ImportBot Posted December 8, 2012 Author Share Posted December 8, 2012 Originally Posted by Zigomarvin*: Hi, first, thanks for your work and this very usefull plugin but i have some toubles with your last update, when i have tryied to update procon's ftp files, no problem, but when i take a look in Procon to configure the plugin, it doesn't appear anymore in plugin's list. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2012 Author Share Posted December 8, 2012 Originally Posted by mormoon*: Hi, first, thanks for your work and this very usefull plugin but i have some toubles with your last update, when i have tryied to update procon's ftp files, no problem, but when i take a look in Procon to configure the plugin, it doesn't appear anymore in plugin's list. I had the same problem. I resolved it by uploading the 2 files comming with the ZIP file, indestead of the one sitting in the bf3 folder. Restarted the layer, and voilla. Edit: PS, Had no troubles opening the ZIP file. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2012 Author Share Posted December 8, 2012 Originally Posted by Zigomarvin*: problem fixed, i don't know why but after re-uploaded for the fith time, seems it work. I put files in same floders than in the zip thanks for your help mormoon srry for my english Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 9, 2012 Author Share Posted December 9, 2012 Originally Posted by HexaCanon*: still shows corrupted for me, can you re-upload a .rar version into mediafire ? i wonder why the forum does not support .rar Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 9, 2012 Author Share Posted December 9, 2012 Originally Posted by Kal-El*: When running the new Aftermath maps as TDM 16 players it ignores the settings for TDM close quarters and just has a default 100 set. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 9, 2012 Author Share Posted December 9, 2012 Originally Posted by RastasUAKh*: Adaptive Ticket Count - 1.1.3.0 Procon Layer - 1.4.0.4 Diabolic servers (and same with Gameservers in the past) 48 slots Settings: procon.protected.plugins.setVariable "CAdaptiveTicketCount" "Enable for Rush_" "Use game-mode-specific ticket count" ......... procon.protected.plugins.setVariable "CAdaptiveTicketCount" " Ticket percentage for disabled game modes" "200" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "Units used for ticket count" "Actual number of tickets" ......... procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 30 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 31 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 32 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 33 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 34 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 35 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 36 players" "CONFIG:110" procon.protected.plugins.setVariable "CAdaptiveTicketCount" "[RSH] Tickets with 37 players" "CONFIG:110" ......... Logs: ................ [10:39:13] AdaptiveTicketCount: WORK -> 31 players; Ticket count: 200% (200 actual tickets) [10:39:20] [xVotemap] Info: Level loaded: Noshahr Canals [TDM], Round 1 of 2 [10:39:20] [xVotemap] Work: Level loaded: Not last round, voting system will not be enabled [10:48:11] [xVotemap] Work: Round Over: Stopping voting system [10:48:11] AdaptiveTicketCount: INFO -> Round ended. [10:48:11] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 3 [10:49:09] AdaptiveTicketCount: WORK -> 40 players; Ticket count: 200% (200 actual tickets) [10:49:15] [xVotemap] Info: Level loaded: Noshahr Canals [TDM], Round 2 of 2 [10:49:15] [xVotemap] Work: Level loaded: Last round detected, starting voting system [10:49:59] [xVotemap] Info: Estimated voting start in 18 minutes, 48 seconds @ 11:08:47 AM [10:50:29] [xVotemap] Info: Estimated voting start in 4 minutes, 31 seconds @ 10:55:00 AM [10:51:00] [xVotemap] Info: Estimated voting start 74 seconds ago, @ 10:49:46 AM [10:51:00] [xVotemap] Work: Displayed next map [10:51:00] [xVotemap] Info: Noshahr Canals [TDM] was removed from maplistoptions. [10:51:00] [xVotemap] Info: Not enough maps in the maplist to start a vote. Stopping voting system [10:51:00] [xVotemap] Info: Voting poll: Started! [10:57:09] [xVotemap] Work: Round Over: Stopping voting system [10:57:09] AdaptiveTicketCount: INFO -> Round ended. [10:57:09] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 4 [10:58:00] UltimateMapManager: TASK -> 33 players. Need to change to Map List 3 [AFTERMATH]. [10:58:00] UltimateMapManager: WORK -> Changing to Map List 3 [AFTERMATH]. [10:58:08] AdaptiveTicketCount: WORK -> 34 players; Ticket count: 200% (200 actual tickets) [10:58:18] [xVotemap] Info: Level loaded: Markaz Monolith [R], Round 1 of 2 [10:58:18] [xVotemap] Work: Level loaded: Not last round, voting system will not be enabled ........... Hello, here is some strange problem with ticket count for RUSH on some maps (very often on Sharqi Penunsula and Markaz Monolith) it should be 110 tickets but sometimes it's showing 150 yesterday-today i saw this problem twice with Markaz Monolith - wrong ticket number for 1st map, 1st round in the 2nd maplist Thanks ps [10:49:09] AdaptiveTicketCount: WORK -> 40 players; Ticket count: 200% (200 actual tickets) this number is ok for tdm Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 10, 2012 Author Share Posted December 10, 2012 Originally Posted by lunni1*: I have download 3 times and uploaded and restated 8 and Adapt Tick does not appear as a installed plugin. What is the trick? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by falcontx*: Updated. This fixes the bug described by RastasUAKh above, as well as many others before him. 1.1.3.1 (12/12/2012) - fixed ticket calculation bug when map list is changed - added support for TDM Close Quarters on the XP4 maps Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by IAF-SDS*: You rock falcon! Thanks again. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by RastasUAKh*: Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by HexaCanon*: can someone send me the plugin from a different source (prefer mediafire), the one i get from here is corrupted. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by falcontx*: can someone send me the plugin from a different source (prefer mediafire), the one i get from here is corrupted.Try a different browser. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by HexaCanon*: Try a different browser.FF and IE give me corrupted file Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by falcontx*: FF and IE give me corrupted fileWeird. Try using something other than WinRAR, then? You can try using Windows Explorer to open the file by right-clicking on it, then choosing "Open with... > Windows Explorer" Also, what size is the file on your computer after you've downloaded it? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by HexaCanon*: 8.16 KB pulled CAdaptiveTicketCount.cs and it only has one line Code: #include "../CAdaptiveTicketCount.inc" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 12, 2012 Author Share Posted December 12, 2012 Originally Posted by falcontx*: 8.16 KB pulled CAdaptiveTicketCount.cs and it only has one line Code: #include "../CAdaptiveTicketCount.inc" That is the correct file size. CAdaptiveTicketCount.cs should only have one line. It's correct. The file should also contain CAdaptiveTicketCount.inc. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 20, 2012 Author Share Posted December 20, 2012 Originally Posted by falcontx*: Updated again. The previous update introduced a different bug that would also cause miscalculation of tickets. Finally, I think all of these types of bugs have been ironed out. 1.1.3.2 (12/20/2012) - fixed ticket calculation bug caused by changes in version 1.1.3.1 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 20, 2012 Author Share Posted December 20, 2012 Originally Posted by RastasUAKh*: thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 20, 2013 Author Share Posted January 20, 2013 Originally Posted by RastasUAKh*: Hello, Adaptive Ticket Count - 1.1.3.2 Procon Layer - 1.4.0.6 Diabolic servers (and same with Gameservers in the past) 48 slots the problem with Sharqi is still therem, there was no maplist change [15:36:17 26] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 6 [15:37:12 28] AdaptiveTicketCount: WORK -> 38 players; Ticket count: 147% (110 actual tickets) [15:37:29 59] AdaptiveTicketCount: INFO -> Level loaded. [15:37:29 65] [xVotemap] Info: Level loaded: Sharqi Peninsula [R], Round 1 of 2 but in the game it's showing 147 actual tickets the next round on Sharqi [15:59:05 87] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 7 [15:59:46 62] Country Selector Enabled! [16:00:00 34] AdaptiveTicketCount: WORK -> 38 players; Ticket count: 110% (110 actual tickets) [16:00:10 78] AdaptiveTicketCount: INFO -> Level loaded. [16:00:10 83] [xVotemap] Info: Level loaded: Sharqi Peninsula [R], Round 2 of 2 is ok Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 21, 2013 Author Share Posted January 21, 2013 Originally Posted by falcontx*: Hello, Adaptive Ticket Count - 1.1.3.2 Procon Layer - 1.4.0.6 Diabolic servers (and same with Gameservers in the past) 48 slots the problem with Sharqi is still therem, there was no maplist change [15:36:17 26] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 6 [15:37:12 28] AdaptiveTicketCount: WORK -> 38 players; Ticket count: 147% (110 actual tickets) [15:37:29 59] AdaptiveTicketCount: INFO -> Level loaded. [15:37:29 65] [xVotemap] Info: Level loaded: Sharqi Peninsula [R], Round 1 of 2 but in the game it's showing 147 actual tickets the next round on Sharqi [15:59:05 87] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 7 [15:59:46 62] Country Selector Enabled! [16:00:00 34] AdaptiveTicketCount: WORK -> 38 players; Ticket count: 110% (110 actual tickets) [16:00:10 78] AdaptiveTicketCount: INFO -> Level loaded. [16:00:10 83] [xVotemap] Info: Level loaded: Sharqi Peninsula [R], Round 2 of 2 is ok Thanks I have no idea. You didn't provide sufficient information for me to be able to debug the problem. Please follow the steps in this thread:www.phogue.net/forumvb/showth...a-plugin-issue* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 28, 2013 Author Share Posted January 28, 2013 Originally Posted by pharbehind*: When on Epicenter, set to "actual number of tickets" = 600, the round started with 1000 tickets. I don't have 1000 tickets set anywhere. Known bug? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 28, 2013 Author Share Posted January 28, 2013 Originally Posted by falcontx*: When on Epicenter, set to "actual number of tickets" = 600, the round started with 1000 tickets. I don't have 1000 tickets set anywhere. Known bug?What game mode? And any other surrounding circumstances (i.e. UMM just changed map lists, etc)? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 28, 2013 Author Share Posted January 28, 2013 Originally Posted by pharbehind*: Conquest Large, it was the first map in the new UMM map list, yeah. Can't think of any other circumstances. I have about 5-6 different map lists in UMM. I use "default ticket count" for Conquest Large, and set custom values there, then use a Rush Specific for Rush Mode. I don't run any other modes on the server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 28, 2013 Author Share Posted January 28, 2013 Originally Posted by falcontx*: Conquest Large, it was the first map in the new UMM map list, yeah. Can't think of any other circumstances. I have about 5-6 different map lists in UMM. I use "default ticket count" for Conquest Large, and set custom values there, then use a Rush Specific for Rush Mode. I don't run any other modes on the server.And you're running the latest version of ATC, right? It's probably a timing issue. Unfortunately, I can't really determine why it happened without a good set of logs, as described here:www.phogue.net/forumvb/showth...a-plugin-issue* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 29, 2013 Author Share Posted January 29, 2013 Originally Posted by pharbehind*: Yep, latest version, and should've added the previous game mode was Rush, with it's specific ticket count. I changed CQLarge and Assault 64 to use game mode specific, to see if that makes a difference. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 29, 2013 Author Share Posted January 29, 2013 Originally Posted by falcontx*: Yep, latest version, and should've added the previous game mode was Rush, with it's specific ticket count. I changed CQLarge and Assault 64 to use game mode specific, to see if that makes a difference. Sounds good. It may have been a fluke if it doesn't do it consistently. Otherwise, be sure to get good logs for future debugging. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 29, 2013 Author Share Posted January 29, 2013 Originally Posted by pharbehind*: My layer host is particular about logging, I'll see what I can do... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2013 Author Share Posted January 30, 2013 Originally Posted by bpp*: Here's my problem with UMM and ATC: I've got 2 rotations: #1: rush, rush, rush, rush #2: cq, rush, cq, rush, cq, rush Server starts with rotation #1. When the player count hits 32 out of 48, rotation changes to #2. So at the end of a round UMM changes the rotation. Current map is set to CQ and the next is rush from the #2 rotation. ATC is looking for the next map, to set the ticket count. It should find the cq map, but instead it finds a rush map and set the ticket count incorrectly for CQ. Here's the log: Code: [19:54:34 09] AdaptiveTicketCount: INFO -> Round ended. [19:54:34 11] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 10 [19:55:23 72] UltimateMapManager: TASK -> 37 players. Need to change to Map List 3 [b2k mixed(1)]. [19:55:23 72] UltimateMapManager: WORK -> Changing to Map List 3 [b2k mixed(1)]. [19:55:24 58] AdaptiveTicketCount: INFO -> Next map changed. [19:55:28 72] AdaptiveTicketCount: WORK -> 37 players; Ticket count: 167% (125 actual tickets) <- rush tickets for >32 players. [19:55:43 73] AdaptiveTicketCount: INFO -> Level loaded. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 30, 2013 Author Share Posted January 30, 2013 Originally Posted by falcontx*: Here's my problem with UMM and ATC: I've got 2 rotations: #1: rush, rush, rush, rush #2: cq, rush, cq, rush, cq, rush Server starts with rotation #1. When the player count hits 32 out of 48, rotation changes to #2. So at the end of a round UMM changes the rotation. Current map is set to CQ and the next is rush from the #2 rotation. ATC is looking for the next map, to set the ticket count. It should find the cq map, but instead it finds a rush map and set the ticket count incorrectly for CQ. Here's the log: Code: [19:54:34 09] AdaptiveTicketCount: INFO -> Round ended. [19:54:34 11] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 10 [19:55:23 72] UltimateMapManager: TASK -> 37 players. Need to change to Map List 3 [b2k mixed(1)]. [19:55:23 72] UltimateMapManager: WORK -> Changing to Map List 3 [b2k mixed(1)]. [19:55:24 58] AdaptiveTicketCount: INFO -> Next map changed. [19:55:28 72] AdaptiveTicketCount: WORK -> 37 players; Ticket count: 167% (125 actual tickets) <- rush tickets for >32 players. [19:55:43 73] AdaptiveTicketCount: INFO -> Level loaded. I need the PRoCon logs from the layer server with events enabled in order to debug this. See here:www.phogue.net/forumvb/showth...a-plugin-issue* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 8, 2013 Author Share Posted March 8, 2013 Originally Posted by serbia*: I have a question is there going to be adaptive ticket count for new DLC End Game? Quote * Restored post. It could be that the author is no longer active. Link to comment
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