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xVotemap 1.5.6.0


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Originally Posted by tupiware*:

 

Hello, how to display a list of map in game, for example:

/ 1 Goldmun Railway conquest

/ 2 Operation Locker dom

/ 3 Zavod 311 rush

 

I know I need to edit the plugin but where?

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Originally Posted by B-Murda*:

 

works great on Battlefield Hardline

It will still need updates though if it is indeed actually working.

 

Looking at the code it's got game modes coded so it knows how to tell when a round gets near the end and also about modes that go up vs. down on ticket count. For example TW (CQ) vs. TDM.

 

It should be fairly simple to update but I don't have the game yet to test all the modes and know which ones do what to track tickets.

 

I know one mode maybe similar to rush, turf is similar to conquest, TDM is the same but not sure how the other line up to know if they need to go by what ticket counting method.

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Originally Posted by B-Murda*:

 

Yeah, looks like the new game types aren't recognised by the plug-in. Other than that, it seems? to be ok.

It's easy to modify this one but few things I wasn't sure on.

 

You know how TDM counts up to 100 for the winning team normally where CQ maps count down?

Those get tracked different.

 

Do any of the other modes go UP similar to TDM or are they all starting out with a ticket count and go down?

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Originally Posted by Phractal*:

 

Anyone else having problems with this plugin constantly restarting the map over and over.

Was fine until the update.

Don't have that problem, my problem is, that the vote system wont start and I have no idea why :sad: It works if started manually, just not automatically. Could anyone post their settings if they got it to work?

 

Thanks!

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Originally Posted by ColColonCleaner*:

 

Don't have that problem, my problem is, that the vote system wont start and I have no idea why :sad: It works if started manually, just not automatically. Could anyone post their settings if they got it to work?

 

Thanks!

Remember there is a problem with ticket counts for non-conquest/tdm modes right now. That will require a game update.
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Originally Posted by B-Murda*:

 

Don't have that problem, my problem is, that the vote system wont start and I have no idea why :sad: It works if started manually, just not automatically. Could anyone post their settings if they got it to work?

 

Thanks!

** and me and ColColonCleaner posted at same time hah.

 

It won't start because it doesn't know the modes.

 

The way the votemap works is it has a list of the game modes with some basic information.

 

Like for CQ the ticket count goes down. So it knows when it gets to your set threshold, start the vote.

For TDM, ticket count goes up, so it counts a little different.

 

For Hardline. The modes are different names, thus it can't do what it needs to automate anything.

 

As I stated above, someone will need to update the modes.

I'm not familiar with all the modes and how/what they count to do it 100%.

We could easily fix this for TDM and Conquest though.

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Originally Posted by Phractal*:

 

Remember there is a problem with ticket counts for non-conquest/tdm modes right now. That will require a game update.

I realise that, but I'm trying to get it to work on conquest :sad:
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Originally Posted by B-Murda*:

 

I realise that, but I'm trying to get it to work on conquest :sad:

Conquest isn't called conquest in hardline though like BF4.

 

BF4 is called conquest, hardline calls it turfwar on the backend along with other little changes.

 

That all said, attached is my attempt at modifying this.

 

I've not tested Heist mode and Crosshair/Rescure aren't supported at all.

 

I've updated the release notes and known issues on it once installed.

Hopefully someone a little more skilled vs. me can give an official update.

 

In short TDM starts early as thinks only 100 tickets despite HL being 300 (I tried to modify the hardcode but it didn't seem to matter so I left as original).

 

Hotwire, despite being like conquest, has to be run based on time like Blood Money and Rush/CA as currently procon doesn't report ticket counts.

 

Anyone else feel free to better. TDM ideally should get proper tkt count from server if possible, if not a property field made to allow user input.

 

I've also had timing issues with this plugin always as far as when votes start so it was never very accurate anyway but still a great plugin we live by and beats nothing.

 

**Update 3/20 - Had typo for blood money that on procon restart the time you had set would revert back to 600. I re-uploaded with that corrected.

 

**Update 3/30 - Added other game modes, though they don't properly work because too short but stops unsupported map errors.

 

Attached Files:

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Originally Posted by shankerz*:

 

Conquest isn't called conquest in hardline though like BF4.

 

BF4 is called conquest, hardline calls it turfwar on the backend along with other little changes.

 

That all said, attached is my attempt at modifying this.

 

I've not tested Heist mode and Crosshair/Rescure aren't supported at all.

 

I've updated the release notes and known issues on it once installed.

Hopefully someone a little more skilled vs. me can give an official update.

 

In short TDM starts early as thinks only 100 tickets despite HL being 300 (I tried to modify the hardcode but it didn't seem to matter so I left as original).

 

Hotwire, despite being like conquest, has to be run based on time like Blood Money and Rush/CA as currently procon doesn't report ticket counts.

 

Anyone else feel free to better. TDM ideally should get proper tkt count from server if possible, if not a property field made to allow user input.

 

I've also had timing issues with this plugin always as far as when votes start so it was never very accurate anyway but still a great plugin we live by and beats nothing.

it is working for us in heist, and conquest. I wish we had a way to add all the maps and have the game the game rotate threw each of the map rotations for game modes. example game rotates through all heist, then through bloodmoney, then through conquest. it appears currently you have to manually set the server to each rotation at a time. example im on heist downtown, and we want to play bloodmoney grow. i have to use pcron and manually set the server to the bloodmoney servers, loads all 5 and removes the heist maps from the rotation.
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Originally Posted by B-Murda*:

 

You can have multiple game modes.

 

Our servers we have Conquest, Blood, TDM and Hotwire.

 

I did find that if you put above 27 maps it has problems.

We've got 2 servers with 27 maps and working good.

 

I've not tested (but should work) you can even turn the vote map so it excludes current mode from the next vote.

 

 

**For anyone that downloaded this before this post, you may want to re-download. I just updated.

I had a typo for blood money that made it so when you set the time for vote to kick off, on next procon restart it would default back to 600 and not what you had set.

 

That's only change though, so nothing major.

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Originally Posted by B-Murda*:

 

Any clue when this gets updated to Hardline? I know it works partially now but still :smile:

Have you read the last few posts?

 

The update I did is as close as it can get for now. The new game modes do not report score information to procon so can't balance by anything but duration into the game. (TDM might be only one fixable by someone else, but it just starts early is all)

 

Just download the zip I updated and use it. The modes and maps will all display correctly in the vote and the vote will start automatically based on the settings you pick.

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Originally Posted by TheGamingLawNL*:

 

Have you read the last few posts?

 

The update I did is as close as it can get for now. The new game modes do not report score information to procon so can't balance by anything but duration into the game. (TDM might be only one fixable by someone else, but it just starts early is all)

 

Just download the zip I updated and use it. The modes and maps will all display correctly in the vote and the vote will start automatically based on the settings you pick.

Yeah i've read it, that's why I said "I know it works partially" :smile:
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Originally Posted by Kal-El*:

 

Nice work on adapting the plug in B-Murda.

You did however miss off two gamemodes, Crosshair and Rescue

 

I have edited my copy of the mod already to include those.

 

case "Hit0":

return "VIP";

case "Hostage0":

return "RES";

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Originally Posted by B-Murda*:

 

Nice work on adapting the plug in B-Murda.

You did however miss off two gamemodes, Crosshair and Rescue

 

I have edited my copy of the mod already to include those.

 

case "Hit0":

return "VIP";

case "Hostage0":

return "RES";

At the moment we don't have those modes on our servers so I wasn't familiar enough with them to know how they work.

 

You should have needed to add some info to a few other spots in plugin.

It mainly has to do with putting the modes in the proper section so it knows when/how to trigger the votes. Based on time or a ticket count (if it can get it even).

 

Was kind of in hopes one of the original people would take a swing through it in case anything silly missed or can be improved, but the basics do work with a little tweaking.

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Originally Posted by Kal-El*:

 

The unsupported gametypes don't really need an activation method.

I just shuffled my rotation so that a supported gamemode followed those unsupported ones.

 

A vote does not start on them but at least they are selectable and it gives people options.

 

Vote just starts on the next supported mode.

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Originally Posted by bbbest55*:

 

Nice work on adapting the plug in B-Murda.

You did however miss off two gamemodes, Crosshair and Rescue

 

I have edited my copy of the mod already to include those.

 

case "Hit0":

return "VIP";

case "Hostage0":

return "RES";

Hi, Thanks for the tip, il try this. This is the only code i need to add?
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Originally Posted by Kal-El*:

 

For those map descriptions to be added to the vote, yes. (not sure how to activate the vote on those modes though)

So make sure you have a supported gametype running after those maps then a vote will start once it knows what to do.

 

I always edit the gametypes anyway as I never like the look of the default ones in the plugin.

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