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xVotemap 1.5.6.0


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Originally Posted by maxdralle*:

 

Hi I remember I can adjust a point for an admin to have 3 points when I vote but I cant find any option to change it.

 

How can I set that ?

put the playernames with 3x vote power in the vip list.

 

procon pc tool > parent control > layer > xvotemap > plugin settings > vip list

 

Attached Files:

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Originally Posted by underpk*:

 

put the playernames with 3x vote power in the vip list.

 

procon pc tool > parent control > layer > xvotemap > plugin settings > vip list

i just find that I use the older version so it doesnt have VIP option thank you :smile:
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  • 2 months later...

Originally Posted by Rev0verDrive*:

 

Anyone having issues with the 3 free DLC maps or any others messing with the vote list? When I do a full list (TDM) I get a list of errors.

 

Code:

Error: Exception caught in SortMapList, continuing without proper map order
Error: Object reference not set to an instance of an object.
Error: Exception caught in GenerateMapOptions
Error: Failed to compare two elements in the array.
If I run Vanilla and a few DLC I'll occasionally see if at all only 2 errors

Code:

Error: Exception caught in SortMapList, continuing without proper map order
Error: Object reference not set to an instance of an object.
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Originally Posted by xfileFIN*:

 

Anyone having issues with the 3 free DLC maps or any others messing with the vote list? When I do a full list (TDM) I get a list of errors.

 

Code:

Error: Exception caught in SortMapList, continuing without proper map order
Error: Object reference not set to an instance of an object.
Error: Exception caught in GenerateMapOptions
Error: Failed to compare two elements in the array.
If I run Vanilla and a few DLC I'll occasionally see if at all only 2 errors

Code:

Error: Exception caught in SortMapList, continuing without proper map order
Error: Object reference not set to an instance of an object.
BF4.def is up to date?
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  • 3 months later...

Originally Posted by ColColonCleaner*:

 

Is this plugin dead? I have a small request.

Add an exclude list, so that it is possible to add maps or game modes that are not showed in the vote.

Thanks

If you don't want them to show up, why not just remove them from your maplist?
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Originally Posted by Talzac*:

 

If you don't want them to show up, why not just remove them from your maplist?

I need them on the maplist go get "population control" this is a "fix" for the not working adaptive server starter plugin. If I have defuse on list it limits the map list to 10 players, when ultimate map manger change map list I have team deathmatch 1 map on the list and then it opens up for 20 players.

This is a way I have figured out to get around the read only player settings value on the server, to get it started.

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Originally Posted by ColColonCleaner*:

 

I need them on the maplist go get "population control" this is a "fix" for the not working adaptive server starter plugin. If I have defuse on list it limits the map list to 10 players, when ultimate map manger change map list I have team deathmatch 1 map on the list and then it opens up for 20 players.

This is a way I have figured out to get around the read only player settings value on the server, to get it started.

No, there is an easy way to fix this. Set your server size manually in the startup file to the max value that it will ever be. Then you can run any player count on any game mode, with a few exceptions. When you set it manually the server will nolonger modify the player count based on the maplist. This is the server doing this, not any plugin.
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Originally Posted by Talzac*:

 

No, there is an easy way to fix this. Set your server size manually in the startup file to the max value that it will ever be. Then you can run any player count on any game mode, with a few exceptions. When you set it manually the server will nolonger modify the player count based on the maplist. This is the server doing this, not any plugin.

I think you missunderstod me, I have already "fixed this" it is working, I just want to exclude the maps that is making this work from the maplist.
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Originally Posted by ColColonCleaner*:

 

I think you missunderstod me, I have already "fixed this" it is working, I just want to exclude the maps that is making this work from the maplist.

Ah, you're using maplist manipulation as a way to bypass the mandate DICE added to keep servers at the same player count after startup. They added that to stop admins from doing this because players who joined the server for one thing would end up playing something else and get angry.

 

You probably would need a list of excluded maps in the plugin to make that manipulation work.

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Originally Posted by Talzac*:

 

Ah, you're using maplist manipulation as a way to bypass the mandate DICE added to keep servers at the same player count after startup. They added that to stop admins from doing this because players who joined the server for one thing would end up playing something else and get angry.

 

You probably would need a list of excluded maps in the plugin to make that manipulation work.

Yes, if I can not get insane limits to reload or set another map if that map comes up?

Yes, it is hard to populate a 32 server now I hope this will make it a bit easier.

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Originally Posted by ColColonCleaner*:

 

i have extracted the file into my pro-con but it is not showing up any help would be nice please and thank you.

Did you only extract the .cs file? This plugin and a few others need to have the entire plugins directory in their zip files pasted over your plugins directory in procon.

 

Look in the xVoteMap.cs file you have on your layer, it likely only has 1 tiny line in it.

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Originally Posted by RedBull_RX*:

 

Hi, I have a question about votemap with only 2 CQ small maps- Locker and Metro

Can I use and if I can use this plugin, how I can achieve this... 2 weeks I can't find any plugin

to manage my (only 2) CQ-small maps - I mean votemap between always thease 2 maps....

 

If someone have any ideas I will very appreciate any help! :ohmy:

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  • 3 months later...

Originally Posted by payver*:

 

Hello,

where in the code i have to edit that the "|" and spaces between the vote-options disappear, i want more place so maybe the 2 options are showed in 1 line instead 2.

Where does the plugin gets the map names, i searched the code but couldn't find. Where to edit. Maybe its not possible or not good because other plugins takes all from one file? Because Mapnames are sometimes too long, maybe cutting "Operation" to "Op." etc.

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  • 7 months later...

Originally Posted by Skuzlebut*:

 

Hi!

Is the plugin still not working properly for Battlefield Hardline, or am I setting something up incorrectly? It gives an error in the console: "Current gamemode is not recognized: TurfWarLarge0" What could be wrong? Need to manually change the map-names, where are they located to do this? Will the server be accessible to other players with normal map-names? So many questions and so few answers ..

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Originally Posted by leibhold*:

 

Hi!

Is the plugin still not working properly for Battlefield Hardline, or am I setting something up incorrectly? It gives an error in the console: "Current gamemode is not recognized: TurfWarLarge0" What could be wrong? Need to manually change the map-names, where are they located to do this? Will the server be accessible to other players with normal map-names? So many questions and so few answers ..

So you have gametype where map should be on your maplist.txt

 

Map: Game Type: Conquest Large

MP_Downtown TurfWarLarge0 1

 

Maybe use this

 

https://github.com/teejo75/bfhl-mapl...rator/releases

 

as you are having issues with maplist.txt

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Originally Posted by Skuzlebut*:

 

So you have gametype where map should be on your maplist.txt

 

Map: Game Type: Conquest Large

MP_Downtown TurfWarLarge0 1

 

Maybe use this

 

https://github.com/teejo75/bfhl-mapl...rator/releases

 

as you are having issues with maplist.txt

I already use maplist-generator..
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Originally Posted by Skuzlebut*:

 

So you have gametype where map should be on your maplist.txt

 

So check you maplist.txt

Thanks for the help, but I solved this problem: "current gamemode is not recognised" - with installing xVotemap 1.5.7b.2
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  • 3 months later...

Originally Posted by XXX_Exophobias*:

 

I've noticed an issue with mine. If there are over 10 maps, then double-digit votes like /10 or /11 or /12 don't work. I went into the .cs file and fixed it. It allows double-digit numbers for voting, but now whenever someone does /10 or /11 or /12. It picks the wrong map. It doesn't seem to detect or associate those maps with a double digit.

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Originally Posted by ColColonCleaner*:

 

I've noticed an issue with mine. If there are over 10 maps, then double-digit votes like /10 or /11 or /12 don't work. I went into the .cs file and fixed it. It allows double-digit numbers for voting, but now whenever someone does /10 or /11 or /12. It picks the wrong map. It doesn't seem to detect or associate those maps with a double digit.

It probably only looks at the single character after the slash, you'd need to check the entire message or the message up until the next whitespace character. Otherwise the solution is to not have so many voting choices at once, that's what the randomization features in this plugin are for.
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  • 1 year later...
  • Administrators
10 hours ago, TheTomik said:

Hey. I removed xVotemap.cfg file but my Procon couldn't start, so I thought I am gonna delete xVotemap.cs file too and Proocon will start but Procon did not. What can I do? Is there any way how to fix it? 

Are you saying your actual procon client won't start or the plugin wont compile?

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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  • 8 months later...

Hi, i understand this is an old plugin and might be out of support but im having problems with the vote when the server is playing obliteration, (20 Minutes Round) The vote just doesnt trigger by himself, Sometimes round finish fast, giving no time for the plugin to open the vote and then all the obliteration maps go one after another- Any option to trigger the vote at the begining of the round? or suuport for Obliteration mode?

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  • 3 months later...
  • 3 weeks later...
  • 2 weeks later...
On 7/16/2021 at 3:37 PM, yaseraliraqi said:

hi everyone 

i have problem . i unzip xVoteMapx and another plugins in folder procon plugins bf4 but i don't see the plugins in procon frostbite setting 

can someone help me

Read the procon manual exactly. You have to upload plugins to the procon layer.

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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