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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by xFaNtASyGiRLx*:

 

Problem with dll location. Temporary solution:

Open InsaneLimits.cs in Notepad++ and in line 3736 change

Code:

parameters.ReferencedAssemblies.Add("Plugins/BF3/InsaneLimits.dll");
on

Code:

parameters.ReferencedAssemblies.Add("Plugins/BFHL/InsaneLimits.dll");
This plugin needs update.
thank you! this fixed the error.

 

PC9- it works for my two limits which is 1st kill & killing spree :smile: the easy limits :biggrin:

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Originally Posted by 397Seth*:

 

Yes, turns out that it needs a lot of updating. But I can't do anything without a test server for BFH.

 

If someone has a server they are willing to let me do passive (won't affect players) testing on, please PM me with RCON details: game server IP or domain name, port number, and game server password. NOT your layer. I'd need game server info.

My GSP offered my one for 2 months, so I took it.

It runs on official so it is full most of the time. If you need it, let me know.

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Originally Posted by Prophet731*:

 

Ok, looks good. I'll probably end up using the two-step method, since it is less work retrofitting into the existing Insane Limits code, but still good to know that there is a one-step method.

I forgot about one of the URIs battlelog has and it's more reliable for getting clan tags but it requires the two requests.

 

First request hits the players profile. Then we need to grab the player user id and persona id from the response.

 

Second request hits this url.

 

Code:

http://battlelog.batttlefield.com/:game/soldier/:userId/stats/:personaId/pc/
The placeholders are what would need to be filled in.

 

:game = bf3, bf4, or bfh

 

After that what you want to grab is in Code:

context.statsPersona
I've updated my battlelog classes to use this method for getting the clan tag and name of the player.

 

This is the parent class of the player class.

 

Parent:

https://github.com/Prophet731/BFAdmi.Battlelog.php

 

Player extends Parent:

https://github.com/Prophet731/BFAdmi...layer.php#L247

 

If you want more information/help about this way let me know.

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Originally Posted by PapaCharlie9*:

 

I suggest collecting up all these facts/discoveries and making a post in the Plugin Developers forum as a HOW TO. If you have access to the private Developers forum (CCC does), that might be better. It's a shame to bury all these great tips in a this permathread.

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Originally Posted by Prophet731*:

 

I suggest collecting up all these facts/discoveries and making a post in the Plugin Developers forum as a HOW TO. If you have access to the private Developers forum (CCC does), that might be better. It's a shame to bury all these great tips in a this permathread.

Well I don't have that access since I don't have a plugin or my app posted on the rcon forums. Since my community leader wanted it to be on our forums for support.

 

Colon can probably post it though.

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Originally Posted by PapaCharlie9*:

 

Well I don't have that access since I don't have a plugin or my app posted on the rcon forums. Since my community leader wanted it to be on our forums for support.

 

Colon can probably post it though.

You should have access to Plugin Development. Everybody does.
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Originally Posted by PapaCharlie9*:

 

I'm testing an update for BFHL. It just fixes the biggest problems, it's not a complete update, but it will do for now -- at least until DICE fixes the TeamScores problem.

 

Good news is that the overview stats for BFH and BF4 similar enough that I was able to use the BF4 code. I've tested Battlelog KDR, Deaths and Kills and so far all look correct. I can't swear to every stat property, but it looks like more are the same than are different from BF4.

 

I'll let the test run through the weekend and if all goes well, I'll post it on Monday.

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Originally Posted by xFaNtASyGiRLx*:

 

hi, thanks pc9 for the update. I posted a request somewhere else but I want to post it here too since it's an insane limit request

 

 

 

Request: Insane Limit that will rotate to the next round as soon as first round begin

 

can someone please make me limit that will rotate the map to the next round as soon as the current round starts (usually when 4-6 players are on) so that my asp plugin works? I know HL isn't fully compatible at the moment but it works for me.

 

otherwise adaptive server size plugin makes my server stuck on the players until I manually rotate to next round.

 

Thanks!

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Originally Posted by Talzac*:

 

hi, thanks pc9 for the update. I posted a request somewhere else but I want to post it here too since it's an insane limit request

 

 

 

Request: Insane Limit that will rotate to the next round as soon as first round begin

 

can someone please make me limit that will rotate the map to the next round as soon as the current round starts (usually when 4-6 players are on) so that my asp plugin works? I know HL isn't fully compatible at the moment but it works for me.

 

otherwise adaptive server size plugin makes my server stuck on the players until I manually rotate to next round.

 

Thanks!

Why are they stuck and what game mode are you running?
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Originally Posted by PapaCharlie9*:

 

Hi, thanks for plugin

have problem with the plug in

as soon as I procon restart deletes all insame limit settings

what am I doing wrong?

thank you

When you restart Procon, is Insane Limits enabled or disabled? If disabled, just make sure you click on the name of the plugin ABOVE Insane Limits. So for example, if Fail Log is above Insane Limits, click on "Fail Log" to highlight its name. Then click on the checkbox to enable Insane Limits, without clicking on its name.

 

If you still get the "Privacy Permissions" stuff, just disable and enable again as described above. Accepting the privacy permissions clears out all your old settings, so don't accept them if you know you have accepted them before and have valid limits.

 

If you are restarting with IL enabled, i have not idea why that doesn't work. Are you using custom settings location or something?

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Originally Posted by VBK-Clan*:

 

Hello Papa Charlie

first thank you for your work

when I restart procon disabled plugin when I activate again

all settings and limits are must go make all things new

I have no unusual regulate the plugin, had few times this problem-a new instalation of procon solved anything

but is much work

thank you

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Originally Posted by armypoilce*:

 

Hello Papa Charlie

first thank you for your work

when I restart procon disabled plugin when I activate again

all settings and limits are must go make all things new

I have no unusual regulate the plugin, had few times this problem-a new instalation of procon solved anything

but is much work

thank you

Must be a bug
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Originally Posted by moacco07*:

 

Hi PC9,

 

I have these message, what does it mean and what's wrong with it?

 

Code:

[15:41:44 36] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:44 40] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:44 40] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:44 40] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:44 40] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:44 43] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:44 43] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:44 43] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:44 43] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:44 46] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:44 46] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:44 46] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:44 46] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:51 66] [Insane Limits] [Lotto] The sniper rifle and DMR lottery will run for 2 minutes. Type !sniper to enter!
[15:41:51 66] [Insane Limits] [Lotto] (rongding): You are the #1 entrant in the sniper rifle and DMR lottery!
[15:41:56 24] [Insane Limits] [Lotto] (AlkaiZ523): You are the #1 entrant in the sniper rifle and DMR lottery!
[15:41:56 38] [Insane Limits] [Lotto] (iSpitzu): You are the #2 entrant in the sniper rifle and DMR lottery!
[15:41:57 58] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 58] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 58] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 58] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:57 61] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 61] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 61] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 61] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:57 64] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 64] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 64] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 64] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:57 67] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 67] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 67] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 67] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:57 70] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 70] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 70] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 70] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:57 72] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:57 73] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:57 73] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:57 73] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:58 25] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:58 25] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:58 25] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:58 25] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:58 27] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:58 28] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:58 28] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:58 28] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:58 30] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:58 30] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:58 30] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:58 30] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:59 25] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:59 25] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:59 25] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:59 25] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:59 27] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:59 28] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:59 28] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:59 28] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:59 30] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:59 30] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:59 30] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:59 30] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:41:59 32] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:41:59 32] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:41:59 32] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:41:59 33] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:42:01 72] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:42:01 72] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:42:01 72] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:42:01 72] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:42:01 74] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:42:01 74] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:42:01 75] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:42:01 75] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
[15:42:01 77] [Insane Limits] WARNING: could not determine value for server.MapFileName in replacement
[15:42:01 77] [Insane Limits] WARNING: could not determine value for server.Gamemode in replacement
[15:42:01 77] [Insane Limits] WARNING: could not determine value for server.NextMapFileName in replacement
[15:42:01 77] [Insane Limits] WARNING: could not determine value for server.NextGamemode in replacement
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Originally Posted by PapaCharlie9*:

 

insane.png

 

Why I always get "NotCompiled" message?

How can I compile it_?

Usually, the reason for that problem is that the code got messed up when you copy & pasted from your browser. Are you using Internet Explorer? Switch to a different browser and try copying the code from there.
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Originally Posted by Fonta*:

 

PC9, everytime I restart my ProCon layer which is running at Nitrado, Insane Limits seems to forget I already accepted the policy agreement.

It makes me have to reconfigure everything.

I also tried custom storage but that doesn't seem to help.

When I take a look at the config file while Procon is running it did fill it up.

So Insane Limits is able to write to the config file.

Posted Image

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Originally Posted by LCARSx64*:

 

PC9, everytime I restart my ProCon layer which is running at Nitrado, Insane Limits seems to forget I already accepted the policy agreement.

It makes me have to reconfigure everything.

I also tried custom storage but that doesn't seem to help.

When I take a look at the config file while Procon is running it did fill it up.

So Insane Limits is able to write to the config file.

Posted Image

It's a known issue, see this post: myrcon.net/...insane-limits-bfhl#entry30776
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Originally Posted by PapaCharlie9*:

 

Please tell me how to set max revive 1 on each player after get killed. I ask because they are guys witch play together... one is reviving and second player killed revived player :/

Requests should be made in the Insane Limits Requests thread: myrcon.net/.../insane-limits-requests

 

That's an old timey troll from way back in BF2 days ...

 

There's no way to detect revives. The best you can do is detect that someone is dying over and over again in a short period of time. Check here:

 

showthread....e-only-servers*

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Originally Posted by Wiggles*:

 

is there a possibility to make a whitelist within a limit?

 

something like this? (i have no idea what im doing btw)

Code:

( Regex.Match(player.Name, @"(_:Wiggles_4|PapaCharlie9)", RegexOptions.IgnoreCase).Success 
)
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Originally Posted by LCARSx64*:

 

is there a possibility to make a whitelist within a limit?

 

something like this? (i have no idea what im doing btw)

Code:

( Regex.Match(player.Name, @"(_:Wiggles_4|PapaCharlie9)", RegexOptions.IgnoreCase).Success 
)
You can use the actual Insane Limits whitelists or you can create new custom lists and use those ... e.g.:

 

Using the Insane Limits whitelists:

 

Code:

(plugin.isInWhitelist(player.Name))
(plugin.isInPlayerWhitelist(player.Name))
(plugin.isInClanWhitelist(player.Name))
Using a custom list:

 

Assuming your custom list is named My_List:

 

Code:

(plugin.isInList(player.Name, "My_List"))
If you're talking about dynamically creating a list within a limit, then the answer is both yes and no. You can't create a list in the whitelist/custom list sense, but you can store data in the defined objects (plugin, limit, server, player, etc.) or you could save the required data to a file.

 

Examples of storing a string in the server object:

Code:

server.Data.setString(mykey, "A String");
server.RoundData.setString(mykey, "A String");
For an example of using a text file instead, see the following limit: myrcon.net/.../insane-limits-vip-slot-manager-vip-slot-for-help-server-start-v10

 

For more details on the available Object & Methods, see the very first post of this thread: showthread....R-2015%29-BFHL*

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