Jump to content

Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

Recommended Posts

Originally Posted by kcuestag*:

 

The latest copy of UMM with BF4 support has been sent out to everyone. I have also responded to all PMs and donations. If you still don't have it, first check your spam folder. If you still don't find it, feel free to shoot me a PM.

I emailed you back regarding my donation and to thank you for the update but it said the recipient failed. So anyways, I'll say it here, big thanks for your continous support on this plugin and others!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by WileECyte*:

 

Falcon, I am attempting to randomize my map list (in case of server crashes). I basically have a single map list created for 0 - 70 players. I have it set to randomize entire map list. It doesn't appear that the map list was randomized at all. Additionally on my rush/oblit server I have it set to start at a random map... and it isn't doing that either. It still started at the first map in the list.

 

I'm running Procon 1.4.1.1 and version 1.2.2.6 of UMM. We host the Procon layer ourself on one of our clan's dedicated servers. I've got 2 servers I'm using this plugin on, both hosted by NFO Servers. The first server is a 70-slot server running Conquest large maps. The second server is 38-slot server running a mix of Rush & Obliteration.

 

Here's the relevant lines from my layer configs:

 

Code:

procon.protected.plugins.enable "CUltimateMapManager" Trueprocon.protected.plugins.setVariable "CUltimateMapManager" "Enable map list manager_" "Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "Switch to new map list immediately_" "Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Do not switch if more than this number of players are online" "16"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Warn (yell at) players before switching_" "Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Number of seconds to display warning" "10"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Warning message (use 
[listname] for map list name and [secs] for seconds)" "Changing map rotation to 
[listname] in [secs] seconds! Points will not be lost!"
procon.protected.plugins.setVariable "CUltimateMapManager" "Change map list only after map has complete it's total number of rounds_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable server name change for each map list_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable day/time-dependent map lists_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Ignore 'Switch to new map list immediately' setting for time-based changes_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Use system/layer server time zone_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Time Zone used to determine current time" "CONFIG:(UTC) Coordinated Universal Time"
procon.protected.plugins.setVariable "CUltimateMapManager" "Allow map-specific game presets_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Send preset commands after every round_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Enable this map list_" "CONFIG:Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Map list name" "CONFIG:Rush/Oblit"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Server name for this map list" "CONFIG:"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Minimum number of players" "CONFIG:0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Maximum number of players" "CONFIG:38"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Days of week/month to use this map list" "CONFIG:Wednesday|Thursday|Friday|Saturday|Sunday|Monday|Tuesday"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Time to start using this map list (24-hour format)" "CONFIG:0:00"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Time to stop using this map list (24-hour format)" "CONFIG:23:59"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] List start/random preference" "CONFIG:Start with random map"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Minimum number of rounds to be played" "CONFIG:0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Map Name" "CONFIG:MP_Siege"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Map Name" "CONFIG:MP_Naval"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Map Name" "CONFIG:MP_Damage"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Map Name" "CONFIG:MP_Journey"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Map Name" "CONFIG:MP_Abandoned"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Map Name" "CONFIG:MP_Prison"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Map Name" "CONFIG:MP_Resort"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Map Name" "CONFIG:MP_TheDish"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Map Name" "CONFIG:MP_Flooded"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Map Name" "CONFIG:MP_Siege"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [10] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [10] Map Name" "CONFIG:MP_Tremors"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [10] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [10] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [11] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [11] Map Name" "CONFIG:MP_Damage"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [11] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [11] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [12] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [12] Map Name" "CONFIG:MP_Naval"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [12] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [12] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [13] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [13] Map Name" "CONFIG:MP_Abandoned"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [13] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [13] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [14] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [14] Map Name" "CONFIG:MP_Journey"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [14] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [14] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [15] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [15] Map Name" "CONFIG:MP_Resort"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [15] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [15] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [16] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [16] Map Name" "CONFIG:MP_Prison"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [16] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [16] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [17] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [17] Map Name" "CONFIG:MP_Flooded"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [17] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [17] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [18] Game Mode" "CONFIG:RushLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [18] Map Name" "CONFIG:MP_TheDish"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [18] Rounds" "CONFIG:2"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [18] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [19] Game Mode" "CONFIG:Obliteration"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [19] Map Name" "CONFIG:MP_Tremors"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [19] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [19] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable debug output_" "Yes"
Code:
procon.protected.plugins.enable "CUltimateMapManager" Trueprocon.protected.plugins.setVariable "CUltimateMapManager" "Enable map list manager_" "Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "Switch to new map list immediately_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Do not switch if more than this number of players are online" "16"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Warn (yell at) players before switching_" "Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Number of seconds to display warning" "10"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Warning message (use 
[listname] for map list name and [secs] for seconds)" "Changing map rotation to 
[listname] in [secs] seconds! Points will not be lost!"
procon.protected.plugins.setVariable "CUltimateMapManager" "Change map list only after map has complete it's total number of rounds_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable server name change for each map list_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable day/time-dependent map lists_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Ignore 'Switch to new map list immediately' setting for time-based changes_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Use system/layer server time zone_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "        Time Zone used to determine current time" "CONFIG:(UTC) Coordinated Universal Time"
procon.protected.plugins.setVariable "CUltimateMapManager" "Allow map-specific game presets_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "    Send preset commands after every round_" "No"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Enable this map list_" "CONFIG:Yes"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Map list name" "CONFIG:Conquest 64"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Server name for this map list" "CONFIG:TeamPlayerGaming.com BF4 - Classic Settings"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Minimum number of players" "CONFIG:0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Maximum number of players" "CONFIG:70"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Days of week/month to use this map list" "CONFIG:Wednesday|Thursday|Friday|Saturday|Sunday|Monday|Tuesday"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Time to start using this map list (24-hour format)" "CONFIG:0:00"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Time to stop using this map list (24-hour format)" "CONFIG:23:59"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] List start/random preference" "CONFIG:Randomize entire map list"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] Minimum number of rounds to be played" "CONFIG:0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Map Name" "CONFIG:MP_Siege"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [0] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Map Name" "CONFIG:MP_Damage"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [1] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Map Name" "CONFIG:MP_Abandoned"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [2] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Map Name" "CONFIG:MP_Resort"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [3] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Map Name" "CONFIG:MP_Flooded"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [4] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Map Name" "CONFIG:MP_Tremors"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [5] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Map Name" "CONFIG:MP_Naval"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [6] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Map Name" "CONFIG:MP_Journey"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [7] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Map Name" "CONFIG:MP_Prison"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [8] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Game Mode" "CONFIG:ConquestLarge0"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Map Name" "CONFIG:MP_TheDish"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Rounds" "CONFIG:1"
procon.protected.plugins.setVariable "CUltimateMapManager" "[0] [9] Preset" "CONFIG:Normal"
procon.protected.plugins.setVariable "CUltimateMapManager" "Enable debug output_" "Yes"
There's not much in the plugin log file that I could see other than it was showing the map list was being selected... If you need logs I can provide them.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Falcon, I am attempting to randomize my map list (in case of server crashes). I basically have a single map list created for 0 - 70 players. I have it set to randomize entire map list. It doesn't appear that the map list was randomized at all. Additionally on my rush/oblit server I have it set to start at a random map... and it isn't doing that either. It still started at the first map in the list.

 

I'm running Procon 1.4.1.1 and version 1.2.2.6 of UMM. We host the Procon layer ourself on one of our clan's dedicated servers. I've got 2 servers I'm using this plugin on, both hosted by NFO Servers. The first server is a 70-slot server running Conquest large maps. The second server is 38-slot server running a mix of Rush & Obliteration.

 

There's not much in the plugin log file that I could see other than it was showing the map list was being selected... If you need logs I can provide them.

I'll do some testing and see if I can duplicate the problem. I'm out of town, though, so it may be a few days.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by OscarMike*:

 

Hi falcontx,

 

great to see that you have made this plugin compatible with BF4. I've had some major issues getting this plugin (1.2.2.6) working on my layer (1.4.1.1). Prior to uploading the plugin, I made sure I deleted the old .cs and .dlls from the old BF3 folders that I do not use anymore. I also stopped the layer before uploading the newest version that I got over email into the appropriate folders for BF4.

 

I've got the following problem:

 

- It seems like some of the options like removing a maplist are missing

- I can't add new maplists or edit the existing maplist, the settings tab goes blank

- I can't use the option to make a maplist via "empty maplist" or by using the current maplist on the BF4 server

- If I try and change any settings of the maplist that is being displayed the "settings tab" goes completely blank, I have to quit and open my Procon client to get the "morning" maplist back

 

Here are some screenshots:

 

bQTeYwT.png

 

DR0WMew.png

 

EDIT: Thanks to IAF SDS, I rechecked the config files and noticed I had forgot to delete just a few lines of old BF3 related stuff.. I guess I had missed it before. Plugin works like a charm now.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by WDT-TardFarmer*:

 

UMM does not manage the maps. When my server crashed this AM it came back up with some default map list and when I run the next level it does not change to the UMM list. Anything I could be doing wrong?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ipengineer78*:

 

UMM does not manage the maps. When my server crashed this AM it came back up with some default map list and when I run the next level it does not change to the UMM list. Anything I could be doing wrong?

nope not working for me either.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by tonnic*:

 

Hi falcontx,

 

great to see that you have made this plugin compatible with BF4. I've had some major issues getting this plugin (1.2.2.6) working on my layer (1.4.1.1). Prior to uploading the plugin, I made sure I deleted the old .cs and .dlls from the old BF3 folders that I do not use anymore. I also stopped the layer before uploading the newest version that I got over email into the appropriate folders for BF4.

 

I've got the following problem:

 

- It seems like some of the options like removing a maplist are missing

- I can't add new maplists or edit the existing maplist, the settings tab goes blank

- I can't use the option to make a maplist via "empty maplist" or by using the current maplist on the BF4 server

- If I try and change any settings of the maplist that is being displayed the "settings tab" goes completely blank, I have to quit and open my Procon client to get the "morning" maplist back

 

Here are some screenshots:

 

bQTeYwT.png

 

DR0WMew.png

Documentation does say you can only create a map list based on current maps for bf4
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by IAF-SDS*:

 

Hi falcontx,

 

great to see that you have made this plugin compatible with BF4. I've had some major issues getting this plugin (1.2.2.6) working on my layer (1.4.1.1). Prior to uploading the plugin, I made sure I deleted the old .cs and .dlls from the old BF3 folders that I do not use anymore. I also stopped the layer before uploading the newest version that I got over email into the appropriate folders for BF4.

 

I've got the following problem:

 

- It seems like some of the options like removing a maplist are missing

- I can't add new maplists or edit the existing maplist, the settings tab goes blank

- I can't use the option to make a maplist via "empty maplist" or by using the current maplist on the BF4 server

- If I try and change any settings of the maplist that is being displayed the "settings tab" goes completely blank, I have to quit and open my Procon client to get the "morning" maplist back

 

Here are some screenshots:

 

bQTeYwT.png

 

DR0WMew.png

OscarMike, are you perhaps doing what I did in my post shown below?

 

If you're transferring your BF3 settings to BF4, you need to go into your Server_IP.cfg file and delete all of the lines that mention UMM (they are grouped in one place).

 

See below:

 

 

From myrcon.net/...ultimate-map-manager#entry21327

 

I spoke with Falcon by PM and I explained exactly what I did to get it to crash ProCon.

 

The reason UMM was crashing my ProCon: when I transferred my BF3 plugin configurations to the BF4 plugins, the BF3 UMM configurations caused the BF4 UMM screen to only partially load. Thereafter, when I tried modifying it for BF4, it just made things worse and resulted in crashing ProCon.

 

If you're transferring your BF3 UMM configurations to BF4 UMM, you will need to delete all of the UMM lines that relate to any UMM BF3 Map Lists from the specific IP.cfg (located in ProCon/Configs) before you load UMM for BF4. I was able to preserve all of my other settings and presets within UMM (although they might need modification once DICE fixes its variables). It's probably easier for most people to just start fresh.

 

Right now, UMM is not crashing my ProCon after I performed the above.

 

I have not tested map lists yet, but others have and say it is working.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

OscarMike: I think IAF SDS may be onto something. There's no reason why the plugin should act the way that you described unless it's pulling incompatible maps from your config file.

 

[WDT]TardFarmer, and ipengineer78: I can't help you without a proper bug report, as I have no way to diagnose your problem with so little information. Please see this post:

showthread....a-plugin-issue*

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by WDT-TardFarmer*:

 

Documentation does say you can only create a map list based on current maps for bf4

Yes I had already created a maplist from a current map set that was in play. The problem is when the server crashes or restarts for some reason everything seems to be overwritten and changed to CQ small maps (I run CQ_large)I have to go back into Procon and create the maplist again. Setting up logging to hopefully see more info.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BFextinction*:

 

Hi falcontx tanks for your great plugin.

 

Just one thing. Is there any Chance to get the server Displayed as Hardcore?

I have to cange it every time the Map changes.

I use the following punkbuster command.

"pb_sv_task 1 -1 vars.preset hardcore"

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by MrLawbreaker*:

 

Not sure if this has been reported, but when using the plugin for BF4 it has the problem that if you change the nextmap manually it does not use the preset that was configured for this map. Which is why we had to disable votemap on our server since the tickets were always screwed up.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Not sure if this has been reported, but when using the plugin for BF4 it has the problem that if you change the nextmap manually it does not use the preset that was configured for this map. Which is why we had to disable votemap on our server since the tickets were always screwed up.

It has been mentioned, but people are terrible at submitting useful bug reports. I can't do anything to help without logs.

 

EVERYONE PLEASE READ THIS: showthread....a-plugin-issue*

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by chicken*:

 

Yes I had already created a maplist from a current map set that was in play. The problem is when the server crashes or restarts for some reason everything seems to be overwritten and changed to CQ small maps (I run CQ_large)I have to go back into Procon and create the maplist again. Setting up logging to hopefully see more info.

FYI, you shouldn't have to recreate the maplist, just click the Refresh button in the middle of the maplist page in procon. At least that's how it works for me on my NFO server, you have to specify a "preset list" in order for it to be "official" and then refreshing it will switch to your "real" maplist. It's annoying since servers are crashing so much but you shouldn't have to re-add the maps, just refresh them.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BulletGoof*:

 

Hi Falcon,

 

I used to receive your updates for this map manager as we used it in BF3 but the last one I received was the 1.2.1.0 version. Any change you can send me the latest one?

Great plugin btw.

 

Thanks

BulletGoof

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by wallaholm*:

 

I have an issue with changing gamemode with Ultimate Map Manager. Once the server is changing gamemode from Domination to Conquest large the commander mode is deactivated. I configured a specific preset only with "vars.commander true" but it does not apply. I have also activated the commander mode in Procon but nothing has changed. Any advice?

Have You got any sollution to this? Same for me...
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by salty21db*:

 

The latest version was sent to everyone on November 6. Please check your spam/junk/trash folder for it and add "[email protected]" to your whitelist to receive future updates.

 

If you still can't find it, you can send me a PM with your email address.

Donation sent last night, awaiting plugin in email.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Durty*:

 

As a continuation to my question on the Adaptive Ticket Count, how exactly are people setting Rush to 200% while keeping Conquest at 100% using this plugin? I think I understand that a custom preset can be set for each map in this plugin, but is it done altering the plugin code, or is there a way to do it within the normal plugin settings in ProCon. If it's in the code, where would I alter it?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

As a continuation to my question on the Adaptive Ticket Count, how exactly are people setting Rush to 200% while keeping Conquest at 100% using this plugin? I think I understand that a custom preset can be set for each map in this plugin, but is it done altering the plugin code, or is there a way to do it within the normal plugin settings in ProCon. If it's in the code, where would I alter it?

It's done in the plugin settings.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Durty*:

 

Alright well I see it now. I have made a custom vars for 200%

 

# Custom Preset: 200%

vars.gamemodecounter 200

 

In my mixed mode map list, I have each Rush map set to custom Preset: 200%. All Rush and Conquest maps still play default tickets though. I made sure ATC was turned off... so I know that's not conflicting. I'm completely at a loss here.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Ralphvd*:

 

Im in need of a bit help. I want to configure something like this:

 

after 00:00 always SQDM

 

Everyday another gamemode (HC).

MONDAY CONQUEST

TUESDAY RUSH

etc etc.

How can i configure this. Lots of options but it is not yet working for me.:ohmy:

 

I want to full the server with SQDM and after 16 or more to the daily rotation. I see there is some preset for that.

 

 

EDIT:

I have configured it now like:

when more than 20 people --> rush.

when less than 12 people --> sqdm (to full up server)

 

But when it goes from sqdm to rush server loses 2 slots(i think cuz of commander) but i havent enabled commander.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Durty*:

 

I just thought of something. If it works at the end of the round, and not the beginning, does that mean that in a mixed mode maplist where it goes CQ/Rush/Cq/Rush, etc etc that I woudl need to put the vars actually on the CQ and not on the Rush side of it? I would assume too that I should probably turn off Map Voting for that to work properly. It was turned on last night... But even still if I had it set to run after each round then I would think it would at least work properly for the second round of Rush the way I had it setup. I wonder if it would be worth going to 1 round Rush Maps, turning off Map Voting, and setting the 200% vars on the Conquest maps.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.