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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by JasperSnail*:

 

Hi,

 

Thanks for this plugin I'm keen to get it working for my server.

 

I've donated for the full version but I'm having issues setting it up to switch for the new China Rising expansion.

 

Right now my default rotation is Hardcore Rush for all maps.

 

I've got that as one of my lists and I created a new one with the new Maps + a couple of old ones.

 

Everything looks correct and my server is empty etc, but it won't swap to the China Rising one.

 

I don't really want any auto-swap features just want to see the popularity of the new DLC and have the old rotation ready to be swapped back to in a moments notice.

 

All I get from UMM is : UltimateMapManager: INFO -> 0 players. Detected currently running Map List 1 [Default Maps].

 

Can someone please assist?

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Originally Posted by falcontx*:

 

Hi,

 

Thanks for this plugin I'm keen to get it working for my server.

 

I've donated for the full version but I'm having issues setting it up to switch for the new China Rising expansion.

 

Right now my default rotation is Hardcore Rush for all maps.

 

I've got that as one of my lists and I created a new one with the new Maps + a couple of old ones.

 

Everything looks correct and my server is empty etc, but it won't swap to the China Rising one.

 

I don't really want any auto-swap features just want to see the popularity of the new DLC and have the old rotation ready to be swapped back to in a moments notice.

 

All I get from UMM is : UltimateMapManager: INFO -> 0 players. Detected currently running Map List 1 [Default Maps].

 

Can someone please assist?

Disable the map list you don't want to use and it will use the next one.
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Originally Posted by JasperSnail*:

 

Disable the map list you don't want to use and it will use the next one.

I did try that but it didn't work.

 

I noticed that my server name is still my old name despite UMM saying it is using my Default Map Rotation list (Which has a changed name in the plugin) but has not updated to that name in the server browser.

 

Thanks for the quick response

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Originally Posted by falcontx*:

 

How do I manually do this?

Find the one in the PRoCon/Configs folder on your local machine (which is usually automatically updated) and upload it to your layer server.
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Originally Posted by xcal*:

 

Untitled.jpg

 

 

do you guys know how to fix this ..I have tried 10 times installing the plugin and uninstalling it but it would not go away.. and I do not see preset...

 

I will appreciate all the help !!

 

ty

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Originally Posted by falcontx*:

 

Untitled.jpg

 

 

do you guys know how to fix this ..I have tried 10 times installing the plugin and uninstalling it but it would not go away.. and I do not see preset...

 

I will appreciate all the help !!

 

ty

When you "uninstalled" it, did you also clear all of the settings from your config file?
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Originally Posted by xcal*:

 

Nope I will try it .. let you know thanks!

 

 

how do u clear the config settings? lol dont knwo how to do it .. I have so many files in there .. not sure how to do it..can you please explain

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Originally Posted by falcontx*:

 

Nope I will try it .. let you know thanks!

 

 

how do u clear the config settings? lol dont knwo how to do it .. I have so many files in there .. not sure how to do it..can you please explain

Plugin settings are in the config file that's named after your server IP address.
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Originally Posted by xcal*:

 

Omg Falcon ..Thank you so much buddy!!!!!

 

I went to config folder and went to the ip address and deleted the UMM lines from it .. reinstalled the plugin and it fixed it

 

thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:biggrin:

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Originally Posted by falcontx*:

 

There is no error can you connect to my computer via TeamViewer and ensure this plugin is working correctly? I am only running the 4 China Rising DLC Maps presently, could this be a problem with the plugin not loading at all?

Do you have logging enabled on your layer server? If not, you should do that first. Then you need to stop your layer server, restart it, then look at the plugin console log file for errors.
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Originally Posted by canadaka*:

 

2 questions

 

Moving, adding and removing maps to lists is painfully slow, especially when I need to change almost every variable. Is there anyway to modify the list data over FTP with a text editor or something?

 

Is there anyway to backup & restore a UMM configuration?

 

I just added all the china rising maps to our 4 map lists, but we found today it was hard to keep the server populated with them, not enough people with the maps at this point. So I want to remove them, but don't want to re-add them all again in 2 weeks.

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Originally Posted by falcontx*:

 

2 questions

 

Moving, adding and removing maps to lists is painfully slow, especially when I need to change almost every variable. Is there anyway to modify the list data over FTP with a text editor or something?

 

Is there anyway to backup & restore a UMM configuration?

 

I just added all the china rising maps to our 4 map lists, but we found today it was hard to keep the server populated with them, not enough people with the maps at this point. So I want to remove them, but don't want to re-add them all again in 2 weeks.

You can modify any and all plugin variables directly in the config file (the one named after the IP address of your game server).

 

However, you could just disable the lists you're not using.

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Originally Posted by iotzan*:

 

Hello everyone!

 

I have an issue that I can not identify the root cause of.

I'm using 3 map lists:

TDM 0 - 20

RUSH & OB: 16 - 48

CQ64: 32 - 64

 

I am also using the Adaptive Server Size plugin. It has default values, except for Max. OB & Rush size (48) and TDM size (28). Max server size is 64 (70 slots).

 

My problem is that the server never switches up in to the CQ64 list, even with 40ish players left at the very end of the score screen.

 

If I set limits such as 0 - 19, 20 - 43, 44 - 64, the plugin will work. However, I will need to closely tweak the Adaptive Server Size plugin to allow for a larger amount of players on, when closing to the limit of a map list.

 

What I want to achieve is to start in TDM, switch to Rush&OB when at least 16 players are on, and on to CQ64 when we have more than 32.

I would appreciate your help with this problem.

 

Regards,

iotzan

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Originally Posted by falcontx*:

 

Hello everyone!

 

I have an issue that I can not identify the root cause of.

I'm using 3 map lists:

TDM 0 - 20

RUSH & OB: 16 - 48

CQ64: 32 - 64

 

I am also using the Adaptive Server Size plugin. It has default values, except for Max. OB & Rush size (48) and TDM size (28). Max server size is 64 (70 slots).

 

My problem is that the server never switches up in to the CQ64 list, even with 40ish players left at the very end of the score screen.

 

If I set limits such as 0 - 19, 20 - 43, 44 - 64, the plugin will work. However, I will need to closely tweak the Adaptive Server Size plugin to allow for a larger amount of players on, when closing to the limit of a map list.

 

What I want to achieve is to start in TDM, switch to Rush&OB when at least 16 players are on, and on to CQ64 when we have more than 32.

I would appreciate your help with this problem.

 

Regards,

iotzan

The way you have it set up, it will not switch to CQ64 unless there are more than 48 players still in the game at the end of the score screen. If you want it to switch if there's more than 32, then you need to change the 48 to 32...
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Originally Posted by iotzan*:

 

Thanks for your quick reply!

I must have gotten the wrong idea then, after watching your youtube presentation video.

 

Then the upper limit of a map list is checked at the end of the round to see if it will switch upwards.

The lower limit will then serve as a check to go to a map list for a lower number of players.

 

In my case, it will go to CQ64 if >48 and back to Rush when

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Originally Posted by jumbo*:

 

iotzan, how are you getting on with TDM in the same rotation as commander map types? Do the commander slots appear after changing from TDM to rush/Obliteration?

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Originally Posted by iotzan*:

 

It works fine for me, jumbo. The Commander & Spectator slots, as far as I understand it, are excluded from any server size counter, or game mode counter. The option to play as Commander is only displayed if the game mode supports it and the extra slots are added on top of the current player count.

 

Not 100% sure what happens if, for example, you drop from a full CQ64 + 2 + (4), to TDM in 8 players. My assumption is that if from the 64 players, all but 6 quit, but the Commanders remain, when dropping to TDM the Commanders will be moved as normal players.

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Originally Posted by falcontx*:

 

Thanks for your quick reply!

I must have gotten the wrong idea then, after watching your youtube presentation video.

 

Then the upper limit of a map list is checked at the end of the round to see if it will switch upwards.

The lower limit will then serve as a check to go to a map list for a lower number of players.

 

In my case, it will go to CQ64 if >48 and back to Rush when

Correct.
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Originally Posted by falcontx*:

 

I have the same issue, Air sup. is available in procon map lists, but not UMM?

Then I have the same diagnosis: your layer server's BF4.def file isn't up-to-date.
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Originally Posted by Pvtjohntowle*:

 

I have managed to get this running but I want to combine my pistols only /knives maps which have the Insane Limits plugin Limit "enabled" with a normal TDM/Conquest Mode maps. Can UMM "Turn off" this limit (I still need Insane Limits running for other Limits)

Is there another way to set this limit to run at only certain times?

 

Also I managed to set up to run conquest but now its only showing running the one map Zavod 311 in CQ mod through Battlelog --- how do I get to run the other maps as well?

 

Attachment 2842

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Originally Posted by electron*:

 

I have the same issue, Air sup. is available in procon map lists, but not UMM?

Is there any way we can update the BF4.def file ourself? I think i have access to delete/remove the file, but i need to get the most recent one.

 

I can see that the one on the server was updated 3 days ago (monday).

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Originally Posted by Kal-El*:

 

Is there any way we can update the BF4.def file ourself? I think i have access to delete/remove the file, but i need to get the most recent one.

 

I can see that the one on the server was updated 3 days ago (monday).

Run an update on your Procon held on your PC and it will update the Def file on your PC if needed.

Then in your Procon "Configs" folder is your updated BF4.DEF file.

Then just simply copy and paste the Def file from your PC onto your layer then restart layer :ohmy:

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Originally Posted by electron*:

 

Run an update on your Procon held on your PC and it will update the Def file on your PC if needed.

Then in your Procon "Configs" folder is your updated BF4.DEF file.

Then just simply copy and paste the Def file from your PC onto your layer then restart layer :ohmy:

Awesome, thanks, that did the trick. :-)
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Originally Posted by Pvtjohntowle*:

 

Something is going wrong I wanted CQ Large Maps to start today (Friday) however nothing happened. the Maps were still stuck on TDM. I put time as 0.00

 

 

EDIT I found the problem UMM wasn't "ENABLED" silly me !!

 

bandicam 2013-12-06 07-59-54-423.jpg

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Originally Posted by cjffly*:

 

Hi falcontx,

I have a new function suggestion for UMM, that is adding faction override for different maps. We know that now we can override the faction with the command "vars.team1FactionOverride " now. If the server is running only one map, then the admin can set this in the startup.txt. If the server is running different maps, may be the admin wants to have different factions on specific maps. If you could consider adding this function in UMM, that would be great.

 

Well, right now I am stick to the default factions on all maps, but there are some maps' game play isn't that balanced such as Su-50 is much powerful than the other two jets. So changing factions on some map will be a great idea for game balance, also some fun!

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