ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Stefandeh*: Hey guys, The following weapons I would not allow: M320 SMAW RPG Claymore USAS (Frag Ammo) C4 Morter On the map Operation Metro (Te only map the server runs!) I want it so that you only get 1 warning 2nd time is a kick. Can please someone help me! thanks, Stefan de Haan Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: Hey guys, The following weapons I would not allow: M320 SMAW RPG Claymore USAS (Frag Ammo) C4 Morter On the map Operation Metro (Te only map the server runs!) I want it so that you only get 1 warning 2nd time is a kick. Can please someone help me! thanks, Stefan de Haan I'd like to help you but everything marked in RED is currently not possible. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Stefandeh*: I'd like to help you but everything marked in RED is currently not possible.Can you just help me with the other weapons? (Ps. ben je nederlands_) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by SolarofDeath*: Thanks guys I got it up and running. I appreciate the professionalism. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: Can you just help me with the other weapons? (Ps. ben je nederlands_)I'll have it done in 5 minutes, and yes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Stefandeh*: Thanks for the support Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: Code: On Kill;Damage ProjectileExplosive;Weapon Weapons/Gadgets/C4/C4;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Kick On Kill;Damage ProjectileExplosive;Weapon Weapons/Gadgets/C4/C4;Weapon Weapons/Gadgets/Claymore/Claymore;KillThis will work for ALL maps, if you want it exclusively for Operation Metro let me know. There is a way to disallow the M320, USAS-12. But then the entire weapon will be banned including SMOKE and NORMAL ammo for the USAS-12. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Stefandeh*: this is for: SMAW RPG Claymore USAS C4 ? Thanks, Stefan Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: this is for: SMAW RPG Claymore USAS C4 ? Thanks, Stefan SMAW, RPG-7, Claymore, C4. It does not include messages, if you want messages let me know what you prefer. These Rulz will KILL the player the 1st time and KICK on the 2nd time. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: Code: On Kill;Map Subway;Weapon RPG-7;Weapon SMAW;Weapon Weapons/Gadgets/C4/C4;Weapon Weapons/Gadgets/Claymore/Claymore;Weapon USAS-12;Weapon M320;Weapon Roadkill;Weapon Death;PlayerCount 1;Kick Using forbidden weapons. On Kill;Map Subway;Weapon RPG-7;Weapon SMAW;Weapon Weapons/Gadgets/C4/C4;Weapon Weapons/Gadgets/Claymore/Claymore;Weapon USAS-12;Weapon M320;Weapon Roadkill;Weapon Death;PlayerSay %p%: %w% is not allowed!;Kill 100This Rulz includes messages and only enforces the Rulz on the map Subway. Forbidden Weapons: RPG-7 SMAW C4 Claymore USAS-12 M320 MAV Mortar RED: Including Smoke and other M320 ammunition types. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Stefandeh*: Hey, The RPG and SMAW are not allowed any more thanks Only the c4 and claymores are still allowed.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by ty_ger07*: Thnx ty_ger07, but for me the problem that it has to show up only when a sertain player is knifed! I want to make fun of a player that plays often on our server! With this rule it will process for everyoneUmm... Maybe this will work. Code: On Kill;Weapon Weapons/Knife/Knife,Melee;TargetPlayer PLAYER_NAME;If %t% == %v%;Incr %knifenumber[%v%]%;Say %v%: %knifenumber[%v%]% knife deaths this round.Substitute "PLAYER_NAME" for the actual player's name. I don't know if it will work, but it is worth a try. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Rodex*: No ideas? (The same goes for the other restrictions clay and c4) (I included my complete rules after the quote) This isn't working :/ On kill 3 with the M320 the player get the first warning again "Warning 1 of 3! Limit use of M320!", the playercount is reset some how, dont know why? Any ideas? # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of M320! My complete rules are here: #No Rockets launcher (RPG-7 and SMAW) On Kill;Weapon RPG-7;PlayerCount 1;Log %p% kicked for RL;Kick %p% Rocket on infantry! On Kill;Weapon RPG-7;PlayerCount 0;Say %p% Warning No RPG-7 on infantry! If you use it again you will be kicked! On Kill;Weapon SMAW;PlayerCount 1;Log %p% kicked for RL;Kick %p% Rocket on infantry! On Kill;Weapon SMAW;PlayerCount 0;Say %p% Warning No SMAW on infantry! If you use it again you will be kicked! # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of M320! # C4 4 kills kick On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p% kicked for excessive C4;Kick %p% Excessive C4 use On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with C4 will kick you! On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of C4! On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of C4! # C4 4 kills kick On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 3;Log %p% kicked for excessive Claymores;Kick %p% Excessive Claymores use On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with Claymores will kick you! On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of Claymores! On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of Claymores! # Kill Streak Announcer On Spawn;If %streak% >= 5;Say %p%: %streak% KILL STREAK is over. On Spawn;Set %streak% 0;Set %killincr% 0 On Kill;Incr %killincr%;Incr %streak%;If %killincr% == 5;Set %killincr% 0;Say %p%: is on a %streak% kill streak, go get him! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: Try this one: Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;Say %p% Warning 1 of 3! Limit use of M320! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by tarreltje*: Umm... Maybe this will work. Code: On Kill;Weapon Weapons/Knife/Knife,Melee;TargetPlayer PLAYER_NAME;If %t% == %v%;Incr %knifenumber[%v%]%;Say %v%: %knifenumber[%v%]% knife deaths this round.Substitute "PLAYER_NAME" for the actual player's name. I don't know if it will work, but it is worth a try.ahh i see what you are doing there what might work %t% == %v%! Will try it out Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Repoman*: I have this rule that you can't use vehicles or mortar until 8 players. However it won't kill them, it only warns, can someone adjust this so that it kills right away. Code: #No Vehicle On Kill;Weapon Death;Teamsize 3;Say %p% no vehicle or mortar kills until 4 players/team;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by axRhino*: My community would like run a bolts / pistols only night using only open/iron sites (no scopes). Is there any way to punish for using a scope? First a warning, then a kill then a kick? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by tarreltje*: My community would like run a bolts / pistols only night using only open/iron sites (no scopes). Is there any way to punish for using a scope? First a warning, then a kill then a kick? Nope, you have to do that manualy if you see someone doing that. Or Use votekick, so if someone see that a player is using a scope he can open a vote to kick him! Read the first page for more info what can be done by proconrulz and not!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Rodex*: On the 3:rd kill you get all three warnings on this one Try this one: Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;Say %p% Warning 1 of 3! Limit use of M320! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Repoman*: Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;Say %p% Warning 1 of 3! Limit use of M320! Can this be modified to work for vehicles, aircraft and mortars for with under players on a server? If so can someone post a working copy. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by Bl1ndy*: On the 3:rd kill you get all three warnings on this oneMaybe this one? Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Kick Excessive M320 use On Kill;Weapon M320;PlayerCount 2;PlayerSay %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;PlayerSay %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;PlayerSay %p% Warning 1 of 3! Limit use of M320! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by ty_ger07*: ahh i see what you are doing there what might work %t% == %v%! Will try it outYeah, but I am not sure if it will work because I think the == logic is designed to compare integers, not strings. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by tarreltje*: Umm... Maybe this will work. Code: On Kill;Weapon Weapons/Knife/Knife,Melee;TargetPlayer PLAYER_NAME;If %t% == %v%;Incr %knifenumber[%v%]%;Say %v%: %knifenumber[%v%]% knife deaths this round.Substitute "PLAYER_NAME" for the actual player's name. I don't know if it will work, but it is worth a try.I have tested it with 2 or 3 names but it didnt worked! Good try though Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2012 Share Posted March 9, 2012 Originally Posted by ty_ger07*: I have tested it with 2 or 3 names but it didnt worked! Good try though I'm sure BamBam could set us both straight. I assume there is some matching logic already built into the TargetPlayer function to do what you want, but I just don't know how it operates. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by tarreltje*: I'll wait for bambam. Also still busy on the sniperlimit somehow, but im i right that is isnt posible to make a %vars% for the server instead of player? So i can do something like: set server %recontotal%. on kill;damage sniperrifle;incr %recontotal%. Because the attemps i made i thing the %vars% is only for the player it selfves Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by ty_ger07*: I'll wait for bambam. Also still busy on the sniperlimit somehow, but im i right that is isnt posible to make a %vars% for the server instead of player? So i can do something like: set server %recontotal%. on kill;damage sniperrifle;incr %recontotal%. Because the attemps i made i thing the %vars% is only for the player it selfves You should be able to set a %server_recontotal% to make a global server variable. Bambam may have changed something in one of the versions though; I am not sure. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by tarreltje*: Maby its the On Round;set %recontotal% Goin to try it out What do you think of this? On Round;Set %recontotal% 0 On Spawn;Set %beingsniper% 0 On kill;Damage sniperRifle;if %recontotal% == 4;if %beingsniper% == 0;Say Sniper Limit;Kill On kill;Damage sniperRifle;incr %recontotal%;set %beingsniper% 1 On kill;Damage SniperRifle;if %beingsniper% == 1;Continue On kill;Not Damage sniperRifle;if %beingsniper% == 1;decr %beingsniper% label the sniper with %beingsniper% 1 and if he is using an other weapon %beingsniper% 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by Rodex*: Anyone knows how to get this to work? Still the same problem with the 3:rd kill saying Warning 1 of 3.. But the kick on 4:th kill works so it's kinda strange.... Must be a bug in the "engine"? can't see anything wrong with my script... Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of M320!Oh and if I use this suggested code I get ALL warnings on the 3:rd kill and the kick on 4:th still works Code: # M320 4 kills kick On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you! On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320! On Kill;Weapon M320;Say %p% Warning 1 of 3! Limit use of M320! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by tarreltje*: I personly dont see anything wrong.. I checked it with an example on the first page and its basicly the same! Is your proconrulz plugin uptodate? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 10, 2012 Share Posted March 10, 2012 Originally Posted by tarreltje*: #sniper limit On Round;Set %recontotal% 0;log recontotal is made On Spawn;Set %beingsniper% 0; On kill;Damage sniperRifle;if %recontotal% == 4;if %beingsniper% == 0;Say Sniper Limit max 4 snipers!!!;Kill On kill;Damage SniperRifle;if %beingsniper% == 1;End;log %p% is still a sniper!! On kill;Damage sniperRifle;incr %recontotal%;set %beingsniper% 1;log %p% is a sniper!! On kill;Not Damage sniperRifle;if %beingsniper% == 1;decr %beingsniper%;decr %recontotal%;log %p% is no sniper anymore!! Still not working good. We only have to manage to get the %recontotal% as a server var, then i should work. in this situation the %recontotal% is still for the player.. Anyone that can help.. Quote * Restored post. It could be that the author is no longer active. Link to comment
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