restart it, to temporarily remove the bug.

 

But you are correct: The bug is still present on all servers.... and in the end of the day, the slots wont scale back.

 

BTW, I could use some more players to get the beta server going today:

http://battlelog.battlefield.com/bf3...e-a1675cbdb6b3

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Originally Posted by EntraVenuS*:

 

Not when the server had been restarted when it was empty.

The plugin still works to help fill an empty server.

 

So when your server is empty: restart it, to temporarily remove the bug.

 

But you are correct: The bug is still present on all servers.... and in the end of the day, the slots wont scale back.

 

this is not stritcly true i restarted this morrning and put adaptive on after the restart and it stuck on the climb up on 4/4 and i had to use vars.maxPlayers to open it up again :sad:

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Originally Posted by HolTitan*:

 

Just added it to our server and it worked great. Filled the server up in much less time than normal.

 

Of course, people may have been coming in to get some easy kills on me b/c of double xp weekend.

 

--Thankx

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Originally Posted by EBassie*:

 

Small update about the Beta server that fixes the "Wrong Slots" bug:

 

I'm still testing the Beta server and unfortunately I hit some bumps in the server behaviour.

Reported back to DICE and waiting on a reply on my findings. Cannot say anything more at this point.

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Originally Posted by ujmoskito*:

 

on procon i can see server size changing, but on battlelog it does not change?

Same problems here. Sometimes the amount of players stuck f.e. @ 38 or 46 players but is an 50 slot server... :sad:
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