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xVotemap 1.5.6.0


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Originally Posted by LCARSx64*:

 

Hi people will votemap work with the new gun master game mode ?

Yeah I would like to know aswell.

I'd say it would work for map only voting but not with gamemode vote, for that it'd need an update. :ohmy:
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Originally Posted by xFaNtASyGiRLx*:

 

I'd say it would work for map only voting but not with gamemode vote, for that it'd need an update. :ohmy:

whatcha waiting for then LCARS? :ohmy: do it do it dooo eeet :biggrin:
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Originally Posted by LCARSx64*:

 

whatcha waiting for then LCARS? :ohmy: do it do it dooo eeet :biggrin:

Haha, not my plugin and would probably take me more time to look at the code and figure out how to add it (if I even could figure it out) than it would to wait for grizzlybeer to update it.
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Originally Posted by madmuthamonk*:

 

That would be cool. Might be hard though to have a map vote and a preset vote come up at the same time. Maybe like a 2 part vote. First the map vote and then have the preset vote come up. Good luck with that, I would use it for sure

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  • 3 weeks later...

Originally Posted by Kal-El*:

 

Updated Def file on layer and still the same message.

 

I will monitor it and if we are able to vote on and off the gamemode it will suffice.

 

 

Edit:Whilst on Bounty Hunter it fails to initiate a vote. Is it set up to activate like TDM? as its basically the same mode.

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Originally Posted by madmuthamonk*:

 

Let me check to see if that is the one from my layer, might be the wrong one.

 

 

 

****EDIT: Use the updated one on the next page from B-Murda. His fixes stuff that mine did not

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Originally Posted by moacco07*:

 

Hello plugin developer for votemap,

 

I've been using this plugin for few months now and i observed that even with the randomness settings, we still have repeated maps/modes appearing in the next voting.

 

Therefore i have suggestions, why don't you implement "EXCLUDE LAST X PLAYED MAPS FROM VOTE OPTIONS" and option available to selected "X" value.

 

Second, please please please implement the voting list. Only one map with gamemode in a single line. Example below.

 

1. Caspian Border [Conquest]

2. Propaganda [Chain Link]

3. Operation Whiteout [CTF]

4. Zavod 311 [TDM]

5. Siege Of Shangai [Rush]

6. Dawnbreaker [GM]

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Originally Posted by Kal-El*:

 

Cheers madmuthamonk it works now :smile:

 

@moacco07 putting the list like that would limit the amount of maps you are able to vote on.

Having 2 maps on each line doubles the visible voting options.

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Originally Posted by drakoolaah*:

 

Hi there

When i use Votemap, i'm not able to see any voting options.

No maps/modes are visible as voting options. I can still vote, but since there's no map/mode visible as voting option, i keep getting error that "Your vote was not recognised. Please Try Again."

It was working properly before the latest DLC.

I have updated the BFHL .def file.

 

Procon says xVotemap: UPDATE 1.5.6.0 AVAILABLE

[17:08:32 54] xVotemap: your version: 1.5.7b.1

[17:08:32 54] xVotemap: latest version 1.5.6.0

Is 1.5.6 the latest version?

 

I'm getting these messages in Procon:

[17:09:02 12] [xVotemap 1.5.7b.1] Info: Estimated voting start 1795 seconds ago, @ 0:39:07

[17:09:03 98] [xVotemap 1.5.7b.1] Error: Exception Caught while trying to remove current map, continuing without removing =\

[17:09:03 98] [xVotemap 1.5.7b.1] Error: Object reference not set to an instance of an object.

[17:09:04 01] [xVotemap 1.5.7b.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[17:09:04 01] [xVotemap 1.5.7b.1] Error: Object reference not set to an instance of an object.

[17:09:04 04] [xVotemap 1.5.7b.1] Error: Exception caught in GenerateMapOptions

[17:09:04 04] [xVotemap 1.5.7b.1] Error: Failed to compare two elements in the array.

[17:09:04 04] [xVotemap 1.5.7b.1] Work: Displayed vote banner

[17:09:04 04] [xVotemap 1.5.7b.1] Info: Voting poll: Started!

[17:09:32 32] [xVotemap 1.5.7b.1] Info: Voting duration: 28 seconds.

 

Does the xVotemapHLDLC work well with DLC maps and modes as well?

Can you please advise as to how to fix it.

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Originally Posted by drakoolaah*:

 

Hello guys

I'm not able to see maps and modes in voting options.

 

I keep getting these errors in battlefield Hardline

[19:00:35 44] [xVotemap 1.5.7b.1] Info: Estimated voting start 928 seconds ago, @ 12:45:07 AM

[19:00:40 47] [xVotemap 1.5.7b.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[19:00:40 47] [xVotemap 1.5.7b.1] Error: Object reference not set to an instance of an object.

[19:00:40 48] [xVotemap 1.5.7b.1] Error: Exception caught in GenerateMapOptions

[19:00:40 48] [xVotemap 1.5.7b.1] Error: Failed to compare two elements in the array.

[19:00:40 50] [xVotemap 1.5.7b.1] Work: Displayed vote banner

 

 

can any1 help me with these please

Cheers

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Originally Posted by B-Murda*:

 

So I updated the original mod I did when I first added HL support.

 

madmuthamonk's does semi work for voting to the new maps but it didn't seem to start voting when on the new modes to get to another one, or at least for our server.

 

Anyway I did the following changes:

 

I modified Hotwire to be like Conquest

Originally this was time based because procon couldn't see tkt count but last patch fixed that so I fixed the vote method.

I removed heist showing twice in the settings line so you know for sure which one it is.

I modified the new mode so it votes like TDM (based on ticket count going up.)

 

I've NOT gotten to test it fully and imagine the TDM method will still vote a little early because it's going based on 100tkts not the higher number but that's for another day/person to play with..

 

Because of the heist fix I did it will probably replace or mess up the existing cfg file but not that many settings in here so you can just note them down.

 

Attached Files:

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Originally Posted by drakoolaah*:

 

Hello guys

I've been using xVotemap for battlefield Hardline plugin.

It was working well before the DLC, but now it keeps giving errors.

In the game i'm not able to see any voting options. I can see the message asking players to type in /1, /2....etc to vote but the actual maps/modes associated with these options are not visible.

I have updated the .def file with latest update available, still getting errors.

I have tried 1.5.7b.1, 1.5.6, HDLC versions; all show same errors.

In the procon, i'm getting belowmentioned errors:

 

 

[02:20:57 52] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:21:23 65] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:21:54 05] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:22:24 48] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:22:54 92] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:23:25 31] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarSmall0

[02:23:43 66] [xVotemap 1.5.6.0] Work: Skipped Level: Stopping voting system

[02:23:44 83] [xVotemap 1.5.6.0] Info: Level loaded: Bank Job , Round 1 of 2

[02:23:44 83] [xVotemap 1.5.6.0] Work: Level loaded: Not last round, voting system will not be enabled

[02:23:59 62] [xVotemap 1.5.6.0] Work: Skipped Level: Stopping voting system

[02:24:00 32] [xVotemap 1.5.6.0] Info: Level loaded: Bank Job , Round 1 of 1

[02:24:00 32] [xVotemap 1.5.6.0] Work: Level loaded: Last round detected, starting voting system

[02:24:00 37] [xVotemap 1.5.6.0] Info: Current gamemode is not recognised: TurfWarLarge0

[02:24:00 67] [xVotemap 1.5.6.0] Info: Maplist change detected

 

 

[02:31:25 67] xVotemap Enabled!

[02:31:37 51] xVotemap: UPDATE 1.5.6.0 AVAILABLE

[02:31:37 51] xVotemap: your version: 1.5.7b.1

[02:31:37 51] xVotemap: latest version 1.5.6.0

[02:32:06 90] [xVotemap 1.5.7b.1] Info: Estimated voting start 1795 seconds ago, @ 10:02:11

[02:32:11 69] [xVotemap 1.5.7b.1] Error: Exception Caught while trying to remove current map, continuing without removing =\

[02:32:11 69] [xVotemap 1.5.7b.1] Error: Object reference not set to an instance of an object.

[02:32:11 72] [xVotemap 1.5.7b.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[02:32:11 72] [xVotemap 1.5.7b.1] Error: Object reference not set to an instance of an object.

[02:32:11 77] [xVotemap 1.5.7b.1] Error: Exception caught in GenerateMapOptions

[02:32:11 77] [xVotemap 1.5.7b.1] Error: Failed to compare two elements in the array.

[02:32:11 78] [xVotemap 1.5.7b.1] Work: Displayed vote banner

[02:32:11 78] [xVotemap 1.5.7b.1] Info: Voting poll: Started!

 

 

Can any1 please help me with this.

cheers

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  • 3 weeks later...

Originally Posted by Kal-El*:

 

So I updated the original mod I did when I first added HL support.

 

madmuthamonk's does semi work for voting to the new maps but it didn't seem to start voting when on the new modes to get to another one, or at least for our server.

 

Anyway I did the following changes:

 

I modified Hotwire to be like Conquest

Originally this was time based because procon couldn't see tkt count but last patch fixed that so I fixed the vote method.

I removed heist showing twice in the settings line so you know for sure which one it is.

I modified the new mode so it votes like TDM (based on ticket count going up.)

 

I've NOT gotten to test it fully and imagine the TDM method will still vote a little early because it's going based on 100tkts not the higher number but that's for another day/person to play with..

 

Because of the heist fix I did it will probably replace or mess up the existing cfg file but not that many settings in here so you can just note them down.

Does this now work with Bounty Hunter (does not matter if it starts early)

At the moment my version from madmuthamonk fails on this mode.

 

 

EDIT: NVM I uploaded it anyway and it works a treat, many thanks for the update :smile:

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  • 2 weeks later...

Originally Posted by Mamba334*:

 

Hello,

 

Is there a way to change the random value in the Votemap plugin? A setting to make maps that have been played take longer to show up for vote? Votemap options, give 6 options instead of 4? This gives people a much better chance to see maps they like and want to vote on.

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Originally Posted by ColColonCleaner*:

 

Hello,

 

Is there a way to change the random value in the Votemap plugin? A setting to make maps that have been played take longer to show up for vote? Votemap options, give 6 options instead of 4? This gives people a much better chance to see maps they like and want to vote on.

Yes there are settings for both of those. Please look at the plugin docs.
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Originally Posted by Antares*:

 

Hopefully somebody can provide some tips to help me get VoteMap working in BF4. The voting never starts during the entire round. I'm not a stranger to VoteMap as it successfully runs on my BF3 server. In BF4 TDM, the round starts and in Procon it says that the last round was detected and the voting system was started. I'm running 1.5.6.0 and both the xVoteMap.cs and xVoteMap.dll files are in the BF4 plugin folder. Below are screenshots of my settings. I've triple checked everything and compared it to my BF3 VoteMap server which works. I don't see what could be causing the Voting to not start during the round. I notice under the Voting settings, there is no settings for TDM for when the voting time should start. However there are settings for Conquest/Rush/Conquest Assault/Elimination.

 

Capture3.JPG

 

Capture2.JPG

 

Capture4.JPG

 

Do I just not have the right setting for something? Thanks for any help, I appreciate it!

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Originally Posted by Antares*:

 

Regarding the post above, if somebody can help me figure this out, I'll make a $25 donation to this site. And if somebody is willing to help me set up some other things like kill streak announcements, first kill messages etc, I'll make an additional $50 donation.

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Originally Posted by ColColonCleaner*:

 

Regarding the post above, if somebody can help me figure this out, I'll make a $25 donation to this site. And if somebody is willing to help me set up some other things like kill streak announcements, first kill messages etc, I'll make an additional $50 donation.

I have no idea why it wouldn't be working. I can send you our votemap cfg file later today though, we run TDM on BF4 with it and everything is fine.

 

For kill streaks and special kill announcements just run the serverkills plugin, handles most of that. Can send you our cfg for that as well if you want it but that's a very easy plugin to set up.

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Originally Posted by Antares*:

 

I have no idea why it wouldn't be working. I can send you our votemap cfg file later today though, we run TDM on BF4 with it and everything is fine.

 

For kill streaks and special kill announcements just run the serverkills plugin, handles most of that. Can send you our cfg for that as well if you want it but that's a very easy plugin to set up.

Thanks for taking the time to provide some tips. If you could send the VoteMap cfg, that would be great. One thing I'm curious about with it. When its running on the BF3 Conquest server, it will display an update on when the approximate start time will be for when the voting starts. Whereas with the BF4 TDM, aside from it saying that the voting system has started, it doesn't provide any sort of time estimate of when the voting will start. How does VoteMap know when to start the voting? I've noticed on other TDM servers that the voting will start a few minutes after the round started, and other servers it will start towards the end of the round. Which means that there is control over when to start the voting?
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