ImportBot Posted February 1, 2012 Share Posted February 1, 2012 Originally Posted by falcontx*: So: "Do not switch if more than this number of players are online" and "Do not restart if more than this number of players is online" are the same? In the manual (post 1) it looks like that those are 2 different options ... They are the same. Sorry for the confusion. I'll fix it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 1, 2012 Share Posted February 1, 2012 Originally Posted by falcontx*: maybe this could be reported as bug, if you add the value "vars.gameModeCounter" different from 100 to a custom preset in a maplist, and then switch to a map list with normal preset, it will keep the old vars.gameModeCounter valueIt's not a bug. The built-in presets are only things that affect the server status in Battlelog. You need to use two presets. One with whatever ticket count you want and another with 100. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 1, 2012 Share Posted February 1, 2012 Originally Posted by RedDragon*: Okay here are the logs. Server was at 32 players; maplist 1 conquest and others Server decreses to 11 and less.Plugin sets the servername of maplist 0 but didn't load the maplist UMM Version 1.1.0.2 procon 1.1.3.1 Next issue. After restart of procon the timeline offset is at -12 gmt again. Attached Files: logs.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by BennehBoy*: This was requested before and will be available in the next version.That's fantastic, thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by lupri*: what happens if i add a map (not in the maplist on the plugin) on procon current maplist, moving to it forcing manually as next map, and then i remove this map? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by falcontx*: Okay here are the logs. Server was at 32 players; maplist 1 conquest and others Server decreses to 11 and less.Plugin sets the servername of maplist 0 but didn't load the maplist UMM Version 1.1.0.2 procon 1.1.3.1 Next issue. After restart of procon the timeline offset is at -12 gmt again. 1) What are your settings for "Switch to new map list immediately_" and "Do not switch if more than this number of players are online"? 2) Are you talking about the "Time Zone used to determine current time" option? Which time zone are you setting? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by falcontx*: what happens if i add a map (not in the maplist on the plugin) on procon current maplist, moving to it forcing manually as next map, and then i remove this map?If the plugin was enabled the whole time, when you manually run the next round, the plugin would see that the new map was out of place, so it would clear the map list and load the appropriate list from the options. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by RedDragon*: 1) What are your settings for "Switch to new map list immediately_" and "Do not switch if more than this number of players are online"?Set to "YES"2) Are you talking about the "Time Zone used to determine current time" option? Which time zone are you setting?Yes, of course. Set to +1GMT I've tried these things to fix my problem without success. Set Switch immediately to no. Set day dependent map-list to no. Tried every combination without any success. On changing the setting "day dependend" from on to off and vice versa let the plugin switch to the other maplist if the server is in maplist 0 mode without maps loaded from maplist 0. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by lupri*: Okay here are the logs. Server was at 32 players; maplist 1 conquest and others Server decreses to 11 and less.Plugin sets the servername of maplist 0 but didn't load the maplist UMM Version 1.1.0.2 procon 1.1.3.1 Next issue. After restart of procon the timeline offset is at -12 gmt again. i had the same problem yesterday! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by ango*: I´ve another problem. After daily restart of our server, Ultimate Map Manager doesn´t change the map list. It recognize that no players are online: "TASK -> 0 players. Need to change to Map List 0." but didn´t load the maplist. Also the option "Do not switch if more than this number of players are online" switched back from "8" (our value) to the default value of "16" players. My config: Switch to new map immediatly = Yes, Do not switch if more ... = 8 MapList_0: Minimum Players 0 , Maximum Players 7, Random Map = Yes MapList_1: Minimum Players 8 , Maximum Players 24 , Random Map = Yes If I disable and after a few second enable the plugin again, it recognize that no players are online: "TASK -> 0 players. Need to change to Map List 0." but didn´t load the maplist too. I have attached the logfiles ... Attached Files: Logs.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by Neser*: Great plugin :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by falcontx*: Okay guys, I think I've solved the "map list won't change" issue. I'll be posting an update within the next day or two. Hang in there! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by RedDragon*: Thanks... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 2, 2012 Share Posted February 2, 2012 Originally Posted by lupri*: great! can you add the hour depeding map list on your next upgrade? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by ango*: Nice to hear that you ´ve found the "not changing map issue" Today I had another problem. The running map was interrupted and the new maplist was loading. My config: Switch to new map immediatly = Yes, Do not switch if more ... = 8 MapList_0: Minimum Players 0 , Maximum Players 7, Random Map = Yes MapList_1: Minimum Players 8 , Maximum Players 24 , Random Map = Yes After the 8th player joined the game, the maplist changed in the middle of the round from maplist_0 to maplist_1. Using my setup I thought it would switch to Map List 1 if more than 8 players are on the server at the end of a round. (_) Logfiles attached ... Attached Files: Logs.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by lupri*: what happens if i've 2 map list, one from 0 to 24 player (1), and the other from 16 to 32 player (2), and i don't enable the second one? it will continue to stay on the map (1) even if i've more then 24 players? (32 players server) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: Nice to hear that you ´ve found the "not changing map issue" Today I had another problem. The running map was interrupted and the new maplist was loading. My config: Switch to new map immediatly = Yes, Do not switch if more ... = 8 MapList_0: Minimum Players 0 , Maximum Players 7, Random Map = Yes MapList_1: Minimum Players 8 , Maximum Players 24 , Random Map = Yes After the 8th player joined the game, the maplist changed in the middle of the round from maplist_0 to maplist_1. Using my setup I thought it would switch to Map List 1 if more than 8 players are on the server at the end of a round. (_) Logfiles attached ... It behaved correctly. It will not switch if there are MORE than 8 players. If you have exactly 8, it will switch immediately. I think you need to change it to 7. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: what happens if i've 2 map list, one from 0 to 24 player (1), and the other from 16 to 32 player (2), and i don't enable the second one? it will continue to stay on the map (1) even if i've more then 24 players? (32 players server)Yes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: Next issue. After restart of procon the timeline offset is at -12 gmt again.Haven't been able to figure this one out. It works fine for me. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: New version is being emailed. The previous option labeled "Start with random map_" has been replaced with a new option labeled "List start/random preference". This new option has 5 options: "Start with first map", "Start with first map unless it was just played", "Start with map after the map that was just played", "Start with random map", and "Randomize entire map list". 1.1.1.0 (02/02/2012) - added another map list check when no players are on the server - added option to avoid playing the same map when a new map is loaded - added option to start with the map in the new list that follows the one that was just played - added ability to randomize entire map list - changed map list change method, which should prevent map list from not changing Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by RedDragon*: Haven't been able to figure this one out. It works fine for me.Ok i've checked it again. Doesn't workfor me. Set timeline offset to gmt +1 at both state umm enabeld and disabeld, after restart procon the timelien offset is set to gmt -12 Date/Timeline border again. Anything i can do for you to figuere it out? perhaps a os language issue? Running XP sp3 german Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by lupri*: do i've to config the plugin map list again after the version upgrade? or it will keep the map lists? great work falcon Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: Ok i've checked it again. Doesn't workfor me. Set timeline offset to gmt +1 at both state umm enabeld and disabeld, after restart procon the timelien offset is set to gmt -12 Date/Timeline border again. Anything i can do for you to figuere it out? perhaps a os language issue? Running XP sp3 german It could be. Is there any way you could give me access to the PRoCon server, including FTP or some other way to update the script for testing? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by falcontx*: do i've to config the plugin map list again after the version upgrade? or it will keep the map lists? great work falcon All of the settings are always saved between upgrades. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by RedDragon*: @falcontx ->PN Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Matt-One*: Hello, i donate for this addon this night it seems great, but i have some question...is this addon work like the "adaptive server size" or i have to create different maplist with min player 0 max 4 then one more maplist with min 4 max 8 etc...? Then one more question : is it possible for a maplist to be played till a predefinied hour of the day and then switch to another maplist automatically? P.S. What does it mean : [12:26:57 15] UltimateMapManager: INFO -> Next round requested. Thanks u all... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by RedDragon*: Then one more question : is it possible for a maplist to be played till a predefinied hour of the day and then switch to another maplist automatically? P.S. What does it mean : [12:26:57 15] UltimateMapManager: INFO -> Next round requested. Thanks u all... 1) hour dependend maplist change is planed for an future release i think2) Anything or anyone changed the map/round Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Guy0510*: Hello, i donate for this addon this night it seems great, but i have some question...is this addon work like the "adaptive server size" or i have to create different maplist with min player 0 max 4 then one more maplist with min 4 max 8 etc...? .. It works great with adaptive server size. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Matt-One*: 1) hour dependend maplist change is planed for an future release i think 2) Anything or anyone changed the map/round Great...let me explain what i want from my server with this addon...i have a 32 slot and i want to make it Squad death match doing 3-4 maps and then when it become almost full switch to another map list with all conquest maps and only if the number of players reaches an X numbers of players switch again to squad death match...i have tried it doing 2maplist but works only the first maplist (squad death match maplist) then start again the first one...some tips for me? Thanks u Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Matt-One*: It works great with adaptive server size.Yes i tried it thanks umate Quote * Restored post. It could be that the author is no longer active. Link to comment
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