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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by VBK-Clan*:

 

Hi, yes, these are two different problems that there are

one has not to do with other things

I will be kicked if I knife someone

But if I disable plugin is all very well

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Originally Posted by VBK-Clan*:

 

Hi I have all individually Examples and off

and see there Kick Player 46- Without Battlelog account makes the problem

everyone else, I'll test gradually

greeting

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Originally Posted by droopie*:

 

the plugin isnt working anymore. for some reason i have added a couple of test limits but none of they seem to be activating and i see no error in the console. i have the latest procon and the latest limits but this is a fresh server, layer, and complete setup.

[12:47:05 45] [insane Limits] Compiling Limit #1 - Name1 - OnAnyChat

[12:48:37 72] [insane Limits] Thread(finalizer): Disabled =(

[12:48:38 44] [insane Limits] Enabled!

[12:48:38 52] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[12:48:38 52] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[12:48:41 03] [insane Limits] Thread(settings): Version = 0.9.16.0

[12:48:43 61] [insane Limits] Thread(fetch): DONE inserting 1 new players, 1 still in queue, took a total of 2 secs

[12:48:44 27] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 1 secs

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Originally Posted by PapaCharlie9*:

 

the plugin isnt working anymore. for some reason i have added a couple of test limits but none of they seem to be activating and i see no error in the console. i have the latest procon and the latest limits but this is a fresh server, layer, and complete setup.

[12:47:05 45] [insane Limits] Compiling Limit #1 - Name1 - OnAnyChat

[12:48:37 72] [insane Limits] Thread(finalizer): Disabled =(

[12:48:38 44] [insane Limits] Enabled!

[12:48:38 52] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[12:48:38 52] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[12:48:41 03] [insane Limits] Thread(settings): Version = 0.9.16.0

[12:48:43 61] [insane Limits] Thread(fetch): DONE inserting 1 new players, 1 still in queue, took a total of 2 secs

[12:48:44 27] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 1 secs

Check to see if you have the plugin in Virtual mode, at the top of settings.
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Originally Posted by PapaCharlie9*:

 

Will this be updated for Hardline?

Does something need updating? As I understand it, the only stuff that is different are the maps/modes and a couple of variables, like vars.hacker.
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Originally Posted by B-Murda*:

 

Does something need updating? As I understand it, the only stuff that is different are the maps/modes and a couple of variables, like vars.hacker.

A number of things are different.

Not that it flat out would break this but this has things like kit class, weapons etc. all that are different and in the code when I took a quick glance.

 

Hardline vs. BF3 to BF4 will be worse I think because things like kits, teams, guns, modes etc. being sooo different.

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Originally Posted by PapaCharlie9*:

 

A number of things are different.

Not that it flat out would break this but this has things like kit class, weapons etc. all that are different and in the code when I took a quick glance.

 

Hardline vs. BF3 to BF4 will be worse I think because things like kits, teams, guns, modes etc. being sooo different.

Well, it's true that weapon stats are built into Insane Limits, but that stuff is probably broken anyway, even for BF4, and nobody seems to use it.

 

But I did think of something that would have to be fixed: clan tags. That is game specific. I'll need new code to get clan tags for BFH. Sigh.

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Originally Posted by Prophet731*:

 

Well, it's true that weapon stats are built into Insane Limits, but that stuff is probably broken anyway, even for BF4, and nobody seems to use it.

 

But I did think of something that would have to be fixed: clan tags. That is game specific. I'll need new code to get clan tags for BFH. Sigh.

If you can send headers to battlelog hit this url with the following header and you will get a JSON response back. Under context it will have a array called soldiersBox and you can see all the players soldiers as well as their clantag for each soldier.

 

URL: http://battlelog.battlefield.com/bfh/user/Prophet731/

Header: X-AjaxNavigation = 1

 

Here is a sample of it. I've remove all other stuff just so its not huge. This is what you would be looking for.

 

https://gist.github.com/Prophet731/fddeb98107298de4c5f7

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Originally Posted by PapaCharlie9*:

 

If you can send headers to battlelog hit this url with the following header and you will get a JSON response back. Under context it will have a array called soldiersBox and you can see all the players soldiers as well as their clantag for each soldier.

 

URL: http://battlelog.battlefield.com/bfh/user/Prophet731/

Header: X-AjaxNavigation = 1

 

Here is a sample of it. I've remove all other stuff just so its not huge. This is what you would be looking for.

 

https://gist.github.com/Prophet731/fddeb98107298de4c5f7

!!!! Now I feel bad!

 

I asked your buddy ColColonCleaner to help me find a way to get clan tags and he stayed up late last night coming up with a more traditional two-step method. Your method is a more efficient one-step method. Question is, which is more accurate? The two-step method was prone to picking up PS3 and XBox tags or having other failures. Your JSON response looks more solid, but I dunno. Talk it over with CCC and you guys tell me which is the best method to use.

 

EDIT: Hmm, also, there doesn't seem to be an obvious way to decide which item in the array is for BFH.

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Originally Posted by ColColonCleaner*:

 

!!!! Now I feel bad!

 

I asked your buddy ColColonCleaner to help me find a way to get clan tags and he stayed up late last night coming up with a more traditional two-step method. Your method is a more efficient one-step method. Question is, which is more accurate? The two-step method was prone to picking up PS3 and XBox tags or having other failures. Your JSON response looks more solid, but I dunno. Talk it over with CCC and you guys tell me which is the best method to use.

 

EDIT: Hmm, also, there doesn't seem to be an obvious way to decide which item in the array is for BFH.

Yeah, we need personaID and clan tags. This seems to provide both in one query along with other info like updated time, which is nice.

 

We may be able to use the "game" field to detect the version. 2, 2048, or 8192.

 

I have no idea why those values are powers of 2 by the way, but I remember seeing them in warsaw codebook for BF4. Unless someone else confirms this before I get home i'll look into it tonight.

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Originally Posted by Prophet731*:

 

!!!! Now I feel bad!

 

I asked your buddy ColColonCleaner to help me find a way to get clan tags and he stayed up late last night coming up with a more traditional two-step method. Your method is a more efficient one-step method. Question is, which is more accurate? The two-step method was prone to picking up PS3 and XBox tags or having other failures. Your JSON response looks more solid, but I dunno. Talk it over with CCC and you guys tell me which is the best method to use.

 

EDIT: Hmm, also, there doesn't seem to be an obvious way to decide which item in the array is for BFH.

Yeah, we need personaID and clan tags. This seems to provide both in one query along with other info like updated time, which is nice.

 

We may be able to use the "game" field to detect the version. 2, 2048, or 8192.

 

I have no idea why those values are powers of 2 by the way, but I remember seeing them in warsaw codebook for BF4. Unless someone else confirms this before I get home i'll look into it tonight.

The namespace is what you wanna look at. cem_ea_id is the PC version. What I do is just loop over it and only if that namespace == cem_ea_id then I grab their persona id.

 

As for game determination I would use the "game" key and just hard code the values. I only have BF3, BF4, BFH so you have all 3 game codes. I doubt they change so it should be the same across the board but unsure.

 

Also as a perk, isPersonaBanned tells you if that soldier is banned by EA.

 

This is my battlelog player class currently for my app to get this information.

 

https://github.com/Prophet731/BFAdmi...elogPlayer.php

 

It inherits from

 

https://github.com/Prophet731/BFAdmi.Battlelog.php

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Originally Posted by PapaCharlie9*:

 

Ok, looks good. I'll probably end up using the two-step method, since it is less work retrofitting into the existing Insane Limits code, but still good to know that there is a one-step method.

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Originally Posted by ColColonCleaner*:

 

Ok, looks good. I'll probably end up using the two-step method, since it is less work retrofitting into the existing Insane Limits code, but still good to know that there is a one-step method.

I'll be working the one-step version into the new plugin engine if possible.
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Originally Posted by Prophet731*:

 

Ok, looks good. I'll probably end up using the two-step method, since it is less work retrofitting into the existing Insane Limits code, but still good to know that there is a one-step method.

I keep forgetting it's way easier for me to do this then to do it in C#. lol
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Originally Posted by ColColonCleaner*:

 

I keep forgetting it's way easier for me to do this then to do it in C#. lol

If we had .NET 4.5 it would be much simpler. Perhaps we can get the compiler updated at some point.
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Originally Posted by xFaNtASyGiRLx*:

 

hi, short question- does this work for hardline? in copying over some things I get this

 

08:43:02 79] [insane Limits] New Limit #1 created

[08:43:05 49] [insane Limits] Thread(settings): Compiling Limit #1 - Name1 - OnJoin

[08:43:05 53] [insane Limits] Thread(settings): ERROR: 1 error compiling Disabled

[08:43:05 53] [insane Limits] Thread(settings): ERROR: (CS0006, line: 0, column: 0): Metadata file 'Plugins/BF3/InsaneLimits.dll' could not be found

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Originally Posted by Lugresky*:

 

Problem with dll location. Temporary solution:

Open InsaneLimits.cs in Notepad++ and in line 3736 change

Code:

parameters.ReferencedAssemblies.Add("Plugins/BF3/InsaneLimits.dll");
on

Code:

parameters.ReferencedAssemblies.Add("Plugins/BFHL/InsaneLimits.dll");
This plugin needs update.
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Originally Posted by PapaCharlie9*:

 

This plugin needs update.

Yes, turns out that it needs a lot of updating. But I can't do anything without a test server for BFH.

 

If someone has a server they are willing to let me do passive (won't affect players) testing on, please PM me with RCON details: game server IP or domain name, port number, and game server password. NOT your layer. I'd need game server info.

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Originally Posted by Prophet731*:

 

Yes, turns out that it needs a lot of updating. But I can't do anything without a test server for BFH.

 

If someone has a server they are willing to let me do passive (won't affect players) testing on, please PM me with RCON details: game server IP or domain name, port number, and game server password. NOT your layer. I'd need game server info.

Does the server need players in it?
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Originally Posted by Prophet731*:

 

Yes, at least 4 players.

 

Alternatively, ask people to play on this server:

 

Procon Test Server - HEIST ALL MAPS - myrcon.com

Well I have a dev server that's 10 players but I don't think you need it if you have that one above. Was going to send you info to it if you needed one. If you still do I'll pm the info to you later today.
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Originally Posted by PapaCharlie9*:

 

Well I have a dev server that's 10 players but I don't think you need it if you have that one above. Was going to send you info to it if you needed one. If you still do I'll pm the info to you later today.

Thanks, but no. It's all about getting player now.

 

It's passive testing. Will not affect players or the server in game.

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Originally Posted by PapaCharlie9*:

 

I'm somewhat demotivated from fixing any plugins until this server problem is resolved:

 

showthread....-Server-Issues*

 

No score information in "serverInfo" for certain game modes

Heist, Hotwire, Blood Money (possibly more modes) do not have the score information in serverInfo.

 

Example Hotwire:

[14:43:11] serverInfo

[14:43:11] OK SERVERNAME 28 32 Hotwire0 MP_Eastside 1 2 0 0 true true false 82936 324 31.204.132.95:25210 true EU ams NL 28 IN_GAME

 

Example Heist:

[15:00:42] serverInfo

[15:00:42] OK SERVERNAME 26 32 Heist0 MP_Bank 0 2 0 0 true true false 83986 34 31.204.132.95:25210 true EU ams NL 27 IN_GAME

 

Example CQ Small with scores:

[14:51:41] serverInfo

[14:51:41] OK SERVERNAME 29 32 TurfWarSmall0 MP_Growhouse 0 1 2 400 400 0 true true false 83446 69 31.204.132.95:25210 true EU ams NL 30 IN_GAME

What this is saying is that no matter how much work I put into fixing the plugin, Heist, Hotwire and Blood Money will not work properly. You guys have to tell me whether that is a major problem or not.
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Originally Posted by crasht01*:

 

Hey,

 

I was getting this problem

 

Code:

08:43:02 79] [Insane Limits] New Limit #1 created
[08:43:05 49] [Insane Limits] Thread(settings): Compiling Limit #1 - Name1 - OnJoin
[08:43:05 53] [Insane Limits] Thread(settings): ERROR: 1 error compiling Disabled
[08:43:05 53] [Insane Limits] Thread(settings): ERROR: (CS0006, line: 0, column: 0): Metadata file 'Plugins/BF3/InsaneLimits.dll' could not be found
So I did this

 

Problem with dll location. Temporary solution:

Open InsaneLimits.cs in Notepad++ and in line 3736 change

Code:

Code:

parameters.ReferencedAssemblies.Add("Plugins/BF3/InsaneLimits.dll");
on

Code:

Code:

parameters.ReferencedAssemblies.Add("Plugins/BFHL/InsaneLimits.dll");
And now I get this

 

Code:

[10:10:08 74] [Insane Limits] Enabled!
[10:10:08 75] [Insane Limits] Battlelog Cache plugin is disabled; installing/updating and enabling the plugin is recommended for Insane Limits!
[10:10:08 83] [Insane Limits] Thread(activator): Compiling Limit #1 - 0.2.1.1 Reserve Slot for Server Starter - OnJoin
[10:10:08 91] [Insane Limits] Thread(activator): ERROR: 3 errors compiling Code
[10:10:08 91] [Insane Limits] Thread(activator): ERROR: (CS0128, line: 256, column: 20):  A local variable named 'port' is already defined in this scope
[10:10:08 91] [Insane Limits] Thread(activator): ERROR: (CS0128, line: 257, column: 20):  A local variable named 'host' is already defined in this scope
[10:10:08 91] [Insane Limits] Thread(activator): ERROR: (CS0136, line: 258, column: 20):  A local variable named 'dir' cannot be declared in this scope because it would give a different meaning to 'dir', which is already used in a 'child' scope to denote something else
[10:10:08 91] [Insane Limits] Thread(activator): Waiting for privacy_policy_agreement value
[10:10:08 91] [Insane Limits] Thread(activator): Agreement received, activating plugin now!
[10:10:11 41] [Insane Limits] Thread(settings):  Version = 0.9.16.0
:smile:
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Originally Posted by PapaCharlie9*:

 

I appreciate that you guys are eager to use Insane Limits on BFH, but until I get a chance to upgrade it, you will run into problems like that. At this point, Insane Limits is not ready to be used with BFH yet.

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