ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by falcontx*: in your video tutorial http://www.youtube.com/watch_v=l6h6RikhL54 you put the first maplist 0-16 and next 12-64 wont the plugin get confused between 12 and 16 as to what maplist you want? No. It will stay on maplist 1 until 16 players are reached, then after switching to maplist 2, it will stay until less than 12 players are reached. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by Tomgun*: I think I understand it alot better now, before I was setting the map lists to 0-15 and then 16-24 etc Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2013 Share Posted September 13, 2013 Originally Posted by ramleaf*: What about a Feature in UMM that allows to change Map Rotations if all the Rounds on the Maps in the Maplist are once(or a set amount of times) played and then switch over to the next Maplist because this would allow Scenarios where you could run DLC maps in one list and vanilla maps in another and people without the DLC could still join while the vannilla Maplist is running.I would also like to see a feature integrated for xVotemap that allows you to vote maps of another Maplist.If you decide not to add the feature do you know any other plugin that let´s you vote maps out of a pool(with DLC maps) but so that people that don´t have the DLC can still join while the DLC isn´t played....I want that same. Is it possible to do this with this plugin? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2013 Share Posted September 13, 2013 Originally Posted by b0wzy*: I want that same. Is it possible to do this with this plugin?That would be awesome! I sent in my donation, looking forward to trying this out. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2013 Share Posted September 13, 2013 Originally Posted by falcontx*: I'm not doing any more development on this plugin for BF3. If a bug pops up, I'll definitely fix that, but I won't be adding anything new. BF4 will be out soon and I'll be porting it over as soon as the tools are available. I may make changes or add new features at that time, depending upon what the needs are for BF4. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2013 Share Posted September 13, 2013 Originally Posted by jking54*: I'm not doing any more development on this plugin for BF3. If a bug pops up, I'll definitely fix that, but I won't be adding anything new. BF4 will be out soon and I'll be porting it over as soon as the tools are available. I may make changes or add new features at that time, depending upon what the needs are for BF4.Donation inbound for BF4 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 27, 2013 Share Posted October 27, 2013 Originally Posted by kcuestag*: Waiting for Battlefield 4! This plugin is a must for BF4, hoping you don't have much hassle converting it for BF4. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 27, 2013 Share Posted October 27, 2013 Originally Posted by jking54*: Waiting for Battlefield 4! This plugin is a must for BF4, hoping you don't have much hassle converting it for BF4. Ditto that! See ...* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 27, 2013 Share Posted October 27, 2013 Originally Posted by Roughneck2-0*: Indeed it would be great to see this plugin 'ported' in its entirety to support BF4. Regards, Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by utopiate*: just to say thanks falcontx, your a credit to the community. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by planb_cotton*: a heads up; this plugin does function for bf4; you can not make a new empty map list, but you can create a new list based off of the current map rotation. from there you can edit settings for each. other than that, its working just as it did before. hope this helps! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by Roughneck2-0*: a heads up; this plugin does function for bf4; you can not make a new empty map list, but you can create a new list based off of the current map rotation. from there you can edit settings for each. other than that, its working just as it did before. hope this helps!Wow that's cool! Thanks for reporting this! Have you had a chance to see it in action and change maps according tot he map list you've edited? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by IAF-SDS*: UMM does not work for me in BF4. It crashed my ProCon twice, and on the second crash it resulted in wiping out all of my settings for two of my servers. If you try to modify certain settings, sometimes it works for some but eventually it jams up and crashes when you try to edit other things. I removed the plugin completely from BF4 and left it in BF3 only. If you're going to try to make it work with BF4, I would make a copy of your Configs folder from ProCon first, in case this crashes your ProCon and you lose your all of your settings. I had a back up and was able to restore everything in a few minutes. Waiting for Falcon to update this awesome plugin when he gets a chance. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by Roughneck2-0*: Waiting for Falcon to update this awesome plugin when he gets a chance.I'll gladly donate again should falcontx decide to make UMM compatible with BF4. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2013 Share Posted October 30, 2013 Originally Posted by planb_cotton*: yes, i tested this last night and our server was running fine with it. I run 0-16 players with dom and 16 + with larger map modes. steps i took to make it work 1. install in the proper folders (bf4 instead of bf3) 2. set all the settings as i always have 3. select (create a map list based on current map list) in "add a new map list_" 4. edit settings for each map list 5. turn on so far i haven't had any problems with it. I am running version 1.2.1.0 but yes, back up any configs you may have prior to doing anything as you always should before updating/editing/ or breathing hope this helps someone. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 31, 2013 Share Posted October 31, 2013 Originally Posted by DrFellatio*: I have an issue with changing gamemode with Ultimate Map Manager. Once the server is changing gamemode from Domination to Conquest large the commander mode is deactivated. I configured a specific preset only with "vars.commander true" but it does not apply. I have also activated the commander mode in Procon but nothing has changed. Any advice? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 31, 2013 Share Posted October 31, 2013 Originally Posted by planb_cotton*: i created a custom preset with nothing in it... so it wont override my settings in the config file. commander works for my server. hope that helps you. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 1, 2013 Share Posted November 1, 2013 Originally Posted by falcontx*: I'm doing some initial testing now. I'm unable to duplicate any of the errors mentioned so far, except for the "Create an empty map list" problem. I've PM'd IAF SDS to see if he can give me more detail. If I can't find anything wrong, I may just go ahead and fix the "Create an empty map list" bug and email it out. If there really are legitimate issues, I'm going to need more detail from people, though. Please read this post before reporting a bug: showthread....a-plugin-issue* Without all of that info and the proper logs, there's not much I can do to diagnose your problem if I can't replicate it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 1, 2013 Share Posted November 1, 2013 Originally Posted by IAF-SDS*: I spoke with Falcon by PM and I explained exactly what I did to get it to crash ProCon. The reason UMM was crashing my ProCon: when I transferred my BF3 plugin configurations to the BF4 plugins, the BF3 UMM configurations caused the BF4 UMM screen to only partially load. Thereafter, when I tried modifying it for BF4, it just made things worse and resulted in crashing ProCon. If you're transferring your BF3 UMM configurations to BF4 UMM, you will need to delete all of the UMM lines that relate to any UMM BF3 Map Lists from the specific IP.cfg (located in ProCon/Configs) before you load UMM for BF4. I was able to preserve all of my other settings and presets within UMM (although they might need modification once DICE fixes its variables). It's probably easier for most people to just start fresh. Right now, UMM is not crashing my ProCon after I performed the above. I have not tested map lists yet, but others have and say it is working. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 1, 2013 Share Posted November 1, 2013 Originally Posted by planb_cotton*: other than make empty list, the only thing that may need some updating is the normal/hardcore/infantry only presets. I think they changed since bf3. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 2, 2013 Share Posted November 2, 2013 Originally Posted by Jaythegreat1*: Testing starting servers with a random map. Be nice to start something besides Zavod 311. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by b0wzy*: Can anyone help me? I've setup a rotation and custom preset for Rush in BF4. It works for the first round, which I set to 150 tickets, but when the round finishes and it rotates sides the ticket count goes back to the default of 75. Here is what I have in the custom preset: # Custom Preset: Rush 64 Player vars.gameModeCounter 200 vars.roundTimeLimit 0 The rest of the game types I set it back to the defaults of: # Custom Preset: Normal Defaults vars.gameModeCounter 100 vars.roundTimeLimit 0 I'm wondering if there is somewhere else that might be executing a "vars.gameModeCounter" command between rounds? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by falcontx*: Can anyone help me? I've setup a rotation and custom preset for Rush in BF4. It works for the first round, which I set to 150 tickets, but when the round finishes and it rotates sides the ticket count goes back to the default of 75. Here is what I have in the custom preset: # Custom Preset: Rush 64 Player vars.gameModeCounter 200 vars.roundTimeLimit 0 The rest of the game types I set it back to the defaults of: # Custom Preset: Normal Defaults vars.gameModeCounter 100 vars.roundTimeLimit 0 I'm wondering if there is somewhere else that might be executing a "vars.gameModeCounter" command between rounds? Nothing in UMM is issuing that command. I suppose it's possible that another plugin is, but I doubt it. On the Adaptive Ticket Count thread, a guy just posted, "Correct me if I am wrong but it seems Rush is locked to default tickets no matter how you set it. Like if you set vars.gameModeCounter 200 on a ruch only server it will still only load up with the default tickets." Do you think that maybe the server is doing this of it's own accord? Have you tried sending this command manually? Maybe the command has to be sent between every round? I'm not sure... just speculating at this point. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by b0wzy*: Maybe the command has to be sent between every round? I'm not sure... just speculating at this point.That's what I'm thinking... is that even possible to send the command between every round?Things work fine when UMM is forced to load a map with a new preset. It's when it goes from Rush to Rush for example that it doesn't re-trigger. Everything worked fine during testing on an empty server, which was even stranger. So maybe it has something to do with NFO control panel, I'm using their adaptive server size option. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by falcontx*: That's what I'm thinking... is that even possible to send the command between every round? Things work fine when UMM is forced to load a map with a new preset. It's when it goes from Rush to Rush for example that it doesn't re-trigger. Everything worked fine during testing on an empty server, which was even stranger. So maybe it has something to do with NFO control panel, I'm using their adaptive server size option. Well, of course it's possible.. Find this code: (should be around line 1696 or so)Code: private void CheckPreset() { if (this.m_strCurrentPreset != this.m_LMaplists[this.m_iCurrentMapList].Maplist[this.m_iNextMapIndex].Preset) {and change it to:Code: private void CheckPreset() { if (true) {This will send the preset commands in between every round. Normally it only sends them when the preset has changed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by b0wzy*: ... This will send the preset commands in between every round. Normally it only sends them when the preset has changed. Thanks, I'll give that a try.Everything works fine testing on the empty server when I force the next round to load in Procon, so hopefully that is it. I'll report back. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by tonnic*: Sent donation falcontx. Looking forward to testing this out on my BF4 servers.. we had to take rush out of the rotation because of our issues. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by FSUNOLE*: Is this working for BF4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by Singh400*: I'm just wondering, you are probably going to have to have your server set in Ranked mode rather than Official for this plugin to provide any functionality at all. Same goes for other plugins too. Is this working for BF4?The last two pages will tell you. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2013 Share Posted November 5, 2013 Originally Posted by b0wzy*: Thanks, I'll give that a try. Everything works fine testing on the empty server when I force the next round to load in Procon, so hopefully that is it. I'll report back. Hmm.. this is a new one, I can't change the max beyond 64 in the plugin. [02:34:44] UltimateMapManager: WARN -> 65 players. No map list is available for this number of players; keeping current map list. Quote * Restored post. It could be that the author is no longer active. Link to comment
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