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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

hi, i've a question!

 

if i put a TDM map in my map rotation, then my 32 players server will show only 24 on procon and gametracker banner.

 

i was wondering if with this plugin if i use a "EMPTY MAP LIST" with just 1 or 2 TDM to fill up the server and then switch to a "NORMAL MAPLIST" with only conquest and rush games...

 

can i bypass this server bug? gametacker will show max 24 players when on first maplist, then 32 on the other maplist (as well as procon)?

Yes, this is correct.
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Originally Posted by lupri*:

 

so you confirm my server will show 24 player on gamestracker when i've empty map list (TDM) and automatically shows 32 players (the correct value) when switch to normal map mode (conq + rush)?

 

can you explain how to make the donation? thanks!!

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Originally Posted by falcontx*:

 

so you confirm my server will show 24 player on gamestracker when i've empty map list (TDM) and automatically shows 32 players (the correct value) when switch to normal map mode (conq + rush)?

 

can you explain how to make the donation? thanks!!

Yes, it will.

 

Click the button in my signature to send the contribution.

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Originally Posted by ango*:

 

That option only appears if you enable the "restart immediately" option.

I´ve "restart immediately" to YES but the option "Do not restart if more than this number of players is online" did not appears.

I´m using version : Ultimate Map Manager - 1.1.0.2

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Originally Posted by falcontx*:

 

I´ve "restart immediately" to YES but the option "Do not restart if more than this number of players is online" did not appears.

I´m using version : Ultimate Map Manager - 1.1.0.2

I dunno. Works for me. Set it to yes, then quit PRoCon and restart and see if that works.
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Originally Posted by lupri*:

 

i've 2 map lists.

 

1 - 0/16 players

2 - 16+ players

 

i want to move from list 2 to list 1 immediately when the number drops under 16 (forcing)

 

when on list 1 i want to finish the round before switching to list 2 (no forcing)

 

how do i have to set the plugin?

 

i think i've to set propely:

 

 

Switch to new map list immediately?

 

and

 

Do not switch if more than this number of players are online

 

 

MAP 1 is TDM: so when i will switch to the list 2 (conquest) all players more then 24 will be kicked. how do i've to set the plugin to limit this bug?

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Originally Posted by falcontx*:

 

i've 2 map lists.

 

1 - 0/16 players

2 - 16+ players

 

i want to move from list 2 to list 1 immediately when the number drops under 16 (forcing)

 

when on list 1 i want to finish the round before switching to list 2 (no forcing)

 

how do i have to set the plugin?

 

i think i've to set propely:

 

 

Switch to new map list immediately?

 

and

 

Do not switch if more than this number of players are online

For the plugin to work like you desire, you should set "Switch to new map list immediately_" to "Yes" and "Do not switch if more than this number of players online" should be set to "15".
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Originally Posted by lupri*:

 

For the plugin to work like you desire, you should set "Switch to new map list immediately_" to "Yes" and "Do not switch if more than this number of players online" should be set to "15".

and min and max for each maplist? TDM and conqeust

 

MAP 1 is TDM: so when i will switch to the list 2 (conquest) all players more then 24 will be kicked. how do i've to set the plugin to limit this bug?

 

 

how do i've to set the map list in procon "current map list" and in the multiplay control clanforge panel?

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Originally Posted by falcontx*:

 

and min and max for each maplist? TDM and conqeust

 

MAP 1 is TDM: so when i will switch to the list 2 (conquest) all players more then 24 will be kicked. how do i've to set the plugin to limit this bug?

 

how do i've to set the map list in procon "current map list" and in the multiplay control clanforge panel?

No. When you switch to Conquest, it will not kick anyone over 24 players. That would only occur if you were switching to TDM.

 

The map list in PRoCon's "current map list" will be overwritten by what you set in the plugin. What you set in the clanforge panel will not be used. So, in both cases, it doesn't matter.

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Originally Posted by lupri*:

 

so, switch imediately is set to yes, and do not switch if more of .... : 14

 

map list 0 (TDM): 0 - 24

map list 1 (conquest): 14 - 32

 

i'd like to have:

 

when the server starts with 0 players, it will go in map list 0. the server will fill up, until 24 or more players. so AT THE END of the game, it will switch to map list 1, right?

 

on map list 1, when players drop under 14, it will swith IMMEDIATLY to map list 0

 

is it the right set up?

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Originally Posted by falcontx*:

 

so, switch imediately is set to yes, and do not switch if more of .... : 14

 

map list 0 (TDM): 0 - 24

map list 1 (conquest): 14 - 32

 

i'd like to have:

 

when the server starts with 0 players, it will go in map list 0. the server will fill up, until 24 or more players. so AT THE END of the game, it will switch to map list 1, right?

 

on map list 1, when players drop under 14, it will swith IMMEDIATLY to map list 0

 

is it the right set up?

Yes. Using the setup you described, it would switch to Map List 1 if more than 24 players are on the server at the end of a round. Then, if the number of players drops below 14, it would switch back to Map List 1 immediately.
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Originally Posted by RedDragon*:

 

Okay same last night. The servers name changed to tdm but the maplist dont. Have to force to change the map twice till tdm maplist is active. Log are following tomorrow. Events in the console wasn't checked. *grmbl*

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Originally Posted by ango*:

 

I dunno. Works for me. Set it to yes, then quit PRoCon and restart and see if that works.

Doesnt work, the option didnt appears.

 

I´ve edit "CUltimateMapManager.inc" and searched for: "Do not restart if more than this number of players is online" but I did´t find it.

 

 

this.m_LGDPVList.Add(new CPluginVariable("* Ultimate Map Manager|Switch to new map list immediately_", typeof(enumBoolYesNo), this.m_enRestartNow));

if (this.m_enRestartNow == enumBoolYesNo.Yes)

{

this.m_LGDPVList.Add(new CPluginVariable("* Ultimate Map Manager| Do not switch if more than this number of players are online", this.m_iRestartLimit.GetType(), this.m_iRestartLimit));

}

this.m_LGDPVList.Add(new CPluginVariable("* Ultimate Map Manager|Enable server name change for each map list_", typeof(enumBoolYesNo), this.m_enEnableServerName));

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Originally Posted by LumPenPacK*:

 

Okay same last night. The servers name changed to tdm but the maplist dont. Have to force to change the map twice till tdm maplist is active. Log are following tomorrow. Events in the console wasn't checked. *grmbl*

I have the same issue. In some cases the mapchanger goes to a new map cycle but it does not load the new map list. The only way to fix that issue for me is to use the command "mapList.clear" in console.
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Originally Posted by HexaCanon*:

 

Doesnt work, the option didnt appears.

 

I´ve edit "CUltimateMapManager.inc" and searched for: "Do not restart if more than this number of players is online" but I did´t find it.

then just delete the plugin and reinstall it ?

 

plus it is "do not switch..."

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Originally Posted by BennehBoy*:

 

Hi falcontx,

 

Well, the plugin is running great on our server, thanks!

 

I have an enhancement suggestion however. Would it be possible to 'remember' the last map within a maplist that was played? This way rather than always starting at the beginning of a maplist (or using a random start) when switching between lists it could start at the next map to the one remembered?

 

This means that there's a good chance of getting through the rotation if the server is teetering between 2 lists...

 

Thanks

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Originally Posted by ango*:

 

then just delete the plugin and reinstall it ?

 

plus it is "do not switch..."

So: "Do not switch if more than this number of players are online" and "Do not restart if more than this number of players is online" are the same?

 

In the manual (post 1) it looks like that those are 2 different options ...

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Originally Posted by lupri*:

 

maybe this could be reported as bug, if you add the value "vars.gameModeCounter" different from 100 to a custom preset in a maplist, and then switch to a map list with normal preset, it will keep the old vars.gameModeCounter value

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Originally Posted by ango*:

 

I have the same issue. In some cases the mapchanger goes to a new map cycle but it does not load the new map list. The only way to fix that issue for me is to use the command "mapList.clear" in console.

... same problem.

It´s working ok if you enable the option "Switch to new map list immediatly" ...

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Originally Posted by Operator*:

 

For the plugin to work like you desire, you should set "Switch to new map list immediately_" to "Yes" and "Do not switch if more than this number of players online" should be set to "15".

That fixed my problem with a map list not working...

 

This is my old setup:

Code:

Switch to new map list immediately = Yes
Do not switch if more than this number of players are online 2
Map List #0 = 0-6
Map List #1 = 7-32
And then after your recent update (i was just about to post my logs), it stopped working, like i said in my previous post... Just changed the "switch if more than this number of players"

Switch to new map list immediately = Yes

Do not switch if more than this number of players are online 6

Map List #0 = 0-6

Map List #1 = 7-32

And now its working again
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Originally Posted by falcontx*:

 

Okay same last night. The servers name changed to tdm but the maplist dont. Have to force to change the map twice till tdm maplist is active. Log are following tomorrow. Events in the console wasn't checked. *grmbl*

I haven't actually seen this problem, though a couple people have reported it. Once I get some logs, I can probably figure out what's causing it. I *might* be able to figure it out without the Events box checked, so you can post those logs if you want, but if you can get logs with Events, that would be ideal.
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Originally Posted by falcontx*:

 

Hi falcontx,

 

Well, the plugin is running great on our server, thanks!

 

I have an enhancement suggestion however. Would it be possible to 'remember' the last map within a maplist that was played? This way rather than always starting at the beginning of a maplist (or using a random start) when switching between lists it could start at the next map to the one remembered?

 

This means that there's a good chance of getting through the rotation if the server is teetering between 2 lists...

 

Thanks

This was requested before and will be available in the next version.
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