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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...

I would like to include the CROSSBOW in the permitted weapons (BF4).

Who can help me insert the right string in these codes?

Thanks

in proconrulz

 

 

 

 

# ColonelSeven's Pistol and Melee for Battlefield 4 v0.5
# Information Shouts
On Spawn;PlayerFirst;PlayerYell %p%, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!;PlayerSay %p%, type !weapons and !commands in chat for more info!
On Say;Text !allowed,!weapons;PlayerSay ::: ALLOWED: FLASHBANG,DEFIBRILLATOR,REPAIR TOOL,KNIFE,PISTOLS;PlayerSay ::: TAKE NOTE: Shorty 12G is classified as a shotgun;PlayerSay ::: TAKE NOTE: ALL Explosives are instant kick!
On Say;Text !commands;PlayerSay ::: COMMANDS: !weapons - !allowed

# Player Total Kicks and Bans check
On Join;If %ini_kickban_tbans[%p%]% == 3;TempBan 86400 %p%, you've been temp. banned 3 times. Ban for 24 hours.;Set %ini_kickban_tbans[%p%]% 0
On Join;If %ini_kickban_kicks[%p%]% == 15;TempBan 86400 %p%, you've been kicked 15 times. Ban for 24 hours.;Set %ini_kickban_kicks[%p%]% 0

# Original by bambam - Modified by ColonelSeven
# Explosives check first (flashbang excl. just in case)
On Kill;Not Weapon U_Flashbang;Damage Explosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w%;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Damage ProjectileExplosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
# Weapons check second
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 3;Log ^1%p% ^0was BANNED for using a ^1%w%;Incr %ini_kickban_tbans[%p%]%;Say %p% was BANNED (15m) for using a %w%;TempBan 900 %p% (15min)  Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 2;Log ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;PlayerCount 1;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 2;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100
On Kill;Not Weapon U_Flashbang;Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;Log ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 1;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay %p%, Melee and Pistols only! You used a %w% (%c%/2);PlayerYell %p%, Melee and Pistols only! You used a %w% (%c%/2);Kill 100

# Warning Yell On Spawn (after offense 1 and 2)
On Spawn;If %warnyell% == 2;Log Yell^2 2/2 ^0given to ^1%p%;PlayerYell %p%, you've 2/2 offenses! Next will be a KICK!;Set %warnyell% 0
On Spawn;If %warnyell% == 1;Log Yell^2 1/2 ^0given to ^1%p%;PlayerYell %p%, you've 1/2 offenses! Pistols and Melee only!;Set %warnyell% 0

# Kill Announcer
On Kill;Weapon Melee;Say *** %p% grabbed and stabbed %v%!!!
On Kill;If %wk% contains Defib;Say *** %p% zapped %v% with the Defib!!!
On Kill;If %wk% contains Repair;Say *** %p% killed %v% with the Repair Tool!!!
On Kill;If %wk% contains Flashbang;Say *** %p% killed %v% with a FLASHBANG!!!

# FIRSTBLOOD
On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%

Edited by spyder27
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  • 3 months later...
  • 2 months later...
On 5/31/2022 at 5:03 PM, eros122 said:

On Kill;Headshot;PlayerSay Headshot Count [%p%] your headshots %hs% on this round

 

i made headshot count

but count didnt work

 

any ideas?

You need to set a variable to track and add the headshots. Just search in this topic for headshot, I saw an example

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On 5/31/2022 at 11:03 PM, eros122 said:

On Kill;Headshot;PlayerSay Headshot Count [%p%] your headshots %hs% on this round

 

i made headshot count

but count didnt work

 

any ideas?

16 hours ago, Zillion70 said:

You need to set a variable to track and add the headshots. Just search in this topic for headshot, I saw an example

thought id post the method i gave him on discord to help others out if needed

 

this one will display a message each time that player gets a kill and will keep the count for the round
 

On Kill;Headshot;Incr %hs%;PlayerSay Headshot Counter [%p%] you have %hs% headshots on this round

next one will count each headshot but only display a message at set amounts

On Kill;Headshot;Incr %hs%;
    If %hs% == 5;PlayerSay Headshot Counter [%p%] you have made %hs% headshots on this round
    If %hs% == 10;PlayerSay Headshot Counter [%p%] you have made %hs% headshots on this round
    If %hs% == 15;PlayerSay Headshot Counter [%p%] you have made %hs% headshots on this round
    If %hs% == 20;PlayerSay Headshot Counter [%p%] you have made %hs% headshots on this round



 

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