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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by EBassie*:

 

Same problems here. Sometimes the amount of players stuck f.e. @ 38 or 46 players but is an 50 slot server... :sad:

I don't know if you've read the last couple of pages in this topic, but it's a known problem. DICE is also aware of this issue.

In fact, right now I'm running a test for them with a beta server.

 

Have patience friends, this issue will be resolved :ohmy:

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Originally Posted by OminousZ*:

 

I don't know... there are still a few issues that have to be fixed on the server side.

I download the plugin, but its not showing up in Procon. I did put the file in the BF3, plugin folder
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Originally Posted by EBassie*:

 

A quick update about the "wrong slots" bug and the beta server I'm running:

I received a new build from DICE and Multiplay today and it's running pretty smooth.

 

Previous build already fixed the problem where Battlelog was 'out of sync' with the actual slots on the server.

But it introduced a new bug, which has been fixed by DICE after some feedback from us during the weekend.

 

Current beta build seems to run steady and I've seen no problems with the slots so far. :biggrin:

 

If all goes according plan, we'll give DICE some new feedback about this build tomorrow evening.

And if no new bugs appear (*fingers crossed*) we'll have a new server version pretty soon, I guess.

 

The Adaptive Server Size plugin keeps doing it's job as intended. So I guess there is no need the fix / change it for this new server version.

 

If you want to help keeping the server populated and get more data for DICE to check, please join here:

http://battlelog.battlefield.com/bf3...ltiplay-co-uk/

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Originally Posted by Shock4ndAwe*:

 

What is the best setup for a 32 man HC Conquest Domination Server?

 

Should I start at 4,8,16,32? or start at a higher number like 8 or 16?

I'm also wondering this as well. I don't seem to get many hits with it starting at 4.
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Originally Posted by k4n30*:

 

I'm also wondering this as well. I don't seem to get many hits with it starting at 4.

4 is your best bet as it will show up in you choose 1-5 free slots in battlelog. However in saying that my personal experience has been that HC servers take A LOT longer to get going than normal servers. Also no one is going to join an empty Dom server, what are they going to do? After they have captured A, B & C there's nothing left for them to do :sad:

 

Therefore you already have 2 factors working against you. I personally log into one of my servers before leaving for work each day, so its at least not empty, and its rush so I make sure that I'm on the defending team so that lone wolf's joining have something to do while they wait for more ppl

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Originally Posted by Shock4ndAwe*:

 

4 is your best bet as it will show up in you choose 1-5 free slots in battlelog. However in saying that my personal experience has been that HC servers take A LOT longer to get going than normal servers. Also no one is going to join an empty Dom server, what are they going to do? After they have captured A, B & C there's nothing left for them to do :sad:

 

Therefore you already have 2 factors working against you. I personally log into one of my servers before leaving for work each day, so its at least not empty, and its rush so I make sure that I'm on the defending team so that lone wolf's joining have something to do while they wait for more ppl

Yeah. I expect it to be pretty dead during the day, but at night when my group of friends are on we got it filled to 24 in about an hour or so. Was good times until I realized I didn't have a team balancer plugin installed. :biggrin:
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Originally Posted by ujmoskito*:

 

A quick update about the "wrong slots" bug and the beta server I'm running:

I received a new build from DICE and Multiplay today and it's running pretty smooth.

 

Previous build already fixed the problem where Battlelog was 'out of sync' with the actual slots on the server.

But it introduced a new bug, which has been fixed by DICE after some feedback from us during the weekend.

 

Current beta build seems to run steady and I've seen no problems with the slots so far. :biggrin:

 

If all goes according plan, we'll give DICE some new feedback about this build tomorrow evening.

And if no new bugs appear (*fingers crossed*) we'll have a new server version pretty soon, I guess.

 

The Adaptive Server Size plugin keeps doing it's job as intended. So I guess there is no need the fix / change it for this new server version.

 

If you want to help keeping the server populated and get more data for DICE to check, please join here:

http://battlelog.battlefield.com/bf3...ltiplay-co-uk/

I hope the new patch will be released soon because Adaptive Server Size is so important to fill up the server. Sadly i recognized it yesterday with one of our servers because after a while it shows only 20/64 players instead of 20/24... :sad:
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Originally Posted by Armor9*:

 

Recently on our server we have run into an issue where the adaptive server size is getting stuck at 16. So the server is 16/16 and it won't allow anymore players to join. The way we have it set and the way it worked before was after there were 14 it would kick up to 24 so it would be 15/24.

 

So if the DEV of the plugin could look into this that would be great. Thanks.

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Originally Posted by Singh400*:

 

Recently on our server we have run into an issue where the adaptive server size is getting stuck at 16. So the server is 16/16 and it won't allow anymore players to join. The way we have it set and the way it worked before was after there were 14 it would kick up to 24 so it would be 15/24.

 

So if the DEV of the plugin could look into this that would be great. Thanks.

It's a known issue with the plugin. Just do mapList.endRound 1 to force end round correctly, it should then fix itself.

 

It's a very elusive bug, it's happened to a few of us. But none of us can successfully reproduce the issue. It seems to happen at random.

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Originally Posted by Armor9*:

 

It's a known issue with the plugin. Just do mapList.endRound 1 to force end round correctly, it should then fix itself.

 

It's a very elusive bug, it's happened to a few of us. But none of us can successfully reproduce the issue. It seems to happen at random.

When you say, "do mapList.endRound 1" what do you mean? I am not sure if that means we type something into the console or what not. Could you please give a little more info? Thanks!
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Originally Posted by Singh400*:

 

When you say, "do mapList.endRound 1" what do you mean? I am not sure if that means we type something into the console or what not. Could you please give a little more info? Thanks!

Type it into the Console tab on ProCon.
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Originally Posted by EBassie*:

 

It's a known issue with the plugin. Just do mapList.endRound 1 to force end round correctly, it should then fix itself.

 

It's a very elusive bug, it's happened to a few of us. But none of us can successfully reproduce the issue. It seems to happen at random.

I just want to add the "1" in the "mapList.endRound 1" is the teamnumber.

So if team 2 is winning if you want to end the round correctly, you should type "mapList.endRound 2" in the Procon Console Tab.

 

Team 1 is always the team on the left side (or upper one, if you changed the view of that tab) of the playerlist tab.

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Originally Posted by Singh400*:

 

I just want to add the "1" in the "mapList.endRound 1" is the teamnumber.

 

So if team 2 is winning if you want to end the round correctly, you should type "mapList.endRound 2" in the Procon Console Tab.

 

Team 1 is always the team on the left side (or upper one, if you changed the view of that tab) of the playerlist tab.

I would have hoped most server admins would have figured that out for themselves :ohmy:
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Originally Posted by EBassie*:

 

I would have hoped most server admins would have figured that out for themselves :ohmy:

Yeah me too.... but after

 

When you say, "do mapList.endRound 1" what do you mean? I am not sure if that means we type something into the console or what not. Could you please give a little more info? Thanks!

I thought it might have been necessary :biggrin:
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Originally Posted by xFaNtASyGiRLx*:

 

It's a known issue with the plugin. Just do mapList.endRound 1 to force end round correctly, it should then fix itself.

 

It's a very elusive bug, it's happened to a few of us. But none of us can successfully reproduce the issue. It seems to happen at random.

sorry, but ending the round does not work. i have had my server stuck at 16 players several times. manually updating slots, ending round, rotating to next map does not work.

 

only way to fix this- is to restart the server.

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Originally Posted by DeviousDevil*:

 

I've also had my server "stick" at 32 players a few times... However, it usually happens when my procon has a hiccup. and restarting just my procon usually fixes it when the next round starts.

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Originally Posted by EBassie*:

 

@EBastard

Any news about the serverupdate? It is getting realy annoying with the server ...

No real update yet.

 

I Wrote earlier about the 2nd beta build: That one is still running and I'm pointing DICE to some timeslots when a particular bug occurs.

 

They have the logs and are investigating. This morning I was told they may have found something.

But still, no ETA whatseover.

 

You (and maybe Falcontx as well) may want to look at this thread: page1/index.html*

 

I just saw that topic this morning. It goes deeper into the MaxPlayer function.

What's written there, is how my beta build is working. (and a lot more info :ohmy:)

 

 

 

 

But, what I read in the replies above is some other problem than the "Battlelog Slots-Out-Of-Sync" bug?

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Originally Posted by Panther*:

 

But, what I read in the replies above is some other problem than the "Battlelog Slots-Out-Of-Sync" bug?

Yeah, it is something different. Happend to me before the new serverupdate like once or twice a week.
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Originally Posted by EBassie*:

 

no it works on gd too.. just that im familiar with that 8 vs 8 bug :biggrin:

LOL, I accidentally removed my question to you when editing my post. :ohmy:

 

Yeah, it is something different. Happend to me before the new serverupdate like once or twice a week.

So, the server gets stuck on a certain amount of slots and you cannot set it higher or lower?

And it only gets resolved with a reboot of the server?

 

If you mean the above issue: It's also in the beta server. And then that's the exact same bug they are investigating ATM.

 

Funny thing is: it does not happen to my R26 servers with the "Old Queueing - No VIP slots" Multiplay workaround.

 

I really have to check my 'normal' R26 Gaming Deluxe server for this issue. Never happened there to my knowledge.

 

 

I once had an issue with the plugin setting the server 8/8.

After disabling the plugin and setting the server manual to a MaxPlayer of 64 fixed it.

 

But because the round was started with a Maxplayer of 8 no more players could join.

After I ended the round manually, the slots were correct and the queue with another 8 players could join again. (Like sing400 pointed out a few replies back)

 

This is not the same bug I have with the beta server at the moment.

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Originally Posted by Panther*:

 

So, the server gets stuck on a certain amount of slots and you cannot set it higher or lower?

And it only gets resolved with a reboot of the server?

It gets stuck to a certain amount of slots and you cannot set it higher or lower. But it was fixed, by just turning off the Plugin and on again.

Just to be clear. In GameTracker and in the admintool, the slotnumber was shown correct and was raised, only in battlelog a certain number stayed.

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Originally Posted by EBassie*:

 

It gets stuck to a certain amount of slots and you cannot set it higher or lower. But it was fixed, by just turning off the Plugin and on again.

Just to be clear. In GameTracker and in the admintool, the slotnumber was shown correct and was raised, only in battlelog a certain number stayed.

This bug is fixed with the new beta :biggrin:
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