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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by jking54*:

 

I've never seen that before. What's in InsaneLimits.dump?

-----------------------------------------------

Version: InsaneLimits 0.9.14.0

Date: 1/8/2014 1:17:52 PM

Data:

System.Reflection.TargetParameterCountException: Parameter count mismatch.

 

Stack Trace:

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

at PRoConEvents.InsaneLimits.executeLimitCheck(Limit limit, String method, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill)

at PRoConEvents.InsaneLimits.evaluateLimitChecks(Limi t limit, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill)

 

MSIL Stack Trace:

System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean), IL: 0x5A

System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0

Boolean executeLimitCheck(Limit, System.String, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0xC8

Boolean evaluateLimitChecks(Limit, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x70

 

-----------------------------------------------

Version: InsaneLimits 0.9.14.0

Date: 1/8/2014 1:30:06 PM

Data:

System.Reflection.TargetParameterCountException: Parameter count mismatch.

 

Stack Trace:

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

at PRoConEvents.InsaneLimits.executeLimitCheck(Limit limit, String method, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill)

at PRoConEvents.InsaneLimits.evaluateLimitChecks(Limi t limit, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill)

 

MSIL Stack Trace:

System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean), IL: 0x5A

System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0

Boolean executeLimitCheck(Limit, System.String, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0xC8

Boolean evaluateLimitChecks(Limit, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x70

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Originally Posted by PapaCharlie9*:

 

That's weird. Insane Limits is trying to call your first_check or second_check and the function parameters don't match. Did you install a different version of Insane Limits? Or possibly change your .conf or .cfg files that contain the limit code? Or is your Procon layer version different from your client?

 

Post all the limit code exactly as it is in your settings. All of the settings for limit #1 as well.

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Originally Posted by jking54*:

 

That's weird. Insane Limits is trying to call your first_check or second_check and the function parameters don't match. Did you install a different version of Insane Limits? Or possibly change your .conf or .cfg files that contain the limit code? Or is your Procon layer version different from your client?

 

Post all the limit code exactly as it is in your settings. All of the settings for limit #1 as well.

Yeah I'll post, I actually copied over a backup .conf after a server move, something got fubar'd in the process as I never had issues...

 

My code is exactly as you have it in the plugin thread but here it is...

 

Limit 2: Preset Normal:

 

Code:

plugin.ConsoleWrite("^2Set preset to Normal");
plugin.ServerCommand("vars.preset", "Normal", "false");
plugin.ConsoleWrite("^2Preset is now ^bNormal^n");
return false;
Except I named it PreSet Normal, but have since changed it to Preset Normal, would that make a difference?
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Originally Posted by FLirtY-3D*:

 

Still need the plugin.log, buddy. A correct log will look like this:

 

Code:

[08:46:07 26] Compiling InsaneLimits.cs... Done
[08:46:07 41] [Insane Limits] Game Version = BF3
[08:46:07 41] Loading InsaneLimits... Loaded
[08:46:07 45] [Insane Limits] plugin loaded
A problem might look something like this (just an example):

 

Code:

[08:49:16 61] Compiling InsaneLimits.cs... Errors or Warnings
[08:49:16 61] 	InsaneLimits.cs (Line: 54, C: 22) CS0246: The type or namespace name 'NetworkExtension' could not be found (are you missing a using directive or an assembly reference_)
... and no DLL will be created.

 

I need to see the specific error.

here you go mate

Code:

[21:58:04] Loading plugin cache..
[21:58:04] Preparing plugins directory..
[21:58:05] Moving legacy plugins..
[21:58:05] Creating compiler..
[21:58:05] Configuring compiler..
[21:58:05] Running with native .Net..
[21:58:05] Building sandbox..
[21:58:05] Configuring sandbox..
[21:58:05] Compiling and loading plugins..
[21:58:05] Compiling CAdaptiveServerSize.cs... Using Cache
[21:58:05] Loading CAdaptiveServerSize... Loaded
[21:58:06] Compiling CAdaptiveTicketCount.cs... Using Cache
[21:58:06] Loading CAdaptiveTicketCount... Loaded
[21:58:06] Compiling CAdminIn_and_SpawnMsg.cs... Using Cache
[21:58:06] Loading CAdminIn_and_SpawnMsg... Loaded
[21:58:06] AdminIn_and_SpawnMsg: PreCollectedData - GameType bf3
[21:58:06] Compiling CBasicInGameInfo.cs... Using Cache
[21:58:06] Loading CBasicInGameInfo... Loaded
[21:58:06] Compiling CBattlelogCache.cs... Using Cache
[21:58:06] Loading CBattlelogCache... Loaded
[21:58:06] Compiling CChatFilterBF3.cs... Using Cache
[21:58:06] Loading CChatFilterBF3... Loaded
[21:58:06] Compiling CInGameAdmin.cs... Using Cache
[21:58:06] Loading CInGameAdmin... Loaded
[21:58:06] Compiling CLatencyManager.cs... Using Cache
[21:58:06] Loading CLatencyManager... Loaded
[21:58:06] Compiling CMixedSpambot.cs... Using Cache
[21:58:06] Loading CMixedSpambot... Loaded
[21:58:06] Compiling CServerKills.cs... Using Cache
[21:58:06] Loading CServerKills... Loaded
[21:58:06] Compiling CServerRulesOnRequest.cs... Using Cache
[21:58:06] Loading CServerRulesOnRequest... Loaded
[21:58:06] Compiling CSpambot.cs... Using Cache
[21:58:06] Loading CSpambot... Loaded
[21:58:06] Compiling CVoteBanBF3.cs... Using Cache
[21:58:06] Loading CVoteBanBF3... Loaded
[21:58:06] Compiling InsaneLimits.cs... Errors or Warnings
[21:58:06] InsaneLimits.cs (Line: 0, C: 0) CS2018: Unable to find messages file 'cscompui.dll'
[21:58:06] Compiling Metabans.cs... Using Cache
[21:58:06] Loading Metabans... Loaded
[21:58:06] Compiling MULTIbalancer.cs... Using Cache
[21:58:06] [MULTIbalancer]:0 Game Version = BF3
[21:58:06] Loading MULTIbalancer... Loaded
[21:58:07] Compiling ProconRulz.cs... Errors or Warnings
[21:58:07] ProconRulz.cs (Line: 0, C: 0) CS2018: Unable to find messages file 'cscompui.dll'
[21:58:07] AdaptiveServerSize: Enabled!
[21:58:08] AdaptiveTicketCount: Enabled!
[21:58:20] AdminIn_and_SpawnMsg: Enabled!
[21:58:20] Basic In-Game Info Enabled!
[21:58:20] [Battlelog Cache] EXCEPTION: Invalid value for MySQL Port: ''. Must be number between 1 and 65535!
[21:58:20] Chat Filter BF3 Enabled!
[21:58:20] In-Game Admin Enabled!
[21:58:22] Latency Manager Enabled!
[21:58:25] MixedSpambot Enabled!
[21:58:25] Server Kills Enabled!
[21:58:25] [Server Kills] WARNING! - Display Messages has exceeded 5 lines of chat! At least 1 line will flow off the screen in game...
[21:58:25] Server Rules On Request Enabled!
[21:58:25] Vote Ban BF3 Enabled!
[21:58:25] Metabans Enabled!
[21:58:25] [MULTIbalancer]:0 Enabled! Version = 1.0.9.0
[22:00:33] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[22:00:33] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Rush, stage = 1, time in round = 00:02:06, tickets = 0/8900(0) <- [47]
[22:00:33] [MULTIbalancer]:0 Status: Ticket difference = 0, ticket ratio percentage is 0%
[22:00:33] [MULTIbalancer]:0 Status: 0/1 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 0 excluded, 0 exempted, 0 failed; of 145 TOTAL
[22:00:33] [MULTIbalancer]:0 Status: Team counts [64] = 32(US) vs 32(RU), with 0 unassigned
[22:00:33] [MULTIbalancer]:2 +------------------------------------------------+
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Originally Posted by PapaCharlie9*:

 

Yeah I'll post, I actually copied over a backup .conf after a server move, something got fubar'd in the process as I never had issues...

That's almost certainly the problem. The old .conf doesn't have the limits in the same order or with the same numbers as the new setup.
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Originally Posted by PapaCharlie9*:

 

here you go mate

Perfect. The error is:

 

[21:58:06] InsaneLimits.cs (Line: 0, C: 0) CS2018: Unable to find messages file 'cscompui.dll'

 

After doing some googling, this appears to be a common problem. It looks like your .Net installation has been corrupted, or possibly a virus scanner has quarantined cscompui.dll because it thinks it has a virus. In any case, that file is missing from .Net and its required.

 

Try repairing or reinstalling .Net 3.5 to see if that fixes it. If it doesn't, there are some sites that have direct download of the file with instructions on where to install it, but beware. Some of those sites look pretty shady and could be risky to trust. You might end up installing a virus.

 

If this is happening on a layer, you'll have to file a support ticket with your hoster to get them to fix it.

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Originally Posted by FLirtY-3D*:

 

Perfect. The error is:

 

[21:58:06] InsaneLimits.cs (Line: 0, C: 0) CS2018: Unable to find messages file 'cscompui.dll'

 

After doing some googling, this appears to be a common problem. It looks like your .Net installation has been corrupted, or possibly a virus scanner has quarantined cscompui.dll because it thinks it has a virus. In any case, that file is missing from .Net and its required.

 

Try repairing or reinstalling .Net 3.5 to see if that fixes it. If it doesn't, there are some sites that have direct download of the file with instructions on where to install it, but beware. Some of those sites look pretty shady and could be risky to trust. You might end up installing a virus.

 

If this is happening on a layer, you'll have to file a support ticket with your hoster to get them to fix it.

would a clean reinstall of procon on the layer fix the problem ?
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Originally Posted by jking54*:

 

That's almost certainly the problem. The old .conf doesn't have the limits in the same order or with the same numbers as the new setup.

Not sure of you noticed, I edited my post #573 above, thought the problem went away with the renaming of the limit but now it's back.

 

EDIT: I deleted everything with Insane Limits and rebuilt, now back to normal. It was writing to an old .conf, not sure how and why but it's taken care of.

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Originally Posted by Wiggles*:

 

is it possible to make the text the plugin sends to procon chat in color?

 

the reason i ask is that it would be great to seperate the limits from eachother and highlight the important part of the text it displays, and i also assume it is possible because the last version of xvotemap i used on bf3 had colored text displaying in the procon chat

 

btw, haven browsed thru this to see if any other have posted this before

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Originally Posted by PapaCharlie9*:

 

is it possible to make the text the plugin sends to procon chat in color?

It's a pain in the ass, but yes, it is possible. There are only 10 colors available, though, and one of them is black, which is the default. Royal Blue and Maroon are already used by Procon for players joins/leaves (respectively) and Gray is very hard to read, so that leaves 6 colors unused.

 

The colors can be extended with bold or italic. So that's maybe 18 distinct different color/style combinations maximum.

 

Posted Image

 

To do this with Insane Limits, you add the codes to the message for plugin.PRoConChat. For Bold Orange, you would to this:

 

Code:

plugin.PRoConChat("^3^bThis is bold Orange!");
These are the style codes:

 

^0 Black

^1 Maroon (PRoCon error message colour)

^2 Medium Sea Green

^3 Dark Orange

^4 Royal Blue

^5 Cornflower Blue

^6 Dark Violet

^7 Deep Pink

^8 Red

^9 Grey

 

Text formatting options:

^b Bold

^n Normal

^i Italicized

^^ ^ (Escape character)

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Originally Posted by Wiggles*:

 

[16:29:03 40] [insane Limits] Compiling Limit #3 - Staazvaind's Sniper Squad - OnKill

[16:29:03 44] [insane Limits] ERROR: 5 errors compiling Code

[16:29:03 44] [insane Limits] ERROR: (CS1525, line: 44, column: 75): Invalid expression term '^'

[16:29:03 44] [insane Limits] ERROR: (CS1026, line: 44, column: 76): ) expected

[16:29:03 44] [insane Limits] ERROR: (CS1002, line: 44, column: 77): ; expected

[16:29:03 44] [insane Limits] ERROR: (CS1002, line: 44, column: 101): ; expected

[16:29:03 44] [insane Limits] ERROR: (CS1525, line: 44, column: 101): Invalid expression term ')'

 

Code:

plugin.PRoConChat("^3Insane Limits - Sniper Limiter > " + ^8killer.Name + ": " + msg);
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Originally Posted by PapaCharlie9*:

 

[16:29:03 40] [insane Limits] Compiling Limit #3 - Staazvaind's Sniper Squad - OnKill

[16:29:03 44] [insane Limits] ERROR: 5 errors compiling Code

[16:29:03 44] [insane Limits] ERROR: (CS1525, line: 44, column: 75): Invalid expression term '^'

[16:29:03 44] [insane Limits] ERROR: (CS1026, line: 44, column: 76): ) expected

[16:29:03 44] [insane Limits] ERROR: (CS1002, line: 44, column: 77): ; expected

[16:29:03 44] [insane Limits] ERROR: (CS1002, line: 44, column: 101): ; expected

[16:29:03 44] [insane Limits] ERROR: (CS1525, line: 44, column: 101): Invalid expression term ')'

 

Code:

plugin.PRoConChat("^3Insane Limits - Sniper Limiter > " + ^8killer.Name + ": " + msg);
Style codes have to always be inside double quotes. So put it in the double quote before the killer.Name:

 

plugin.PRoConChat("^3Insane Limits - Sniper Limiter > ^8" + killer.Name + ": " + msg);

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Originally Posted by Mixus*:

 

This is due Punkbuster being disabled on all servers. InsaneLimit seems to rely on the Punkbuster playerinformation. It should work again since DICE started to enable Punkbuster on the servers again. (At least it does on our server)

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Originally Posted by TMiland*:

 

This is due Punkbuster being disabled on all servers. InsaneLimit seems to rely on the Punkbuster playerinformation. It should work again since DICE started to enable Punkbuster on the servers again. (At least it does on our server)

Well that booted 32 players right out... o.O
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Originally Posted by Hutchew*:

 

It's a pain in the ass, but yes, it is possible. There are only 10 colors available, though, and one of them is black, which is the default. Royal Blue and Maroon are already used by Procon for players joins/leaves (respectively) and Gray is very hard to read, so that leaves 6 colors unused.

Don't forget green is procon admin chat.
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Originally Posted by TMiland*:

 

Any reason why our limits sometimes get randomly deleted? The entire plugin resets to before the agreement was accepted.

I have had this issue since day 1! And it is aggravating as f**k! :P
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Originally Posted by PapaCharlie9*:

 

Any reason why our limits sometimes get randomly deleted? The entire plugin resets to before the agreement was accepted.

I have had this issue since day 1! And it is aggravating as f**k! :P

It's a known bug. The bug is easy to avoid/workaround, though, but extremely difficult to fix, it's a timing/race condition sort of issue. I explained here how to avoid it:

 

myrcon.net/...insane-limits-bfhl#entry30698

 

More detailed instructions here:

 

myrcon.net/...insane-limits-bfhl#entry30776

 

Keywords: FailLog, highlight, highlighting

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Originally Posted by PapaCharlie9*:

 

Changes made for 0.9.15.0 (REQUIRES Procon 1.4.1.5 or later!)

The biggest improvement is that Insane Limits will no longer cause a long delay when Procon is shutdown. Other improvements:

  • BF4 weapon updates
  • BF4 fixed missing killAssists stat
  • Added support for player type: player, commander, specatator, etc. See player.Role
  • Added support for factions: See teamX.Faction or server.GetFaction(TeamId)
  • Added support for calling another plugin from a limit: IsOtherPluginEnabled, CallOtherPlugin
  • Added support for calling back into Insane Limits: GetLastPluginDataUpdate, UpdatePluginData
  • Added support for checking if Insane Limits is loaded: check for registered commmand "InsaneLimits", "UpdatePluginData".
UpdatePluginData expects to be called with String params[] as follows:

parms[0]: Name of caller (plugin class)

parms[1]: Name of the dictionary type: "bool", "double", "int", "string" (not possible to pass object type)

parms[2]: Key

parms[3]: Stringification of value

For example, a call with {"Test", "double", "TestFloat", "3.14"} would have the same effect as this line of code in a limit:

Code:

plugin.Data.setDouble("TestFloat", 3.14);
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Originally Posted by ColColonCleaner*:

 

It's a known bug. The bug is easy to avoid/workaround, though, but extremely difficult to fix, it's a timing/race condition sort of issue. I explained here how to avoid it:

 

myrcon.net/...insane-limits-bfhl#entry30698

 

More detailed instructions here:

 

myrcon.net/...insane-limits-bfhl#entry30776

 

Keywords: FailLog, highlight, highlighting

Where/How do i set up the conf file for IL. Link to the docs for it? Just having that stored in another location should at least be a quick fix when it happens.
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Originally Posted by PapaCharlie9*:

 

Where/How do i set up the conf file for IL. Link to the docs for it? Just having that stored in another location should at least be a quick fix when it happens.

It's already set up. Just look in procon/Plugins/BF4 (or BF3). There should be a .conf file for each game server connection. That's the default location.

 

You can backup all the .conf files anytime you install a new limit, or whatever.

 

If you want to use a different location, change use_custom_storage, but I do not recommend changing the default. People get confused about where stuff is and tend to screw themselves up, particularly if they go through a migration or IP address change.

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Originally Posted by )RAG()N*:

 

(BF4 and latest procon)

 

I can not get version 0.9.15.0 to work, I deleted all insanelimit files and restarted and its not showing up in procon,

I had to reinstall 9.13.0

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Originally Posted by HexaCanon*:

 

(BF4 and latest procon)

 

I can not get version 0.9.15.0 to work, I deleted all insanelimit files and restarted and its not showing up in procon,

I had to reinstall 9.13.0

says in red "REQUIRES Procon 1.4.1.5 or later!"

 

you made sure of that ?

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Originally Posted by ColColonCleaner*:

 

It's already set up. Just look in procon/Plugins/BF4 (or BF3). There should be a .conf file for each game server connection. That's the default location.

 

You can backup all the .conf files anytime you install a new limit, or whatever.

 

If you want to use a different location, change use_custom_storage, but I do not recommend changing the default. People get confused about where stuff is and tend to screw themselves up, particularly if they go through a migration or IP address change.

Alright thanks i'll look it up.
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Originally Posted by PapaCharlie9*:

 

Yeah I'm running the 1.4.1.5 version

Try it again and this time, post the errors shown in plugin.log when it tries to load the plugin.

 

And make sure you have 1.4.1.5 on both your layer and your local client. Plugin should be installed on your layer, of course.

 

EDIT: There are 18 servers currently using 1.4.1.5 and only 3 of them are my test servers, so other people are successfully loading it.

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      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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