ImportBot Posted August 27, 2014 Author Share Posted August 27, 2014 Originally Posted by PapaCharlie9*: Sorry to bother you again. You write that there is an optional MySQL Database support for caching from a recent version on. I didnt find a way to enable that, or do I need to have another add on for that? Eh? Are you talking about Battlelog Cache for player tag and stats? Only works for BF3. It's automatically enabled in Insane Limits if you have the Battlelog Cache plugin working correctly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 27, 2014 Author Share Posted August 27, 2014 Originally Posted by 397Seth*: I thought the Plug in is not working for BF4, at least that whats it says on the last page. I installed it anyway. It is working and writing in the database, however some errors occur: [21:37:42 48] [battlelog Cache] Fetching stats for player 'playername' with requestType 'ClanTag' failed! [21:58:53 14] [battlelog Cache] Fetching stats for player 'playername' with requestType 'Overview' failed! I changed the hoster today and took over the settings of the plugins. However insane limits gives me an error. I copied the .cfg file to the new folder (the one for the new IP Adress) and I changed the InsaneLimits_85.114.152.38_10301.conf (in the plugin/BF4 folder) to my new IP Adress. The error I get is that InsaneLimits misses this file (InsaneLimits_85.114.152.38_10301.conf) allthough I replaced it with my new IP Adress. Is there a dependency to the IP Adress somewhere? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2014 Author Share Posted August 28, 2014 Originally Posted by PapaCharlie9*: I thought the Plug in is not working for BF4, at least that whats it says on the last page. I installed it anyway. It is working and writing in the database, however some errors occur: [21:37:42 48] [battlelog Cache] Fetching stats for player 'playername' with requestType 'ClanTag' failed! [21:58:53 14] [battlelog Cache] Fetching stats for player 'playername' with requestType 'Overview' failed! That's why I wrote "Only works for BF3" in my previous reply. I changed the hoster today and took over the settings of the plugins. However insane limits gives me an error. I copied the .cfg file to the new folder (the one for the new IP Adress) and I changed the InsaneLimits_85.114.152.38_10301.conf (in the plugin/BF4 folder) to my new IP Adress. The error I get is that InsaneLimits misses this file (InsaneLimits_85.114.152.38_10301.conf) allthough I replaced it with my new IP Adress. Is there a dependency to the IP Adress somewhere? See instructions here: myrcon.net/...insane-limits-bfhl#entry30253 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2014 Author Share Posted August 28, 2014 Originally Posted by 397Seth*: That's why I wrote "Only works for BF3" in my previous reply. So it's better not to use it, or to use it with some errors? See instructions here: myrcon.net/...insane-limits-bfhl#entry30253 Damn, sorry I overread this Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2014 Author Share Posted August 28, 2014 Originally Posted by PapaCharlie9*: So it's better not to use it, or to use it with some errors?If you were confused by EBassie's reply, it is because you didn't mention you were trying to use it on BF4. If you had mentioned that, he would have given you the same answer I did. It only works on BF3. But you don't have to take my word for it. PM MorpheusX(AUT) and ask him directly. I'm sure he'd be glad to clear up any confusion about this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2014 Author Share Posted August 28, 2014 Originally Posted by MorpheusX(AUT)*: I thought the Plug in is not working for BF4, at least that whats it says on the last page. I installed it anyway. It is working and writing in the database, however some errors occur: Uh.No. It's not working and will with almost complete certainty never work for BF4 (which is one of the reasons why it only has a BF3 tag in its title and explicitly states it does not work for BF4). If you read the last page stating the plugin will not work for BF4, how did you think it would work when installing it? Magical unicorn dust just available to your Procon layer? I've edited the first post of the BattlelogCache thread and added another warning. Hope this clears "issues" up for the future. *sigh* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 1, 2014 Author Share Posted September 1, 2014 Originally Posted by LumPenPacK*: Does anyone have some experience in loading/updating maps into the maplist with InsaneLimits? I was trying something like: Code: List<string> MyMapList = new List<string>(); Vanilla.Add("\"MP_001\", \"ConquestSmall0\", \"1\""); ....... for (int i = 0; i < MyMapList.Count; i++) { if(server.MapIndex != i) { plugin.ServerCommand("mapList.remove", i.ToString() ); plugin.ServerCommand("mapList.Add", MyMapList[i], i.ToString() ); } } ... plugin.ServerCommand("mapList.save"); plugin.ServerCommand("mapList.list");But apparently not all maps are loaded into the map cycle. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 1, 2014 Author Share Posted September 1, 2014 Originally Posted by PapaCharlie9*: Does anyone have some experience in loading/updating maps into the maplist with InsaneLimits? I was trying something like: Code: List<string> MyMapList = new List<string>(); Vanilla.Add("\"MP_001\", \"ConquestSmall0\", \"1\""); ....... for (int i = 0; i < MyMapList.Count; i++) { if(server.MapIndex != i) { plugin.ServerCommand("mapList.remove", i.ToString() ); plugin.ServerCommand("mapList.Add", MyMapList[i], i.ToString() ); } } ... plugin.ServerCommand("mapList.save"); plugin.ServerCommand("mapList.list");But apparently not all maps are loaded into the map cycle.Your mapList.add command isn't formatted correctly. It has to be three separate strings. You can do it with three lists: Code: List<String> mapCode = new List<String>(); List<String> modeName = new List<String>(); List<String> rounds = new List<String>(); // Add MP_001, ConquestSmall0, 1 mapCode.Add("MP_001"); modeName.Add("ConquestSmall0"); rounds.Add("1"); ... plugin.ServerCommand("mapList.add", mapCode[i], modeName[i], rounds[i]); ...Keep in mind that BF4 only allows you to define 34 maps before it starts dropping maps from the list (bug). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 1, 2014 Author Share Posted September 1, 2014 Originally Posted by LumPenPacK*: That was a quick reply. I've realized my mistake now. Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 19, 2014 Author Share Posted September 19, 2014 Originally Posted by LmaA-aD*: Hello PapaCharlie9 please excuse my bad english. I use the Google translator because I can not englich. But I despair of Insane Limits with the rank and KD kicker. It just does not work. I own layer and Insane Limits goes. I need eg a Kd restriction for a noob server where the KD should not be greater than 1.1 in Battlelog. And rank no higher than 99, for example: player.Kdr> 1.0 || player.Accuracy> 30 / does not work (Player.Kdr> 1.0 || player.Accuracy> 30) does not go In the first of micovery in BF3 everything went. I use Insane Limits - 0.9.16.0! In the forum no one answers / Sorry. WHAT AM I DOING WRONG? Big Thanks LMAA-aD alias Volli Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2014 Author Share Posted September 20, 2014 Originally Posted by LCARSx64*: Hello PapaCharlie9 please excuse my bad english. I use the Google translator because I can not englich. But I despair of Insane Limits with the rank and KD kicker. It just does not work. I own layer and Insane Limits goes. I need eg a Kd restriction for a noob server where the KD should not be greater than 1.1 in Battlelog. And rank no higher than 99, for example: player.Kdr> 1.0 || player.Accuracy> 30 / does not work (Player.Kdr> 1.0 || player.Accuracy> 30) does not go In the first of micovery in BF3 everything went. I use Insane Limits - 0.9.16.0! In the forum no one answers / Sorry. WHAT AM I DOING WRONG? Big Thanks LMAA-aD alias Volli The first thing I noticed is that you said you wanted a rank and KD kicker, yet to code shows Accuracy and KD. You'd need to change that to:Code: (player.KDR > 1.1 || player.Rank > 99)Or, you could use the following (change the values highlighted in red to your desired values): Limit Player's KDR & Rank Create a new limit to evaluate OnJoin. Set action to None. Set first_check to this Code: Code: // Limit Player's KDR & Rank double maxKDR = 1.1; // Maximum KD, anyone with higher is kicked double maxRank = 99; // Maximum Rank, anyone with higher is kicked String[] msgs = { "Sorry, your ", " is higher than ", "KDR", "Rank" }; if (player.Kdr > maxKDR || player.Rank > maxRank) { String kMsg = msgs[0]; if (player.Kdr > maxKDR) { kMsg = kMsg + msgs[2] + msgs[1] + maxKDR.ToString("F1"); } else { kMsg = kMsg + msgs[3] + msgs[1] + maxRank.ToString(); } plugin.KickPlayerWithMessage(player.Name, kMsg); } return false; End of post! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2014 Author Share Posted September 20, 2014 Originally Posted by LmaA-aD*: Riesen danke ich werde es testen thx This results in error and has no function non- (player.KDR > 1.1 || player.Rank > 99) [21:44:11 90] [insane Limits] Thread(settings): ERROR: (CS0117, line: 27, column: 31): 'PRoConEvents.PlayerInfoInterface' does not contain a definition for 'KDR' [21:46:12 06] [insane Limits] Thread(settings): Compiling Limit #2 - KDR-KICKER MIX - OnSpawn [21:46:12 35] [insane Limits] Thread(settings): ERROR: 1 error compiling Expression [21:46:12 36] [insane Limits] Thread(settings): ERROR: (CS0117, line: 27, column: 31): 'PRoConEvents.PlayerInfoInterface' does not contain a definition for 'KDR' So have tested it works unfortunately on any server. Where can the problem lying? (player.Kdr> 1.1 || player.Rank> 99) other notation is also not The second code also does not work! // Limit Player's KDR & Rank double maxKDR = 1.1; // Maximum KD, anyone with higher is kicked double maxRank = 99; // Maximum Rank, anyone with higher is kicked String[] msgs = { "Sorry, your ", " is higher than ", "KDR", "Rank" }; if (player.Kdr > maxKDR || player.Rank > maxRank) { String kMsg = msgs[0]; if (player.Kdr > maxKDR) { kMsg = kMsg + msgs[2] + msgs[1] + maxKDR.ToString("F1"); } else { kMsg = kMsg + msgs[3] + msgs[1] + maxRank.ToString(); } plugin.KickPlayerWithMessage(player.Name, kMsg); } return false; Please continue to help THANK YOU Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 21, 2014 Author Share Posted September 21, 2014 Originally Posted by LCARSx64*: Riesen danke ich werde es testen thx This results in error and has no function non- (player.KDR > 1.1 || player.Rank > 99) [21:44:11 90] [insane Limits] Thread(settings): ERROR: (CS0117, line: 27, column: 31): 'PRoConEvents.PlayerInfoInterface' does not contain a definition for 'KDR' [21:46:12 06] [insane Limits] Thread(settings): Compiling Limit #2 - KDR-KICKER MIX - OnSpawn [21:46:12 35] [insane Limits] Thread(settings): ERROR: 1 error compiling Expression [21:46:12 36] [insane Limits] Thread(settings): ERROR: (CS0117, line: 27, column: 31): 'PRoConEvents.PlayerInfoInterface' does not contain a definition for 'KDR' So have tested it works unfortunately on any server. Where can the problem lying? (player.Kdr> 1.1 || player.Rank> 99) other notation is also not The second code also does not work! Code: // Limit Player's KDR & Rank double maxKDR = 1.1; // Maximum KD, anyone with higher is kicked double maxRank = 99; // Maximum Rank, anyone with higher is kicked String[] msgs = { "Sorry, your ", " is higher than ", "KDR", "Rank" }; if (player.Kdr > maxKDR || player.Rank > maxRank) { String kMsg = msgs[0]; if (player.Kdr > maxKDR) { kMsg = kMsg + msgs[2] + msgs[1] + maxKDR.ToString("F1"); } else { kMsg = kMsg + msgs[3] + msgs[1] + maxRank.ToString(); } plugin.KickPlayerWithMessage(player.Name, kMsg); } return false;Please continue to help THANK YOUÜbersetzt mit Google Translate, weil ich nicht Deutsch sprechen. Der erste Teil ist fehlgeschlagen, weil man musste: (The first part has failed because you had: ) Code: (player.KDR > 1.1 || player.Rank > 99)Es sollte sein:(It should be: ) Code: (player.Kdr > 1.1 || player.Rank > 99)Die zweite Hälfte meiner Post ...* ist ein vollständiger Ersatz der gesamten herrschen über.(The second half of my post ...* is a complete replacement of the entire rule.) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2014 Author Share Posted September 25, 2014 Originally Posted by test_bench*: Is anyone else having trouble with InsaneLimits fetching stats from battlelog? I am constantly getting timeouts for every request (no requests succeed). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2014 Author Share Posted September 25, 2014 Originally Posted by ColColonCleaner*: Is anyone else having trouble with InsaneLimits fetching stats from battlelog? I am constantly getting timeouts for every request (no requests succeed).Your layer host allow web requests? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2014 Author Share Posted September 25, 2014 Originally Posted by test_bench*: Your layer host allow web requests?Yes, they always have. Appears to have only stopped working recently. I have asked them to confirm that web requests are going out and I am awaiting a response. Any suggestions? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2014 Author Share Posted September 25, 2014 Originally Posted by test_bench*: Looks to be a problem with Battlelog returning the required information. I had to alter line 13833 from: fetchWebPage(ref result, "http://battlelog.battlefield.com/bf3/user/" + player); to: fetchWebPage(ref result, "http://api.bf4stats.com/api/playerInfo_plat=pc&name=" + player + "&opt=urls&output=js"); This uses the bf4stats.com API to return the battlelog stats URL which InsaneLimits can then query directly. All is working fine again now. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 1, 2014 Author Share Posted October 1, 2014 Originally Posted by bakust*: Hi guys, there is a way to forbid the use of flashbang? (instead if kill or not) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 1, 2014 Author Share Posted October 1, 2014 Originally Posted by ColColonCleaner*: Hi guys, there is a way to forbid the use of flashbang? (instead if kill or not)Automatically? Only if players kill with it. Otherwise you need spectating admins. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 17, 2014 Author Share Posted October 17, 2014 Originally Posted by Maruku*: Hey, how can i fix that insane limits after every Procon Restart all Settings has been deleted? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 18, 2014 Author Share Posted October 18, 2014 Originally Posted by PapaCharlie9*: Hey, how can i fix that insane limits after every Procon Restart all Settings has been deleted? myrcon.net/...insane-limits-bfhl#entry30841 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2014 Author Share Posted November 5, 2014 Originally Posted by darkwolf1171*: Help ! Ich have the following issue: [12:27:26 84] Compiling InsaneLimits.cs... Errors or Warnings [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments The layer Server runs on W2K3 Server environment, .Net3.5 SP1 and 4.0 installed. What is the mistake i make? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2014 Author Share Posted November 5, 2014 Originally Posted by PapaCharlie9*: Help ! Ich have the following issue: [12:27:26 84] Compiling InsaneLimits.cs... Errors or Warnings [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments [12:27:26 84] InsaneLimits.cs (Line: 0, C: 0) CS1501: No overload for method 'WaitOne' takes '1' arguments The layer Server runs on W2K3 Server environment, .Net3.5 SP1 and 4.0 installed. What is the mistake i make? Something is wrong with your .Net installation. It's as if you only have .Net 2.0 installed. Try reinstalling 3.5. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 6, 2014 Author Share Posted November 6, 2014 Originally Posted by darkwolf1171*: Something is wrong with your .Net installation. It's as if you only have .Net 2.0 installed. Try reinstalling 3.5. Yep, now it runs Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2014 Author Share Posted November 11, 2014 Originally Posted by virusdead*: hi, could someone tell me why this code does not work anymore Code: // ---------- Strings --------- // string key_sgLimit = "_shotty_kill"; String[] sgMsgs = { "1st", "2nd", "3rd", "FINAL", " WARNING: Do not use shotguns!" }; String sgOut = String.Empty; String[] logMsgs = { "^b^1Shotgun Limiter^0^n: ", "Shotgun Limiter: ", " has been kicked for: ", " has been Round Banned for: ", " has been Permanently Banned for: ", "Excessive use of forbidden weapon(s)!" }; // --------- Integers --------- // int sgCount = 0; // --------- Booleans --------- // bool bKill = false; bool bKick = false; bool bBan = false; bool bMove = false; bool bLevel = false; // ***** END OF VARIABLES ***** // Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2014 Author Share Posted November 11, 2014 Originally Posted by PapaCharlie9*: hi, could someone tell me why this code does not work anymore Code: // ---------- Strings --------- // string key_sgLimit = "_shotty_kill"; String[] sgMsgs = { "1st", "2nd", "3rd", "FINAL", " WARNING: Do not use shotguns!" }; String sgOut = String.Empty; String[] logMsgs = { "^b^1Shotgun Limiter^0^n: ", "Shotgun Limiter: ", " has been kicked for: ", " has been Round Banned for: ", " has been Permanently Banned for: ", "Excessive use of forbidden weapon(s)!" }; // --------- Integers --------- // int sgCount = 0; // --------- Booleans --------- // bool bKill = false; bool bKick = false; bool bBan = false; bool bMove = false; bool bLevel = false; // ***** END OF VARIABLES ***** // Did you leave some code out? That code wouldn't do anything. It's incomplete. What exactly do you mean by doesn't work any more? Do you get an error or does it just do nothing? Doing nothing would be expected. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2014 Author Share Posted November 11, 2014 Originally Posted by virusdead*: Did you leave some code out? That code wouldn't do anything. It's incomplete. What exactly do you mean by doesn't work any more? Do you get an error or does it just do nothing? Doing nothing would be expected. Code: // Shotgun Limiter // v1.01 - OnKill - Limit 1 of 1 // // ********* VARIABLES ******** // // ---------- Strings --------- // string key_sgLimit = "_shotty_kill"; String[] sgMsgs = { "1st", "2nd", "3rd", "FINAL", " WARNING: Do not use shotguns!" }; String sgOut = String.Empty; String[] logMsgs = { "^b^1Shotgun Limiter^0^n: ", "Shotgun Limiter: ", " has been kicked for: ", " has been Round Banned for: ", " has been Permanently Banned for: ", "Excessive use of forbidden weapon(s)!" }; // --------- Integers --------- // int sgCount = 0; // --------- Booleans --------- // bool bKill = false; bool bKick = false; bool bBan = false; bool bMove = false; bool bLevel = false; // ***** END OF VARIABLES ***** // // *********** CODE ********** // // Exit if we are Admin or VIP if (plugin.CheckAccount(player.Name, out bKill, out bKick, out bBan, out bMove, out bLevel) || plugin.isInWhitelist(player.Name)) return false; // Exit if not Metro or Locker if (server.MapFileName != "XP0_Metro" && server.MapFileName != "MP_Prison") return false; // Exit if not an Shotgun if (!Regex.Match(kill.Category, @"Shotgun").Success) return false; // Set key name for this player key_sgLimit = player.Name + key_sgLimit; // Get the activation count for this player & increment it if (server.Data.issetInt(key_sgLimit)) { sgCount = server.Data.getInt(key_sgLimit); } sgCount++; // Process the kills & display messages or kick if needed switch (sgCount) { case 1: // 1st breach send player a warning message only sgOut = sgMsgs[0] + sgMsgs[4]; plugin.SendPlayerYell(player.Name, "\n" + sgOut, 8); plugin.SendPlayerMessage(player.Name, sgOut); break; case 2: // 2nd breach send player a warning message only sgOut = sgMsgs[1] + sgMsgs[4]; plugin.SendPlayerYell(player.Name, "\n" + sgOut, 8); plugin.SendPlayerMessage(player.Name, sgOut); break; case 3: // 3rd breach kill player with a warning message sgOut = sgMsgs[3] + sgMsgs[4]; plugin.SendPlayerYell(player.Name, "\n" + sgOut, 8); plugin.SendPlayerMessage(player.Name, sgOut); plugin.KillPlayer(player.Name, 0); break; case 4: // 4th breach kick player with a warning message sgOut = sgMsgs[3] + sgMsgs[4]; plugin.SendPlayerYell(player.Name, "\n" + sgOut, 8); plugin.SendPlayerMessage(player.Name, sgOut); logMsgs[0] = logMsgs[0] + player.Name + logMsgs[2] + logMsgs[5]; logMsgs[1] = logMsgs[1] + player.Name + logMsgs[2] + logMsgs[5]; // Delay 5 seconds System.Threading.Thread.Sleep(5000); plugin.KickPlayerWithMessage(player.Name, logMsgs[5]); // Log to ProCon plugin.ConsoleWrite(logMsgs[0]); plugin.PRoConChat(logMsgs[0]); plugin.PRoConEvent(logMsgs[1], "Insane Limits"); break; case 5: // 4th breach temp ban player with a warning message for 900 minutes sgOut = sgMsgs[3] + sgMsgs[4]; plugin.SendPlayerYell(player.Name, "\n" + sgOut, 8); plugin.SendPlayerMessage(player.Name, sgOut); logMsgs[0] = logMsgs[0] + player.Name + logMsgs[3] + logMsgs[5]; logMsgs[1] = logMsgs[1] + player.Name + logMsgs[3] + logMsgs[5]; // Delay 5 seconds System.Threading.Thread.Sleep(5000); plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Temporary, player.Name, 900, logMsgs[5]); // Log to ProCon plugin.ConsoleWrite(logMsgs[0]); plugin.PRoConChat(logMsgs[0]); plugin.PRoConEvent(logMsgs[1], "Insane Limits"); break; case 6: // Final breach so permanently ban the player logMsgs[0] = logMsgs[0] + player.Name + logMsgs[4] + logMsgs[5]; logMsgs[1] = logMsgs[1] + player.Name + logMsgs[4] + logMsgs[5]; plugin.PBBanPlayerWithMessage(PBBanDuration.Permanent, player.Name, 0, logMsgs[5]); // Log to ProCon plugin.ConsoleWrite(logMsgs[0]); plugin.PRoConChat(logMsgs[0]); plugin.PRoConEvent(logMsgs[1], "Insane Limits"); // Dispose of the data now since it's not needed anymore server.Data.unsetInt(key_sgLimit); return false; break; } // Store the activation count server.Data.setInt(key_sgLimit, sgCount); return false; I found itit works there or not? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 13, 2014 Author Share Posted November 13, 2014 Originally Posted by DHGreenday*: Hi all, does anyone know how to make a rule that when a player with the name or better still with the specified pbguid joins the server it sends a personal message to them? On this occasion I would like to warn 2 players of their attitude and give them the potential consequence if the same occurs if and when they join my server again. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 14, 2014 Author Share Posted November 14, 2014 Originally Posted by a3kalle83*: beautiful good day, since the Battlelog update works for us not the kicker kd with insame limits. I need your help once. love greetings Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2014 Author Share Posted November 15, 2014 Originally Posted by PapaCharlie9*: Hi all, does anyone know how to make a rule that when a player with the name or better still with the specified pbguid joins the server it sends a personal message to them? On this occasion I would like to warn 2 players of their attitude and give them the potential consequence if the same occurs if and when they join my server again.As in the Insane Limits Requests thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
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