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xVotemap 1.5.6.0


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Originally Posted by SmackDaddy*:

 

Put up a server with procon about a week ago -- votemap functionality worked for a few days but the last few days, the message comes up saying to vote, but there are no maps to vote for......what has happened and how do I fix? Thank you in advance.

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Originally Posted by SmackDaddy*:

 

I had just installed the latest procon and it had been working -- where do I get this updated bf4.def file specifically? (and sorry, I figured with my install being new and it stopped working 3 days after the server had been up, and no newer version of procon was released....that the def file update didn't apply to me)

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Originally Posted by SmackDaddy*:

 

I noticed that -- but am confused as it says: "Download the latest definition file (ie: BF4.def) from the Github link you have been supplied with by Procon Staff." Where is this github link? I am sorry for the noob question....spent some time looking and can't seem to find this link.....

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Originally Posted by SmackDaddy*:

 

Ok, after updating my BF4.def file (on my client and procon hosted layer), I have the following issues (my main home screen doesn't show the map now and simply says "%server_additional%" (see screenshot) and my maplist is completely blank. I have tried multiple things and am at a loss now......thank you in advance for any help.

 

Screenshot - 5_3_2016 , 9_35_26 AM.png

 

Screenshot - 5_3_2016 , 9_23_40 AM.png

 

I made sure the .def file is plain text and am sure what to do to resolve this now....

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  • 4 weeks later...

Originally Posted by flyingtucunare*:

 

Same Problem here. Update the bf4.def file and it works fine.

Hi, thanks for reply!

 

I made this update, but the problems isn't solved. There is another way?

 

Best regards,

 

FlyingTucunare

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  • 1 month later...

Originally Posted by aceventura81*:

 

Hi,

 

just wonder where is the problem. Plugin installed and settings correct. I set up server for TDM with all maps. and works perfect.

 

But, if I add another mode for example CTF and TDM votemap plugin dont show maps in vote progress. What I am doing wrong ?

 

Thanks

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Originally Posted by Mamba334*:

 

Excuse my ignorance on this, but I'm not seeing this I guess ...

 

I read somewhere that this plugin will tell you what the MOST VOTED maps are? I have 16 maps in rotation. Some populate and others not so much. I would like to know which ones people like the most.

 

Thank you for any help on this!

 

- Mamba

 

@ ace - I had this issue as well. Do you have show Game Mode enabled?

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Originally Posted by windorose*:

 

Excuse my ignorance on this, but I'm not seeing this I guess ...

 

I read somewhere that this plugin will tell you what the MOST VOTED maps are? I have 16 maps in rotation. Some populate and others not so much. I would like to know which ones people like the most.

 

Thank you for any help on this!

 

- Mamba

 

@ ace - I had this issue as well. Do you have show Game Mode enabled?

You can find this stat here www.gametracker.com it is the easiest way.
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  • 4 weeks later...

Originally Posted by gillibong*:

 

Hi guys!

 

i have the plugin xVotemap and its looks very messy on the chat when the vote starts.

 

maybe someone can give me an other plugin that showing the maps line after anther (separate line for each map)

 

Example :

 

this is how to vote strats

 

%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%% VOTE NEXT MAP %%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%% VOTE NEXT MAP %%%

%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%

 

 

and then the maps to vote is like this

 

[1]operation locker [2] Man Siege of Shanghai [3]golmud railway

 

 

and i want it to show line after another

 

[1]operation locker

[2] Man Siege of Shanghai

[3]golmud railway

 

Please help me_:smile:

 

thanks!!

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Originally Posted by leibhold*:

 

Optional voting banner used to get the attention of players before/during a vote.

Turn off in options -

 

 

To have the maps display on separate lines, You would have to edit the code to change this - is it worth it ?

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  • 4 months later...

Originally Posted by NDBoost*:

 

We are on the latest version and it randomly will start spamming vote options even when a vote isn't in progress... typing /1 or some other option it says something like "Vote is not currently in progress, next vote is in x"..

 

this is my settings..

 

QBMl2BP.png

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Originally Posted by leibhold*:

 

We are on the latest version and it randomly will start spamming vote options even when a vote isn't in progress... typing /1 or some other option it says something like "Vote is not currently in progress, next vote is in x"..

 

this is my settings..

 

QBMl2BP.png

So it doesn't randomly start spamming unless some one types in /1 or the like?
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  • 2 months later...

Originally Posted by Six*:

 

Hey, guys.

 

Currently running XsV Gaming on Battlefield 4 and I seem to be having issues with our votemap plugin (among others, but I'll post for help on that particular plugin's thread).

 

Every couple of games or so the plugin will initiate exactly when it is supposed to, however, when it gets to the point that it puts the choices up for votes, it just gives choices 1 and 2 and has them completely empty. I believe when you initially start the plugin and don't have any maplist loaded it does the same thing. Our maplist, however, is loaded and saved up.

 

Any ideas? I just had to restart our Procon twice in two consecutive games, as that's the only way I've found to fix it.

 

Thanks!

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  • 3 weeks later...

Originally Posted by staazvaind*:

 

hi !

 

i would like to add the idea to automatically disable votemap as soon there are only xx players on

and run the first map in rotation.

 

where in the plugin code would i add something like this and how would the correct syntax look like ?

 

private bool VoteOverride = 1;

private int Position_in_Maplist_low = 1;

private int Position_in_Maplist_med = 2;

private int startphasecount_low = 16;

private int startphasecount_med = 32;

 

private void VoteOverride(){

if (playercount

{

override votemap;

set nextmap = Position_in_Maplist_low;

announce nextmap;

}

else if (playercount

{

votemap;

set vote-options = Position_in_Maplist_low && Position_in_Maplist_med ;

announce limited votemap;

}

 

return override;

}

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  • 2 weeks later...

Originally Posted by spatieman*:

 

wondered why my log files where so big sudenly.

i noticed this,,, can trace back where it comes from, any ideas.

setings in mapvote are ok...

 

Code:

[10:35:58] [xVotemap 1.5.6.0] Error: Exception caught in: OnServerInfo
[10:35:58] [xVotemap 1.5.6.0] Error: value can not be zero
parametername: collection
EDIT..

think i found the bugger.

in the automatic round restarter is a nice option to forward a next map after a time if no one is in the server.

 

that gaves me the headaches...

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Originally Posted by spatieman*:

 

hi !

 

i would like to add the idea to automatically disable votemap as soon there are only xx players on

and run the first map in rotation.

 

where in the plugin code would i add something like this and how would the correct syntax look like ?

check the voting section,

there u can set the minimum and maximum amount on players before it kicks in.

eventualy set the trigger on manual

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  • 2 weeks later...

Originally Posted by staazvaind*:

 

check the voting section,

there u can set the minimum and maximum amount on players before it kicks in.

eventualy set the trigger on manual

this wouldnt make specific maps repeat until a specific amount of players is reached

unless i alter the maplist which i would like to avoid.

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Originally Posted by staazvaind*:

 

ok, i m gonna try it via minimumplayers then so no two maps to repeat but one.

 

my attempt is the following:

Code:

else if (m_boolVotemapEnabled && m_iCurrPlayerCount < minimumPlayers)
            {
                StopVotingSystem();
		m_iNextMapIndex = m_iCurrMapIndex;
                DisplayVoteResults();
            }
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Originally Posted by maxdralle*:

 

hi !

 

i would like to add the idea to automatically disable votemap as soon there are only xx players on

and run the first map in rotation.

 

where in the plugin code would i add something like this and how would the correct syntax look like ?

in the votemap plugin setting you can set 'Minimum Players for Start'.

 

next step is a new limit in insane limits:

 

Code:

//insane limits setting:  evaluation: OnRoundOver     ;    first_check: code       ;    action: none
if(server.PlayerCount <= 10 && server.MapIndex != 0) {
    plugin.ConsoleWrite("^1^bAUTO-MAP-LOADER:^0^n Loading first map to fill up server (last map: " + server.MapFileName +")");
    plugin.ServerCommand("mapList.setNextMapIndex", "0");
    plugin.ServerCommand("mapList.runNextRound");
}
2. limit (optional)

Code:

//insane limits setting:  evaluation: OnLeave     ;    first_check: code       ;    action: none
if(server.PlayerCount == 1 && server.MapIndex != 0) {
    plugin.ConsoleWrite("^1^bAUTO-MAP-LOADER:^0^n Server is empty. Loading first map (last map: " + server.MapFileName +")");
    plugin.ServerCommand("mapList.setNextMapIndex", "0");
    plugin.ServerCommand("mapList.runNextRound");
}
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  • 1 month later...

Originally Posted by Causality85*:

 

Fix needed/Failure report:

 

In Squad-Deathmatch, there are two options for Operation Outbreak

-Operation Outbreak (in CQ-L C-Flag-Area)

-Operation Outbreak v2 (in CQ-L E-Flag-Area)

 

xVotemap doesn't show both maps, only the Operation Outbreak in the C-Flag-Area.

This also occurs, if Operation Outbreak is the active map and the vote-option is equal or above the maps enlisted in the rotation!

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Originally Posted by Chilace*:

 

Fix needed/Failure report:

 

In Squad-Deathmatch, there are two options for Operation Outbreak

-Operation Outbreak (in CQ-L C-Flag-Area)

-Operation Outbreak v2 (in CQ-L E-Flag-Area)

 

xVotemap doesn't show both maps, only the Operation Outbreak in the C-Flag-Area.

This also occurs, if Operation Outbreak is the active map and the vote-option is equal or above the maps enlisted in the rotation!

Try this:

xVotemap.zip

Actually I don't know if it helps - I just added shorthands for missing gamemods, but I can not fix the logic (I'm not a developer)

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  • 4 weeks later...

Originally Posted by Toni_KOS*:

 

Hi,

 

I always get an error message.

 

Code:

[18:26:33 74] [xVotemap 1.5.6.0] Error: Exception caught in SortMapList, continuing without proper map order =\
[18:26:33 74] [xVotemap 1.5.6.0] Error: Object reference not set to an instance of an object.
[18:26:35 52] [xVotemap 1.5.6.0] Error: Exception caught in GenerateMapOptions
[18:26:35 52] [xVotemap 1.5.6.0] Error: Failed to compare two elements in the array.
Situation:

 

Battlefield 4 Layer with:

- Adkats 6.9.0.0

- ProConRulz

- UltimateMapManager

- ServerKills

- 23 Maps in the rotation (Mix CQL and CQ no duplicate map)

 

 

Layer was completely fresh installed on Saturday. The same settings work perfectly on another server.

 

here are the settings:

 

Unbenannt.JPG

 

 

 

MfG Tonne.

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Originally Posted by elvanus*:

 

Hi,

 

I always get an error message.

 

Code:

[18:26:33 74] [xVotemap 1.5.6.0] Error: Exception caught in SortMapList, continuing without proper map order =\
[18:26:33 74] [xVotemap 1.5.6.0] Error: Object reference not set to an instance of an object.
[18:26:35 52] [xVotemap 1.5.6.0] Error: Exception caught in GenerateMapOptions
[18:26:35 52] [xVotemap 1.5.6.0] Error: Failed to compare two elements in the array.
Situation:

 

Battlefield 4 Layer with:

- Adkats 6.9.0.0

- ProConRulz

- UltimateMapManager

- ServerKills

- 23 Maps in the rotation (Mix CQL and CQ no duplicate map)

 

 

Layer was completely fresh installed on Saturday. The same settings work perfectly on another server.

 

here are the settings:

 

Unbenannt.JPG

 

 

 

MfG Tonne.

Same with me. I have already updated BF4.def but still not working

In chat I got:

"Server to all Type: /1, /2, ... in chat to vote for the next map!"

but it doesn't list the maps

and in procon I got this:

[12:27:36 98] [xVotemap 1.5.6.0] Error: Exception Caught while trying to remove current map, continuing without removing =\

[12:27:36 98] [xVotemap 1.5.6.0] Error: Object reference not set to an instance of an object.

[12:27:36 98] [xVotemap 1.5.6.0] Error: Exception caught in SortMapList, continuing without proper map order =\

[12:27:36 98] [xVotemap 1.5.6.0] Error: Object reference not set to an instance of an object.

[12:27:37 01] [xVotemap 1.5.6.0] Error: Exception caught in GenerateMapOptions

[12:27:37 01] [xVotemap 1.5.6.0] Error: Failed to compare two elements in the array.

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Originally Posted by elvanus*:

 

OK I think I got this.. looks like a bug for me.. if i set "Exclude current map from vote options" to YES the votemap does't work, it MUST be NO. Now it's working but I lost this function.

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  • 2 months later...

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