ImportBot Posted April 14, 2014 Share Posted April 14, 2014 Originally Posted by DGG35C*: Can anyone help me. How do I make it ban igla/stingers on a BF4 server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2014 Share Posted April 14, 2014 Originally Posted by ty_ger07*: Can anyone help me. How do I make it ban igla/stingers on a BF4 server.Have you read the first post? It tells you how and even gives you examples. myrcon.net/.../proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2014 Share Posted April 14, 2014 Originally Posted by DGG35C*: Yeah I dont see anything about stingers. I see how to disable entire weapon categories and many other things. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2014 Share Posted April 14, 2014 Originally Posted by ty_ger07*: Yeah I dont see anything about stingers. I see how to disable entire weapon categories and many other things.Look at example one. Then change the name of the weapon for the weapon you would like to control. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2014 Share Posted April 16, 2014 Originally Posted by ixnorp*: Yeah I dont see anything about stingers. I see how to disable entire weapon categories and many other things.Look for the stinger weapon code under weapon codes thread at plugin enhancements section. then you test it out. Sent from my iPhone using Tapatalk Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 17, 2014 Share Posted April 17, 2014 Originally Posted by swift*: i have a question if i want a pistol/knife server instead of a sniper/pistol server do i just edit (delete) sniper rifle and add knife? to have a pistol/knife ? or is there a made string for pistol and knife server? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 17, 2014 Share Posted April 17, 2014 Originally Posted by ty_ger07*: i have a question if i want a pistol/knife server instead of a sniper/pistol server do i just edit (delete) sniper rifle and add knife? to have a pistol/knife ?It's not a complaint against you or anyone else, but there are 394 pages in this thread of the same sorts of questions over and over. I know it's hard to search through 394 pages. Maybe you will find the information in the first post helpful. You will especially find the online documentation link in the first post helpful. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 18, 2014 Share Posted April 18, 2014 Originally Posted by XRay206*: Hey guys, I'm also using this awesome procon rule by sevendot. So I got a question. We also got a no explosives metro only server and lots of players are complaining about the shotguns frag ammo. I've already tried a view things to forbid them, but they doesn't count as "Explosive" or "ProjectileExplosive". I've also tried to write "U_M26Mass_Frag" but it doesn't work. Here's the code I'm using right now (It's just a little part of it).: "On Kill;Damage Explosive,ProjectileExplosive,U_M26Mass_Frag;Playe rCount 3;..." If anybody can help me it would be very nice. Thanks :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2014 Share Posted April 23, 2014 Originally Posted by hustl4*: Can anyone help me. How do I make it ban igla/stingers on a BF4 server.We started doing this on our server: Code: On Kill;Weapon U_FIM92;Kick %p% You have been auto-kicked for using Stinger! On Kill;Weapon U_Sa18IGLA;Kick %p% You have been-auto kicked for using Igla!However this only kicks if they get a kill. Would be nice if it kicked on damage instead of on kill. Anyone know how to do this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2014 Share Posted April 23, 2014 Originally Posted by ixnorp*: We started doing this on our server: Code: On Kill;Weapon U_FIM92;Kick %p% You have been auto-kicked for using Stinger! On Kill;Weapon U_Sa18IGLA;Kick %p% You have been-auto kicked for using Igla!However this only kicks if they get a kill. Would be nice if it kicked on damage instead of on kill. Anyone know how to do this?Can only detect on kill only Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2014 Share Posted April 24, 2014 Originally Posted by matt78*: please help how to set plugin all explosive for bf4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2014 Share Posted April 24, 2014 Originally Posted by ty_ger07*: please help how to set plugin all explosive for bf4?Read the first post from start to finish. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2014 Share Posted April 24, 2014 Originally Posted by virusdead*: I wanted to know if we could change the text limantant the rocket launch # SET THE MAX # OF SNIPERS HERE: On Kill;ServerFirst;Set %server_sniperlimit% 6 On Say;ServerFirst;Set %server_sniperlimit% 6 # SNIPER LOG MESSAGES On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk% On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage SniperRifle; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay %p% killed by SNIPER LIMIT! Max %server_sniperlimit%;Log Sniper Limit max %server_sniperlimit% snipers each team! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% You have a SNIPER SLOT! %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %p% gave up his SNIPER SLOT!;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk% On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %p% gave up his SNIPER SLOT!;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk% # !snipers / !sniperx INFO MESSAGES On Say;Text !sniper; PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill. If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt% If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]% If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]% If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]% If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]% If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]% If %server_sl_total[%ptk%]% > 5;PlayerSay %pt% SNIPER[6/%server_sniperlimit%] is %server_sl_snipername[%ptk%][6]% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2014 Share Posted April 25, 2014 Originally Posted by VBK-Clan*: Hi I have made ??rules for no explosive following However, people will be kicked because srr61 although this is not regulated in what is wrong? On Kill;Weapon U_C4;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_C4_Support;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Claymore;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Claymore_Recon;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Grenade_RGO;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M34;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M67;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_V40;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M416_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SAR21_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25_Smoke;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AEK971_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AK12_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M16A4_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M416_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_NLAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_QBZ951_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_RPG7;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SAR21_M320_HE;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SCAR-H_M320_HE;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SMAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SRAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Starstreak;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SteyrAug_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SteyrAug_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M200;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Buck;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Frag;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon Weapons/Knife/Knife;Yell %p% oxxxx{]::::::::::> %v% !!! On Kill;Weapon Melee;Yell %p% oxxxx{]::::::::::> %v% !!! On Kill;Weapon Defib;Yell %p% ZZZzapped %v% with the Defib !!! On Say;Text C4,rules,allow,nades,RPG + say NO M320 + say NO GRANATES + say NO C4 + say NO RPG + say NO X25 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2014 Share Posted April 25, 2014 Originally Posted by ixnorp*: I wanted to know if we could change the text limantant the rocket launchDon't get what you mean Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2014 Share Posted April 25, 2014 Originally Posted by ixnorp*: Hi I have made ??rules for no explosive following However, people will be kicked because srr61 although this is not regulated in what is wrong? On Kill;Weapon U_C4;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_C4_Support;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Claymore;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Claymore_Recon;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Grenade_RGO;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M34;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M67;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_V40;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M416_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SAR21_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25_Smoke;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AEK971_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AK12_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M16A4_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M416_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_NLAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_QBZ951_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_RPG7;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SAR21_M320_HE;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SCAR-H_M320_HE;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SMAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SRAW;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_Starstreak;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SteyrAug_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_SteyrAug_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_XM25_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M200;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Buck;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon U_AR160_M26_Frag;Kick;Say %p% was kicked for using %w% to kill %v%; On Kill;Weapon Weapons/Knife/Knife;Yell %p% oxxxx{]::::::::::> %v% !!! On Kill;Weapon Melee;Yell %p% oxxxx{]::::::::::> %v% !!! On Kill;Weapon Defib;Yell %p% ZZZzapped %v% with the Defib !!! On Say;Text C4,rules,allow,nades,RPG + say NO M320 + say NO GRANATES + say NO C4 + say NO RPG + say NO X25 The bolded text is srr-61. You need to remove that to stop proconrulz from kicking players using srr-61 You can shorten the rules into On Kill;Damage ProjectileExplosives;...... You can find examples at the first page or within the thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2014 Share Posted April 25, 2014 Originally Posted by virusdead*: Don't get what you mean limit the rocket launcher I mean as sniper Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2014 Share Posted April 25, 2014 Originally Posted by VBK-Clan*: The bolded text is srr-61. You need to remove that to stop proconrulz from kicking players using srr-61 You can shorten the rules into On Kill;Damage ProjectileExplosives;...... You can find examples at the first page or within the thread. Thank you for answering so I have taken basically do all weapons clean but just a code reion give for all this above written weapons? for hitting me closer link for that? I want to prohibit all explosive thanks in advance Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2014 Share Posted April 26, 2014 Originally Posted by JuneInnc*: if i want to bank projectile weapon how should i do? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2014 Share Posted April 27, 2014 Originally Posted by GerWonder*: hello, It is possible to make a rule that work only when setup file have "vars.vehicleSpawnAllowed" set to "false" ? Thanx Chris Hi, maybe this is possible with the actual version of ProconRulz? Thanks all Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2014 Share Posted April 27, 2014 Originally Posted by ty_ger07*: Hi, maybe this is possible with the actual version of ProconRulz? Thanks all ProconRulz does not read the game server's files or state. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2014 Share Posted April 28, 2014 Originally Posted by HARDCOREBF*: Hell all , can you hello me plz create simple rule On kill (when player dies , it will tell him in chat) VictimSay: !nice - To say Nice shot [killername] Say all server or only to killer : [victimName] sad: nice shot [killername] .... thnk you in advance Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 29, 2014 Share Posted April 29, 2014 Originally Posted by X-SLAY-Devilmn80*: hello my name is new loris, I would need a code that would prevent use of the tank with instant kill 1 2 3 kick ban, and a limit of 2 per team snipers and automatic weapons, sniper, no c4 no bot no kill maw thanks for the help that you give us Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 30, 2014 Share Posted April 30, 2014 Originally Posted by FLirtY-3D*: Looking at your code, I feel like you completely ignored what I said. The term = means NOTHING. Everywhere you have = , change it to == . == is an operator which means 'EQUALS'. = means nothing. TeamCount should not have %'s. TeamCount is a variable programmed into the plugin and would mean something totally different with the %'s at the beginning and end. You can't use TeamCount in the way you were using it. You will have to assign a server variable to nade spamming to track it and use it the way you want to use it. This should work: # METRO NADE SPAM RULE On Kill;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 10;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 25;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 50;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 75;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 100;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 150;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 175;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED On Kill;Weapon M67;If %server_nadespam[%pt%]% == 200;Yell NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND On Kill;Weapon M67;If %server_nadespam[%pt%]% >= 200;PlayerYell NO MORE M67 GRENADE KILLS FOR YOUR TEAM IN THIS ROUND;Kill;Continue On Kill;Weapon M67;Rate 5 60;PlayerCount 3;Say %p% KICKED FOR SPAM WITH M67 GRENADES;Kick %p% KICKED FOR SPAM WITH M67 GRENADES On Kill;Weapon M67;Rate 4 60;PlayerYell %p% STOP THROWING M67 GRENADE FOR ONE MINUTE OR LIMIT WILL BE VIOLATED On Kill;Weapon M67;Rate 5 60;PlayerYell %p% KILLED FOR SPAM WITH M67 GRENADES / 5 KILLS IN 60 SEC LIMIT;Kill;Continue EDIT: Updated and see explanation below... hello sorry to bother you.... wonder if i can have a moment of your time... i would like to run your nade limit on my server going to change it a bit tho... only thing i wanted to ask if we could write some sort of @nade limit or @nade that tells you the current usage so that if a player comes in late during the round and missed the yell messages he can have it sent to him via a playersay..... Code: # METRO NADE SPAM RULE On Kill;Map subway;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;Teamyell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamSay NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamYell 10 NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;VictimSay -= NADE LIMIT =- Kill/Kick (%p%) excessive nade spam On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerCount 1;Log Kicked for -= NADE LIMIT =- %p% excessive nade spam;Kick -= NADE LIMIT =- %p% excessive nade spam On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerSay -= NADE LIMIT =- %p% excessive nade spam;Kill 100 On Kill;Map subway;Weapon M67;Rate 5 120;PlayerSay %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED On Kill;Map subway;Weapon M67;Rate 5 120;PlayerYell 10 %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED On Kill;Map subway;Weapon M67;Rate 6 120;Kick -= NADE LIMIT =- %p% excessive nade spam / 5 KILLS IN 2 MIN On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed Quote * Restored post. 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ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by ty_ger07*: Via PM: On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by IAF-SDS*: How do you create multiple centered lines for a BF4 yell message sent with ProConRulz? With IL, for example, I can push the BF4 yell text on to different centered lines by either using extra spaces to push the words I want to the new line or by using \n before each word that I want to start the yell's new line. But I tried with spaces and \n and neither work in ProConRulz. Is it possible for Rulz to center a BF4 yell on to several different lines? Here's an example of what I mean: https://myrcon.net/recovered/img/102485_attachment.php_attachmentid3117ampd1391283802 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by tarreltje*: I already have it working!!! First do NOT assign time to the yell, otrherwise it wont work so: On Kill;Melee;Yell 5 On Kill;Melee;Yell After that it is tweaking your spaces between your proconrulz vars, so basicly: On Kill;Melee;Yell ___________________________________%p% zipped %v%__________________________________________%trig ger% will give you: [ADMIN] %p% zipped %v% %trigger% Procon doesnt have a next line feature like insane limits has. I have asked this before to BAMBAM, but he didnt coded in yet Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by FLirtY-3D*: Via PM: On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed thankyou ty_ger07 the final limit working great......... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by tarreltje*: I already have it working!!! First do NOT assign time to the yell, otrherwise it wont work so: On Kill;Melee;Yell 5 On Kill;Melee;Yell After that it is tweaking your spaces between your proconrulz vars, so basicly: On Kill;Melee;Yell ___________________________________%p% zipped %v%__________________________________________%trig ger% will give you: Procon doesnt have a next line feature like insane limits has. I have asked this before to BAMBAM, but he didnt coded in yet Also this doesnt seem to work all the time...... i think this is due the line gets to much chars due long player names..... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 1, 2014 Share Posted May 1, 2014 Originally Posted by IAF-SDS*: Thanks. I'll give that a try, but it's too bad it does't work when yell has a time attached to it. You should be able to add an extra 10 or more spaces without it affecting the next line to make sure shorter names will also work (it's one way that works in IL). Quote * Restored post. It could be that the author is no longer active. Link to comment
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