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Originally Posted by crasht01*:

 

No help?

Is there no more support for this plug inn? 8 days since my last post with no replies.

Is there a better plugin for a vote map?

Hey,

 

All I did was opened up the Bf4.def file with notepad++ then opened the new bf4.def with notepad++ and put the windows side by side and copied the new files contents and pasted them over the old file to make it a new one.

I am sure there are simpler ways of doing this but it works for me and sorry I didn't get back earlier to say what I did but been busy with new website

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Originally Posted by supermillhouse*:

 

I downloaded the BF4.def file and opened it with wordpad.

 

this is what the final stand maps look like for Conquest large.

 

// XP4 (Final Stand)

procon.protected.maps.add "ConquestLarge0" "XP4_Arctic" "Conquest Large" "Operation Whiteout" 0

procon.protected.maps.add "ConquestLarge0" "XP4_SubBase" "Conquest Large" "Hammerhead" 0

procon.protected.maps.add "ConquestLarge0" "XP4_Titan" "Conquest Large" "Giants Of Karelia" 0

procon.protected.maps.add "ConquestLarge0" "XP4_Wlkrftry" "Conquest Large" "Hangar 21" 0

 

Im not really sure what I need to change to make the proper map load when voted

 

Thanks for your Help

 

Hitch

There was originally a mistake in the naming of Hangar 21, it the code name should be "XP4_WlkrFtry" with the capital "F". Whether this is related to the problem, but it could be a cause.

 

Because a lot of procon hosts disable automatic updating they still have the incorrect naming of the map which most plugins will referee to for names

 

edit the BF4.def file

 

Do a search and replace "Ctrl + H", check "case sensitive" box, on "XP4_Wlkrftry" and replace with "XP4_WlkrFtry".

 

Also check that these 2 maps are the correct way round for all game modes, above ones are not.

 

Code:

procon.protected.maps.add "ConquestLarge0" "XP4_Titan" "Conquest Large" "Hangar 21" 0
procon.protected.maps.add "ConquestLarge0" "XP4_WlkrFtry" "Conquest Large" "Giants Of Karelia" 0
My host has #ucked this up as well somehow.

 

Mods: if I have this wrong feel free to correct.

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  • 2 weeks later...

Originally Posted by HitchItch*:

 

There was originally a mistake in the naming of Hangar 21, it the code name should be "XP4_WlkrFtry" with the capital "F". Whether this is related to the problem, but it could be a cause.

 

Because a lot of procon hosts disable automatic updating they still have the incorrect naming of the map which most plugins will referee to for names

 

edit the BF4.def file

 

Do a search and replace "Ctrl + H", check "case sensitive" box, on "XP4_Wlkrftry" and replace with "XP4_WlkrFtry".

 

Also check that these 2 maps are the correct way round for all game modes, above ones are not.

 

Code:

procon.protected.maps.add "ConquestLarge0" "XP4_Titan" "Conquest Large" "Hangar 21" 0
procon.protected.maps.add "ConquestLarge0" "XP4_WlkrFtry" "Conquest Large" "Giants Of Karelia" 0
My host has #ucked this up as well somehow.

 

Mods: if I have this wrong feel free to correct.

I did this as you requested. It did not fix the issue.

So is this a votemap plugin issue or a issue with our host server? We use Trinity

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Originally Posted by HitchItch*:

 

Well its not a server issue, I created a ticket and they check for update, no updates. It has to be a votemap plug in issue

 

From Trinity Server Tech Support:

Hello we checked all 3 proco servers and ran them manully and clicked on each one and clicked on update . There was no update to the prcon server and DEF files.

http://imgur.com/K6cxqQv

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Originally Posted by Six*:

 

So it's been about a month or two since I posted asking for help on my Votemap issue, and no one has responded with anything else. Still having the issue.

 

Does anyone have Teamspeak that they could join our server and I can walk them through the issue. Maybe actually talking about it might help me?

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Originally Posted by HitchItch*:

 

It seems like the support for this plug in is slow at best.

I just resolved my issue myself yesterday with the map loading incorrectly when voted on.

i had to down the Bf4.def from our other server and upload it to the server we were having issues with.

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Originally Posted by crasht01*:

 

It seems like the support for this plug in is slow at best.

I just resolved my issue myself yesterday with the map loading incorrectly when voted on.

i had to down the Bf4.def from our other server and upload it to the server we were having issues with.

Hey,

 

 

If you had of stated in your 1st post that you had 2 servers and 1 was working fine you would have got told to do exactly what you have done a month ago :smile:

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Originally Posted by HitchItch*:

 

Hey,

 

 

If you had of stated in your 1st post that you had 2 servers and 1 was working fine you would have got told to do exactly what you have done a month ago :smile:

Sure that fixed my issue, but the problem is still there somewhere in the old BF4.def file. The actual source of the problem has not been found. If/When others have the same issue, the only resolution is to replace the file. what if they only have 1 server.

 

When an engine blows up you can resolve your issue by installing a motor, but you didn't find out why the engine blew. knowledge is a good thing.

 

Hitch

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Originally Posted by LjMjollnir*:

 

Sure that fixed my issue, but the problem is still there somewhere in the old BF4.def file. The actual source of the problem has not been found. If/When others have the same issue, the only resolution is to replace the file. what if they only have 1 server.

If you only have 1 server and it is unable to update the Bf4.def by itself (which does happen).. you can just download it yourself from the source :ohmy:.. these forums have loads of locations :ohmy:.. but the last one i know of is https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def
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Originally Posted by HitchItch*:

 

If you only have 1 server and it is unable to update the Bf4.def by itself (which does happen).. you can just download it yourself from the source :ohmy:.. these forums have loads of locations :ohmy:.. but the last one i know of is https://github.com/Myrcon/Procon-1/b...onfigs/BF4.def

Updating does nothing to resolve the issue. In my post #546 I mentioned that I had Trinity games check for an update, there was no update, all of our servers are running the latest version. I even posted a link in that posted with a screenshot showing that.

 

 

Wish you would have posted this 2 months ago, It would have saved me a lot of time, But thanks for posting it, It will help others in the future

 

Hitch

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Originally Posted by crasht01*:

 

Sure that fixed my issue, but the problem is still there somewhere in the old BF4.def file. The actual source of the problem has not been found. If/When others have the same issue, the only resolution is to replace the file. what if they only have 1 server.

 

When an engine blows up you can resolve your issue by installing a motor, but you didn't find out why the engine blew. knowledge is a good thing.

 

Hitch

The reason why the engine blew the actual source of the problem was a typo in the code supermillhouse told you that in his post #544. A new Bf4.def file was written to correct this typo that is why you were told to update it.

 

Some GSP's fail to update every server or this type of problem is not noticed until someone changes their maps around.

 

This particular problem was noticed on the first day of the release of the last stand DLC and a new BF4.def file was written straight away and has been used to fix the problem.

 

Problems can sometimes be resolved by reading through a few of the older post and you will find your solution this problem was not a new issue it had been solved a few months ago.

 

Knowing how to research knowledge is a great thing :smile:

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Originally Posted by HitchItch*:

 

I did change the maps around in the bf4.def file like you suggested and changed to a capitol letter and that didn't fix the issue, like I replied to you. that is why I decided to use our other .def file

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Originally Posted by crasht01*:

 

I did change the maps around in the bf4.def file like you suggested and changed to a capitol letter and that didn't fix the issue, like I replied to you. that is why I decided to use our other .def file

I did not suggest to change the maps around or change the capital letters.

I only suggested that you update the bf4.def file because I knew a that a complete replacement would work as it has with so many other people with the same problem.

 

Now you have done that and it fixed the problem :smile:

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  • 2 weeks later...

Originally Posted by moacco07*:

 

To the plugin developer,

 

Now it shows two maps in a single line. How do i change it to one map in a single line. There is no option available on the votemap plugin settings. Can you help me?

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Originally Posted by moacco07*:

 

To the plugin developer,

 

Now it shows two maps in a single line. How do i change it to one map in a single line. There is no option available on the votemap plugin settings. Can you help me?

Any help?
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Originally Posted by moacco07*:

 

To the plugin developer,

 

Now it shows two maps in a single line. How do i change it to one map in a single line. There is no option available on the votemap plugin settings. Can you help me?

grizzlybeer,

 

Anyway you could help me?

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Originally Posted by LumPenPacK*:

 

To the plugin developer,

 

Now it shows two maps in a single line. How do i change it to one map in a single line. There is no option available on the votemap plugin settings. Can you help me?

Spam won't help you to get a faster answer.

 

One map in a single line is not possible with the current version of votemap.

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Originally Posted by moacco07*:

 

Spam won't help you to get a faster answer.

 

One map in a single line is not possible with the current version of votemap.

Hi LumPenPack,

 

Sorry i did not mean to spam. Then which votemap version for BF4 that i can do that.

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Originally Posted by LumPenPacK*:

 

Hi LumPenPack,

 

Sorry i did not mean to spam. Then which votemap version for BF4 that i can do that.

I don't think there's a version which can do that. You need to modify the plugin itself if you really need to have one map per line.
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Originally Posted by xXx-Predator*:

 

Hey guys I am having a problem installing this plug in. I unzipped the file in the plugin folder just as it says but it is not showing up in procon. I am a noob at this whole procon thing any help would be great.

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Originally Posted by )RAG()N*:

 

is there a way to stop the votemap spam in the plugin log?

 

Code:

[10:01:31 99] [xVotemap 1.5.6.0] Info: Estimated voting start in 29 minutes, 34 seconds @ 10:31:05 AM
[10:02:02 43] [xVotemap 1.5.6.0] Info: Estimated voting start in 29 minutes, 3 seconds @ 10:31:05 AM
[10:02:32 83] [xVotemap 1.5.6.0] Info: Estimated voting start in 28 minutes, 33 seconds @ 10:31:05 AM
[10:03:03 26] [xVotemap 1.5.6.0] Info: Estimated voting start in 28 minutes, 3 seconds @ 10:31:06 AM
[10:03:33 67] [xVotemap 1.5.6.0] Info: Estimated voting start in 27 minutes, 32 seconds @ 10:31:05 AM
[10:04:04 10] [xVotemap 1.5.6.0] Info: Estimated voting start in 27 minutes, 2 seconds @ 10:31:06 AM
[10:04:34 54] [xVotemap 1.5.6.0] Info: Estimated voting start in 26 minutes, 31 seconds @ 10:31:05 AM
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Originally Posted by kcuestag*:

 

Suggestion for future version of Votemap.

 

When it announces the next map on round end, have it look whatever next map is from the Procon's maplist in that very same moment. Otherwise, an Admin may have changed the next map to something else, and plugin announces the wrong next map.

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